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Readme and package setup.
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# Change Log:
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## 0.1.0
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## 1.0.0
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- Start Project:
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- ...
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- Base project.
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README.md
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README.md
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# TAO - Scene Debug Viewer
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Description.
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![](Documentation~/Images/SDV_01.gif)
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A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
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## Features
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- User presets
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- Shader and parameter configuration
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- Included examples
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- Base color
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- Triplanar grid (lit and unlit)
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- World and object space normals
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- Overdraw
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- UV checker
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![](Documentation~/Images/Overdraw_01.png)
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![](Documentation~/Images/UV_01.png)
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![](Documentation~/Images/WorldSpaceNormals_01.png)
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## Getting Started
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SceneDebugViewer:
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> Window/Analysis/SceneDebugViewer
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ReplacementShaderSetup:
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> Assets/Create/SceneDebugViewer/ReplacementShaderSetup
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## Install
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This package borrows code from various different sources, including:
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# []()
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### TriPlanar
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- Author: [Ronja Böhringer](https://github.com/ronja-tutorials)
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- Source: [GitHub](https://github.com/ronja-tutorials/ShaderTutorials/blob/master/Assets/010_Triplanar_Mapping/triplanar_mapping.shader)
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- License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
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### Relevant Files
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- []()
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### Credits
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- Author: []()
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- Source: []()
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- License: []()
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### WorldSpaceNormals
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- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)
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{
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"name": "com.tech_art_outsource.scene_debug_viewer",
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"displayName": "TAO Scene Debug Viewer",
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"version": "0.1.0",
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"unity": "2019.3",
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"unityRelease": "7f1",
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"version": "1.0.0",
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"unity": "2019.4",
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"description": "View your scene with custom shaders to enhance debugging/development.",
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"category": "Tool",
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"type": "tool",
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