Fix viewports
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d8b41b0827
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9890026656
@ -6,16 +6,16 @@ namespace Nerfed.Runtime.Gui
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{
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internal class GuiViewportWindow
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{
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public Window Window => window;
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private readonly GCHandle gcHandle;
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private readonly GraphicsDevice gd;
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private readonly GraphicsDevice graphicsDevice;
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private readonly ImGuiViewportPtr vp;
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private readonly Window window;
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public Window Window => window;
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public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp, Window window)
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public GuiViewportWindow(GraphicsDevice graphicsDevice, ImGuiViewportPtr vp, Window window)
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{
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this.gd = gd;
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this.graphicsDevice = graphicsDevice;
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this.vp = vp;
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this.window = window;
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@ -23,15 +23,15 @@ public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp, Window window)
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if (!window.Claimed)
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{
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gd.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
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graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
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}
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vp.PlatformUserData = (IntPtr)gcHandle;
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}
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public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp)
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public GuiViewportWindow(GraphicsDevice graphicsDevice, ImGuiViewportPtr vp)
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{
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this.gd = gd;
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this.graphicsDevice = graphicsDevice;
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this.vp = vp;
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gcHandle = GCHandle.Alloc(this);
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@ -48,8 +48,8 @@ public GuiViewportWindow(GraphicsDevice gd, ImGuiViewportPtr vp)
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WindowCreateInfo info = new WindowCreateInfo("Window Title", (uint)vp.Pos.X, (uint)vp.Pos.Y, screenMode, systemResizable, false);
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window = new Window(gd, info);
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gd.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
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window = new Window(graphicsDevice, info);
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graphicsDevice.ClaimWindow(window, SwapchainComposition.SDR, PresentMode.Immediate); // What PresentMode do we need?
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window.OnMovedEvent += HandleOnMovedEvent;
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window.OnResizedEvent += HandleOnResizedEvent;
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@ -64,7 +64,7 @@ public void Dispose()
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window.OnResizedEvent -= HandleOnResizedEvent;
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window.OnCloseEvent -= HandleOnCloseEvent;
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gd.UnclaimWindow(window);
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graphicsDevice.UnclaimWindow(window);
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window.Dispose();
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gcHandle.Free();
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}
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