Testing multiple MipMap/TexelDensity solutions
117
Editor/CustomMipMapImporter.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
public class CustomMipMapImporter : AssetPostprocessor
|
||||
{
|
||||
bool m_isReadable;
|
||||
bool m_importing;
|
||||
|
||||
bool ShouldImportAsset(string path)
|
||||
{
|
||||
string pattern = GetMipmapFilenamePattern(path);
|
||||
string mip1Path = string.Format(pattern, 1);
|
||||
return File.Exists(mip1Path);
|
||||
}
|
||||
|
||||
string GetMipmapFilenamePattern(string path)
|
||||
{
|
||||
var filename = Path.GetFileName(path);
|
||||
var filenameWithoutExtention = Path.GetFileNameWithoutExtension(path);
|
||||
var extension = Path.GetExtension(path);
|
||||
var directoryName = Path.GetDirectoryName(path);
|
||||
|
||||
return Path.Combine(directoryName, filenameWithoutExtention + ".mip{0}" + extension);
|
||||
}
|
||||
|
||||
void OnPreprocessTexture()
|
||||
{
|
||||
string extension = Path.GetExtension(assetPath);
|
||||
string filenameWithoutExtention = Path.GetFileNameWithoutExtension(assetPath);
|
||||
var match = Regex.Match(filenameWithoutExtention, @".mip(\d)+$");
|
||||
|
||||
if (match.Success)
|
||||
{
|
||||
string filenameWithoutMip = filenameWithoutExtention.Substring(0, match.Index);
|
||||
string directoryName = Path.GetDirectoryName(assetPath);
|
||||
string mip0Path = Path.Combine(directoryName, filenameWithoutMip + extension);
|
||||
|
||||
TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(mip0Path);
|
||||
if (importer != null)
|
||||
{
|
||||
importer.SaveAndReimport();
|
||||
}
|
||||
}
|
||||
|
||||
if (ShouldImportAsset(assetPath))
|
||||
{
|
||||
m_importing = true;
|
||||
|
||||
string pattern = GetMipmapFilenamePattern(assetPath);
|
||||
int m = 1;
|
||||
|
||||
bool reimport = false;
|
||||
|
||||
while (true)
|
||||
{
|
||||
string mipPath = string.Format(pattern, m);
|
||||
m++;
|
||||
|
||||
TextureImporter importer = (TextureImporter)TextureImporter.GetAtPath(mipPath);
|
||||
if (importer != null)
|
||||
{
|
||||
|
||||
if (!importer.mipmapEnabled || !importer.isReadable)
|
||||
{
|
||||
importer.mipmapEnabled = true;
|
||||
importer.isReadable = true;
|
||||
importer.SaveAndReimport();
|
||||
|
||||
reimport = true;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (reimport)
|
||||
{
|
||||
m_importing = false;
|
||||
return;
|
||||
}
|
||||
|
||||
TextureImporter textureImporter = (TextureImporter)assetImporter;
|
||||
m_isReadable = textureImporter.isReadable;
|
||||
textureImporter.isReadable = true;
|
||||
}
|
||||
}
|
||||
|
||||
void OnPostprocessTexture(Texture2D texture)
|
||||
{
|
||||
if (m_importing)
|
||||
{
|
||||
string pattern = GetMipmapFilenamePattern(assetPath);
|
||||
|
||||
for (int m = 0; m < texture.mipmapCount; m++)
|
||||
{
|
||||
var mipmapTexture = AssetDatabase.LoadAssetAtPath<Texture2D>(string.Format(pattern, m));
|
||||
|
||||
if (mipmapTexture != null)
|
||||
{
|
||||
Color[] c = mipmapTexture.GetPixels(0);
|
||||
texture.SetPixels(c, m);
|
||||
}
|
||||
}
|
||||
|
||||
texture.Apply(false, !m_isReadable);
|
||||
TextureImporter textureImporter = (TextureImporter)assetImporter;
|
||||
textureImporter.isReadable = m_isReadable;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
11
Editor/CustomMipMapImporter.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1b3c6a9a745cf994c924b3a44a3309db
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Editor/Presets/Icons/MipMaps.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
144
Editor/Presets/Icons/MipMaps.png.meta
Normal file
@ -0,0 +1,144 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e613356da75e6764ea82a89a5ce3c6bc
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: -100
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 2
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 32
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 32
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
97
Editor/Presets/MipMaps.asset
Normal file
@ -0,0 +1,97 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1aa272ccd1306c545b68254a527f8025, type: 3}
|
||||
m_Name: MipMaps
|
||||
m_EditorClassIdentifier:
|
||||
content:
|
||||
icon: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
|
||||
tooltip:
|
||||
sortingOrder: 30
|
||||
compact:
|
||||
m_Text:
|
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m_Image: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
|
||||
m_Tooltip:
|
||||
normal:
|
||||
m_Text: ' MipMaps'
|
||||
m_Image: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
|
||||
m_Tooltip:
|
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shader: {fileID: 4800000, guid: 19d63524eb012af4e8e086121f546128, type: 3}
|
||||
replacementTag:
|
||||
parameters:
|
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- m_name: _Max
|
||||
m_parameterType: 7
|
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m_texture: {fileID: 0}
|
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m_vector: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_vectorArray: []
|
||||
m_color: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_colorArray:
|
||||
- {r: 0, g: 0.4, b: 1, a: 1}
|
||||
- {r: 0, g: 1, b: 1, a: 1}
|
||||
- {r: 0, g: 1, b: 0.4, a: 1}
|
||||
- {r: 0.2, g: 1, b: 0, a: 1}
|
||||
- {r: 0.8, g: 1, b: 0, a: 1}
|
||||
- {r: 1, g: 0.6, b: 0, a: 1}
|
||||
m_float: 0
|
||||
m_floatArray: []
|
||||
m_int: 6
|
||||
m_matrix:
|
||||
e00: 0
|
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e01: 0
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e02: 0
|
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e03: 0
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e10: 0
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e11: 0
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 0
|
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e23: 0
|
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e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 0
|
||||
m_matrixArray: []
|
||||
- m_name: _MipMapColors
|
||||
m_parameterType: 4
|
||||
m_texture: {fileID: 0}
|
||||
m_vector: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_vectorArray: []
|
||||
m_color: {r: 0, g: 0, b: 0, a: 0}
|
||||
m_colorArray:
|
||||
- {r: 0, g: 0.4, b: 1, a: 1}
|
||||
- {r: 0, g: 1, b: 1, a: 1}
|
||||
- {r: 0, g: 1, b: 0.4, a: 1}
|
||||
- {r: 0.2, g: 1, b: 0, a: 1}
|
||||
- {r: 0.8, g: 1, b: 0, a: 1}
|
||||
- {r: 1, g: 0.6, b: 0, a: 1}
|
||||
m_float: 0
|
||||
m_floatArray: []
|
||||
m_int: 0
|
||||
m_matrix:
|
||||
e00: 0
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 0
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 0
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 0
|
||||
m_matrixArray: []
|
8
Editor/Presets/MipMaps.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ce4e894416ac8004fa4d80eddd059296
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
95
Editor/Presets/TexelDensityChecker.asset
Normal file
@ -0,0 +1,95 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
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m_GameObject: {fileID: 0}
|
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m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 1aa272ccd1306c545b68254a527f8025, type: 3}
|
||||
m_Name: TexelDensityChecker
|
||||
m_EditorClassIdentifier:
|
||||
content:
|
||||
icon: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
|
||||
tooltip:
|
||||
sortingOrder: 31
|
||||
compact:
|
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m_Text:
|
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m_Image: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
|
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m_Tooltip:
|
||||
normal:
|
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m_Text: ' TexelDensityChecker'
|
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m_Image: {fileID: 2800000, guid: e613356da75e6764ea82a89a5ce3c6bc, type: 3}
|
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m_Tooltip:
|
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shader: {fileID: 4800000, guid: 83a3ee0da908c7542be7a089c047d28f, type: 3}
|
||||
replacementTag:
|
||||
parameters:
|
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- m_name: _RS_Texture
|
||||
m_parameterType: 0
|
||||
m_texture: {fileID: 0}
|
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m_vector: {x: 0, y: 0, z: 0, w: 0}
|
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m_vectorArray:
|
||||
- {x: 0, y: 0, z: 0, w: 0}
|
||||
- {x: 0, y: 0, z: 0, w: 0}
|
||||
- {x: 0, y: 0, z: 0, w: 0}
|
||||
m_color: {r: 1, g: 0, b: 0, a: 0.14901961}
|
||||
m_colorArray: []
|
||||
m_float: 0
|
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m_floatArray:
|
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- 0
|
||||
- 0
|
||||
- 0
|
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m_int: 0
|
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m_matrix:
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e00: 0
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 0
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 0
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e23: 0
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e30: 0
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e31: 0
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e32: 0
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e33: 0
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m_matrixArray:
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- e00: 0
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e01: 0
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e02: 0
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e03: 0
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e10: 0
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e11: 0
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e12: 0
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e13: 0
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e20: 0
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e21: 0
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e22: 0
|
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e23: 0
|
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e30: 0
|
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e31: 0
|
||||
e32: 0
|
||||
e33: 0
|
||||
- e00: 0
|
||||
e01: 0
|
||||
e02: 0
|
||||
e03: 0
|
||||
e10: 0
|
||||
e11: 0
|
||||
e12: 0
|
||||
e13: 0
|
||||
e20: 0
|
||||
e21: 0
|
||||
e22: 0
|
||||
e23: 0
|
||||
e30: 0
|
||||
e31: 0
|
||||
e32: 0
|
||||
e33: 0
|
8
Editor/Presets/TexelDensityChecker.asset.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6ce604b84317ba14f823bc107e0f895a
|
||||
NativeFormatImporter:
|
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externalObjects: {}
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mainObjectFileID: 11400000
|
||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
75
Runtime/Shaders/MipMaps.shader
Normal file
@ -0,0 +1,75 @@
|
||||
// Ref: https://developer.nvidia.com/gpugems/gpugems2/part-iii-high-quality-rendering/chapter-28-mipmap-level-measurement
|
||||
// https://github.com/jintiao/MipmapLevel/blob/master/Assets/MipmapColor.shader
|
||||
|
||||
Shader "Hidden/RS/MipMaps"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType" = "Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "RSUtilsCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float2 uvmip : TEXCOORD1;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _MainTex_TexelSize;
|
||||
float4 _MipMapColors[15]; // max mipmaps = 1 + floor(log2(maxTexSize))
|
||||
int _Max;
|
||||
|
||||
v2f vert(appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
|
||||
int mips = RS_MipCount(_MainTex_TexelSize);
|
||||
float2 mipuv = v.uv * (_MainTex_TexelSize.zw / mips);
|
||||
o.uvmip = TRANSFORM_TEX(mipuv, _MainTex);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
int mipLevels = 1 + floor(log2(max(_MainTex_TexelSize.z, _MainTex_TexelSize.w)));
|
||||
|
||||
// int m = RS_MipMap(i.uvmip, _MainTex_TexelSize);
|
||||
int m = RS_M(i.uvmip, _MainTex_TexelSize);
|
||||
// int m = RS_Mip(i.uvmip, _MainTex_TexelSize, mipLevels);
|
||||
// m = clamp(m, 0, _Max);
|
||||
|
||||
// m = RS_Remap(m, 0, 15, 0, _Max);
|
||||
|
||||
fixed4 mip = _MipMapColors[m];
|
||||
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
fixed4 res;
|
||||
res.rgb = lerp(col.rgb, mip.rgb, mip.a);
|
||||
res.a = col.a;
|
||||
|
||||
return res;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
10
Runtime/Shaders/MipMaps.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 19d63524eb012af4e8e086121f546128
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -2,7 +2,7 @@
|
||||
#define RS_UTILS_CG_INCLUDED
|
||||
|
||||
// https://www.ronja-tutorials.com/post/010-triplanar-mapping/
|
||||
fixed4 SampleTriPlanar(sampler2D tex, float4 tex_ST, float3 position, float3 normal, float sharpness)
|
||||
fixed4 RS_TriPlanar(sampler2D tex, float4 tex_ST, float3 position, float3 normal, float sharpness)
|
||||
{
|
||||
//calculate UV coordinates for three projections
|
||||
float2 uv_front = TRANSFORM_TEX(position.xy, tex);
|
||||
@ -34,4 +34,65 @@ fixed4 SampleTriPlanar(sampler2D tex, float4 tex_ST, float3 position, float3 nor
|
||||
return col;
|
||||
}
|
||||
|
||||
float RS_Remap(float value, float oldMin, float oldMax, float newMin, float newMax)
|
||||
{
|
||||
return (newMin + (value - oldMin) * (newMax - newMin) / (oldMax - oldMin));
|
||||
}
|
||||
|
||||
int RS_MipCount(float4 texelSize)
|
||||
{
|
||||
int m = max(texelSize.z, texelSize.w);
|
||||
int mip = 1 + floor(log2(m));
|
||||
|
||||
return mip;
|
||||
}
|
||||
|
||||
// https://github.com/jintiao/MipmapLevel/blob/master/Assets/MipmapColor.shader
|
||||
int RS_MipMap(float2 uv, float4 texelSize)
|
||||
{
|
||||
// Mipmap calculation.
|
||||
float2 muv = uv * texelSize.zw;
|
||||
float2 dx = ddx(muv);
|
||||
float2 dy = ddy(muv);
|
||||
|
||||
//#if 0
|
||||
// float rho = max(sqrt(dot(dx, dx)), sqrt(dot(dy, dy)));
|
||||
// float lambda = log2(rho);
|
||||
//#else
|
||||
float rho = max(dot(dx, dx), dot(dy, dy));
|
||||
float lambda = 0.5 * log2(rho);
|
||||
//#endif
|
||||
|
||||
return max(int(lambda + 0.5), 0);
|
||||
}
|
||||
|
||||
float RS_Mip(float2 uv, float4 texelSize, int mipLevels)
|
||||
{
|
||||
float2 muv = uv * texelSize.zw;
|
||||
|
||||
float2 derivX = ddx(muv);
|
||||
float2 derivY = ddy(muv);
|
||||
|
||||
float delta_max_sqr = max(dot(derivX, derivX), dot(derivY, derivY));
|
||||
float mip = 0.5 * log2(delta_max_sqr) * mipLevels;
|
||||
|
||||
return mip;
|
||||
}
|
||||
|
||||
// https://gamedev.stackexchange.com/questions/28401/detect-mip-mapping-level-in-the-shader
|
||||
float RS_M(float2 uv, float4 texelSize)
|
||||
{
|
||||
float2 dx = ddx(uv * texelSize.zw);
|
||||
float2 dy = ddy(uv * texelSize.zw);
|
||||
float d = max(dot(dx, dx), dot(dy, dy));
|
||||
|
||||
// Clamp the value to the max mip level counts
|
||||
const float rangeClamp = pow(2.0, (RS_MipCount(texelSize) - 1) * 2.0);
|
||||
d = clamp(d, 1.0, rangeClamp);
|
||||
|
||||
float mipLevel = 0.5 * log2(d);
|
||||
mipLevel = floor(mipLevel);
|
||||
|
||||
return mipLevel;
|
||||
}
|
||||
#endif
|
64
Runtime/Shaders/TexelDensityChecker.shader
Normal file
@ -0,0 +1,64 @@
|
||||
// Ref: https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/
|
||||
|
||||
Shader "Hidden/RS/TexelDensityChecker"
|
||||
{
|
||||
SubShader
|
||||
{
|
||||
Tags { "RenderType"="Opaque" }
|
||||
LOD 100
|
||||
|
||||
Pass
|
||||
{
|
||||
CGPROGRAM
|
||||
#pragma vertex vert
|
||||
#pragma fragment frag
|
||||
|
||||
#include "UnityCG.cginc"
|
||||
#include "RSPropertiesCG.cginc"
|
||||
#include "RSUtilsCG.cginc"
|
||||
|
||||
struct appdata
|
||||
{
|
||||
float4 vertex : POSITION;
|
||||
float2 uv : TEXCOORD0;
|
||||
};
|
||||
|
||||
struct v2f
|
||||
{
|
||||
float2 uv : TEXCOORD0;
|
||||
float2 uvmip : TEXCOORD1;
|
||||
float4 vertex : SV_POSITION;
|
||||
};
|
||||
|
||||
sampler2D _MainTex;
|
||||
float4 _MainTex_ST;
|
||||
float4 _MainTex_TexelSize;
|
||||
|
||||
v2f vert (appdata v)
|
||||
{
|
||||
v2f o;
|
||||
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||
|
||||
int mips = RS_MipCount(_MainTex_TexelSize);
|
||||
float2 mipuv = v.uv * (_MainTex_TexelSize.zw / mips);
|
||||
o.uvmip = TRANSFORM_TEX(mipuv, _MainTex);
|
||||
|
||||
return o;
|
||||
}
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 col = tex2D(_MainTex, i.uv);
|
||||
fixed4 mip = tex2D(_RS_Texture, i.uvmip);
|
||||
|
||||
fixed4 res;
|
||||
res.rgb = lerp(col.rgb, mip.rgb, mip.a);
|
||||
res.a = col.a;
|
||||
|
||||
return res;
|
||||
}
|
||||
ENDCG
|
||||
}
|
||||
}
|
||||
}
|
10
Runtime/Shaders/TexelDensityChecker.shader.meta
Normal file
@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 83a3ee0da908c7542be7a089c047d28f
|
||||
ShaderImporter:
|
||||
externalObjects: {}
|
||||
defaultTextures: []
|
||||
nonModifiableTextures: []
|
||||
preprocessorOverride: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -23,7 +23,7 @@ Shader "Hidden/RS/TriPlanarLit"
|
||||
|
||||
void surf (Input IN, inout SurfaceOutputStandard o)
|
||||
{
|
||||
fixed4 c = SampleTriPlanar(_RS_Texture, _RS_Texture_ST, IN.worldPos, IN.worldNormal, _RS_Sharpness);
|
||||
fixed4 c = RS_TriPlanar(_RS_Texture, _RS_Texture_ST, IN.worldPos, IN.worldNormal, _RS_Sharpness);
|
||||
|
||||
o.Albedo = c * _RS_Color;
|
||||
o.Metallic = _RS_Metallic;
|
||||
|
@ -38,7 +38,7 @@ Shader "Hidden/RS/TriPlanarUnlit"
|
||||
|
||||
fixed4 frag(v2f i) : SV_Target
|
||||
{
|
||||
fixed4 c = SampleTriPlanar(_RS_Texture, _RS_Texture_ST, i.worldPos, i.normal, _RS_Sharpness);
|
||||
fixed4 c = RS_TriPlanar(_RS_Texture, _RS_Texture_ST, i.worldPos, i.normal, _RS_Sharpness);
|
||||
c *= _RS_Color;
|
||||
return c;
|
||||
}
|
||||
|
8
Runtime/Textures/Mip.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
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||||
guid: 1c34197a0efc7bc4d84310213e806f7f
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
Runtime/Textures/Mip/Mip.mip1.png
Normal file
After Width: | Height: | Size: 505 B |
144
Runtime/Textures/Mip/Mip.mip1.png.meta
Normal file
@ -0,0 +1,144 @@
|
||||
fileFormatVersion: 2
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||||
guid: c0c1b6d9e3d12cb4989aa6dafed386c5
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 1
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: 2
|
||||
mipBias: -100
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Windows Store Apps
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
BIN
Runtime/Textures/Mip/Mip.mip2.png
Normal file
After Width: | Height: | Size: 491 B |
144
Runtime/Textures/Mip/Mip.mip2.png.meta
Normal file
@ -0,0 +1,144 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8cf61bccf435a8245bbe6bfa67f2886d
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 11
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 1
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: -1
|
||||
aniso: 2
|
||||
mipBias: -100
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: iPhone
|
||||
maxTextureSize: 8192
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
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49
Runtime/Textures/MipMap.asset
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8
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@ -0,0 +1,8 @@
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