A small debugging tool to draw the editor scene with replacement shaders.
Go to file
max 42100c5332 Update SceneDebugViewerWindow and GlobalShaderProperty.
Compact and normal mode.
More types in global shader property.
Updated global shader property drawer.
SortingOrder for setups.
2021-04-20 03:54:55 +02:00
Documentation~/Images Readme and package setup. 2021-03-31 14:46:09 +02:00
Editor Update SceneDebugViewerWindow and GlobalShaderProperty. 2021-04-20 03:54:55 +02:00
Runtime Testing multiple MipMap/TexelDensity solutions 2021-04-20 03:52:32 +02:00
.gitignore Update .gitignore 2021-03-31 16:23:41 +02:00
CHANGELOG.md Vertex Color 2021-04-13 14:46:31 +02:00
CHANGELOG.md.meta Package setup. 2021-03-30 15:36:30 +02:00
Editor.meta Package setup. 2021-03-30 15:36:30 +02:00
LICENSE.md Package setup. 2021-03-30 15:36:30 +02:00
LICENSE.md.meta Package setup. 2021-03-30 15:36:30 +02:00
package.json Vertex Color 2021-04-13 14:46:31 +02:00
package.json.meta Readme and package setup. 2021-03-31 14:46:09 +02:00
README.md Readme and package setup. 2021-03-31 14:46:09 +02:00
README.md.meta Package setup. 2021-03-30 15:36:30 +02:00
Runtime.meta Package setup. 2021-03-30 15:36:30 +02:00
THIRD PARTY NOTICES.md Readme and package setup. 2021-03-31 14:46:09 +02:00
THIRD PARTY NOTICES.md.meta Package setup. 2021-03-30 15:36:30 +02:00

TAO - Scene Debug Viewer

A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.

Features

  • User presets
    • Shader and parameter configuration
  • Included examples
    • Base color
    • Triplanar grid (lit and unlit)
    • World and object space normals
    • Overdraw
    • UV checker

Getting Started

SceneDebugViewer:

Window/Analysis/SceneDebugViewer

ReplacementShaderSetup:

Assets/Create/SceneDebugViewer/ReplacementShaderSetup

Install

Installing from a Git URL

LICENSE

Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.