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EditorGUIUtils.cs
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Editor layout
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2023-07-09 23:01:48 +02:00 |
EditorGUIUtils.cs.meta
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Updated ScenePartitionEditorWindow
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2023-07-04 23:34:54 +02:00 |
ScenePartitionData.cs
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ScriptableSingleton for data
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2023-06-27 00:24:46 +02:00 |
ScenePartitionData.cs.meta
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ScriptableSingleton for data
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2023-06-27 00:24:46 +02:00 |
ScenePartitionEditorWindow.cs
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Update ScenePartitionEditorWindow.cs
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2023-07-26 23:52:13 +02:00 |
ScenePartitionEditorWindow.cs.meta
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ScriptableSingleton for data
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2023-06-27 00:24:46 +02:00 |
ScenePartitionMenuEditor.cs
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GameObject menu copy file Id
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2023-07-09 23:00:23 +02:00 |
ScenePartitionMenuEditor.cs.meta
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GameObject menu copy file Id
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2023-07-09 23:00:23 +02:00 |
ScenePartitionSceneViewEditor.cs
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Editor layout
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2023-07-09 23:01:48 +02:00 |
ScenePartitionSceneViewEditor.cs.meta
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SceneGrid SceneView test
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2023-06-29 00:20:01 +02:00 |
ScenePartitionSO.cs
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Profiling scopes
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2023-07-16 19:58:37 +02:00 |
ScenePartitionSO.cs.meta
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Basic split saving and loading of scene files
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2023-06-24 14:27:50 +02:00 |
ScenePartitionSOEditor.cs
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Update ScenePartitionSOEditor.cs
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2023-07-16 20:27:39 +02:00 |
ScenePartitionSOEditor.cs.meta
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Basic split saving and loading of scene files
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2023-06-24 14:27:50 +02:00 |
ScenePartitionSS.cs
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Simple grid generation and loading
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2023-06-28 01:07:27 +02:00 |
ScenePartitionSS.cs.meta
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ScriptableSingleton for data
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2023-06-27 00:24:46 +02:00 |
ScenePartitionUtils.cs
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Profiling scopes
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2023-07-16 19:58:37 +02:00 |
ScenePartitionUtils.cs.meta
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Basic split saving and loading of scene files
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2023-06-24 14:27:50 +02:00 |
VertexColor.ScenePartition.Editor.asmdef
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Basic split saving and loading of scene files
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2023-06-24 14:27:50 +02:00 |
VertexColor.ScenePartition.Editor.asmdef.meta
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Basic split saving and loading of scene files
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2023-06-24 14:27:50 +02:00 |