ScenePartition/Editor
max d225f897ba long ids but not long enough!
- Object and prefab file id loading
- Generate grid update
- Switched uint to long but should probably be ulong!
2023-06-30 03:28:44 +02:00
..
ScenePartitionData.cs ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionData.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionEditorWindow.cs long ids but not long enough! 2023-06-30 03:28:44 +02:00
ScenePartitionEditorWindow.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionSceneViewEditor.cs SceneGrid SceneView test 2023-06-29 00:20:01 +02:00
ScenePartitionSceneViewEditor.cs.meta SceneGrid SceneView test 2023-06-29 00:20:01 +02:00
ScenePartitionSO.cs long ids but not long enough! 2023-06-30 03:28:44 +02:00
ScenePartitionSO.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSOEditor.cs long ids but not long enough! 2023-06-30 03:28:44 +02:00
ScenePartitionSOEditor.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
ScenePartitionSS.cs Simple grid generation and loading 2023-06-28 01:07:27 +02:00
ScenePartitionSS.cs.meta ScriptableSingleton for data 2023-06-27 00:24:46 +02:00
ScenePartitionUtils.cs long ids but not long enough! 2023-06-30 03:28:44 +02:00
ScenePartitionUtils.cs.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00
VertexColor.ScenePartition.Editor.asmdef.meta Basic split saving and loading of scene files 2023-06-24 14:27:50 +02:00