mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2024-11-21 11:05:35 +01:00
GlobalShaderPropertyDrawer.
GlobalShaderPropertyDrawer.
This commit is contained in:
parent
6276c12668
commit
16f6a4e135
106
Editor/GlobalShaderPropertyDrawer.cs
Normal file
106
Editor/GlobalShaderPropertyDrawer.cs
Normal file
@ -0,0 +1,106 @@
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
|
||||
namespace TAO.SceneDebugViewer.Editor
|
||||
{
|
||||
[CustomPropertyDrawer(typeof(ReplacementShaderSetupScriptableObject.GlobalShaderParameter))]
|
||||
public class GlobalShaderPropertyDrawer : PropertyDrawer
|
||||
{
|
||||
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
|
||||
{
|
||||
EditorGUI.BeginProperty(position, label, property);
|
||||
|
||||
Rect rectFoldout = new Rect(position.min.x, position.min.y, position.size.x, EditorGUIUtility.singleLineHeight);
|
||||
property.isExpanded = EditorGUI.Foldout(rectFoldout, property.isExpanded, label);
|
||||
|
||||
position.height = EditorGUIUtility.singleLineHeight;
|
||||
|
||||
if (property.isExpanded)
|
||||
{
|
||||
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
SerializedProperty name = property.FindPropertyRelative("m_name");
|
||||
EditorGUI.PropertyField(position, name);
|
||||
|
||||
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
SerializedProperty type = property.FindPropertyRelative("m_parameterType");
|
||||
EditorGUI.PropertyField(position, type);
|
||||
|
||||
position.y += EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing;
|
||||
|
||||
ReplacementShaderSetupScriptableObject.ParameterType parameterType = (ReplacementShaderSetupScriptableObject.ParameterType)type.enumValueIndex;
|
||||
SerializedProperty p = null;
|
||||
bool includeChildren = false;
|
||||
|
||||
switch (parameterType)
|
||||
{
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Texture:
|
||||
p = property.FindPropertyRelative("m_texture");
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Vector:
|
||||
p = property.FindPropertyRelative("m_vector");
|
||||
|
||||
if (p.isExpanded)
|
||||
{
|
||||
position.height = (EditorGUIUtility.singleLineHeight * 4) + (EditorGUIUtility.standardVerticalSpacing * 3);
|
||||
includeChildren = true;
|
||||
}
|
||||
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Color:
|
||||
p = property.FindPropertyRelative("m_color");
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Float:
|
||||
p = property.FindPropertyRelative("m_float");
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Int:
|
||||
p = property.FindPropertyRelative("m_int");
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
EditorGUI.PropertyField(position, p, includeChildren);
|
||||
}
|
||||
|
||||
EditorGUI.EndProperty();
|
||||
}
|
||||
|
||||
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
|
||||
{
|
||||
int totalLines = 1;
|
||||
|
||||
if (property.isExpanded)
|
||||
{
|
||||
totalLines += 3;
|
||||
|
||||
SerializedProperty type = property.FindPropertyRelative("m_parameterType");
|
||||
ReplacementShaderSetupScriptableObject.ParameterType parameterType = (ReplacementShaderSetupScriptableObject.ParameterType)type.enumValueIndex;
|
||||
|
||||
switch (parameterType)
|
||||
{
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Texture:
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Vector:
|
||||
if (property.FindPropertyRelative("m_vector").isExpanded)
|
||||
{
|
||||
totalLines += 4;
|
||||
}
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Color:
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Float:
|
||||
break;
|
||||
case ReplacementShaderSetupScriptableObject.ParameterType.Int:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return EditorGUIUtility.singleLineHeight * totalLines + EditorGUIUtility.standardVerticalSpacing * (totalLines - 1);
|
||||
}
|
||||
}
|
||||
}
|
11
Editor/GlobalShaderPropertyDrawer.cs.meta
Normal file
11
Editor/GlobalShaderPropertyDrawer.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 12f3ca9b41806694eaf563aa050a70b1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user