Compare commits

31 Commits

Author SHA1 Message Date
max
09089c35b9 Test with generated hooks 2024-09-08 20:58:13 +02:00
max
bd76fc1b25 start working on assembly loader
to be used with the generated assemblies from the user code.
2024-07-25 22:59:11 +02:00
max
d80cc51aff naming 2024-07-25 22:58:07 +02:00
max
ad2f527de5 naming 2024-07-24 23:53:37 +02:00
max
b4c3b5ed18 naming 2024-07-24 21:40:10 +02:00
max
b9f5a4c56b renamed some files and structure 2024-07-23 22:31:19 +02:00
max
50a77d5120 default values 2024-07-21 22:40:16 +02:00
max
91672d5760 Merge remote-tracking branch 'origin/main' into project 2024-07-21 22:34:32 +02:00
max
546b7feca7 project and solution generation 2024-07-21 22:31:04 +02:00
max
36a134170a editor project
yes
2024-07-21 14:03:40 +02:00
max
6e41c2579c started working on compiler project
the idea of the compiler project is to have a tool that generates and compiles the solution + csproj files for the project. This is then used by the editor or via the command line.
2024-07-21 04:38:31 +02:00
max
2afbd9defe Generate solution file 2024-07-20 00:46:08 +02:00
max
6f505f34a9 Unload resources before destroying device. 2024-07-20 00:45:16 +02:00
max
f978c49532 start working on project generation 2024-07-19 15:24:50 +02:00
92cf24fe9f - Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
2024-07-13 13:45:12 +02:00
cce6e00960 - Merge 2024-07-12 23:11:47 +02:00
1096597161 - Fixed bug in builder when no content files exist 2024-07-12 23:10:44 +02:00
d45f7c3b8c - Fixed bug in builder when no content files exist 2024-07-12 23:08:52 +02:00
max
7a81026ca5 Merge remote-tracking branch 'origin/ImGui' 2024-07-12 19:51:41 +02:00
max
60b85960ff EditorGui setup 2024-07-12 19:09:59 +02:00
max
b003ffbaec Merge branch 'main' into ImGui 2024-07-12 18:08:28 +02:00
max
777059489c updated project structure 2024-07-12 17:59:06 +02:00
max
16b04ea22a Editor dummy code 2024-07-12 17:27:01 +02:00
max
4b824f3205 Add License 2024-07-12 16:38:54 +02:00
max
9890026656 Fix viewports 2024-07-12 16:38:42 +02:00
max
d8b41b0827 Fix viewports 2024-07-12 16:38:30 +02:00
dd3bbf1d5b - Re-added win libs 2024-07-11 23:48:45 +02:00
38080703ec - Deleted ignored folders 2024-07-11 23:47:43 +02:00
fe582c4fba - Added build configurations
- Configured csprojects
- CopyLibs functionality in builder
2024-07-11 23:46:32 +02:00
max
42b978e8c9 working on window handling 2024-07-10 23:18:56 +02:00
97c2b308f1 Added builder
Added shader importer
2024-07-06 23:33:04 +02:00
85 changed files with 2322 additions and 1119 deletions

9
.gitignore vendored
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@ -451,8 +451,13 @@ FodyWeavers.xsd
#------------------------- Nerfed -------------------------
Bin/
Intermediate/
imgui.ini
# include libs
!/libs/lib64
!/libs/x64
!/Native/lib64
!/Native/x64

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@ -2,5 +2,11 @@
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/FAudio" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/ImGui.NET" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/RefreshCS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/SDL2CS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/WellspringCS" vcs="Git" />
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/dav1dfile" vcs="Git" />
</component>
</project>

7
Directory.Build.props Normal file
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@ -0,0 +1,7 @@
<Project>
<PropertyGroup>
<OutDir>../Bin/$(MSBuildProjectName)</OutDir>
<BaseIntermediateOutputPath Condition="'$(BaseIntermediateOutputPath)'=='' ">../Intermediate/$(MSBuildProjectName)</BaseIntermediateOutputPath>
</PropertyGroup>
</Project>

9
LICENSE Normal file
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@ -0,0 +1,9 @@
MIT License
Copyright (c) 2024 Nerfed Engine
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -0,0 +1,129 @@
using System.Collections;
using System.ComponentModel;
using System.Reflection;
namespace Nerfed.Builder;
public class ArgsParser<TArgs> where TArgs : new()
{
private enum ArgType
{
None,
Key,
Value
}
public TArgs Arguments { get; }
private readonly string[] args;
private readonly Dictionary<string, PropertyInfo> argKeyPropertyMap = new Dictionary<string, PropertyInfo>();
public ArgsParser(string[] args)
{
this.args = args;
Arguments = new TArgs();
PropertyInfo[] properties = Arguments.GetType().GetProperties(BindingFlags.Instance | BindingFlags.Public);
foreach (PropertyInfo property in properties)
{
ArgumentAttribute argAttribute = property.GetCustomAttribute<ArgumentAttribute>();
if (argAttribute == null || string.IsNullOrEmpty(argAttribute.ArgKey))
{
continue;
}
argKeyPropertyMap.Add(argAttribute.ArgKey, property);
}
}
public bool Parse()
{
PropertyInfo property = null;
ArgType lastArgType = ArgType.None;
for (int i = 0; i < args.Length; i++)
{
string arg = args[i];
if (arg[0] == '-')
{
if (!argKeyPropertyMap.TryGetValue(arg, out property))
{
Console.Error.WriteLine($"Invalid argument: {arg}, no such argument key exists");
return false;
}
// Boolean arguments require no value, set to true immidiately.
if (property.PropertyType == typeof(bool))
{
property.SetValue(Arguments, true);
lastArgType = ArgType.Value;
}
else
{
lastArgType = ArgType.Key;
}
}
else
{
if (lastArgType == ArgType.None)
{
Console.Error.WriteLine($"Invalid argument: {arg}, no argument key was provided");
return false;
}
Type propertyType = property.PropertyType;
if (propertyType.IsArray)
{
throw new InvalidOperationException("Arrays are not supported, use List<T> instead");
}
bool propertyTypeIsList = propertyType.IsGenericType && propertyType.GetGenericTypeDefinition() == typeof(List<>);
if (propertyTypeIsList)
{
propertyType = propertyType.GenericTypeArguments[0];
}
TypeConverter typeConverter = TypeDescriptor.GetConverter(propertyType);
object value = typeConverter.ConvertFromString(arg);
if (value is string stringValue)
{
if (!string.IsNullOrEmpty(stringValue))
{
if (stringValue[0] == '"')
{
stringValue = stringValue.Substring(1, stringValue.Length - 1);
}
if (stringValue[^1] == '"')
{
stringValue = stringValue.Substring(0, stringValue.Length - 1);
}
value = stringValue;
}
}
if (propertyTypeIsList)
{
IList list = (IList)property.GetValue(Arguments);
if (list == null)
{
list = (IList)Activator.CreateInstance(property.PropertyType);
property.SetValue(Arguments, list);
}
list.Add(value);
}
else
{
property.SetValue(Arguments, value);
}
lastArgType = ArgType.Value;
}
}
return true;
}
}

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@ -0,0 +1,11 @@
namespace Nerfed.Builder;
public class ArgumentAttribute : Attribute
{
public string ArgKey { get; }
public ArgumentAttribute(string argKey)
{
ArgKey = argKey;
}
}

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@ -0,0 +1,19 @@
namespace Nerfed.Builder;
public class BuildArgs
{
[Argument("-build")]
public bool Build { get; set; }
[Argument("-resourcePath")]
public string ResourcePath { get; set; }
[Argument("-resourceOutPath")]
public string ResourceOutPath { get; set; }
[Argument("-platform")]
public string Platform { get; set; }
[Argument("-resourceFiles")]
public List<string> ResourceFiles { get; set; }
}

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@ -0,0 +1,144 @@
using System.Diagnostics;
namespace Nerfed.Builder;
public class Builder : IDisposable
{
private readonly Dictionary<string, IImporter> importers = new Dictionary<string, IImporter>();
private readonly RawFileImporter rawFileImporter;
public Builder()
{
rawFileImporter = new RawFileImporter();
importers.Add(".vert", new ShaderImporter(ShaderStage.Vertex)); // Vertex shader
importers.Add(".frag", new ShaderImporter(ShaderStage.Fragment)); // Fragment shader
//importers.Add(".tesc", shaderImporter); // Tessellation control shader
//importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
//importers.Add(".geom", shaderImporter); // Geometry shader
//importers.Add(".comp", shaderImporter); // Compute shader
}
public void Run(BuildArgs args)
{
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
//CopyLibs(args.ResourcePath);
List<string> contentFiles = args.ResourceFiles;
// If no files are provided, build all content.
if (args.ResourceFiles == null)
{
contentFiles = [];
CollectAssetFiles(args.ResourcePath, args.ResourcePath, ref contentFiles);
}
if (contentFiles.Count > 0)
{
ParallelOptions parallelOptions = new ParallelOptions
{
MaxDegreeOfParallelism = contentFiles.Count
};
Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
{
try
{
string inFile = $"{args.ResourcePath}/{relativeFile}";
if (!File.Exists(inFile))
{
Console.Error.WriteLine($"Asset file '{relativeFile}' not found");
return;
}
string outFile = $"{args.ResourceOutPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
FileInfo inFileInfo = new FileInfo(inFile);
FileInfo outFileInfo = new FileInfo(outFile);
if (!FileUtil.IsNewer(inFileInfo, outFileInfo))
{
// File has not changed since last build, no need to build this one.
return;
}
string outDir = Path.GetDirectoryName(outFile);
if (!Directory.Exists(outDir))
{
Directory.CreateDirectory(outDir);
}
string ext = Path.GetExtension(inFile).ToLower();
if (importers.TryGetValue(ext, out IImporter importer))
{
importer.Import(inFile, outFile);
}
else
{
rawFileImporter.Import(inFile, outFile);
}
Console.WriteLine(relativeFile);
}
catch (Exception e)
{
Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
}
});
}
Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
}
/*private void CopyLibs(string projectPath)
{
string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
if (OperatingSystem.IsWindows())
{
libDir += "x64";
}
else if (OperatingSystem.IsLinux())
{
libDir += "lib64";
}
else if (OperatingSystem.IsMacOS())
{
libDir += "osx";
}
libDir = Path.GetFullPath(libDir);
foreach (string libFile in Directory.EnumerateFiles(libDir))
{
FileInfo srcFileInfo = new FileInfo(libFile);
FileInfo dstFileInfo = new FileInfo($"{projectPath}/{PathUtil.BuildFolderName}/{Path.GetFileName(libFile)}");
if (FileUtil.IsNewer(srcFileInfo, dstFileInfo))
{
FileUtil.Copy(srcFileInfo, dstFileInfo);
}
}
}*/
private void CollectAssetFiles(string assetDir, string dir, ref List<string> files)
{
foreach (string file in Directory.EnumerateFiles(dir))
{
string relativeFile = file.Substring(assetDir.Length, file.Length - assetDir.Length);
if (relativeFile[0] == Path.DirectorySeparatorChar || relativeFile[0] == Path.AltDirectorySeparatorChar)
{
relativeFile = relativeFile.Substring(1, relativeFile.Length - 1);
}
files.Add(relativeFile);
}
foreach (string subDir in Directory.EnumerateDirectories(dir))
{
CollectAssetFiles(assetDir, subDir, ref files);
}
}
public void Dispose() { }
}

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@ -0,0 +1,49 @@
namespace Nerfed.Builder;
public static class FileUtil
{
public static void Copy(FileInfo srcFile, FileInfo dstFile)
{
Copy(srcFile.FullName, dstFile.FullName);
}
public static void Copy(string srcFile, string dstFile)
{
string dstDir = Path.GetDirectoryName(dstFile);
if (!Directory.Exists(dstDir))
{
Directory.CreateDirectory(dstDir);
}
File.Copy(srcFile, dstFile, true);
UpdateFileTimeAttributes(dstFile);
}
public static void WriteBytes(string dstFile, byte[] bytes)
{
File.WriteAllBytes(dstFile, bytes);
UpdateFileTimeAttributes(dstFile);
}
public static void UpdateFileTimeAttributes(string file)
{
// Copy over date time attributes so we can check if the file changed.
FileInfo dstFileInfo = new FileInfo(file);
DateTime now = DateTime.Now;
DateTime utcNow = DateTime.UtcNow;
dstFileInfo.CreationTime = now;
dstFileInfo.CreationTimeUtc = utcNow;
dstFileInfo.LastWriteTime = now;
dstFileInfo.LastWriteTimeUtc = utcNow;
dstFileInfo.LastAccessTime = now;
dstFileInfo.LastAccessTimeUtc = utcNow;
}
/// <summary>
/// True if the inFileInfo is newer than the outFileInfo.
/// </summary>
public static bool IsNewer(FileInfo inFileInfo, FileInfo outFileInfo)
{
return !outFileInfo.Exists || outFileInfo.LastWriteTime <= inFileInfo.LastWriteTime;
}
}

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@ -0,0 +1,6 @@
namespace Nerfed.Builder;
public interface IImporter
{
void Import(string inFile, string outFile);
}

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@ -0,0 +1,9 @@
namespace Nerfed.Builder;
public class RawFileImporter : IImporter
{
public void Import(string inFile, string outFile)
{
FileUtil.Copy(inFile, outFile);
}
}

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@ -0,0 +1,157 @@
using Vortice.ShaderCompiler;
using Vortice.SPIRV.Reflect;
namespace Nerfed.Builder;
// Values should match the ShaderStage enum in the runtime.
public enum ShaderStage
{
Vertex,
Fragment
}
// Values should match the ShaderFormat enum in the runtime.
public enum ShaderFormat
{
Invalid,
SPIRV,
HLSL,
DXBC,
DXIL,
MSL,
METALLIB,
SECRET
}
public class ShaderImporter : IImporter
{
private readonly ShaderStage shaderStage;
public ShaderImporter(ShaderStage shaderStage)
{
this.shaderStage = shaderStage;
}
public unsafe void Import(string inFile, string outFile)
{
string name = Path.GetFileNameWithoutExtension(inFile);
string nameWithExt = Path.GetFileName(inFile);
// Compile the shader.
Result compileResult;
using (Compiler compiler = new Compiler())
{
string shaderSource = File.ReadAllText(inFile);
compileResult = compiler.Compile(shaderSource, nameWithExt, ToShaderKind(shaderStage));
}
if (compileResult.Status != CompilationStatus.Success)
{
Console.Error.WriteLine($"Failed to compile {nameWithExt}\n{compileResult.ErrorMessage}");
return;
}
if (compileResult.ErrorsCount > 0 || compileResult.WarningsCount > 0)
{
Console.Error.WriteLine(compileResult.ErrorMessage);
}
Span<byte> byteCode = compileResult.GetBytecode();
// Inspect SPIR-V bytecode for information which the runtime requires to create a shader resource.
SpvReflectShaderModule module = new SpvReflectShaderModule();
if (!CheckReflectResult(SPIRVReflectApi.spvReflectCreateShaderModule(byteCode, &module), name))
{
return;
}
uint descriptorSetCount = 0;
if (!CheckReflectResult(SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, null), name))
{
return;
}
int uniformBufferCount = 0;
int storageBufferCount = 0;
int storageTextureCount = 0;
int samplerCount = 0;
if (descriptorSetCount > 0)
{
SpvReflectDescriptorSet* descriptorSets = stackalloc SpvReflectDescriptorSet[(int)descriptorSetCount];
if (!CheckReflectResult(
SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, &descriptorSets),
name
))
{
return;
}
for (int i = 0; i < descriptorSetCount; i++)
{
SpvReflectDescriptorSet set = descriptorSets[i];
for (int j = 0; j < set.binding_count; j++)
{
SpvReflectDescriptorBinding binding = *set.bindings[j];
if (binding.descriptor_type == SpvReflectDescriptorType.UniformBuffer)
{
uniformBufferCount++;
}
else if (binding.descriptor_type == SpvReflectDescriptorType.StorageBuffer)
{
storageBufferCount++;
}
else if (binding.descriptor_type == SpvReflectDescriptorType.StorageTexelBuffer)
{
storageTextureCount++;
}
else if (binding.descriptor_type == SpvReflectDescriptorType.Sampler ||
binding.descriptor_type == SpvReflectDescriptorType.CombinedImageSampler)
{
samplerCount++;
}
}
}
}
//TODO: Convert SPIR-V to other bytecode formats here (DX/Consoles).
ShaderFormat format = ShaderFormat.SPIRV;
// Write shader meta-data and bytecode to the output file.
using (FileStream stream = new FileStream(outFile, FileMode.Create, FileAccess.Write))
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.Write((int)format);
writer.Write((int)shaderStage);
writer.Write(uniformBufferCount);
writer.Write(storageBufferCount);
writer.Write(storageTextureCount);
writer.Write(samplerCount);
writer.Write(byteCode.Length);
writer.Write(byteCode);
}
}
}
private bool CheckReflectResult(SpvReflectResult result, string name)
{
if (result != SpvReflectResult.Success)
{
Console.Error.WriteLine($"SpirV-Reflect failure for '{name}': {result}");
return false;
}
return true;
}
private ShaderKind ToShaderKind(ShaderStage shaderStage)
{
switch (shaderStage)
{
case ShaderStage.Vertex: return ShaderKind.VertexShader;
case ShaderStage.Fragment: return ShaderKind.FragmentShader;
default: throw new ArgumentOutOfRangeException(nameof(shaderStage));
}
}
}

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@ -0,0 +1,33 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<Optimize>true</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<Optimize>true</Optimize>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Vortice.ShaderCompiler" Version="1.7.3" />
<PackageReference Include="Vortice.SPIRV.Reflect" Version="1.0.3" />
</ItemGroup>
</Project>

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@ -0,0 +1,4 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=builder/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=builder_005Cimporters/@EntryIndexedValue">True</s:Boolean>
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=packager/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -0,0 +1,6 @@
namespace Nerfed.Builder;
public class PackageArgs
{
}

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@ -0,0 +1,12 @@
namespace Nerfed.Builder;
public class Packager : IDisposable
{
public void Run(PackageArgs args)
{
}
public void Dispose()
{
}
}

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@ -0,0 +1,6 @@
namespace Nerfed.Builder;
public static class PathUtil
{
public const string ImportedFileExtension = ".bin";
}

70
Nerfed.Builder/Program.cs Normal file
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@ -0,0 +1,70 @@
using System.Diagnostics;
namespace Nerfed.Builder;
internal class Program
{
private static int Main(string[] args)
{
if (Debugger.IsAttached)
{
return Run(args);
}
else
{
try
{
return Run(args);
}
catch (Exception e)
{
Console.Error.WriteLine(e.Message);
return -1;
}
}
}
private static int Run(string[] rawArgs)
{
if (rawArgs.Length == 0)
{
Console.Error.WriteLine($"Invalid build type '{rawArgs[0]}' expected '-build' or '-package'");
return -1;
}
string buildType = rawArgs[0].ToLower();
if (buildType == "-build")
{
ArgsParser<BuildArgs> parser = new ArgsParser<BuildArgs>(rawArgs);
if (!parser.Parse())
{
Console.Error.Write("Failed to parse build arguments");
return -1;
}
using (Builder builder = new Builder())
{
builder.Run(parser.Arguments);
}
}
else if (buildType == "-package")
{
ArgsParser<PackageArgs> parser = new ArgsParser<PackageArgs>(rawArgs);
if (!parser.Parse())
{
Console.Error.Write("Failed to parse package arguments");
return -1;
}
using (Packager packager = new Packager())
{
packager.Run(parser.Arguments);
}
Console.Error.WriteLine("Packaging not yet implemented");
return -1;
}
return 0;
}
}

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@ -0,0 +1,64 @@
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Nerfed.Compiler;
public class AssemblyDefinition
{
public string Name { get; set; }
public string Guid { get; set; }
//public bool IsEditor { get; set; }
// Add platform stuff here..?
// Add dll's here..?
// Add dependencies here..?
public static bool Create(string assemblyDefinitionFilePath, string name, out AssemblyDefinition assemblyDefinition)
{
assemblyDefinition = null;
if (File.Exists(assemblyDefinitionFilePath))
{
Console.WriteLine($"ERROR: File already exists!");
return false;
}
// Create project file.
assemblyDefinition = new AssemblyDefinition
{
Name = name,
Guid = System.Guid.NewGuid().ToString("B").ToUpper(),
};
Save(assemblyDefinition, assemblyDefinitionFilePath);
return true;
}
public static bool Save(AssemblyDefinition assemblyDefinition, string assemblyDefinitionFilePath)
{
string jsonString = JsonSerializer.Serialize(assemblyDefinition, AssemblyDefinitionContext.Default.AssemblyDefinition);
File.WriteAllText(assemblyDefinitionFilePath, jsonString);
return true;
}
public static bool Open(string assemblyDefinitionFilePath, out AssemblyDefinition assemblyDefinition)
{
string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
if (assemblyDefinition == null)
{
Console.WriteLine($"ERROR: Could not open {typeof(AssemblyDefinition)}.");
return false;
}
return true;
}
}
[JsonSerializable(typeof(AssemblyDefinition))]
public partial class AssemblyDefinitionContext : JsonSerializerContext
{
}

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@ -0,0 +1,82 @@
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace Nerfed.Compiler;
public static class Compiler
{
public static bool Compile(string projectFilePath, string configuration = "Debug")
{
string projectDirectory = Path.GetDirectoryName(projectFilePath);
if (!File.Exists(projectFilePath))
{
Console.WriteLine($"ERROR: Project file not found at {projectDirectory}.");
return false;
}
if (!Project.Open(projectFilePath, out Project project))
{
return false;
}
// TODO: Check project version, to make sure we can compile it or something...
// Generate solution.
Generator.GenerateSolution(projectDirectory, project, out string solutionFilePath);
// Compile solution.
ProcessStartInfo processInfo = new()
{
WorkingDirectory = Path.GetDirectoryName(solutionFilePath),
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardError = true,
RedirectStandardOutput = true,
};
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
processInfo.FileName = "/bin/bash";
processInfo.Arguments = $"-c \"dotnet build '{Path.GetFileName(solutionFilePath)}'\"" + (string.IsNullOrWhiteSpace(configuration) ? $" --configuration {configuration}" : "");
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
processInfo.FileName = "cmd.exe";
processInfo.Arguments = $"/c dotnet build \"{Path.GetFileName(solutionFilePath)}\"" + (string.IsNullOrWhiteSpace(configuration) ? $" --configuration {configuration}" : "");
}
else
{
Console.WriteLine($"ERROR: Platform not supported!");
return false;
}
Process process = Process.Start(processInfo) ?? throw new Exception();
process.OutputDataReceived += (sender, dataArgs) => {
string data = dataArgs.Data;
if (data is null)
{
return;
}
Console.WriteLine(data);
};
process.BeginOutputReadLine();
process.BeginErrorReadLine();
process.ErrorDataReceived += (sender, dataArgs) => {
if (dataArgs.Data is not null)
{
Console.WriteLine(dataArgs.Data);
}
};
process.WaitForExit();
int exitCode = process.ExitCode;
process.Close();
return true;
}
}

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using System.Reflection;
using System.Text;
using System.Text.Json;
namespace Nerfed.Compiler;
public static class Generator
{
public const string AssemblyDefinitionExtensionName = ".asmdef";
public const string CSProjectExtensionName = ".csproj";
public const string SolutionExtensionName = ".sln";
public static void GenerateSolution(string projectDirectory, Project project, out string solutionFilePath)
{
// Clear files.
ClearCSProjectFiles(projectDirectory);
// Generate projects.
string[] assemblyDefinitionFilePaths = Directory.GetFiles(projectDirectory, AssemblyDefinitionExtensionName, SearchOption.AllDirectories);
foreach (string assemblyDefinitionFilePath in assemblyDefinitionFilePaths)
{
GenerateCSProject(assemblyDefinitionFilePath, projectDirectory, out string csProjectFilePath);
}
// Generate solution.
string[] csProjectPaths = Directory.GetFiles(projectDirectory, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
string[] csProjectGuids = new string[csProjectPaths.Length];
for (int i = 0; i < csProjectPaths.Length; i++)
{
csProjectGuids[i] = Guid.NewGuid().ToString("B").ToUpper();
}
StringBuilder content = new StringBuilder();
// Write the solution file header
content.AppendLine("Microsoft Visual Studio Solution File, Format Version 12.00");
content.AppendLine("# Visual Studio Version 17");
content.AppendLine("VisualStudioVersion = 17.10.35013.160");
content.AppendLine("MinimumVisualStudioVersion = 10.0.40219.1");
// Add each project to the solution file
for (int i = 0; i < csProjectPaths.Length; i++)
{
string csProjectPath = csProjectPaths[i];
string csProjectGuid = csProjectGuids[i];
string csProjectName = Path.GetFileNameWithoutExtension(csProjectPath);
string csProjectRelativePath = Path.GetRelativePath(projectDirectory, csProjectPath);
// FAE04EC0-301F-11D3-BF4B-00C04F79EFBC for C# projects.
content.AppendLine($"Project(\"{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}\") = \"{csProjectName}\", \"{csProjectRelativePath}\", \"{csProjectGuid}\"");
content.AppendLine("EndProject");
}
// Add global sections (these can be extended as needed)
content.AppendLine("Global");
content.AppendLine(" GlobalSection(SolutionConfigurationPlatforms) = preSolution");
content.AppendLine(" Test|x64 = Test|x64");
content.AppendLine(" Release|x64 = Release|x64");
content.AppendLine(" Debug|x64 = Debug|x64");
content.AppendLine(" EndGlobalSection");
content.AppendLine(" GlobalSection(ProjectConfigurationPlatforms) = postSolution");
for (int i = 0; i < csProjectPaths.Length; i++)
{
string projectGuid = csProjectGuids[i];
content.AppendLine($" {projectGuid}.Test|x64.ActiveCfg = Test|x64");
content.AppendLine($" {projectGuid}.Test|x64.Build.0 = Test|x64");
content.AppendLine($" {projectGuid}.Release|x64.ActiveCfg = Release|x64");
content.AppendLine($" {projectGuid}.Release|x64.Build.0 = Release|x64");
content.AppendLine($" {projectGuid}.Debug|x64.ActiveCfg = Debug|x64");
content.AppendLine($" {projectGuid}.Debug|x64.Build.0 = Debug|x64");
}
content.AppendLine(" EndGlobalSection");
content.AppendLine(" GlobalSection(SolutionProperties) = preSolution");
content.AppendLine(" HideSolutionNode = FALSE");
content.AppendLine(" EndGlobalSection");
content.AppendLine("EndGlobal");
// Write the solution file content to disk
string solutionName = project.Name + SolutionExtensionName;
solutionFilePath = Path.Combine(projectDirectory, solutionName);
File.WriteAllText(solutionFilePath, content.ToString());
}
private static bool GenerateCSProject(string assemblyDefinitionFilePath, string projectPath, out string csProjectFilePath)
{
if (!File.Exists(assemblyDefinitionFilePath))
{
csProjectFilePath = string.Empty;
return false;
}
string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
AssemblyDefinition assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
// TODO: get all dependencies.
// TODO: properly get assemblies.
StringBuilder content = new StringBuilder();
content.AppendLine("<Project Sdk=\"Microsoft.NET.Sdk\">");
content.AppendLine(" <PropertyGroup>");
content.AppendLine(" <TargetFramework>net8.0</TargetFramework>");
content.AppendLine(" <ImplicitUsings>enable</ImplicitUsings>");
content.AppendLine(" <Nullable>disable</Nullable>");
content.AppendLine(" <PublishAot>true</PublishAot>");
content.AppendLine(" <InvariantGlobalization>true</InvariantGlobalization>");
content.AppendLine(" <AllowUnsafeBlocks>true</AllowUnsafeBlocks>");
content.AppendLine(" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>");
content.AppendLine(" <IsPackable>false</IsPackable>");
content.AppendLine(" <Configurations>Debug;Test;Release</Configurations>");
content.AppendLine(" <Platforms>x64</Platforms>");
content.AppendLine(" </PropertyGroup>");
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Debug|x64' \">");
content.AppendLine(" <DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>");
content.AppendLine(" </PropertyGroup>");
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Test|x64' \">");
content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>");
content.AppendLine(" <Optimize>true</Optimize>");
content.AppendLine(" </PropertyGroup>");
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Release|x64' \">");
content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR</DefineConstants>");
content.AppendLine(" <Optimize>true</Optimize>");
content.AppendLine(" </PropertyGroup>");
content.AppendLine(" <ItemGroup>");
content.AppendLine($" <Compile Include=\"{assemblyDefinitionFilePath}/**/*.cs\"/>");
content.AppendLine(" </ItemGroup>");
content.AppendLine(" <ItemGroup>");
content.AppendLine(" <Reference Include=\"Nerfed.Runtime\">");
content.AppendLine($" <HintPath>{runtimeAssembly.Location}</HintPath>");
content.AppendLine(" <Private>false</Private>");
content.AppendLine(" </Reference>");
content.AppendLine(" </ItemGroup>");
content.AppendLine("</Project>");
string csProjectName = assemblyDefinition.Name + CSProjectExtensionName;
csProjectFilePath = Path.Combine(projectPath, csProjectName);
File.WriteAllText(csProjectFilePath, content.ToString());
return true;
}
private static void ClearCSProjectFiles(string projectPath)
{
string[] csProjectFiles = Directory.GetFiles(projectPath, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
foreach (string csProjectFile in csProjectFiles)
{
File.Delete(csProjectFile);
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<Optimize>false</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<Optimize>true</Optimize>
</PropertyGroup>
</Project>

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namespace Nerfed.Compiler;
public class Program
{
internal static void Main(string[] args)
{
if (args.Length != 2)
{
Console.WriteLine("projectFilePath, configuration (Debug, Test, Release)");
return;
}
Compiler.Compile(args[0], args[1]);
}
}

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using System.Text.Json;
using System.Text.Json.Serialization;
namespace Nerfed.Compiler;
public class Project
{
public string Name { get; set; }
public static bool Create(string path, string name, out Project project)
{
// Create project file.
project = new Project
{
Name = name,
};
Save(project, path);
return true;
}
public static bool Save(Project project, string projectFilePath)
{
string jsonString = JsonSerializer.Serialize(project, ProjectContext.Default.Project);
File.WriteAllText(projectFilePath, jsonString);
return true;
}
public static bool Open(string path, out Project project)
{
string jsonString = File.ReadAllText(path);
project = JsonSerializer.Deserialize(jsonString, ProjectContext.Default.Project);
if (project == null)
{
Console.WriteLine($"ERROR: Could not open {typeof(Project)}.");
return false;
}
return true;
}
}
[JsonSerializable(typeof(Project))]
public partial class ProjectContext : JsonSerializerContext
{
}

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<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))">
<Libs Include="..\Native\x64\**\*.*"/>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))">
<Libs Include="..\Native\lib64\**\*.*"/>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))">
<Libs Include="..\Native\osx\**\*.*"/>
</ItemGroup>
<Target Name="CopyLibs" AfterTargets="Build">
<Copy SourceFiles="@(Libs)" DestinationFolder="$(OutDir)" SkipUnchangedFiles="true" OverwriteReadOnlyFiles="true"/>
</Target>
</Project>

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using ImGuiNET;
using Nerfed.Editor.Project;
using Nerfed.Runtime;
using Nerfed.Runtime.Graphics;
using Nerfed.Runtime.Gui;
namespace Nerfed.Editor
{
internal static class EditorGui
{
private static GuiController guiController;
internal static void Initialize()
{
// Create GuiController.
guiController = new GuiController(Engine.GraphicsDevice, Engine.MainWindow, Color.DimGray);
// Subscribe to GUI update.
// GuiController.OnGui call => UpdateDock;
// GuiController.OnGui call => UpdateEditorWindows;
// GuiController.OnGui call => ...;
guiController.OnGui += HandleOnGui;
}
internal static void Update()
{
// Update GuiController.
guiController.Update(Engine.Timestep.TotalSeconds);
}
internal static void Render()
{
// Reneder GuiController.
guiController.Render();
}
internal static void Quit()
{
guiController.Dispose();
}
private static void UpdateDock()
{
// Setup default dockspace for the main window.
uint id = ImGui.GetID("MainDockSpace");
ImGui.DockSpaceOverViewport(id, ImGui.GetMainViewport(), ImGuiDockNodeFlags.None);
}
private static void UpdateMainMenu()
{
if (ImGui.BeginMainMenuBar())
{
if (ImGui.BeginMenu("File"))
{
if (ImGui.MenuItem("Exit"))
{
Engine.Quit();
}
ImGui.EndMenu();
}
ImGui.EndMainMenuBar();
}
}
private static void HandleOnGui()
{
UpdateMainMenu();
UpdateDock();
ImGui.ShowDemoWindow();
EditorProjectGui.OnGui();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Nerfed.Compiler\Nerfed.Compiler.csproj" />
<ProjectReference Include="..\Nerfed.Runtime\Nerfed.Runtime.csproj" />
</ItemGroup>
<Import Project=".\CopyLibs.targets" />
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="&quot;$(ProjectDir)../Bin/Nerfed.Builder/Nerfed.Builder&quot; -build -resourcePath &quot;$(ProjectDir)Resources&quot; -resourceOutPath &quot;$(TargetDir)Resources&quot; " />
</Target>
</Project>

42
Nerfed.Editor/Program.cs Normal file
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using Nerfed.Runtime;
namespace Nerfed.Editor;
internal class Program
{
private static void Main(string[] args)
{
Engine.OnInitialize += HandleOnInitialize;
Engine.OnUpdate += HandleOnUpdate;
Engine.OnRender += HandleOnRender;
Engine.OnQuit += HandleOnQuit;
Engine.Run(args);
}
private static void HandleOnInitialize()
{
// Open project.
// Setip EditorGui.
EditorGui.Initialize();
}
private static void HandleOnUpdate()
{
// Editor Update.
EditorGui.Update();
// Try Catch UserCode Update.
}
private static void HandleOnRender()
{
EditorGui.Render();
}
private static void HandleOnQuit()
{
EditorGui.Quit();
}
}

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using System.Runtime.Loader;
namespace Nerfed.Editor.Project;
internal class EditorAssemblyLoadContext : AssemblyLoadContext
{
public EditorAssemblyLoadContext() : base(isCollectible: true) { }
}

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using Nerfed.Runtime;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
namespace Nerfed.Editor.Project;
// https://github.com/godotengine/godot/blob/master/modules/mono/glue/GodotSharp/GodotPlugins/Main.c
// https://gitlab.com/robertk92/assemblyreloadtest/-/blob/main/AppContextTest/Program.cs
internal static class EditorAssemblyLoader
{
internal sealed class EditorAssemblyLoadContextWrapper
{
private EditorAssemblyLoadContext assemblyLoadContext;
private readonly WeakReference weakReference;
private EditorAssemblyLoadContextWrapper(EditorAssemblyLoadContext assemblyLoadContext, WeakReference weakReference)
{
this.assemblyLoadContext = assemblyLoadContext;
this.weakReference = weakReference;
}
public bool IsCollectible
{
[MethodImpl(MethodImplOptions.NoInlining)]
// If assemblyLoadContext is null we already started unloading, so it was collectible.
get => assemblyLoadContext?.IsCollectible ?? true;
}
public bool IsAlive
{
[MethodImpl(MethodImplOptions.NoInlining)]
get => weakReference.IsAlive;
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static (Assembly, EditorAssemblyLoadContextWrapper) CreateAndLoad(AssemblyName assemblyName)
{
EditorAssemblyLoadContext context = new EditorAssemblyLoadContext();
WeakReference reference = new WeakReference(context, trackResurrection: true);
EditorAssemblyLoadContextWrapper wrapper = new EditorAssemblyLoadContextWrapper(context, reference);
Assembly assembly = context.LoadFromAssemblyName(assemblyName);
return (assembly, wrapper);
}
[MethodImpl(MethodImplOptions.NoInlining)]
public static (Assembly, EditorAssemblyLoadContextWrapper) CreateAndLoad(string assemblyPath)
{
EditorAssemblyLoadContext context = new EditorAssemblyLoadContext();
WeakReference reference = new WeakReference(context, trackResurrection: true);
EditorAssemblyLoadContextWrapper wrapper = new EditorAssemblyLoadContextWrapper(context, reference);
Assembly assembly = context.LoadFromAssemblyPath(assemblyPath);
return (assembly, wrapper);
}
[MethodImpl(MethodImplOptions.NoInlining)]
internal void Unload()
{
assemblyLoadContext?.Unload();
assemblyLoadContext = null;
}
}
internal static (Assembly, EditorAssemblyLoadContextWrapper) Load(string assemblyFilePath)
{
string assemblyFileName = Path.GetFileNameWithoutExtension(assemblyFilePath);
AssemblyName assemblyName = new AssemblyName(assemblyFileName);
return EditorAssemblyLoadContextWrapper.CreateAndLoad(assemblyName);
}
internal static (Assembly, EditorAssemblyLoadContextWrapper) LoadFromPath(string assemblyFilePath)
{
return EditorAssemblyLoadContextWrapper.CreateAndLoad(assemblyFilePath);
}
internal static bool Unload(EditorAssemblyLoadContextWrapper assemblyLoadContextWrapper)
{
if (assemblyLoadContextWrapper == null)
{
return true;
}
if (!assemblyLoadContextWrapper.IsCollectible)
{
Log.Error($"{assemblyLoadContextWrapper} is not collectable!");
return false;
}
assemblyLoadContextWrapper.Unload();
GC.Collect();
GC.WaitForPendingFinalizers();
TimeSpan timeout = TimeSpan.FromSeconds(30);
Stopwatch stopwatch = Stopwatch.StartNew();
while (assemblyLoadContextWrapper.IsAlive)
{
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
GC.WaitForPendingFinalizers();
if (!assemblyLoadContextWrapper.IsAlive)
{
break;
}
if (stopwatch.Elapsed.TotalSeconds % 10 == 0)
{
Log.Info("Tring to unload assembly...");
}
if (stopwatch.Elapsed >= timeout)
{
Log.Error("Failed to unload assembly!");
return false;
}
}
return true;
}
}

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using Nerfed.Runtime;
namespace Nerfed.Editor.Project;
internal static class EditorProject
{
internal static Compiler.Project Project { get; private set; } = null;
internal static string ProjectFilePath { get; private set; } = string.Empty;
internal static string ProjectSolutionFilePath { get; private set; } = string.Empty;
internal static string ProjectDirectory { get; private set; } = string.Empty;
internal static string ProjectContentDirectory { get; private set; } = string.Empty;
internal static string ProjectTempDirectory { get; private set; } = string.Empty;
private static readonly List<(string, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper)> editorAssemblyLoadContextWrappers = [];
internal static bool Create(string projectFilePath, string projectName)
{
Close();
if (!Compiler.Project.Create(projectFilePath, projectName, out Compiler.Project project))
{
return false;
}
Open(projectFilePath);
Log.Info($"Succesfully created project.");
return true;
}
internal static bool Open(string projectFilePath)
{
Close();
if(!Compiler.Project.Open(projectFilePath, out Compiler.Project project))
{
return false;
}
Project = project;
ProjectFilePath = projectFilePath;
ProjectDirectory = Path.GetDirectoryName(projectFilePath);
string projectSolutionFilePath = Path.Combine(ProjectDirectory, Project.Name + Compiler.Generator.SolutionExtensionName);
if (File.Exists(projectSolutionFilePath))
{
ProjectSolutionFilePath = projectSolutionFilePath;
}
SetupDefaultFolders();
Compile();
Log.Info($"Opened project: {project.Name}");
return true;
}
internal static void Close()
{
Project = null;
ProjectFilePath = string.Empty;
ProjectSolutionFilePath = string.Empty;
ProjectDirectory = string.Empty;
ProjectContentDirectory = string.Empty;
ProjectTempDirectory = string.Empty;
}
internal static bool Save()
{
if(Project == null)
{
return false;
}
return Compiler.Project.Save(Project, ProjectFilePath);
}
internal static void Compile()
{
if(Project == null)
{
return;
}
UnloadAssemblies();
Compiler.Compiler.Compile(ProjectFilePath, "Debug");
LoadAssemblies();
}
internal static void GenerateSolution()
{
if(Project == null)
{
return;
}
Compiler.Generator.GenerateSolution(ProjectDirectory, Project, out string solutionFilePath);
ProjectSolutionFilePath = solutionFilePath;
}
private static void SetupDefaultFolders()
{
if (Project == null || ProjectDirectory == null)
{
return;
}
string contentDirectory = Path.Combine(ProjectDirectory, "Content");
if (!Directory.Exists(contentDirectory))
{
Directory.CreateDirectory(contentDirectory);
}
ProjectContentDirectory = contentDirectory;
string scriptsDirectory = Path.Combine(ProjectContentDirectory, "Scripts");
if (!Directory.Exists(scriptsDirectory))
{
Directory.CreateDirectory(scriptsDirectory);
}
string scriptsRuntimePath = Path.Combine(scriptsDirectory, "Runtime");
if (!Directory.Exists(scriptsRuntimePath))
{
Directory.CreateDirectory(scriptsRuntimePath);
}
// Test create csproject.
string gameplayRuntimeFilePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
if (!File.Exists(gameplayRuntimeFilePath))
{
Compiler.AssemblyDefinition.Create(gameplayRuntimeFilePath, "Gameplay", out Compiler.AssemblyDefinition project);
}
string tempDirectory = Path.Combine(ProjectDirectory, "Temp");
if (!Directory.Exists(tempDirectory))
{
Directory.CreateDirectory(tempDirectory);
}
ProjectTempDirectory = tempDirectory;
}
private static void LoadAssemblies()
{
string[] assemblies = Directory.GetFiles(Path.Combine(ProjectDirectory, "bin"), "*.dll", SearchOption.AllDirectories);
foreach (string assembly in assemblies)
{
(System.Reflection.Assembly, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper) a = EditorAssemblyLoader.LoadFromPath(assembly);
string name = a.Item1.GetName().Name;
editorAssemblyLoadContextWrappers.Add((name, a.Item2));
Log.Info($"loaded {name}");
}
Nerfed.Runtime.Generator.Hook.InvokeHooks();
}
private static void UnloadAssemblies()
{
for (int i = editorAssemblyLoadContextWrappers.Count - 1; i >= 0; i--)
{
(string, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper) a = editorAssemblyLoadContextWrappers[i];
if (EditorAssemblyLoader.Unload(a.Item2))
{
Log.Info($"Unloaded {a.Item1}");
editorAssemblyLoadContextWrappers.RemoveAt(i);
}
else
{
Log.Error($"Could not unload {a.Item1}");
}
}
}
}

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using ImGuiNET;
namespace Nerfed.Editor.Project;
internal static class EditorProjectGui
{
private static string projectDirectory = string.Empty;
private static string projectName = string.Empty;
private static string projectFilePath = string.Empty;
internal static void OnGui()
{
ImGui.Begin("Project");
ImGui.BeginGroup();
ImGui.InputText("Project Directory", ref projectDirectory, 512);
ImGui.InputText("Project Name", ref projectName, 512);
string newProjectFilePath = Path.Combine(projectDirectory, ".project");
ImGui.Text(newProjectFilePath);
if (ImGui.Button("Create Project"))
{
EditorProject.Create(newProjectFilePath, projectName);
}
ImGui.EndGroup();
ImGui.BeginGroup();
ImGui.InputText("Project File Path", ref projectFilePath, 512);
if (ImGui.Button("Open Project"))
{
EditorProject.Open(projectFilePath);
}
ImGui.Text("Loaded project: ");
if(EditorProject.Project != null)
{
ImGui.Text(EditorProject.Project.Name);
ImGui.Text(EditorProject.ProjectFilePath);
ImGui.Text(EditorProject.ProjectSolutionFilePath);
ImGui.Text(EditorProject.ProjectDirectory);
ImGui.Text(EditorProject.ProjectContentDirectory);
ImGui.Text(EditorProject.ProjectTempDirectory);
}
else
{
ImGui.Text("None");
}
ImGui.EndGroup();
ImGui.BeginGroup();
if (ImGui.Button("Generate Solution"))
{
EditorProject.GenerateSolution();
}
if (ImGui.Button("Compile"))
{
EditorProject.Compile();
}
ImGui.EndGroup();
ImGui.End();
}
}

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#version 450
layout(location = 0) out vec2 outTexCoord;
void main()
{
outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outTexCoord * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
}

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#version 450
layout(location = 0) in vec2 inTexCoord;
layout(location = 1) in vec4 inColor;
layout(location = 0) out vec4 outColor;
layout(set = 2, binding = 0) uniform sampler2D msdf;
layout(set = 3, binding = 0) uniform UBO
{
float pxRange;
} ubo;
float median(float r, float g, float b)
{
return max(min(r, g), min(max(r, g), b));
}
float screenPxRange()
{
vec2 unitRange = vec2(ubo.pxRange)/vec2(textureSize(msdf, 0));
vec2 screenTexSize = vec2(1.0)/fwidth(inTexCoord);
return max(0.5*dot(unitRange, screenTexSize), 1.0);
}
void main()
{
vec3 msd = texture(msdf, inTexCoord).rgb;
float sd = median(msd.r, msd.g, msd.b);
float screenPxDistance = screenPxRange() * (sd - 0.5);
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
outColor = mix(vec4(0.0, 0.0, 0.0, 0.0), inColor, opacity);
}

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#version 450
layout(location = 0) in vec3 inPos;
layout(location = 1) in vec2 inTexCoord;
layout(location = 2) in vec4 inColor;
layout(location = 0) out vec2 outTexCoord;
layout(location = 1) out vec4 outColor;
layout(set = 1, binding = 0) uniform UBO
{
mat4 ViewProjection;
} ubo;
void main()
{
gl_Position = ubo.ViewProjection * vec4(inPos, 1.0);
outTexCoord = inTexCoord;
outColor = inColor;
}

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/*
* This effect is based on the YUV-to-RGBA GLSL shader found in SDL.
* Thus, it also released under the zlib license:
* http://libsdl.org/license.php
*/
#version 450
layout(location = 0) in vec2 TexCoord;
layout(location = 0) out vec4 FragColor;
layout(set = 2, binding = 0) uniform sampler2D YSampler;
layout(set = 2, binding = 1) uniform sampler2D USampler;
layout(set = 2, binding = 2) uniform sampler2D VSampler;
/* More info about colorspace conversion:
* http://www.equasys.de/colorconversion.html
* http://www.equasys.de/colorformat.html
*/
const vec3 offset = vec3(-0.0625, -0.5, -0.5);
const vec3 Rcoeff = vec3(1.164, 0.000, 1.793);
const vec3 Gcoeff = vec3(1.164, -0.213, -0.533);
const vec3 Bcoeff = vec3(1.164, 2.112, 0.000);
void main()
{
vec3 yuv;
yuv.x = texture(YSampler, TexCoord).r;
yuv.y = texture(USampler, TexCoord).r;
yuv.z = texture(VSampler, TexCoord).r;
yuv += offset;
FragColor.r = dot(yuv, Rcoeff);
FragColor.g = dot(yuv, Gcoeff);
FragColor.b = dot(yuv, Bcoeff);
FragColor.a = 1.0;
}

View File

@ -0,0 +1,91 @@
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Nerfed.Runtime.Generator
{
[Generator]
public class HookSourceGenerator : ISourceGenerator
{
public void Execute(GeneratorExecutionContext context)
{
// Ensure the syntax receiver is not null and is of the expected type
if (context.SyntaxReceiver is not HookSyntaxReceiver syntaxReceiver)
return;
// Check if we have collected any hook methods
List<MethodDeclarationSyntax> hookMethods = syntaxReceiver.HookMethods;
if (hookMethods == null || !hookMethods.Any())
return;
StringBuilder codeBuilder = new StringBuilder();
codeBuilder.AppendLine("using System;");
codeBuilder.AppendLine("");
codeBuilder.AppendLine("namespace Nerfed.Runtime.Generator;");
codeBuilder.AppendLine("");
codeBuilder.AppendLine($"// Generated by {typeof(HookSourceGenerator)}");
codeBuilder.AppendLine("public static class Hook");
codeBuilder.AppendLine("{");
codeBuilder.AppendLine(" public static void InvokeHooks()");
codeBuilder.AppendLine(" {");
foreach (MethodDeclarationSyntax method in hookMethods)
{
SemanticModel model = context.Compilation.GetSemanticModel(method.SyntaxTree);
if (model.GetDeclaredSymbol(method) is not IMethodSymbol methodSymbol)
{
continue;
}
if (methodSymbol.DeclaredAccessibility != Accessibility.Public || !methodSymbol.IsStatic)
{
continue;
}
codeBuilder.AppendLine($" {methodSymbol.ContainingType.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat)}.{methodSymbol.Name}();");
}
codeBuilder.AppendLine(" }");
codeBuilder.AppendLine("}");
// Add the generated code to the compilation
context.AddSource("Hook.g.cs", codeBuilder.ToString());
}
public void Initialize(GeneratorInitializationContext context)
{
context.RegisterForSyntaxNotifications(() => new HookSyntaxReceiver());
}
public class HookSyntaxReceiver : ISyntaxReceiver
{
public List<MethodDeclarationSyntax> HookMethods { get; } = new List<MethodDeclarationSyntax>();
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
{
// Check if the node is a method declaration
if (syntaxNode is MethodDeclarationSyntax methodDeclaration)
{
// Ensure the method declaration has attribute lists
if (methodDeclaration.AttributeLists.Count == 0)
return;
// Check if the method has the Hook attribute
bool hasHookAttribute = methodDeclaration.AttributeLists
.SelectMany(attrList => attrList.Attributes)
.Any(attr => attr.Name.ToString() == "Hook");
if (hasHookAttribute)
{
HookMethods.Add(methodDeclaration);
}
}
}
}
}
}

View File

@ -0,0 +1,33 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<LangVersion>latest</LangVersion>
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.11.0"/>
</ItemGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
</Project>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Target Name="Runtime ID" AfterTargets="Build">
<Message Text="Runtime ID: $(RuntimeIdentifier)" Importance="high"/>
</Target>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))">
<Content Include="..\libs\x64\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Linux)))">
<Content Include="..\libs\lib64\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup Condition="$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::OSX)))">
<Content Include="..\libs\osx\**\*.*" >
<Link>%(RecursiveDir)%(Filename)%(Extension)</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
</Project>

View File

@ -7,6 +7,11 @@ namespace Nerfed.Runtime;
public static class Engine
{
public static event Action OnInitialize;
public static event Action OnUpdate;
public static event Action OnRender;
public static event Action OnQuit;
public static TimeSpan MaxDeltaTime { get; set; } = TimeSpan.FromMilliseconds(100);
public static bool VSync { get; set; }
@ -39,9 +44,7 @@ public static class Engine
private const string WindowTitle = "Nerfed";
//..
private static Gui.GuiController Controller;
internal static void Run(string[] args)
public static void Run(string[] args)
{
Timestep = TimeSpan.FromTicks(TimeSpan.TicksPerSecond / TargetTimestep);
gameTimer = Stopwatch.StartNew();
@ -56,8 +59,9 @@ public static class Engine
{
throw new Exception("Failed to init SDL");
}
GraphicsDevice = new GraphicsDevice(BackendFlags.All);
GraphicsDevice.LoadDefaultPipelines();
MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed));
if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox))
@ -67,17 +71,16 @@ public static class Engine
AudioDevice = new AudioDevice();
Controller = new Gui.GuiController(GraphicsDevice, MainWindow, Color.DarkOliveGreen);
Controller.OnGui += () => {
ImGuiNET.ImGui.ShowDemoWindow();
};
OnInitialize?.Invoke();
Nerfed.Runtime.Generator.Hook.InvokeHooks();
while (!quit)
{
Tick();
}
Controller.Dispose();
OnQuit?.Invoke();
GraphicsDevice.UnclaimWindow(MainWindow);
MainWindow.Dispose();
GraphicsDevice.Dispose();
@ -154,7 +157,7 @@ public static class Engine
ProcessSDLEvents();
// Tick game here...
Controller.Update((float)Timestep.TotalSeconds);
OnUpdate?.Invoke();
AudioDevice.WakeThread();
accumulatedUpdateTime -= Timestep;
@ -163,7 +166,7 @@ public static class Engine
double alpha = accumulatedUpdateTime / Timestep;
// Render here..
Controller.Render();
OnRender?.Invoke();
accumulatedDrawTime -= framerateCapTimeSpan;
}

View File

@ -1,716 +0,0 @@
namespace Nerfed.Runtime.Graphics;
internal class EmbeddedShadersSpirV : IEmbeddedShaders
{
public ShaderFormat ShaderFormat => ShaderFormat.SPIRV;
public byte[] FullscreenVert { get; } =
[
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0x23, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x51, 0x0,
0x5, 0x0, 0x6, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0,
0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x51, 0x0,
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0x27, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x50, 0x0,
0x7, 0x0, 0x17, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0,
0x29, 0x0, 0x0, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x28, 0x0,
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0,
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0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0,
0x2D, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0xFD, 0x0,
0x1, 0x0, 0x38, 0x0, 0x1, 0x0,
];
public byte[] TextMsdfFrag { get; } =
[
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
0x8, 0x0, 0x6C, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x11, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0x11, 0x0,
0x2, 0x0, 0x32, 0x0, 0x0, 0x0, 0xB, 0x0, 0x6, 0x0,
0x1, 0x0, 0x0, 0x0, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73,
0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x0, 0x0, 0x0, 0x0,
0xE, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0,
0x0, 0x0, 0xF, 0x0, 0x8, 0x0, 0x4, 0x0, 0x0, 0x0,
0x4, 0x0, 0x0, 0x0, 0x6D, 0x61, 0x69, 0x6E, 0x0, 0x0,
0x0, 0x0, 0x36, 0x0, 0x0, 0x0, 0x64, 0x0, 0x0, 0x0,
0x67, 0x0, 0x0, 0x0, 0x10, 0x0, 0x3, 0x0, 0x4, 0x0,
0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3, 0x0, 0x3, 0x0,
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public byte[] TextTransformVert { get; } =
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];
public byte[] VideoYuv2RgbaFrag { get; } =
[
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];
}

View File

@ -1,6 +1,6 @@
using System.Runtime.InteropServices;
using Nerfed.Runtime.Video;
using Nerfed.Runtime.Video;
using RefreshCS;
using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Graphics;
@ -13,12 +13,16 @@ public class GraphicsDevice : IDisposable
public BackendFlags Backend { get; }
public bool DebugMode { get; }
// Built-in shaders
public Shader FullscreenVertexShader { get; private set; }
public Shader VideoFragmentShader { get; private set; }
public Shader TextVertexShader { get; private set; }
public Shader TextFragmentShader { get; private set; }
// Built-in video pipeline
internal GraphicsPipeline VideoPipeline { get; }
internal GraphicsPipeline VideoPipeline { get; private set; }
// Built-in text shader info
public Shader TextVertexShader;
public Shader TextFragmentShader;
public VertexInputState TextVertexInputState { get; }
// Built-in samplers
@ -53,85 +57,21 @@ public class GraphicsDevice : IDisposable
Backend = (BackendFlags)Refresh.Refresh_GetBackend(Handle);
IEmbeddedShaders embeddedShaders;
switch (Backend)
{
case BackendFlags.Vulkan:
embeddedShaders = new EmbeddedShadersSpirV();
break;
case BackendFlags.D3D11:
throw new NotImplementedException("D3D11 embedded shaders");
break;
case BackendFlags.Metal:
throw new NotImplementedException("Metal embedded shaders");
break;
default: throw new ArgumentOutOfRangeException();
}
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
Shader fullscreenVertShader;
Shader textVertShader;
Shader textFragShader;
Shader videoFragShader;
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
using (MemoryStream fullscreenVertStream = new MemoryStream(embeddedShaders.FullscreenVert))
{
fullscreenVertShader = new Shader(
this,
fullscreenVertStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Vertex,
ShaderFormat = embeddedShaders.ShaderFormat
}
);
}
fencePool = new FencePool(this);
commandBufferPool = new CommandBufferPool(this);
}
using (MemoryStream videoYuv2RgbaFragStream = new MemoryStream(embeddedShaders.VideoYuv2RgbaFrag))
{
videoFragShader = new Shader(
this,
videoYuv2RgbaFragStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Fragment,
ShaderFormat = embeddedShaders.ShaderFormat,
SamplerCount = 3
}
);
}
using (MemoryStream textTransformVertStream = new MemoryStream(embeddedShaders.TextTransformVert))
{
textVertShader = new Shader(
this,
textTransformVertStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Vertex,
ShaderFormat = embeddedShaders.ShaderFormat,
UniformBufferCount = 1
}
);
}
using (MemoryStream textMsdfFragStream = new MemoryStream(embeddedShaders.TextMsdfFrag))
{
textFragShader = new Shader(
this,
textMsdfFragStream,
"main",
new ShaderCreateInfo
{
ShaderStage = ShaderStage.Fragment,
ShaderFormat = embeddedShaders.ShaderFormat,
SamplerCount = 1,
UniformBufferCount = 1
}
);
}
internal void LoadDefaultPipelines()
{
FullscreenVertexShader = ResourceManager.Load<Shader>("Shaders/Fullscreen.vert");
VideoFragmentShader = ResourceManager.Load<Shader>("Shaders/Video.frag");
TextVertexShader = ResourceManager.Load<Shader>("Shaders/Text.vert");
TextFragmentShader = ResourceManager.Load<Shader>("Shaders/Text.frag");
VideoPipeline = new GraphicsPipeline(
this,
@ -144,25 +84,14 @@ public class GraphicsDevice : IDisposable
)
),
DepthStencilState = DepthStencilState.Disable,
VertexShader = fullscreenVertShader,
FragmentShader = videoFragShader,
VertexShader = FullscreenVertexShader,
FragmentShader = VideoFragmentShader,
VertexInputState = VertexInputState.Empty,
RasterizerState = RasterizerState.CCW_CullNone,
PrimitiveType = PrimitiveType.TriangleList,
MultisampleState = MultisampleState.None
}
);
TextVertexShader = textVertShader;
TextFragmentShader = textFragShader;
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
fencePool = new FencePool(this);
commandBufferPool = new CommandBufferPool(this);
}
/// <summary>
@ -443,6 +372,11 @@ public class GraphicsDevice : IDisposable
resources.Clear();
}
ResourceManager.Unload(FullscreenVertexShader);
ResourceManager.Unload(TextFragmentShader);
ResourceManager.Unload(TextVertexShader);
ResourceManager.Unload(VideoFragmentShader);
}
Refresh.Refresh_DestroyDevice(Handle);

View File

@ -1,10 +0,0 @@
namespace Nerfed.Runtime.Graphics;
internal interface IEmbeddedShaders
{
ShaderFormat ShaderFormat { get; }
byte[] FullscreenVert { get; }
byte[] TextMsdfFrag { get; }
byte[] TextTransformVert { get; }
byte[] VideoYuv2RgbaFrag { get; }
}

View File

@ -1,91 +0,0 @@
using RefreshCS;
using System;
using System.IO;
using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Graphics;
/// <summary>
/// Shaders are used to create graphics pipelines.
/// Graphics pipelines take a vertex shader and a fragment shader.
/// </summary>
public class Shader : RefreshResource
{
protected override Action<IntPtr, IntPtr> ReleaseFunction => Refresh.Refresh_ReleaseShader;
public uint SamplerCount { get; }
public uint StorageTextureCount { get; }
public uint StorageBufferCount { get; }
public uint UniformBufferCount { get; }
public unsafe Shader(
GraphicsDevice device,
string filePath,
string entryPointName,
in ShaderCreateInfo shaderCreateInfo
) : base(device)
{
using FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
Handle = CreateFromStream(
device,
stream,
entryPointName,
shaderCreateInfo
);
SamplerCount = shaderCreateInfo.SamplerCount;
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
}
public unsafe Shader(
GraphicsDevice device,
Stream stream,
string entryPointName,
in ShaderCreateInfo shaderCreateInfo
) : base(device)
{
Handle = CreateFromStream(
device,
stream,
entryPointName,
shaderCreateInfo
);
SamplerCount = shaderCreateInfo.SamplerCount;
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
}
private static unsafe IntPtr CreateFromStream(
GraphicsDevice device,
Stream stream,
string entryPointName,
in ShaderCreateInfo shaderCreateInfo
) {
void* bytecodeBuffer = NativeMemory.Alloc((nuint) stream.Length);
Span<byte> bytecodeSpan = new Span<byte>(bytecodeBuffer, (int) stream.Length);
stream.ReadExactly(bytecodeSpan);
Refresh.ShaderCreateInfo refreshShaderCreateInfo;
refreshShaderCreateInfo.CodeSize = (nuint) stream.Length;
refreshShaderCreateInfo.Code = (byte*) bytecodeBuffer;
refreshShaderCreateInfo.EntryPointName = entryPointName;
refreshShaderCreateInfo.Stage = (Refresh.ShaderStage) shaderCreateInfo.ShaderStage;
refreshShaderCreateInfo.Format = (Refresh.ShaderFormat) shaderCreateInfo.ShaderFormat;
refreshShaderCreateInfo.SamplerCount = shaderCreateInfo.SamplerCount;
refreshShaderCreateInfo.StorageTextureCount = shaderCreateInfo.StorageTextureCount;
refreshShaderCreateInfo.StorageBufferCount = shaderCreateInfo.StorageBufferCount;
refreshShaderCreateInfo.UniformBufferCount = shaderCreateInfo.UniformBufferCount;
IntPtr shaderModule = Refresh.Refresh_CreateShader(
device.Handle,
refreshShaderCreateInfo
);
NativeMemory.Free(bytecodeBuffer);
return shaderModule;
}
}

View File

@ -9,11 +9,11 @@ using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Gui;
internal class GuiController : IDisposable
public class GuiController : IDisposable
{
public event Action OnGui;
private readonly string shaderContentPath = Path.Combine(System.AppContext.BaseDirectory, "Assets", "Shaders");
private readonly string shaderContentPath = Path.Combine(System.AppContext.BaseDirectory, "Content", "Shaders");
private readonly GraphicsDevice graphicsDevice;
private readonly Window mainWindow;
@ -37,7 +37,7 @@ internal class GuiController : IDisposable
private readonly Shader imGuiFragmentShader;
private readonly Sampler imGuiSampler;
private readonly GuiTextureStorage textureStorage = new GuiTextureStorage();
private readonly Dictionary<Window, GCHandle> windows = new Dictionary<Window, GCHandle>(16);
private readonly GuiViewportWindow mainViewportWindow;
private Texture fontTexture = null;
private uint vertexCount = 0;
@ -48,8 +48,8 @@ internal class GuiController : IDisposable
public GuiController(GraphicsDevice graphicsDevice, Window mainWindow, Color clearColor, ImGuiConfigFlags configFlags = ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable)
{
this.mainWindow = mainWindow;
this.graphicsDevice = graphicsDevice;
this.mainWindow = mainWindow;
this.clearColor = clearColor;
resourceUploader = new ResourceUploader(graphicsDevice);
@ -60,20 +60,8 @@ internal class GuiController : IDisposable
io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height);
io.DisplayFramebufferScale = Vector2.One;
ShaderCreateInfo vertexCreateInfo = new ShaderCreateInfo {
ShaderStage = ShaderStage.Vertex,
ShaderFormat = ShaderFormat.SPIRV,
UniformBufferCount = 1,
};
imGuiVertexShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-vertex.spv"), "main", in vertexCreateInfo);
ShaderCreateInfo fragCreateInfo = new ShaderCreateInfo {
ShaderStage = ShaderStage.Fragment,
ShaderFormat = ShaderFormat.SPIRV,
SamplerCount = 1,
};
imGuiFragmentShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-frag.spv"), "main", in fragCreateInfo);
imGuiVertexShader = ResourceManager.Load<Shader>("Shaders/ImGui.vert");
imGuiFragmentShader = ResourceManager.Load<Shader>("Shaders/ImGui.frag");
imGuiSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp);
@ -100,7 +88,6 @@ internal class GuiController : IDisposable
BuildFontAtlas();
io.ConfigFlags = configFlags;
//io.MouseDrawCursor = true;
if (!OperatingSystem.IsWindows())
{
@ -111,9 +98,7 @@ internal class GuiController : IDisposable
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
ImGuiViewportPtr mainViewport = platformIO.Viewports[0];
mainViewport.PlatformHandle = mainWindow.Handle;
GCHandle handle = GCHandle.Alloc(mainWindow);
mainViewport.PlatformUserData = (IntPtr)handle;
AddWindow(mainWindow, mainViewport, handle);
mainViewportWindow = new GuiViewportWindow(graphicsDevice, mainViewport, mainWindow);
unsafe
{
@ -147,9 +132,13 @@ internal class GuiController : IDisposable
io.BackendFlags |= ImGuiBackendFlags.HasSetMousePos;
io.BackendFlags |= ImGuiBackendFlags.PlatformHasViewports;
io.BackendFlags |= ImGuiBackendFlags.RendererHasViewports;
UpdatePerFrameImGuiData(1.0 / 60.0);
ImGui.NewFrame();
frameBegun = true;
}
public void Update(float deltaTime)
public void Update(double deltaTime)
{
if (frameBegun)
{
@ -167,20 +156,15 @@ internal class GuiController : IDisposable
OnGui?.Invoke();
{ // Debug
ImGuiIOPtr io = ImGui.GetIO();
ImGui.Text($"mouse pos: {io.MousePos}");
}
ImGui.EndFrame();
}
private void UpdatePerFrameImGuiData(float deltaSeconds)
private void UpdatePerFrameImGuiData(double deltaSeconds)
{
ImGuiIOPtr io = ImGui.GetIO();
io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height);
io.DisplayFramebufferScale = new Vector2(1, 1);
io.DeltaTime = deltaSeconds; // DeltaTime is in seconds.
io.DeltaTime = (float)deltaSeconds; // DeltaTime is in seconds.
}
private void UpdateInput()
@ -261,7 +245,7 @@ internal class GuiController : IDisposable
if (imGuiCursor == ImGuiMouseCursor.None || io.MouseDrawCursor)
{
SDL2.SDL.SDL_ShowCursor(0);
_ = SDL2.SDL.SDL_ShowCursor(0);
}
else
{
@ -279,7 +263,7 @@ internal class GuiController : IDisposable
_ => SDL2.SDL.SDL_CreateSystemCursor(SDL2.SDL.SDL_SystemCursor.SDL_SYSTEM_CURSOR_ARROW),
};
SDL2.SDL.SDL_SetCursor(sdlCursor);
SDL2.SDL.SDL_ShowCursor(1);
_ = SDL2.SDL.SDL_ShowCursor(1);
}
}
@ -324,9 +308,9 @@ internal class GuiController : IDisposable
for (int i = 0; i < platformIO.Viewports.Size; i++)
{
ImGuiViewportPtr vp = platformIO.Viewports[i];
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
if (!window.Claimed)
if (!window.Window.Claimed)
{
continue;
}
@ -334,7 +318,7 @@ internal class GuiController : IDisposable
UpdateImGuiBuffers(vp.DrawData);
CommandBuffer commandBuffer = graphicsDevice.AcquireCommandBuffer();
Texture swapchainTexture = commandBuffer.AcquireSwapchainTexture(window);
Texture swapchainTexture = commandBuffer.AcquireSwapchainTexture(window.Window);
if (swapchainTexture != null)
{
@ -363,7 +347,7 @@ internal class GuiController : IDisposable
{
RenderCommandLists(commandBuffer, swapchainTexture, drawDataPtr);
graphicsDevice.Submit(commandBuffer);
graphicsDevice.Wait();
//graphicsDevice.Wait();
}
}
}
@ -508,6 +492,7 @@ internal class GuiController : IDisposable
commandBuffer.EndRenderPass(renderPass);
}
#region Resources
private unsafe void BuildFontAtlas()
{
ResourceUploader resourceUploader = new ResourceUploader(graphicsDevice);
@ -536,86 +521,38 @@ internal class GuiController : IDisposable
textureStorage.Add(fontTexture); // <-- The fontTexture seems to get lost after some time (CG?).
this.fontTexture = fontTexture; // <-- So we also keep a reference to make sure it doesn't happen.
}
#endregion
#region Window
private void CreateWindow(ImGuiViewportPtr vp)
{
// TODO: Handle all flags.
ScreenMode screenMode = vp.Flags.HasFlag(ImGuiViewportFlags.NoDecoration) ? ScreenMode.WindowedBorderless : ScreenMode.Windowed;
bool systemResizable = !vp.Flags.HasFlag(ImGuiViewportFlags.NoDecoration);
WindowCreateInfo info = new WindowCreateInfo("Window Title", (uint)vp.Pos.X, (uint)vp.Pos.Y, screenMode, systemResizable, false);
Window window = new Window(graphicsDevice, info);
graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
GCHandle handle = GCHandle.Alloc(window);
vp.PlatformUserData = (IntPtr)handle;
AddWindow(window, vp, handle);
GuiViewportWindow window = new GuiViewportWindow(graphicsDevice, vp);
}
private void DestroyWindow(ImGuiViewportPtr vp)
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
graphicsDevice.UnclaimWindow(window);
if (windows.TryGetValue(window, out GCHandle handle))
{
handle.Free();
windows.Remove(window);
}
//graphicsDevice.Wait();
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
window.Dispose();
vp.PlatformUserData = IntPtr.Zero;
}
private void AddWindow(Window window, ImGuiViewportPtr vp, GCHandle handle)
{
window.OnResizedEvent += ((win, w, h) => {
vp.PlatformRequestResize = true;
});
window.OnMovedEvent += ((win, x, y) =>
{
vp.PlatformRequestMove = true;
});
window.OnCloseEvent += (win) =>
{
ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO();
for (int i = 0; i < platformIO.Viewports.Capacity; i++)
{
ImGuiViewportPtr vp = platformIO.Viewports[i];
if(win == (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target)
{
DestroyWindow(vp);
}
}
};
windows.Add(window, handle);
}
private void ShowWindow(ImGuiViewportPtr vp)
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_ShowWindow(window.Handle);
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_ShowWindow(window.Window.Handle);
}
private unsafe void GetWindowPos(ImGuiViewportPtr vp, Vector2* outPos)
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_GetWindowPosition(window.Handle, out int x, out int y);
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_GetWindowPosition(window.Window.Handle, out int x, out int y);
*outPos = new Vector2(x, y);
}
@ -623,24 +560,24 @@ internal class GuiController : IDisposable
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_SetWindowPosition(window.Handle, (int)pos.X, (int)pos.Y);
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_SetWindowPosition(window.Window.Handle, (int)pos.X, (int)pos.Y);
}
private void SetWindowSize(ImGuiViewportPtr vp, Vector2 size)
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_SetWindowSize(window.Handle, (int)size.X, (int)size.Y);
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_SetWindowSize(window.Window.Handle, (int)size.X, (int)size.Y);
}
private unsafe void GetWindowSize(ImGuiViewportPtr vp, Vector2* outSize)
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_GetWindowSize(window.Handle, out int w, out int h);
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_GetWindowSize(window.Window.Handle, out int w, out int h);
*outSize = new Vector2(w, h);
}
@ -648,26 +585,28 @@ internal class GuiController : IDisposable
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
//SDL2.SDL.SDL_SetWindowInputFocus(window.Handle);
SDL2.SDL.SDL_RaiseWindow(window.Handle);
SDL2.SDL.SDL_RaiseWindow(window.Window.Handle);
}
private byte GetWindowFocus(ImGuiViewportPtr vp)
{
if (vp.PlatformUserData == IntPtr.Zero) return (byte)0;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_WindowFlags flags = (SDL2.SDL.SDL_WindowFlags)SDL2.SDL.SDL_GetWindowFlags(window.Handle);
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_WindowFlags flags = (SDL2.SDL.SDL_WindowFlags)SDL2.SDL.SDL_GetWindowFlags(window.Window.Handle);
return (flags & SDL2.SDL.SDL_WindowFlags.SDL_WINDOW_INPUT_FOCUS) != 0 ? (byte)1 : (byte)0;
}
private byte GetWindowMinimized(ImGuiViewportPtr vp)
{
if (vp.PlatformUserData == IntPtr.Zero) return (byte)0;
if (vp.PlatformUserData == IntPtr.Zero) return 0;
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_WindowFlags flags = (SDL2.SDL.SDL_WindowFlags)SDL2.SDL.SDL_GetWindowFlags(window.Window.Handle);
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
SDL2.SDL.SDL_WindowFlags flags = (SDL2.SDL.SDL_WindowFlags)SDL2.SDL.SDL_GetWindowFlags(window.Handle);
return (flags & SDL2.SDL.SDL_WindowFlags.SDL_WINDOW_MINIMIZED) != 0 ? (byte)1 : (byte)0;
}
@ -675,14 +614,14 @@ internal class GuiController : IDisposable
{
if (vp.PlatformUserData == IntPtr.Zero) return;
Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
GuiViewportWindow window = (GuiViewportWindow)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
byte* titlePtr = (byte*)title;
int count = 0;
while (titlePtr[count] != 0)
{
count += 1;
}
SDL2.SDL.SDL_SetWindowTitle(window.Handle, System.Text.Encoding.ASCII.GetString(titlePtr, count));
SDL2.SDL.SDL_SetWindowTitle(window.Window.Handle, System.Text.Encoding.ASCII.GetString(titlePtr, count));
}
#endregion
@ -691,20 +630,10 @@ internal class GuiController : IDisposable
fontTexture?.Dispose();
imGuiVertexBuffer?.Dispose();
imGuiIndexBuffer?.Dispose();
imGuiFragmentShader?.Dispose();
imGuiVertexShader?.Dispose();
ResourceManager.Unload(imGuiVertexShader);
ResourceManager.Unload(imGuiFragmentShader);
imGuiPipeline?.Dispose();
imGuiSampler?.Dispose();
resourceUploader?.Dispose();
foreach (KeyValuePair<Window, GCHandle> window in windows)
{
if (window.Key == mainWindow) continue;
graphicsDevice.UnclaimWindow(window.Key);
window.Key.Dispose();
window.Value.Free();
}
windows.Clear();
}
}

View File

@ -0,0 +1,87 @@
using ImGuiNET;
using Nerfed.Runtime.Graphics;
using System.Runtime.InteropServices;
namespace Nerfed.Runtime.Gui
{
internal class GuiViewportWindow
{
public Window Window => window;
private readonly GCHandle gcHandle;
private readonly GraphicsDevice graphicsDevice;
private readonly ImGuiViewportPtr vp;
private readonly Window window;
public GuiViewportWindow(GraphicsDevice graphicsDevice, ImGuiViewportPtr vp, Window window)
{
this.graphicsDevice = graphicsDevice;
this.vp = vp;
this.window = window;
gcHandle = GCHandle.Alloc(this);
if (!window.Claimed)
{
graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
}
vp.PlatformUserData = (IntPtr)gcHandle;
}
public GuiViewportWindow(GraphicsDevice graphicsDevice, ImGuiViewportPtr vp)
{
this.graphicsDevice = graphicsDevice;
this.vp = vp;
gcHandle = GCHandle.Alloc(this);
// TODO: Handle all flags.
ScreenMode screenMode = ScreenMode.Windowed;
bool systemResizable = true;
if ((vp.Flags & ImGuiViewportFlags.NoDecoration) == ImGuiViewportFlags.NoDecoration)
{
screenMode = ScreenMode.WindowedBorderless;
systemResizable = false;
}
WindowCreateInfo info = new WindowCreateInfo("Window Title", (uint)vp.Pos.X, (uint)vp.Pos.Y, screenMode, systemResizable, false);
window = new Window(graphicsDevice, info);
graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
window.OnMovedEvent += HandleOnMovedEvent;
window.OnResizedEvent += HandleOnResizedEvent;
window.OnCloseEvent += HandleOnCloseEvent;
vp.PlatformUserData = (IntPtr)gcHandle;
}
public void Dispose()
{
window.OnMovedEvent -= HandleOnMovedEvent;
window.OnResizedEvent -= HandleOnResizedEvent;
window.OnCloseEvent -= HandleOnCloseEvent;
graphicsDevice.UnclaimWindow(window);
window.Dispose();
gcHandle.Free();
}
private void HandleOnMovedEvent(Window window, int x, int y)
{
vp.PlatformRequestMove = true;
}
private void HandleOnResizedEvent(Window window, uint w, uint h)
{
vp.PlatformRequestResize = true;
}
private void HandleOnCloseEvent(Window window)
{
vp.PlatformRequestClose = true;
}
}
}

View File

@ -1,2 +0,0 @@
glslangvalidator -V imgui-vertex.glsl -o imgui-vertex.spv -S vert
glslangvalidator -V imgui-frag.glsl -o imgui-frag.spv -S frag

View File

@ -0,0 +1,7 @@
namespace Nerfed.Runtime.Hook
{
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
public class HookAttribute : Attribute
{
}
}

View File

@ -0,0 +1,11 @@
namespace Nerfed.Runtime.Hook
{
public static class HookTest
{
[Hook]
public static void Test()
{
Log.Info("Hook!");
}
}
}

View File

@ -1,36 +1,50 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);Libraries\**\*</DefaultItemExcludes>
</PropertyGroup>
<ItemGroup>
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Libraries\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="Assets\**\*.*">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>disable</Nullable>
<PublishAot>true</PublishAot>
<InvariantGlobalization>true</InvariantGlobalization>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<IsPackable>false</IsPackable>
<Configurations>Debug;Test;Release</Configurations>
<Platforms>x64</Platforms>
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
</PropertyGroup>
<Import Project=".\CopyLibs.targets" />
<PropertyGroup>
<DefaultItemExcludes>$(DefaultItemExcludes);Libraries\**\*</DefaultItemExcludes>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
<Optimize>true</Optimize>
</PropertyGroup>
<ItemGroup>
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Nerfed.Runtime.Generator\Nerfed.Runtime.Generator.csproj"
OutputItemType="Analyzer"
ReferenceOutputAssembly="false" />
</ItemGroup>
</Project>

View File

@ -0,0 +1,2 @@
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=resource/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>

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@ -17,12 +17,12 @@ public struct ProfilerScope : IDisposable
public static class Profiler
{
[Conditional("PROFILER")]
[Conditional("PROFILING")]
public static void BeginSample(string label) {
}
[Conditional("PROFILER")]
[Conditional("PROFILING")]
public static void EndSample() {
}

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@ -1,9 +0,0 @@
namespace Nerfed.Runtime;
internal class Program
{
private static void Main(string[] args)
{
Engine.Run(args);
}
}

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@ -0,0 +1,9 @@
namespace Nerfed.Runtime;
public abstract class Resource
{
public string Path { get; internal set; }
internal abstract void Load(Stream stream);
internal abstract void Unload();
}

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@ -0,0 +1,43 @@
namespace Nerfed.Runtime;
public static class ResourceManager
{
private const string rootName = "Resources";
private static readonly Dictionary<string, Resource> loadedResources = new Dictionary<string, Resource>();
public static T Load<T>(string resourcePath) where T : Resource
{
if (loadedResources.TryGetValue(resourcePath, out Resource resource))
{
return (T)resource;
}
if (typeof(T) == typeof(Shader))
{
resource = new Shader();
}
else
{
throw new Exception("Failed to create resource");
}
Assert.Always(resource != null);
resource.Path = resourcePath;
resource.Load(StorageContainer.OpenStream(Path.Combine(AppContext.BaseDirectory, rootName, resourcePath) + ".bin"));
loadedResources.Add(resourcePath, resource);
return (T)resource;
}
public static void Unload(Resource resource)
{
if (!loadedResources.ContainsKey(resource.Path))
{
return;
}
resource.Unload();
resource.Path = string.Empty;
loadedResources.Remove(resource.Path);
}
}

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@ -0,0 +1,58 @@
using System.Runtime.InteropServices;
using RefreshCS;
namespace Nerfed.Runtime;
public class Shader : Resource
{
public IntPtr Handle { get; private set; }
public uint SamplerCount { get; private set; }
public uint StorageTextureCount { get; private set; }
public uint StorageBufferCount { get; private set; }
public uint UniformBufferCount { get; private set; }
internal Shader() { }
internal override unsafe void Load(Stream stream)
{
using (BinaryReader reader = new BinaryReader(stream))
{
Refresh.ShaderCreateInfo createInfo;
createInfo.Format = (Refresh.ShaderFormat)reader.ReadInt32();
createInfo.Stage = (Refresh.ShaderStage)reader.ReadInt32();
createInfo.UniformBufferCount = (uint)reader.ReadInt32();
createInfo.StorageBufferCount = (uint)reader.ReadInt32();
createInfo.StorageTextureCount = (uint)reader.ReadInt32();
createInfo.SamplerCount = (uint)reader.ReadInt32();
int byteCodeSize = reader.ReadInt32();
void* byteCodeBuffer = NativeMemory.Alloc((nuint)byteCodeSize);
Span<byte> byteCodeSpan = new Span<byte>(byteCodeBuffer, byteCodeSize);
int bytesRead = 0;
while (bytesRead < byteCodeSize)
{
bytesRead += reader.Read(byteCodeSpan.Slice(bytesRead));
}
createInfo.CodeSize = (nuint)byteCodeSize;
createInfo.Code = (byte*)byteCodeBuffer;
createInfo.EntryPointName = "main";
Handle = Refresh.Refresh_CreateShader(Engine.GraphicsDevice.Handle, createInfo);
NativeMemory.Free(byteCodeBuffer);
SamplerCount = createInfo.SamplerCount;
StorageTextureCount = createInfo.StorageTextureCount;
StorageBufferCount = createInfo.StorageBufferCount;
UniformBufferCount = createInfo.UniformBufferCount;
}
}
internal override void Unload()
{
Refresh.Refresh_ReleaseShader(Engine.GraphicsDevice.Handle, Handle);
Handle = IntPtr.Zero;
}
}

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@ -136,9 +136,9 @@ public class Window
private void ProcessCloseEvent(ref SDL.SDL_WindowEvent ev)
{
OnCloseEvent?.Invoke(this);
Engine.GraphicsDevice.UnclaimWindow(this);
Dispose();
OnCloseEvent?.Invoke(this);
}
/// <summary>

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@ -5,22 +5,54 @@ VisualStudioVersion = 17.10.35013.160
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Runtime", "Nerfed.Runtime\Nerfed.Runtime.csproj", "{98E09BAF-587F-4238-89BD-7693C036C233}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImGui.NET", "Nerfed.Runtime\Libraries\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj", "{4EC3C399-4E09-4A36-B11E-391F0792C1C8}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
ProjectSection(ProjectDependencies) = postProject
{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
EndProjectSection
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Compiler", "Nerfed.Compiler\Nerfed.Compiler.csproj", "{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Runtime.Generator", "Nerfed.Runtime.Generator\Nerfed.Runtime.Generator.csproj", "{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Debug|x64 = Debug|x64
Release|x64 = Release|x64
Test|x64 = Test|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|Any CPU.Build.0 = Debug|Any CPU
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|Any CPU.ActiveCfg = Release|Any CPU
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|Any CPU.Build.0 = Release|Any CPU
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Release|Any CPU.Build.0 = Release|Any CPU
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.ActiveCfg = Debug|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.Build.0 = Debug|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.ActiveCfg = Release|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.Build.0 = Release|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.ActiveCfg = Test|x64
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.Build.0 = Test|x64
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.ActiveCfg = Debug|x64
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.Build.0 = Debug|x64
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.ActiveCfg = Release|x64
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.Build.0 = Release|x64
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.ActiveCfg = Test|x64
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.Build.0 = Test|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.ActiveCfg = Debug|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.Build.0 = Debug|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.ActiveCfg = Release|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.Build.0 = Release|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.ActiveCfg = Test|x64
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.Build.0 = Test|x64
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Debug|x64.ActiveCfg = Debug|x64
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Debug|x64.Build.0 = Debug|x64
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Release|x64.ActiveCfg = Release|x64
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Release|x64.Build.0 = Release|x64
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Test|x64.ActiveCfg = Test|x64
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Test|x64.Build.0 = Test|x64
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Debug|x64.ActiveCfg = Debug|x64
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Debug|x64.Build.0 = Debug|x64
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Release|x64.ActiveCfg = Release|x64
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Release|x64.Build.0 = Release|x64
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Test|x64.ActiveCfg = Test|x64
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Test|x64.Build.0 = Test|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -1,3 +1,11 @@
# Nerfed
nerfed game engine
nerfed game engine
## License
This project is licensed under the MIT License. See the [LICENSE](LICENSE) file for details.
## Third-Party Licenses
This project includes third-party libraries with their respective licenses, which can be found in the [THIRD_PARTY_LICENSES](THIRD_PARTY_LICENSES) file.

29
THIRD_PARTY_LICENSES Normal file
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@ -0,0 +1,29 @@
# Third-Party Licenses
## ImGui
**Name:** Dear ImGui
**License:** MIT License
MIT License
Copyright (c) 2014-2022 Omar Cornut
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Binary file not shown.

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@ -0,0 +1,23 @@
{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v8.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v8.0": {
"Nerfed.Builder/1.0.0": {
"runtime": {
"Nerfed.Builder.dll": {}
}
}
}
},
"libraries": {
"Nerfed.Builder/1.0.0": {
"type": "project",
"serviceable": false,
"sha512": ""
}
}
}

BIN
Tools/Nerfed.Builder/Nerfed.Builder.dll (Stored with Git LFS) Normal file

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@ -0,0 +1,13 @@
{
"runtimeOptions": {
"tfm": "net8.0",
"framework": {
"name": "Microsoft.NETCore.App",
"version": "8.0.0"
},
"configProperties": {
"System.Reflection.Metadata.MetadataUpdater.IsSupported": false,
"System.Runtime.Serialization.EnableUnsafeBinaryFormatterSerialization": false
}
}
}

BIN
Tools/glslc/Linux/glslc Executable file

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BIN
Tools/glslc/Win64/glslc.exe (Stored with Git LFS) Executable file

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