- Added resource manager
- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
This commit is contained in:
parent
cce6e00960
commit
92cf24fe9f
@ -3,6 +3,7 @@
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<component name="VcsDirectoryMappings">
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<mapping directory="" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/FAudio" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/ImGui.NET" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/RefreshCS" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/SDL2CS" vcs="Git" />
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<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/WellspringCS" vcs="Git" />
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@ -5,12 +5,15 @@ public class BuildArgs
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[Argument("-build")]
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public bool Build { get; set; }
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[Argument("-projectPath")]
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public string ProjectPath { get; set; }
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[Argument("-resourcePath")]
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public string ResourcePath { get; set; }
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[Argument("-resourceOutPath")]
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public string ResourceOutPath { get; set; }
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[Argument("-platform")]
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public string Platform { get; set; }
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[Argument("-content")]
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public List<string> ContentFiles { get; set; }
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[Argument("-resourceFiles")]
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public List<string> ResourceFiles { get; set; }
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}
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@ -11,13 +11,12 @@ public Builder()
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{
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rawFileImporter = new RawFileImporter();
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ShaderImporter shaderImporter = new ShaderImporter();
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importers.Add(".vert", shaderImporter); // Vertex shader
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importers.Add(".frag", shaderImporter); // Fragment shader
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importers.Add(".tesc", shaderImporter); // Tessellation control shader
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importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
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importers.Add(".geom", shaderImporter); // Geometry shader
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importers.Add(".comp", shaderImporter); // Compute shader
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importers.Add(".vert", new ShaderImporter(ShaderStage.Vertex)); // Vertex shader
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importers.Add(".frag", new ShaderImporter(ShaderStage.Fragment)); // Fragment shader
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//importers.Add(".tesc", shaderImporter); // Tessellation control shader
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//importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
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//importers.Add(".geom", shaderImporter); // Geometry shader
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//importers.Add(".comp", shaderImporter); // Compute shader
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}
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public void Run(BuildArgs args)
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@ -25,22 +24,19 @@ public void Run(BuildArgs args)
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Stopwatch stopwatch = new Stopwatch();
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stopwatch.Start();
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CopyLibs(args.ProjectPath);
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//CopyLibs(args.ResourcePath);
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List<string> contentFiles = args.ContentFiles;
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string absContentPath = $"{args.ProjectPath}/{PathUtil.ContentFolderName}";
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List<string> contentFiles = args.ResourceFiles;
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// If no files are provided, build all content.
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if (args.ContentFiles == null)
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if (args.ResourceFiles == null)
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{
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contentFiles = [];
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CollectAssetFiles(absContentPath, absContentPath, ref contentFiles);
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CollectAssetFiles(args.ResourcePath, args.ResourcePath, ref contentFiles);
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}
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if (contentFiles.Count > 0)
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{
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string importPath = $"{args.ProjectPath}/{PathUtil.ImportFolderName}";
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ParallelOptions parallelOptions = new ParallelOptions
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{
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MaxDegreeOfParallelism = contentFiles.Count
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@ -50,7 +46,7 @@ public void Run(BuildArgs args)
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{
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try
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{
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string inFile = $"{args.ProjectPath}/{PathUtil.ContentFolderName}/{relativeFile}";
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string inFile = $"{args.ResourcePath}/{relativeFile}";
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if (!File.Exists(inFile))
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{
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@ -58,7 +54,7 @@ public void Run(BuildArgs args)
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return;
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}
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string outFile = $"{importPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
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string outFile = $"{args.ResourceOutPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
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FileInfo inFileInfo = new FileInfo(inFile);
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FileInfo outFileInfo = new FileInfo(outFile);
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@ -97,7 +93,7 @@ public void Run(BuildArgs args)
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Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
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}
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private void CopyLibs(string projectPath)
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/*private void CopyLibs(string projectPath)
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{
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string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
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if (OperatingSystem.IsWindows())
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@ -123,17 +119,12 @@ private void CopyLibs(string projectPath)
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FileUtil.Copy(srcFileInfo, dstFileInfo);
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}
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}
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}
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}*/
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private void CollectAssetFiles(string assetDir, string dir, ref List<string> files)
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{
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foreach (string file in Directory.EnumerateFiles(dir))
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{
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if (Path.GetExtension(file).Equals(PathUtil.ImportFileExtension, StringComparison.CurrentCultureIgnoreCase))
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{
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continue;
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}
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string relativeFile = file.Substring(assetDir.Length, file.Length - assetDir.Length);
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if (relativeFile[0] == Path.DirectorySeparatorChar || relativeFile[0] == Path.AltDirectorySeparatorChar)
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{
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@ -1,33 +1,157 @@
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using System.Diagnostics;
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using Vortice.ShaderCompiler;
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using Vortice.SPIRV.Reflect;
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namespace Nerfed.Builder;
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// Values should match the ShaderStage enum in the runtime.
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public enum ShaderStage
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{
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Vertex,
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Fragment
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}
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// Values should match the ShaderFormat enum in the runtime.
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public enum ShaderFormat
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{
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Invalid,
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SPIRV,
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HLSL,
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DXBC,
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DXIL,
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MSL,
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METALLIB,
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SECRET
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}
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public class ShaderImporter : IImporter
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{
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public void Import(string inFile, string outFile)
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private readonly ShaderStage shaderStage;
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public ShaderImporter(ShaderStage shaderStage)
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{
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using (Process proc = new Process())
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this.shaderStage = shaderStage;
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}
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public unsafe void Import(string inFile, string outFile)
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{
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string name = Path.GetFileNameWithoutExtension(inFile);
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string nameWithExt = Path.GetFileName(inFile);
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// Compile the shader.
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Result compileResult;
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using (Compiler compiler = new Compiler())
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{
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string glslc;
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if (OperatingSystem.IsWindows())
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string shaderSource = File.ReadAllText(inFile);
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compileResult = compiler.Compile(shaderSource, nameWithExt, ToShaderKind(shaderStage));
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}
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if (compileResult.Status != CompilationStatus.Success)
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{
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Console.Error.WriteLine($"Failed to compile {nameWithExt}\n{compileResult.ErrorMessage}");
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return;
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}
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if (compileResult.ErrorsCount > 0 || compileResult.WarningsCount > 0)
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{
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Console.Error.WriteLine(compileResult.ErrorMessage);
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}
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Span<byte> byteCode = compileResult.GetBytecode();
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// Inspect SPIR-V bytecode for information which the runtime requires to create a shader resource.
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SpvReflectShaderModule module = new SpvReflectShaderModule();
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if (!CheckReflectResult(SPIRVReflectApi.spvReflectCreateShaderModule(byteCode, &module), name))
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{
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return;
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}
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uint descriptorSetCount = 0;
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if (!CheckReflectResult(SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, null), name))
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{
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return;
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}
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int uniformBufferCount = 0;
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int storageBufferCount = 0;
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int storageTextureCount = 0;
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int samplerCount = 0;
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if (descriptorSetCount > 0)
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{
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SpvReflectDescriptorSet* descriptorSets = stackalloc SpvReflectDescriptorSet[(int)descriptorSetCount];
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if (!CheckReflectResult(
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SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, &descriptorSets),
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name
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))
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{
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glslc = "Win64/glslc.exe";
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}
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else if (OperatingSystem.IsLinux())
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{
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glslc = "Linux/glslc";
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}
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else
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{
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throw new PlatformNotSupportedException("No shader compiler found for current platform");
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return;
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}
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proc.StartInfo.FileName = glslc;
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proc.StartInfo.Arguments = @$"""{inFile}"" -o ""{outFile}"" -c";
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proc.StartInfo.CreateNoWindow = true;
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proc.StartInfo.UseShellExecute = false;
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proc.Start();
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proc.WaitForExit();
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for (int i = 0; i < descriptorSetCount; i++)
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{
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SpvReflectDescriptorSet set = descriptorSets[i];
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for (int j = 0; j < set.binding_count; j++)
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{
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SpvReflectDescriptorBinding binding = *set.bindings[j];
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if (binding.descriptor_type == SpvReflectDescriptorType.UniformBuffer)
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{
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uniformBufferCount++;
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}
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else if (binding.descriptor_type == SpvReflectDescriptorType.StorageBuffer)
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{
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storageBufferCount++;
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}
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else if (binding.descriptor_type == SpvReflectDescriptorType.StorageTexelBuffer)
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{
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storageTextureCount++;
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}
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else if (binding.descriptor_type == SpvReflectDescriptorType.Sampler ||
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binding.descriptor_type == SpvReflectDescriptorType.CombinedImageSampler)
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{
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samplerCount++;
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}
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}
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}
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}
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//TODO: Convert SPIR-V to other bytecode formats here (DX/Consoles).
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ShaderFormat format = ShaderFormat.SPIRV;
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// Write shader meta-data and bytecode to the output file.
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using (FileStream stream = new FileStream(outFile, FileMode.Create, FileAccess.Write))
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{
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using (BinaryWriter writer = new BinaryWriter(stream))
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{
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writer.Write((int)format);
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writer.Write((int)shaderStage);
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writer.Write(uniformBufferCount);
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writer.Write(storageBufferCount);
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writer.Write(storageTextureCount);
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writer.Write(samplerCount);
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writer.Write(byteCode.Length);
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writer.Write(byteCode);
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}
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}
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}
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private bool CheckReflectResult(SpvReflectResult result, string name)
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{
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if (result != SpvReflectResult.Success)
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{
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Console.Error.WriteLine($"SpirV-Reflect failure for '{name}': {result}");
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return false;
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}
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return true;
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}
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private ShaderKind ToShaderKind(ShaderStage shaderStage)
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{
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switch (shaderStage)
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{
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case ShaderStage.Vertex: return ShaderKind.VertexShader;
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case ShaderStage.Fragment: return ShaderKind.FragmentShader;
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default: throw new ArgumentOutOfRangeException(nameof(shaderStage));
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}
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}
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}
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@ -12,14 +12,22 @@
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
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<Optimize>true</Optimize>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
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<Optimize>true</Optimize>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="Vortice.ShaderCompiler" Version="1.7.3" />
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<PackageReference Include="Vortice.SPIRV.Reflect" Version="1.0.3" />
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</ItemGroup>
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</Project>
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@ -3,8 +3,4 @@ namespace Nerfed.Builder;
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public static class PathUtil
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{
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public const string ImportedFileExtension = ".bin";
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public const string BuildFolderName = ".build";
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public const string ImportFileExtension = ".import";
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public const string ImportFolderName = $"{BuildFolderName}/Import";
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public const string ContentFolderName = "Content";
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}
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@ -27,4 +27,8 @@
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</ItemGroup>
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<Import Project=".\CopyLibs.targets" />
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<Target Name="PostBuild" AfterTargets="PostBuildEvent">
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<Exec Command=""$(ProjectDir)../Bin/Nerfed.Builder/Nerfed.Builder" -build -resourcePath "$(ProjectDir)Resources" -resourceOutPath "$(TargetDir)Resources" " />
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</Target>
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</Project>
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9
Nerfed.Editor/Resources/Shaders/Fullscreen.vert
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9
Nerfed.Editor/Resources/Shaders/Fullscreen.vert
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@ -0,0 +1,9 @@
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#version 450
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layout(location = 0) out vec2 outTexCoord;
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void main()
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{
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outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
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gl_Position = vec4(outTexCoord * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
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}
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34
Nerfed.Editor/Resources/Shaders/Text.frag
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34
Nerfed.Editor/Resources/Shaders/Text.frag
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#version 450
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layout(location = 0) in vec2 inTexCoord;
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layout(location = 1) in vec4 inColor;
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layout(location = 0) out vec4 outColor;
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layout(set = 2, binding = 0) uniform sampler2D msdf;
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layout(set = 3, binding = 0) uniform UBO
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{
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float pxRange;
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} ubo;
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float median(float r, float g, float b)
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{
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return max(min(r, g), min(max(r, g), b));
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}
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float screenPxRange()
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{
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vec2 unitRange = vec2(ubo.pxRange)/vec2(textureSize(msdf, 0));
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vec2 screenTexSize = vec2(1.0)/fwidth(inTexCoord);
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return max(0.5*dot(unitRange, screenTexSize), 1.0);
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}
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void main()
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{
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vec3 msd = texture(msdf, inTexCoord).rgb;
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float sd = median(msd.r, msd.g, msd.b);
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float screenPxDistance = screenPxRange() * (sd - 0.5);
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float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
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outColor = mix(vec4(0.0, 0.0, 0.0, 0.0), inColor, opacity);
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}
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20
Nerfed.Editor/Resources/Shaders/Text.vert
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20
Nerfed.Editor/Resources/Shaders/Text.vert
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@ -0,0 +1,20 @@
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#version 450
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layout(location = 0) in vec3 inPos;
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layout(location = 1) in vec2 inTexCoord;
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layout(location = 2) in vec4 inColor;
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layout(location = 0) out vec2 outTexCoord;
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layout(location = 1) out vec4 outColor;
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layout(set = 1, binding = 0) uniform UBO
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{
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mat4 ViewProjection;
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} ubo;
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void main()
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{
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gl_Position = ubo.ViewProjection * vec4(inPos, 1.0);
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outTexCoord = inTexCoord;
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outColor = inColor;
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}
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38
Nerfed.Editor/Resources/Shaders/Video.frag
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38
Nerfed.Editor/Resources/Shaders/Video.frag
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/*
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* This effect is based on the YUV-to-RGBA GLSL shader found in SDL.
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* Thus, it also released under the zlib license:
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* http://libsdl.org/license.php
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*/
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#version 450
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layout(location = 0) in vec2 TexCoord;
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layout(location = 0) out vec4 FragColor;
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layout(set = 2, binding = 0) uniform sampler2D YSampler;
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layout(set = 2, binding = 1) uniform sampler2D USampler;
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layout(set = 2, binding = 2) uniform sampler2D VSampler;
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/* More info about colorspace conversion:
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* http://www.equasys.de/colorconversion.html
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* http://www.equasys.de/colorformat.html
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*/
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const vec3 offset = vec3(-0.0625, -0.5, -0.5);
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const vec3 Rcoeff = vec3(1.164, 0.000, 1.793);
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const vec3 Gcoeff = vec3(1.164, -0.213, -0.533);
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const vec3 Bcoeff = vec3(1.164, 2.112, 0.000);
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void main()
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{
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vec3 yuv;
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yuv.x = texture(YSampler, TexCoord).r;
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yuv.y = texture(USampler, TexCoord).r;
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yuv.z = texture(VSampler, TexCoord).r;
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yuv += offset;
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FragColor.r = dot(yuv, Rcoeff);
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FragColor.g = dot(yuv, Gcoeff);
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FragColor.b = dot(yuv, Bcoeff);
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FragColor.a = 1.0;
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}
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@ -1,2 +0,0 @@
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glslangvalidator -V imgui-vertex.glsl -o imgui-vertex.spv -S vert
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glslangvalidator -V imgui-frag.glsl -o imgui-frag.spv -S frag
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@ -61,6 +61,7 @@ public static void Run(string[] args)
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}
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GraphicsDevice = new GraphicsDevice(BackendFlags.All);
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GraphicsDevice.LoadDefaultPipelines();
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MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed));
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if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox))
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|
@ -1,716 +0,0 @@
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namespace Nerfed.Runtime.Graphics;
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internal class EmbeddedShadersSpirV : IEmbeddedShaders
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{
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public ShaderFormat ShaderFormat => ShaderFormat.SPIRV;
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|
||||
public byte[] FullscreenVert { get; } =
|
||||
[
|
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|
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|
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|
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];
|
||||
|
||||
public byte[] TextMsdfFrag { get; } =
|
||||
[
|
||||
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||||
0x13, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x11, 0x0, 0x0, 0x0, 0x12, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x14, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0, 0xA, 0x0,
|
||||
0x0, 0x0, 0xC, 0x0, 0x7, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x16, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x28, 0x0,
|
||||
0x0, 0x0, 0x14, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x17, 0x0,
|
||||
0x0, 0x0, 0xB, 0x0, 0x0, 0x0, 0xC, 0x0, 0x7, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x18, 0x0, 0x0, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0xC, 0x0, 0x7, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x19, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x28, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0, 0x18, 0x0,
|
||||
0x0, 0x0, 0xFE, 0x0, 0x2, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x38, 0x0, 0x1, 0x0, 0x36, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0xE, 0x0, 0x0, 0x0, 0xF8, 0x0, 0x2, 0x0, 0x10, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x1D, 0x0, 0x0, 0x0,
|
||||
0x1E, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x1D, 0x0, 0x0, 0x0, 0x32, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x24, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x21, 0x0, 0x0, 0x0,
|
||||
0x23, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x25, 0x0, 0x0, 0x0,
|
||||
0x50, 0x0, 0x5, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x27, 0x0,
|
||||
0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x29, 0x0, 0x0, 0x0, 0x2C, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x64, 0x0, 0x4, 0x0,
|
||||
0x28, 0x0, 0x0, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x2C, 0x0,
|
||||
0x0, 0x0, 0x67, 0x0, 0x5, 0x0, 0x2E, 0x0, 0x0, 0x0,
|
||||
0x2F, 0x0, 0x0, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x23, 0x0,
|
||||
0x0, 0x0, 0x6F, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0,
|
||||
0x30, 0x0, 0x0, 0x0, 0x2F, 0x0, 0x0, 0x0, 0x88, 0x0,
|
||||
0x5, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0,
|
||||
0x27, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x3E, 0x0,
|
||||
0x3, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x37, 0x0,
|
||||
0x0, 0x0, 0x36, 0x0, 0x0, 0x0, 0xD1, 0x0, 0x4, 0x0,
|
||||
0x1C, 0x0, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0, 0x37, 0x0,
|
||||
0x0, 0x0, 0x88, 0x0, 0x5, 0x0, 0x1C, 0x0, 0x0, 0x0,
|
||||
0x39, 0x0, 0x0, 0x0, 0x34, 0x0, 0x0, 0x0, 0x38, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x32, 0x0, 0x0, 0x0,
|
||||
0x39, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x1C, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x3C, 0x0,
|
||||
0x0, 0x0, 0x32, 0x0, 0x0, 0x0, 0x94, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x0, 0x0, 0x3C, 0x0, 0x0, 0x0, 0x85, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x0, 0x0, 0x3A, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0xC, 0x0, 0x7, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x0, 0x0,
|
||||
0x33, 0x0, 0x0, 0x0, 0xFE, 0x0, 0x2, 0x0, 0x3F, 0x0,
|
||||
0x0, 0x0, 0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
|
||||
public byte[] TextTransformVert { get; } =
|
||||
[
|
||||
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
|
||||
0x8, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0xB, 0x0,
|
||||
0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x47, 0x4C, 0x53, 0x4C,
|
||||
0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x0, 0x0,
|
||||
0x0, 0x0, 0xE, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0xF, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x0, 0x0, 0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0x19, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x27, 0x0, 0x0, 0x0,
|
||||
0x29, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x3, 0x0, 0x2, 0x0, 0x0, 0x0, 0xC2, 0x1, 0x0, 0x0,
|
||||
0x5, 0x0, 0x4, 0x0, 0x4, 0x0, 0x0, 0x0, 0x6D, 0x61,
|
||||
0x69, 0x6E, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0xB, 0x0, 0x0, 0x0, 0x67, 0x6C, 0x5F, 0x50, 0x65, 0x72,
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0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x0, 0x0, 0x0, 0x0,
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x4, 0x0, 0x0, 0x0, 0x47, 0x0, 0x3, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x48, 0x0, 0x4, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0,
|
||||
0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x10, 0x0,
|
||||
0x0, 0x0, 0x47, 0x0, 0x3, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x13, 0x0,
|
||||
0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x47, 0x0, 0x4, 0x0, 0x13, 0x0, 0x0, 0x0, 0x21, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0,
|
||||
0x19, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x25, 0x0, 0x0, 0x0,
|
||||
0x1E, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x47, 0x0,
|
||||
0x4, 0x0, 0x27, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x29, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x47, 0x0, 0x4, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x1E, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x13, 0x0, 0x2, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x21, 0x0, 0x3, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x16, 0x0, 0x3, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x17, 0x0,
|
||||
0x4, 0x0, 0x7, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x4, 0x0, 0x0, 0x0, 0x15, 0x0, 0x4, 0x0, 0x8, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x8, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1C, 0x0, 0x4, 0x0,
|
||||
0xA, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x6, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0xA, 0x0,
|
||||
0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0,
|
||||
0xC, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0xC, 0x0, 0x0, 0x0,
|
||||
0xD, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x15, 0x0,
|
||||
0x4, 0x0, 0xE, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0xE, 0x0,
|
||||
0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x18, 0x0, 0x4, 0x0, 0x10, 0x0, 0x0, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x3, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x20, 0x0,
|
||||
0x4, 0x0, 0x12, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x12, 0x0,
|
||||
0x0, 0x0, 0x13, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x4, 0x0, 0x14, 0x0, 0x0, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x17, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x18, 0x0, 0x0, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1B, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x3F,
|
||||
0x20, 0x0, 0x4, 0x0, 0x21, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0,
|
||||
0x23, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x24, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x24, 0x0, 0x0, 0x0, 0x25, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x26, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0,
|
||||
0x3B, 0x0, 0x4, 0x0, 0x26, 0x0, 0x0, 0x0, 0x27, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0,
|
||||
0x21, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x2A, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x36, 0x0, 0x5, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0xF8, 0x0, 0x2, 0x0, 0x5, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x14, 0x0, 0x0, 0x0,
|
||||
0x15, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0, 0xF, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x10, 0x0, 0x0, 0x0,
|
||||
0x16, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0x17, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x19, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1D, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x50, 0x0, 0x7, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x1F, 0x0, 0x0, 0x0, 0x1C, 0x0, 0x0, 0x0,
|
||||
0x1D, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1B, 0x0,
|
||||
0x0, 0x0, 0x91, 0x0, 0x5, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x1F, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x21, 0x0, 0x0, 0x0,
|
||||
0x22, 0x0, 0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0xF, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x22, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x23, 0x0,
|
||||
0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0x27, 0x0, 0x0, 0x0,
|
||||
0x3E, 0x0, 0x3, 0x0, 0x25, 0x0, 0x0, 0x0, 0x28, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x2C, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x3E, 0x0,
|
||||
0x3, 0x0, 0x29, 0x0, 0x0, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0xFD, 0x0, 0x1, 0x0, 0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
|
||||
public byte[] VideoYuv2RgbaFrag { get; } =
|
||||
[
|
||||
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
|
||||
0x8, 0x0, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0xB, 0x0,
|
||||
0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x47, 0x4C, 0x53, 0x4C,
|
||||
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|
||||
0x0, 0x0, 0xE, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x7, 0x0, 0x0, 0x0, 0x3, 0x0, 0x3, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0xC2, 0x1, 0x0, 0x0, 0x5, 0x0, 0x4, 0x0,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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0x22, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x47, 0x0,
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||||
0x4, 0x0, 0x1A, 0x0, 0x0, 0x0, 0x21, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0,
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0x2E, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x13, 0x0, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0,
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0x21, 0x0, 0x3, 0x0, 0x3, 0x0, 0x0, 0x0, 0x2, 0x0,
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0x0, 0x0, 0x16, 0x0, 0x3, 0x0, 0x6, 0x0, 0x0, 0x0,
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0x20, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0, 0x7, 0x0,
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0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0,
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0x20, 0x0, 0x4, 0x0, 0x8, 0x0, 0x0, 0x0, 0x7, 0x0,
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0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x19, 0x0, 0x9, 0x0,
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0xA, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0x0,
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0x0, 0x0, 0x1B, 0x0, 0x3, 0x0, 0xB, 0x0, 0x0, 0x0,
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0xA, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0xC, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
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0x3B, 0x0, 0x4, 0x0, 0xC, 0x0, 0x0, 0x0, 0xD, 0x0,
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0xF, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x2, 0x0,
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0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x10, 0x0, 0x0, 0x0,
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0x1, 0x0, 0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x3B, 0x0,
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0x4, 0x0, 0x10, 0x0, 0x0, 0x0, 0x11, 0x0, 0x0, 0x0,
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0x1, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0, 0x13, 0x0,
|
||||
0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,
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||||
0x15, 0x0, 0x4, 0x0, 0x15, 0x0, 0x0, 0x0, 0x20, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x15, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0xC, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x15, 0x0,
|
||||
0x0, 0x0, 0x1F, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x3B, 0x0, 0x4, 0x0, 0xC, 0x0, 0x0, 0x0, 0x21, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x15, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x28, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xBD, 0x2B, 0x0,
|
||||
0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0xBF, 0x2C, 0x0, 0x6, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0,
|
||||
0x29, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0, 0x20, 0x0,
|
||||
0x4, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0,
|
||||
0x13, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x2D, 0x0,
|
||||
0x0, 0x0, 0x2E, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x30, 0x0,
|
||||
0x0, 0x0, 0xF4, 0xFD, 0x94, 0x3F, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x32, 0x0, 0x0, 0x0, 0x6, 0x81, 0xE5, 0x3F, 0x2C, 0x0,
|
||||
0x6, 0x0, 0x7, 0x0, 0x0, 0x0, 0x33, 0x0, 0x0, 0x0,
|
||||
0x30, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0, 0x32, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x35, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x2B, 0x0,
|
||||
0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0,
|
||||
0xAC, 0x1C, 0x5A, 0xBE, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x39, 0x0, 0x0, 0x0, 0xB0, 0x72, 0x8, 0xBF,
|
||||
0x2C, 0x0, 0x6, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3A, 0x0,
|
||||
0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0,
|
||||
0x39, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x0, 0x0, 0x2, 0x2B, 0x7, 0x40,
|
||||
0x2C, 0x0, 0x6, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3F, 0x0,
|
||||
0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x0, 0x0,
|
||||
0x31, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x42, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x3F,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x15, 0x0, 0x0, 0x0, 0x43, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x36, 0x0, 0x5, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xF8, 0x0, 0x2, 0x0,
|
||||
0x5, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x8, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0xB, 0x0, 0x0, 0x0, 0xE, 0x0,
|
||||
0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0xF, 0x0, 0x0, 0x0, 0x12, 0x0, 0x0, 0x0, 0x11, 0x0,
|
||||
0x0, 0x0, 0x57, 0x0, 0x5, 0x0, 0x13, 0x0, 0x0, 0x0,
|
||||
0x14, 0x0, 0x0, 0x0, 0xE, 0x0, 0x0, 0x0, 0x12, 0x0,
|
||||
0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x14, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x19, 0x0, 0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x16, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x1B, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0xF, 0x0, 0x0, 0x0, 0x1C, 0x0,
|
||||
0x0, 0x0, 0x11, 0x0, 0x0, 0x0, 0x57, 0x0, 0x5, 0x0,
|
||||
0x13, 0x0, 0x0, 0x0, 0x1D, 0x0, 0x0, 0x0, 0x1B, 0x0,
|
||||
0x0, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1D, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0,
|
||||
0x18, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x1F, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0xB, 0x0, 0x0, 0x0, 0x22, 0x0, 0x0, 0x0,
|
||||
0x21, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0xF, 0x0,
|
||||
0x0, 0x0, 0x23, 0x0, 0x0, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x57, 0x0, 0x5, 0x0, 0x13, 0x0, 0x0, 0x0, 0x24, 0x0,
|
||||
0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0,
|
||||
0x51, 0x0, 0x5, 0x0, 0x6, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x41, 0x0, 0x5, 0x0, 0x18, 0x0, 0x0, 0x0, 0x27, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0,
|
||||
0x3E, 0x0, 0x3, 0x0, 0x27, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x81, 0x0,
|
||||
0x5, 0x0, 0x7, 0x0, 0x0, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x0, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x3E, 0x0,
|
||||
0x3, 0x0, 0x9, 0x0, 0x0, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0, 0x2F, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x94, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x34, 0x0, 0x0, 0x0, 0x2F, 0x0,
|
||||
0x0, 0x0, 0x33, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0,
|
||||
0x35, 0x0, 0x0, 0x0, 0x36, 0x0, 0x0, 0x0, 0x2E, 0x0,
|
||||
0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0,
|
||||
0x36, 0x0, 0x0, 0x0, 0x34, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0x7, 0x0, 0x0, 0x0, 0x37, 0x0, 0x0, 0x0,
|
||||
0x9, 0x0, 0x0, 0x0, 0x94, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x0, 0x0, 0x37, 0x0, 0x0, 0x0,
|
||||
0x3A, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x35, 0x0,
|
||||
0x0, 0x0, 0x3C, 0x0, 0x0, 0x0, 0x2E, 0x0, 0x0, 0x0,
|
||||
0x1F, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x3C, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x94, 0x0, 0x5, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x40, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0x3F, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x35, 0x0, 0x0, 0x0,
|
||||
0x41, 0x0, 0x0, 0x0, 0x2E, 0x0, 0x0, 0x0, 0x26, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x41, 0x0, 0x0, 0x0,
|
||||
0x40, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x35, 0x0,
|
||||
0x0, 0x0, 0x44, 0x0, 0x0, 0x0, 0x2E, 0x0, 0x0, 0x0,
|
||||
0x43, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x44, 0x0,
|
||||
0x0, 0x0, 0x42, 0x0, 0x0, 0x0, 0xFD, 0x0, 0x1, 0x0,
|
||||
0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
}
|
@ -13,12 +13,16 @@ public class GraphicsDevice : IDisposable
|
||||
public BackendFlags Backend { get; }
|
||||
public bool DebugMode { get; }
|
||||
|
||||
// Built-in shaders
|
||||
public Shader FullscreenVertexShader { get; private set; }
|
||||
public Shader VideoFragmentShader { get; private set; }
|
||||
public Shader TextVertexShader { get; private set; }
|
||||
public Shader TextFragmentShader { get; private set; }
|
||||
|
||||
// Built-in video pipeline
|
||||
internal GraphicsPipeline VideoPipeline { get; }
|
||||
internal GraphicsPipeline VideoPipeline { get; private set; }
|
||||
|
||||
// Built-in text shader info
|
||||
public Shader TextVertexShader;
|
||||
public Shader TextFragmentShader;
|
||||
public VertexInputState TextVertexInputState { get; }
|
||||
|
||||
// Built-in samplers
|
||||
@ -53,85 +57,21 @@ internal GraphicsDevice(BackendFlags preferredBackends)
|
||||
|
||||
Backend = (BackendFlags)Refresh.Refresh_GetBackend(Handle);
|
||||
|
||||
IEmbeddedShaders embeddedShaders;
|
||||
switch (Backend)
|
||||
{
|
||||
case BackendFlags.Vulkan:
|
||||
embeddedShaders = new EmbeddedShadersSpirV();
|
||||
break;
|
||||
case BackendFlags.D3D11:
|
||||
throw new NotImplementedException("D3D11 embedded shaders");
|
||||
break;
|
||||
case BackendFlags.Metal:
|
||||
throw new NotImplementedException("Metal embedded shaders");
|
||||
break;
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
|
||||
|
||||
Shader fullscreenVertShader;
|
||||
Shader textVertShader;
|
||||
Shader textFragShader;
|
||||
Shader videoFragShader;
|
||||
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
|
||||
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
|
||||
|
||||
using (MemoryStream fullscreenVertStream = new MemoryStream(embeddedShaders.FullscreenVert))
|
||||
{
|
||||
fullscreenVertShader = new Shader(
|
||||
this,
|
||||
fullscreenVertStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Vertex,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat
|
||||
}
|
||||
);
|
||||
}
|
||||
fencePool = new FencePool(this);
|
||||
commandBufferPool = new CommandBufferPool(this);
|
||||
}
|
||||
|
||||
using (MemoryStream videoYuv2RgbaFragStream = new MemoryStream(embeddedShaders.VideoYuv2RgbaFrag))
|
||||
{
|
||||
videoFragShader = new Shader(
|
||||
this,
|
||||
videoYuv2RgbaFragStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Fragment,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat,
|
||||
SamplerCount = 3
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
using (MemoryStream textTransformVertStream = new MemoryStream(embeddedShaders.TextTransformVert))
|
||||
{
|
||||
textVertShader = new Shader(
|
||||
this,
|
||||
textTransformVertStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Vertex,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat,
|
||||
UniformBufferCount = 1
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
using (MemoryStream textMsdfFragStream = new MemoryStream(embeddedShaders.TextMsdfFrag))
|
||||
{
|
||||
textFragShader = new Shader(
|
||||
this,
|
||||
textMsdfFragStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Fragment,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat,
|
||||
SamplerCount = 1,
|
||||
UniformBufferCount = 1
|
||||
}
|
||||
);
|
||||
}
|
||||
internal void LoadDefaultPipelines()
|
||||
{
|
||||
FullscreenVertexShader = ResourceManager.Load<Shader>("Shaders/Fullscreen.vert");
|
||||
VideoFragmentShader = ResourceManager.Load<Shader>("Shaders/Video.frag");
|
||||
TextVertexShader = ResourceManager.Load<Shader>("Shaders/Text.vert");
|
||||
TextFragmentShader = ResourceManager.Load<Shader>("Shaders/Text.frag");
|
||||
|
||||
VideoPipeline = new GraphicsPipeline(
|
||||
this,
|
||||
@ -144,25 +84,14 @@ internal GraphicsDevice(BackendFlags preferredBackends)
|
||||
)
|
||||
),
|
||||
DepthStencilState = DepthStencilState.Disable,
|
||||
VertexShader = fullscreenVertShader,
|
||||
FragmentShader = videoFragShader,
|
||||
VertexShader = FullscreenVertexShader,
|
||||
FragmentShader = VideoFragmentShader,
|
||||
VertexInputState = VertexInputState.Empty,
|
||||
RasterizerState = RasterizerState.CCW_CullNone,
|
||||
PrimitiveType = PrimitiveType.TriangleList,
|
||||
MultisampleState = MultisampleState.None
|
||||
}
|
||||
);
|
||||
|
||||
TextVertexShader = textVertShader;
|
||||
TextFragmentShader = textFragShader;
|
||||
|
||||
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
|
||||
|
||||
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
|
||||
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
|
||||
|
||||
fencePool = new FencePool(this);
|
||||
commandBufferPool = new CommandBufferPool(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1,10 +0,0 @@
|
||||
namespace Nerfed.Runtime.Graphics;
|
||||
|
||||
internal interface IEmbeddedShaders
|
||||
{
|
||||
ShaderFormat ShaderFormat { get; }
|
||||
byte[] FullscreenVert { get; }
|
||||
byte[] TextMsdfFrag { get; }
|
||||
byte[] TextTransformVert { get; }
|
||||
byte[] VideoYuv2RgbaFrag { get; }
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
using RefreshCS;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Nerfed.Runtime.Graphics;
|
||||
|
||||
/// <summary>
|
||||
/// Shaders are used to create graphics pipelines.
|
||||
/// Graphics pipelines take a vertex shader and a fragment shader.
|
||||
/// </summary>
|
||||
public class Shader : RefreshResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> ReleaseFunction => Refresh.Refresh_ReleaseShader;
|
||||
|
||||
public uint SamplerCount { get; }
|
||||
public uint StorageTextureCount { get; }
|
||||
public uint StorageBufferCount { get; }
|
||||
public uint UniformBufferCount { get; }
|
||||
|
||||
public unsafe Shader(
|
||||
GraphicsDevice device,
|
||||
string filePath,
|
||||
string entryPointName,
|
||||
in ShaderCreateInfo shaderCreateInfo
|
||||
) : base(device)
|
||||
{
|
||||
using FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
Handle = CreateFromStream(
|
||||
device,
|
||||
stream,
|
||||
entryPointName,
|
||||
shaderCreateInfo
|
||||
);
|
||||
|
||||
SamplerCount = shaderCreateInfo.SamplerCount;
|
||||
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
|
||||
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
|
||||
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
|
||||
}
|
||||
|
||||
public unsafe Shader(
|
||||
GraphicsDevice device,
|
||||
Stream stream,
|
||||
string entryPointName,
|
||||
in ShaderCreateInfo shaderCreateInfo
|
||||
) : base(device)
|
||||
{
|
||||
Handle = CreateFromStream(
|
||||
device,
|
||||
stream,
|
||||
entryPointName,
|
||||
shaderCreateInfo
|
||||
);
|
||||
|
||||
SamplerCount = shaderCreateInfo.SamplerCount;
|
||||
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
|
||||
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
|
||||
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
|
||||
}
|
||||
|
||||
private static unsafe IntPtr CreateFromStream(
|
||||
GraphicsDevice device,
|
||||
Stream stream,
|
||||
string entryPointName,
|
||||
in ShaderCreateInfo shaderCreateInfo
|
||||
) {
|
||||
void* bytecodeBuffer = NativeMemory.Alloc((nuint) stream.Length);
|
||||
Span<byte> bytecodeSpan = new Span<byte>(bytecodeBuffer, (int) stream.Length);
|
||||
stream.ReadExactly(bytecodeSpan);
|
||||
|
||||
Refresh.ShaderCreateInfo refreshShaderCreateInfo;
|
||||
refreshShaderCreateInfo.CodeSize = (nuint) stream.Length;
|
||||
refreshShaderCreateInfo.Code = (byte*) bytecodeBuffer;
|
||||
refreshShaderCreateInfo.EntryPointName = entryPointName;
|
||||
refreshShaderCreateInfo.Stage = (Refresh.ShaderStage) shaderCreateInfo.ShaderStage;
|
||||
refreshShaderCreateInfo.Format = (Refresh.ShaderFormat) shaderCreateInfo.ShaderFormat;
|
||||
refreshShaderCreateInfo.SamplerCount = shaderCreateInfo.SamplerCount;
|
||||
refreshShaderCreateInfo.StorageTextureCount = shaderCreateInfo.StorageTextureCount;
|
||||
refreshShaderCreateInfo.StorageBufferCount = shaderCreateInfo.StorageBufferCount;
|
||||
refreshShaderCreateInfo.UniformBufferCount = shaderCreateInfo.UniformBufferCount;
|
||||
|
||||
IntPtr shaderModule = Refresh.Refresh_CreateShader(
|
||||
device.Handle,
|
||||
refreshShaderCreateInfo
|
||||
);
|
||||
|
||||
NativeMemory.Free(bytecodeBuffer);
|
||||
return shaderModule;
|
||||
}
|
||||
}
|
@ -60,20 +60,8 @@ public GuiController(GraphicsDevice graphicsDevice, Window mainWindow, Color cle
|
||||
io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height);
|
||||
io.DisplayFramebufferScale = Vector2.One;
|
||||
|
||||
ShaderCreateInfo vertexCreateInfo = new ShaderCreateInfo {
|
||||
ShaderStage = ShaderStage.Vertex,
|
||||
ShaderFormat = ShaderFormat.SPIRV,
|
||||
UniformBufferCount = 1,
|
||||
};
|
||||
imGuiVertexShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-vertex.spv"), "main", in vertexCreateInfo);
|
||||
|
||||
ShaderCreateInfo fragCreateInfo = new ShaderCreateInfo {
|
||||
ShaderStage = ShaderStage.Fragment,
|
||||
ShaderFormat = ShaderFormat.SPIRV,
|
||||
SamplerCount = 1,
|
||||
|
||||
};
|
||||
imGuiFragmentShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-frag.spv"), "main", in fragCreateInfo);
|
||||
imGuiVertexShader = ResourceManager.Load<Shader>("Shaders/ImGui.vert");
|
||||
imGuiFragmentShader = ResourceManager.Load<Shader>("Shaders/ImGui.frag");
|
||||
|
||||
imGuiSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp);
|
||||
|
||||
@ -642,8 +630,8 @@ public void Dispose()
|
||||
fontTexture?.Dispose();
|
||||
imGuiVertexBuffer?.Dispose();
|
||||
imGuiIndexBuffer?.Dispose();
|
||||
imGuiFragmentShader?.Dispose();
|
||||
imGuiVertexShader?.Dispose();
|
||||
ResourceManager.Unload(imGuiVertexShader);
|
||||
ResourceManager.Unload(imGuiFragmentShader);
|
||||
imGuiPipeline?.Dispose();
|
||||
imGuiSampler?.Dispose();
|
||||
resourceUploader?.Dispose();
|
||||
|
2
Nerfed.Runtime/Nerfed.Runtime.csproj.DotSettings
Normal file
2
Nerfed.Runtime/Nerfed.Runtime.csproj.DotSettings
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=resource/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
9
Nerfed.Runtime/Resource/Resource.cs
Normal file
9
Nerfed.Runtime/Resource/Resource.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public abstract class Resource
|
||||
{
|
||||
public string Path { get; internal set; }
|
||||
|
||||
internal abstract void Load(Stream stream);
|
||||
internal abstract void Unload();
|
||||
}
|
43
Nerfed.Runtime/Resource/ResourceManager.cs
Normal file
43
Nerfed.Runtime/Resource/ResourceManager.cs
Normal file
@ -0,0 +1,43 @@
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public static class ResourceManager
|
||||
{
|
||||
private const string rootName = "Resources";
|
||||
private static readonly Dictionary<string, Resource> loadedResources = new Dictionary<string, Resource>();
|
||||
|
||||
public static T Load<T>(string resourcePath) where T : Resource
|
||||
{
|
||||
if (loadedResources.TryGetValue(resourcePath, out Resource resource))
|
||||
{
|
||||
return (T)resource;
|
||||
}
|
||||
|
||||
if (typeof(T) == typeof(Shader))
|
||||
{
|
||||
resource = new Shader();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Failed to create resource");
|
||||
}
|
||||
|
||||
Assert.Always(resource != null);
|
||||
resource.Path = resourcePath;
|
||||
resource.Load(StorageContainer.OpenStream(Path.Combine(AppContext.BaseDirectory, rootName, resourcePath) + ".bin"));
|
||||
|
||||
loadedResources.Add(resourcePath, resource);
|
||||
return (T)resource;
|
||||
}
|
||||
|
||||
public static void Unload(Resource resource)
|
||||
{
|
||||
if (!loadedResources.ContainsKey(resource.Path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
resource.Unload();
|
||||
resource.Path = string.Empty;
|
||||
loadedResources.Remove(resource.Path);
|
||||
}
|
||||
}
|
58
Nerfed.Runtime/Resource/Shader.cs
Normal file
58
Nerfed.Runtime/Resource/Shader.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using RefreshCS;
|
||||
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public class Shader : Resource
|
||||
{
|
||||
public IntPtr Handle { get; private set; }
|
||||
|
||||
public uint SamplerCount { get; private set; }
|
||||
public uint StorageTextureCount { get; private set; }
|
||||
public uint StorageBufferCount { get; private set; }
|
||||
public uint UniformBufferCount { get; private set; }
|
||||
|
||||
internal Shader() { }
|
||||
|
||||
internal override unsafe void Load(Stream stream)
|
||||
{
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
Refresh.ShaderCreateInfo createInfo;
|
||||
createInfo.Format = (Refresh.ShaderFormat)reader.ReadInt32();
|
||||
createInfo.Stage = (Refresh.ShaderStage)reader.ReadInt32();
|
||||
createInfo.UniformBufferCount = (uint)reader.ReadInt32();
|
||||
createInfo.StorageBufferCount = (uint)reader.ReadInt32();
|
||||
createInfo.StorageTextureCount = (uint)reader.ReadInt32();
|
||||
createInfo.SamplerCount = (uint)reader.ReadInt32();
|
||||
|
||||
int byteCodeSize = reader.ReadInt32();
|
||||
void* byteCodeBuffer = NativeMemory.Alloc((nuint)byteCodeSize);
|
||||
Span<byte> byteCodeSpan = new Span<byte>(byteCodeBuffer, byteCodeSize);
|
||||
|
||||
int bytesRead = 0;
|
||||
while (bytesRead < byteCodeSize)
|
||||
{
|
||||
bytesRead += reader.Read(byteCodeSpan.Slice(bytesRead));
|
||||
}
|
||||
|
||||
createInfo.CodeSize = (nuint)byteCodeSize;
|
||||
createInfo.Code = (byte*)byteCodeBuffer;
|
||||
createInfo.EntryPointName = "main";
|
||||
|
||||
Handle = Refresh.Refresh_CreateShader(Engine.GraphicsDevice.Handle, createInfo);
|
||||
NativeMemory.Free(byteCodeBuffer);
|
||||
|
||||
SamplerCount = createInfo.SamplerCount;
|
||||
StorageTextureCount = createInfo.StorageTextureCount;
|
||||
StorageBufferCount = createInfo.StorageBufferCount;
|
||||
UniformBufferCount = createInfo.UniformBufferCount;
|
||||
}
|
||||
}
|
||||
|
||||
internal override void Unload()
|
||||
{
|
||||
Refresh.Refresh_ReleaseShader(Engine.GraphicsDevice.Handle, Handle);
|
||||
Handle = IntPtr.Zero;
|
||||
}
|
||||
}
|
@ -8,6 +8,9 @@ EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
|
Loading…
Reference in New Issue
Block a user