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c207d4887e
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Replaced mip textures.
Removed custom mip map importer.
Textures are now created within Unity (tool might later be added as importable content).
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2021-04-20 15:38:09 +02:00 |
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42100c5332
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Update SceneDebugViewerWindow and GlobalShaderProperty.
Compact and normal mode.
More types in global shader property.
Updated global shader property drawer.
SortingOrder for setups.
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2021-04-20 03:54:55 +02:00 |
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0ce4962c05
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Testing multiple MipMap/TexelDensity solutions
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2021-04-20 03:52:32 +02:00 |
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4debab5567
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Vertex Color
Added vertex color preset.
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2021-04-13 14:46:31 +02:00 |
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aaa8b1e075
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Update .gitignore
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2021-03-31 16:23:41 +02:00 |
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f252601979
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Readme and package setup.
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2021-03-31 14:46:09 +02:00 |
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7a88d5af4c
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Menu locations
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2021-03-31 14:45:50 +02:00 |
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50df02b3b0
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Update SceneDebugViewerWindow.cs
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2021-03-31 14:01:01 +02:00 |
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a4eafe007c
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Added Presets.
Reworked shaders and added more presets.
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2021-03-31 13:01:43 +02:00 |
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12a4122134
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Pressets.
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2021-03-31 01:20:21 +02:00 |
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1e21d42722
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Grid and overdraw presets.
Added the first two presets: grid and overdraw.
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2021-03-30 21:05:02 +02:00 |
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16f6a4e135
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GlobalShaderPropertyDrawer.
GlobalShaderPropertyDrawer.
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2021-03-30 21:04:17 +02:00 |
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6276c12668
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ReplacementShaderSetup.
ReplacementShaderSetup.
SceneDebugViewerWindow.
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2021-03-30 21:04:06 +02:00 |
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644f5d5477
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Package setup.
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2021-03-30 15:36:30 +02:00 |
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8a23ad5449
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Initial commit
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2021-03-30 14:11:12 +02:00 |
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