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A small debugging tool to draw the editor scene with replacement shaders.
max
42100c5332
Compact and normal mode. More types in global shader property. Updated global shader property drawer. SortingOrder for setups. |
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Documentation~/Images | ||
Editor | ||
Runtime | ||
.gitignore | ||
CHANGELOG.md | ||
CHANGELOG.md.meta | ||
Editor.meta | ||
LICENSE.md | ||
LICENSE.md.meta | ||
package.json | ||
package.json.meta | ||
README.md | ||
README.md.meta | ||
Runtime.meta | ||
THIRD PARTY NOTICES.md | ||
THIRD PARTY NOTICES.md.meta |
TAO - Scene Debug Viewer
A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
Features
- User presets
- Shader and parameter configuration
- Included examples
- Base color
- Triplanar grid (lit and unlit)
- World and object space normals
- Overdraw
- UV checker
Getting Started
SceneDebugViewer:
Window/Analysis/SceneDebugViewer
ReplacementShaderSetup:
Assets/Create/SceneDebugViewer/ReplacementShaderSetup
Install
LICENSE
Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.