mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2024-12-24 10:58:27 +01:00
Update SceneDebugViewerWindow and GlobalShaderProperty.
Compact and normal mode. More types in global shader property. Updated global shader property drawer. SortingOrder for setups.
This commit is contained in:
parent
0ce4962c05
commit
42100c5332
@ -1,6 +1,5 @@
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using UnityEngine;
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using UnityEditor;
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using System;
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namespace TAO.SceneDebugViewer.Editor
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{
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@ -31,38 +30,10 @@ namespace TAO.SceneDebugViewer.Editor
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position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
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ReplacementShaderSetupScriptableObject.ParameterType parameterType = (ReplacementShaderSetupScriptableObject.ParameterType)type.enumValueIndex;
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SerializedProperty p = null;
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bool includeChildren = false;
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SerializedProperty p = property.FindPropertyRelative(parameterType.ToString());
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switch (parameterType)
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{
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case ReplacementShaderSetupScriptableObject.ParameterType.Texture:
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p = property.FindPropertyRelative("m_texture");
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Vector:
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p = property.FindPropertyRelative("m_vector");
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if (p.isExpanded)
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{
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position.height = (EditorGUIUtility.singleLineHeight * 4) + (EditorGUIUtility.standardVerticalSpacing * 3);
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includeChildren = true;
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}
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Color:
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p = property.FindPropertyRelative("m_color");
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Float:
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p = property.FindPropertyRelative("m_float");
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Int:
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p = property.FindPropertyRelative("m_int");
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break;
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default:
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break;
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}
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EditorGUI.PropertyField(position, p, includeChildren);
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position.height = EditorGUI.GetPropertyHeight(p, includeChildren: true);
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EditorGUI.PropertyField(position, p, includeChildren: true);
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}
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EditorGUI.EndProperty();
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@ -70,37 +41,20 @@ namespace TAO.SceneDebugViewer.Editor
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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int totalLines = 1;
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var spacing = EditorGUIUtility.standardVerticalSpacing;
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var height = EditorGUIUtility.singleLineHeight + spacing;
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if (property.isExpanded)
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{
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totalLines += 3;
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height += (EditorGUIUtility.singleLineHeight + spacing) * 2;
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SerializedProperty type = property.FindPropertyRelative("m_parameterType");
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ReplacementShaderSetupScriptableObject.ParameterType parameterType = (ReplacementShaderSetupScriptableObject.ParameterType)type.enumValueIndex;
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switch (parameterType)
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{
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case ReplacementShaderSetupScriptableObject.ParameterType.Texture:
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Vector:
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if (property.FindPropertyRelative("m_vector").isExpanded)
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{
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totalLines += 4;
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}
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Color:
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Float:
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break;
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case ReplacementShaderSetupScriptableObject.ParameterType.Int:
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break;
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default:
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break;
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}
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height += EditorGUI.GetPropertyHeight(property.FindPropertyRelative(parameterType.ToString()), true);
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}
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return EditorGUIUtility.singleLineHeight * totalLines + EditorGUIUtility.standardVerticalSpacing * (totalLines - 1);
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return height;
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}
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}
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}
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}
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@ -13,9 +13,17 @@ MonoBehaviour:
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m_Name: Base
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m_EditorClassIdentifier:
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content:
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m_Text:
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m_Image: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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m_Tooltip: Base Lit
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icon: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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tooltip:
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sortingOrder: -99
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compact:
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m_Text:
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m_Image: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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m_Tooltip:
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normal:
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m_Text: ' Base'
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m_Image: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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m_Tooltip:
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shader: {fileID: 4800000, guid: fa8b3bbeb520d1c47b2ee619fe14e343, type: 3}
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replacementTag:
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parameters:
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@ -23,34 +31,139 @@ MonoBehaviour:
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m_texture: {fileID: 2800000, guid: f8b8cfeccdb9c194bac037761af51a41, type: 3}
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m_vectorArray: []
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m_color: {r: 0.504, g: 0.504, b: 0.504, a: 1}
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m_colorArray: []
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m_float: 0
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m_texture: {fileID: 0}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_colorArray: []
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_colorArray: []
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m_float: 10
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m_floatArray: []
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m_int: 0
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m_parameterType: 2
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m_texture: {fileID: 0}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_parameterType: 3
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m_parameterType: 5
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m_texture: {fileID: 0}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 0.504, g: 0.504, b: 0.504, a: 1}
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m_colorArray: []
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m_float: 0
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m_floatArray: []
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m_matrixArray: []
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- m_name: _RS_Glossiness
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m_parameterType: 3
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m_parameterType: 5
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m_texture: {fileID: 0}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 0.504, g: 0.504, b: 0.504, a: 1}
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m_colorArray: []
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m_float: 0
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m_floatArray: []
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m_int: 0
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m_matrix:
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m_matrixArray: []
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29
Editor/Presets/Default.asset
Normal file
29
Editor/Presets/Default.asset
Normal file
@ -0,0 +1,29 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 1aa272ccd1306c545b68254a527f8025, type: 3}
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m_Name: Default
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m_EditorClassIdentifier:
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content:
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icon: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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tooltip:
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sortingOrder: -999
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compact:
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m_Text:
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m_Image: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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m_Tooltip:
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normal:
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m_Text: ' Default'
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m_Image: {fileID: 2800000, guid: 1553c43734bfa6345a845ed8637f8fc7, type: 3}
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m_Tooltip:
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shader: {fileID: 0}
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replacementTag:
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parameters: []
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8
Editor/Presets/Default.asset.meta
Normal file
8
Editor/Presets/Default.asset.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: d76aa8d74b22cea4e9c6355e116cd618
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -13,9 +13,17 @@ MonoBehaviour:
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m_Name: GridLit
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m_EditorClassIdentifier:
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content:
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m_Text:
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m_Image: {fileID: 2800000, guid: 1b5be4630aad66c4dbeb577efa26113f, type: 3}
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m_Tooltip: Grid Lit
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icon: {fileID: 2800000, guid: 1b5be4630aad66c4dbeb577efa26113f, type: 3}
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tooltip:
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sortingOrder: 10
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compact:
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m_Text:
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m_Image: {fileID: 2800000, guid: 1b5be4630aad66c4dbeb577efa26113f, type: 3}
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m_Tooltip:
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normal:
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m_Text: ' GridLit'
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m_Image: {fileID: 2800000, guid: 1b5be4630aad66c4dbeb577efa26113f, type: 3}
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m_Tooltip:
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shader: {fileID: 4800000, guid: 442bea547b43fe643959790eb5b87ede, type: 3}
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replacementTag:
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parameters:
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@ -23,20 +31,83 @@ MonoBehaviour:
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m_parameterType: 0
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m_texture: {fileID: 2800000, guid: cb526cf389f85f541aa681de312dd588, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_colorArray: []
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m_float: 0
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m_floatArray: []
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m_int: 0
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_vectorArray: []
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_colorArray: []
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m_float: 10
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m_floatArray: []
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m_int: 0
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_vectorArray: []
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_colorArray: []
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m_float: 10
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m_floatArray: []
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m_int: 0
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@ -13,9 +13,17 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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content:
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m_Text:
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m_Image: {fileID: 2800000, guid: 258ec05c639dc22449b3ca11da10d2ae, type: 3}
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m_Tooltip: Grid Unlit
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compact:
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m_Image: {fileID: 2800000, guid: 258ec05c639dc22449b3ca11da10d2ae, type: 3}
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normal:
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parameters:
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@ -23,34 +31,139 @@ MonoBehaviour:
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m_parameterType: 0
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m_texture: {fileID: 2800000, guid: cb526cf389f85f541aa681de312dd588, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_colorArray: []
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m_float: 0
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m_floatArray: []
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m_int: 0
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- m_name: _RS_Sharpness
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m_parameterType: 3
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_matrixArray: []
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- m_name: _RS_Glossiness
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m_parameterType: 3
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m_parameterType: 5
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_colorArray: []
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m_floatArray: []
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m_int: 0
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m_matrix:
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m_matrixArray: []
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|
@ -13,9 +13,17 @@ MonoBehaviour:
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m_Name: ObjectSpaceNormals
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m_EditorClassIdentifier:
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content:
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m_Text:
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m_Image: {fileID: 2800000, guid: b2efa4ed23d9cd14da026e9eaf25db42, type: 3}
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m_Tooltip: Object Space Normals
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icon: {fileID: 2800000, guid: b2efa4ed23d9cd14da026e9eaf25db42, type: 3}
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tooltip:
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sortingOrder: 20
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compact:
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m_Text:
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m_Image: {fileID: 2800000, guid: b2efa4ed23d9cd14da026e9eaf25db42, type: 3}
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m_Tooltip:
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normal:
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m_Text: ' ObjectSpaceNormals'
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m_Image: {fileID: 2800000, guid: b2efa4ed23d9cd14da026e9eaf25db42, type: 3}
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m_Tooltip:
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shader: {fileID: 4800000, guid: 7f376fdcb4cabb94fa00a24677019988, type: 3}
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replacementTag:
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parameters: []
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|
@ -13,16 +13,45 @@ MonoBehaviour:
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m_Name: Overdraw
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m_EditorClassIdentifier:
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content:
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m_Text:
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m_Image: {fileID: 2800000, guid: 0723191ce0fb9d44ebece6c36fe4776f, type: 3}
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m_Tooltip: Overdraw
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icon: {fileID: 2800000, guid: 0723191ce0fb9d44ebece6c36fe4776f, type: 3}
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tooltip:
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sortingOrder: 0
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compact:
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m_Text:
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m_Image: {fileID: 2800000, guid: 0723191ce0fb9d44ebece6c36fe4776f, type: 3}
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m_Tooltip:
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normal:
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m_Text: ' Overdraw'
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m_Image: {fileID: 2800000, guid: 0723191ce0fb9d44ebece6c36fe4776f, type: 3}
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m_Tooltip:
|
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shader: {fileID: 4800000, guid: 9f96928510529524c9190ccf618ceaf8, type: 3}
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replacementTag:
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parameters:
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- m_name: _RS_Color
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m_parameterType: 2
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m_parameterType: 3
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m_texture: {fileID: 0}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 0, b: 0, a: 0.101960786}
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m_colorArray: []
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m_float: 0
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m_floatArray: []
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m_int: 0
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m_matrix:
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e00: 0
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 0
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 0
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e23: 0
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e30: 0
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e31: 0
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e32: 0
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e33: 0
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m_matrixArray: []
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|
@ -13,9 +13,17 @@ MonoBehaviour:
|
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m_Name: UVChecker
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m_EditorClassIdentifier:
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content:
|
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m_Text:
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m_Image: {fileID: 2800000, guid: d41389bd7fb002d48a1bb9b0fd1b4cf1, type: 3}
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m_Tooltip: UV Checker
|
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icon: {fileID: 2800000, guid: d41389bd7fb002d48a1bb9b0fd1b4cf1, type: 3}
|
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tooltip:
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sortingOrder: 35
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compact:
|
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m_Text:
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m_Image: {fileID: 2800000, guid: d41389bd7fb002d48a1bb9b0fd1b4cf1, type: 3}
|
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m_Tooltip:
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normal:
|
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m_Text: ' UVChecker'
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m_Image: {fileID: 2800000, guid: d41389bd7fb002d48a1bb9b0fd1b4cf1, type: 3}
|
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m_Tooltip:
|
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shader: {fileID: 4800000, guid: b7f90ee778e287d4f9bde3252fe9bdd9, type: 3}
|
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replacementTag:
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parameters:
|
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@ -23,34 +31,139 @@ MonoBehaviour:
|
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m_parameterType: 0
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m_texture: {fileID: 2800000, guid: f2e2a666b464cc84982b530d4dcd36d7, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
|
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m_colorArray: []
|
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m_float: 0
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m_floatArray: []
|
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m_int: 0
|
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- m_name: _RS_Sharpness
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m_parameterType: 3
|
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_float: 10
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m_int: 0
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m_matrix:
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m_matrixArray: []
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- m_name: _RS_Color
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m_parameterType: 2
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m_parameterType: 3
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_colorArray: []
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m_float: 10
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m_floatArray: []
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m_int: 0
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m_matrixArray: []
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- m_name: _RS_Sharpness
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m_parameterType: 5
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
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m_colorArray: []
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m_float: 10
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m_floatArray: []
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m_int: 0
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m_matrix:
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e31: 0
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e32: 0
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m_matrixArray: []
|
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- m_name: _RS_Metallic
|
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m_parameterType: 3
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m_parameterType: 5
|
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
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m_vector: {x: 0, y: 0, z: 0, w: 0}
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m_vectorArray: []
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m_color: {r: 1, g: 1, b: 1, a: 1}
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m_colorArray: []
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m_float: 0
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m_floatArray: []
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m_int: 0
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m_matrix:
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e31: 0
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e32: 0
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m_matrixArray: []
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- m_name: _RS_Glossiness
|
||||
m_parameterType: 3
|
||||
m_parameterType: 5
|
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m_texture: {fileID: 2800000, guid: 60a6c65bf59247d41bcc18553d97d2c5, type: 3}
|
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m_vector: {x: 0, y: 0, z: 0, w: 0}
|
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m_vectorArray: []
|
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m_color: {r: 1, g: 1, b: 1, a: 1}
|
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m_colorArray: []
|
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m_float: 0
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m_floatArray: []
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m_int: 0
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m_matrix:
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e00: 0
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e33: 0
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m_matrixArray: []
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|
@ -13,9 +13,17 @@ MonoBehaviour:
|
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m_Name: VertexColors
|
||||
m_EditorClassIdentifier:
|
||||
content:
|
||||
m_Text:
|
||||
m_Image: {fileID: 2800000, guid: c7374f0b36a3eb4409b17770bf46b076, type: 3}
|
||||
m_Tooltip: Vertex Colors
|
||||
icon: {fileID: 2800000, guid: c7374f0b36a3eb4409b17770bf46b076, type: 3}
|
||||
tooltip:
|
||||
sortingOrder: 0
|
||||
compact:
|
||||
m_Text:
|
||||
m_Image: {fileID: 2800000, guid: c7374f0b36a3eb4409b17770bf46b076, type: 3}
|
||||
m_Tooltip:
|
||||
normal:
|
||||
m_Text: ' VertexColors'
|
||||
m_Image: {fileID: 2800000, guid: c7374f0b36a3eb4409b17770bf46b076, type: 3}
|
||||
m_Tooltip:
|
||||
shader: {fileID: 4800000, guid: 0a3c678aaad08094ebfd936fda70bb21, type: 3}
|
||||
replacementTag:
|
||||
parameters: []
|
||||
|
@ -13,9 +13,17 @@ MonoBehaviour:
|
||||
m_Name: WorldSpaceNormals
|
||||
m_EditorClassIdentifier:
|
||||
content:
|
||||
m_Text:
|
||||
m_Image: {fileID: 2800000, guid: d9b83aa61ceb006419b0c2460bbbe3cc, type: 3}
|
||||
m_Tooltip: World Space Normals
|
||||
icon: {fileID: 2800000, guid: d9b83aa61ceb006419b0c2460bbbe3cc, type: 3}
|
||||
tooltip:
|
||||
sortingOrder: 21
|
||||
compact:
|
||||
m_Text:
|
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m_Image: {fileID: 2800000, guid: d9b83aa61ceb006419b0c2460bbbe3cc, type: 3}
|
||||
m_Tooltip:
|
||||
normal:
|
||||
m_Text: ' WorldSpaceNormals'
|
||||
m_Image: {fileID: 2800000, guid: d9b83aa61ceb006419b0c2460bbbe3cc, type: 3}
|
||||
m_Tooltip:
|
||||
shader: {fileID: 4800000, guid: f2163d0d9cb9f8a4fbb6c07dcf8ac7d3, type: 3}
|
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replacementTag:
|
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parameters: []
|
||||
|
@ -9,13 +9,16 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
public class ReplacementShaderSetupScriptableObject : ScriptableObject
|
||||
{
|
||||
[Header("GUI")]
|
||||
public GUIContent content = new GUIContent();
|
||||
[SerializeField]
|
||||
private GContent content = new GContent();
|
||||
public GContent Content => content;
|
||||
|
||||
[Header("Shader")]
|
||||
public Shader shader = null;
|
||||
public string replacementTag = "";
|
||||
public List<GlobalShaderParameter> parameters = new List<GlobalShaderParameter>();
|
||||
|
||||
public void Replace()
|
||||
public virtual void Replace()
|
||||
{
|
||||
SetupShaderParameters();
|
||||
|
||||
@ -34,6 +37,16 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
}
|
||||
}
|
||||
|
||||
private void OnValidate()
|
||||
{
|
||||
content.compact.text = null;
|
||||
content.compact.image = content.icon;
|
||||
content.compact.tooltip = content.tooltip;
|
||||
content.normal.text = string.Format(" {0}", name);
|
||||
content.normal.image = content.icon;
|
||||
content.normal.tooltip = content.tooltip;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct GlobalShaderParameter
|
||||
{
|
||||
@ -43,29 +56,49 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
|
||||
public Texture2D m_texture;
|
||||
public Vector4 m_vector;
|
||||
public Vector4[] m_vectorArray;
|
||||
public Color m_color;
|
||||
public Color[] m_colorArray;
|
||||
public float m_float;
|
||||
public float[] m_floatArray;
|
||||
public int m_int;
|
||||
public Matrix4x4 m_matrix;
|
||||
public Matrix4x4[] m_matrixArray;
|
||||
|
||||
public void Set()
|
||||
{
|
||||
switch (m_parameterType)
|
||||
{
|
||||
case ParameterType.Texture:
|
||||
case ParameterType.m_texture:
|
||||
Shader.SetGlobalTexture(m_name, m_texture);
|
||||
break;
|
||||
case ParameterType.Vector:
|
||||
case ParameterType.m_vector:
|
||||
Shader.SetGlobalVector(m_name, m_vector);
|
||||
break;
|
||||
case ParameterType.Color:
|
||||
case ParameterType.m_vectorArray:
|
||||
Shader.SetGlobalVectorArray(m_name, m_vectorArray);
|
||||
break;
|
||||
case ParameterType.m_color:
|
||||
Shader.SetGlobalColor(m_name, m_color);
|
||||
break;
|
||||
case ParameterType.Float:
|
||||
case ParameterType.m_colorArray:
|
||||
Shader.SetGlobalVectorArray(m_name, ColorArrayToVector4Array(m_colorArray));
|
||||
break;
|
||||
case ParameterType.m_float:
|
||||
Shader.SetGlobalFloat(m_name, m_float);
|
||||
break;
|
||||
case ParameterType.Int:
|
||||
case ParameterType.m_floatArray:
|
||||
Shader.SetGlobalFloatArray(m_name, m_floatArray);
|
||||
break;
|
||||
case ParameterType.m_int:
|
||||
Shader.SetGlobalInt(m_name, m_int);
|
||||
break;
|
||||
case ParameterType.m_matrix:
|
||||
Shader.SetGlobalMatrix(m_name, m_matrix);
|
||||
break;
|
||||
case ParameterType.m_matrixArray:
|
||||
Shader.SetGlobalMatrixArray(m_name, m_matrixArray);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
@ -74,11 +107,54 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
|
||||
public enum ParameterType
|
||||
{
|
||||
Texture,
|
||||
Vector,
|
||||
Color,
|
||||
Float,
|
||||
Int
|
||||
m_texture,
|
||||
m_vector,
|
||||
m_vectorArray,
|
||||
m_color,
|
||||
m_colorArray,
|
||||
m_float,
|
||||
m_floatArray,
|
||||
m_int,
|
||||
m_matrix,
|
||||
m_matrixArray
|
||||
}
|
||||
|
||||
private static Vector4[] ColorArrayToVector4Array(Color[] c)
|
||||
{
|
||||
Vector4[] v = new Vector4[c.Length];
|
||||
|
||||
for (int i = 0; i < v.Length; i++)
|
||||
{
|
||||
v[i] = c[i];
|
||||
}
|
||||
|
||||
return v;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public struct GContent
|
||||
{
|
||||
public Texture2D icon;
|
||||
public string tooltip;
|
||||
public int sortingOrder;
|
||||
|
||||
[HideInInspector]
|
||||
public GUIContent compact;
|
||||
[HideInInspector]
|
||||
public GUIContent normal;
|
||||
}
|
||||
}
|
||||
|
||||
public class RSSOComparer : IComparer<ReplacementShaderSetupScriptableObject>
|
||||
{
|
||||
public int Compare(ReplacementShaderSetupScriptableObject x, ReplacementShaderSetupScriptableObject y)
|
||||
{
|
||||
if (x == null || y == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return x.Content.sortingOrder.CompareTo(y.Content.sortingOrder);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -6,8 +6,10 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
{
|
||||
public class SceneDebugViewerWindow : EditorWindow
|
||||
{
|
||||
private static SceneDebugViewerWindow window = null;
|
||||
private static List<ReplacementShaderSetupScriptableObject> options = new List<ReplacementShaderSetupScriptableObject>();
|
||||
public static SceneDebugViewerWindow window = null;
|
||||
public static List<ReplacementShaderSetupScriptableObject> options = new List<ReplacementShaderSetupScriptableObject>();
|
||||
|
||||
private GUIStyle optionsButtonStyle = null;
|
||||
|
||||
[MenuItem("Window/Analysis/SceneDebugViewer")]
|
||||
static void Init()
|
||||
@ -16,13 +18,18 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
|
||||
window = (SceneDebugViewerWindow)GetWindow(typeof(SceneDebugViewerWindow));
|
||||
window.titleContent = new GUIContent("SDV");
|
||||
window.maxSize = new Vector2(101, window.maxSize.y);
|
||||
//window.maxSize = new Vector2(101, window.maxSize.y);
|
||||
window.minSize = new Vector2(101, window.minSize.y);
|
||||
window.Show();
|
||||
}
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (window == null)
|
||||
{
|
||||
window = (SceneDebugViewerWindow)GetWindow(typeof(SceneDebugViewerWindow));
|
||||
}
|
||||
|
||||
using (new GUILayout.VerticalScope())
|
||||
{
|
||||
if (GUILayout.Button("Reload"))
|
||||
@ -30,37 +37,51 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
Load();
|
||||
}
|
||||
|
||||
GUILayout.Space(6);
|
||||
|
||||
if (GUILayout.Button("Default", GUILayout.Height(44)))
|
||||
if (window.position.width <= 101)
|
||||
{
|
||||
foreach (SceneView s in SceneView.sceneViews)
|
||||
// Compact grid.
|
||||
optionsButtonStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
s.SetSceneViewShaderReplace(null, null);
|
||||
s.Repaint();
|
||||
alignment = TextAnchor.MiddleCenter,
|
||||
fixedHeight = 44
|
||||
};
|
||||
|
||||
for (int i = 0; i < options.Count; i += 2)
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(options[i].Content.compact, optionsButtonStyle))
|
||||
{
|
||||
options[i].Replace();
|
||||
}
|
||||
|
||||
if (i + 1 < options.Count)
|
||||
{
|
||||
if (GUILayout.Button(options[i + 1].Content.compact, optionsButtonStyle))
|
||||
{
|
||||
options[i + 1].Replace();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.Space(6);
|
||||
|
||||
for (int i = 0; i < options.Count; i += 2)
|
||||
else
|
||||
{
|
||||
GUILayout.BeginHorizontal();
|
||||
|
||||
if (GUILayout.Button(options[i].content, GUILayout.Height(44)))
|
||||
// Normal list.
|
||||
optionsButtonStyle = new GUIStyle(GUI.skin.button)
|
||||
{
|
||||
options[i].Replace();
|
||||
}
|
||||
alignment = TextAnchor.MiddleLeft,
|
||||
fixedHeight = 44
|
||||
};
|
||||
|
||||
if (i + 1 < options.Count)
|
||||
for (int i = 0; i < options.Count; i ++)
|
||||
{
|
||||
if (GUILayout.Button(options[i + 1].content, GUILayout.Height(44)))
|
||||
if (GUILayout.Button(options[i].Content.normal, optionsButtonStyle))
|
||||
{
|
||||
options[i + 1].Replace();
|
||||
options[i].Replace();
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -69,12 +90,24 @@ namespace TAO.SceneDebugViewer.Editor
|
||||
{
|
||||
options.Clear();
|
||||
|
||||
string[] guids = AssetDatabase.FindAssets("t:ReplacementShaderSetupScriptableObject", null);
|
||||
string[] guids = AssetDatabase.FindAssets(string.Format("t:{0}", typeof(ReplacementShaderSetupScriptableObject).ToString()), null);
|
||||
|
||||
foreach (string guid in guids)
|
||||
{
|
||||
options.Add((ReplacementShaderSetupScriptableObject)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(ReplacementShaderSetupScriptableObject)));
|
||||
}
|
||||
|
||||
SortOptions();
|
||||
}
|
||||
|
||||
private static void SortOptions()
|
||||
{
|
||||
if (options != null)
|
||||
{
|
||||
RSSOComparer comparer = new RSSOComparer();
|
||||
|
||||
options.Sort(comparer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -3,7 +3,9 @@ guid: af04cbc3f49c9e84dbab665498c4f129
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
defaultReferences:
|
||||
- m_ViewDataDictionary: {instanceID: 0}
|
||||
- skin: {fileID: 11400000, guid: 704ab495088bed748a18e35633bf42a0, type: 2}
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
|
Loading…
Reference in New Issue
Block a user