Package setup.

This commit is contained in:
max 2021-03-30 15:36:30 +02:00
parent 8a23ad5449
commit 644f5d5477
25 changed files with 140 additions and 142 deletions

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# PACKAGENAME
Documentation.

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using UnityEngine;
using UnityEditor;
namespace COMPANYNAME.PACKAGENAME.Editor
{
}

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using UnityEngine;
using UnityEditor;
namespace TAO.SceneDebugViewer.Editor
{
public class SceneDebugViewerWindow : EditorWindow
{
[MenuItem("Window/SceneDebugViewer")]
static void Init()
{
SceneDebugViewerWindow window = (SceneDebugViewerWindow)EditorWindow.GetWindow(typeof(SceneDebugViewerWindow));
window.Show();
}
private void OnGUI()
{
}
}
}

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{
"name": "COMPANYNAME.PACKAGENAME.Editor",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"name": "TAO.SceneDebugViewer.Editor",
"rootNamespace": "TAO.SceneDebugViewer.Editor",
"references": [],
"includePlatforms": [
"Editor"
],
@ -12,5 +11,6 @@
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
"versionDefines": [],
"noEngineReferences": false
}

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MIT License
Copyright (c) 2020 COMPANYNAME
Copyright (c) 2021 Tech Art Outsource
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

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# [COMPANYNAME]() - PACKAGENAME
# TAO - Scene Debug Viewer
Description.
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[Installing from a Git URL](https://docs.unity3d.com/Manual/upm-ui-giturl.html)
[Unitypackage](https://github.com/COMPANYNAME/PACKAGENAME/releases)
## LICENSE
Overall package is licensed under [MIT](/LICENSE.md), unless otherwise noted in the [3rd party licenses](/THIRD%20PARTY%20NOTICES.md) file and/or source code.

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{
"name": "COMPANYNAME.PACKAGENAME",
"references": [],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": []
}

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using UnityEngine;
namespace COMPANYNAME.PACKAGENAME
{
}

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{
"name": "TAO.SceneDebugViewer",
"rootNamespace": "TAO.SceneDebugViewer",
"references": [],
"includePlatforms": [],
"excludePlatforms": [
"Android",
"CloudRendering",
"Editor",
"iOS",
"LinuxStandalone64",
"Lumin",
"macOSStandalone",
"PS4",
"Stadia",
"Switch",
"tvOS",
"WSA",
"WebGL",
"WindowsStandalone32",
"WindowsStandalone64",
"XboxOne"
],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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This is just a template package with a template sample folder structure.
Import of this example file is successful!

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{
"name": "COMPANYNAME.PACKAGENAME.Editor.Tests",
"references": [
"COMPANYNAME.PACKAGENAME",
"COMPANYNAME.PACKAGENAME.Editor"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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using UnityEngine;
using UnityEngine.TestTools;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Editor.Tests
{
public class TestEditorExample
{
[Test]
public void TestEditorExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestEditorExampleWithEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "COMPANYNAME.PACKAGENAME.Tests",
"references": [
"COMPANYNAME.PACKAGENAME"
],
"includePlatforms": [],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"optionalUnityReferences": [
"TestAssemblies"
]
}

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using UnityEngine;
using UnityEngine.TestTools;
using System.Collections;
using System.Collections.Generic;
using NUnit.Framework;
namespace COMPANYNAME.PACKAGENAME.Tests
{
public class TestRuntimeExample
{
[Test]
public void TestRuntimeExampleSimplePasses()
{
// Use the Assert class to test conditions
}
[UnityTest]
public IEnumerator TestRuntimeExampleEnumeratorPasses()
{
// Use the Assert class to test conditions.
// Use yield to skip a frame.
yield return null;
}
}
}

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{
"name": "com.COMPANYNAME.PACKAGENAME",
"displayName": "Template Unity Package",
"name": "com.tech_art_outsource.scene_debug_viewer",
"displayName": "TAO Scene Debug Viewer",
"version": "0.1.0",
"unity": "2019.3",
"unityRelease": "7f1",
"description": "This is a template package, used as a basis to build a bigger one.",
"description": "View your scene with custom shaders to enhance debugging/development.",
"category": "Tool",
"type": "tool",
"license": "MIT",
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"email": "info@maxartz15.com",
"url": "https://www.maxartz15.com"
},
"dependencies": {
"com.maxartz15.package1": "0.1.0"
},
"keywords": [
"COMPANYNAME",
"PACKAGENAME"
],
"samples": [
{
"displayName": "Example 1",
"description": "This sample is just an example",
"path": "Samples~/Example1"
}
"tech art outsource",
"debug viewer"
]
}
}

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