renamed some files and structure
This commit is contained in:
parent
50a77d5120
commit
b9f5a4c56b
64
Nerfed.Compiler/AssemblyDefinition.cs
Normal file
64
Nerfed.Compiler/AssemblyDefinition.cs
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@ -0,0 +1,64 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Nerfed.Compiler;
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public class AssemblyDefinition
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{
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public string Name { get; set; }
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public string Guid { get; set; }
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//public bool IsEditor { get; set; }
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// Add platform stuff here..?
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// Add dll's here..?
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// Add dependencies here..?
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public static bool Create(string assemblyDefinitionFilePath, string name, out AssemblyDefinition assemblyDefinition)
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{
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assemblyDefinition = null;
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if (File.Exists(assemblyDefinitionFilePath))
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{
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Console.WriteLine($"ERROR: File already exists!");
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return false;
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}
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// Create project file.
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assemblyDefinition = new AssemblyDefinition
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{
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Name = name,
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Guid = System.Guid.NewGuid().ToString("B").ToUpper(),
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};
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Save(assemblyDefinition, assemblyDefinitionFilePath);
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return true;
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}
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public static bool Save(AssemblyDefinition assemblyDefinition, string assemblyDefinitionFilePath)
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{
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string jsonString = JsonSerializer.Serialize(assemblyDefinition, AssemblyDefinitionContext.Default.AssemblyDefinition);
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File.WriteAllText(assemblyDefinitionFilePath, jsonString);
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return true;
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}
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public static bool Open(string assemblyDefinitionFilePath, out AssemblyDefinition assemblyDefinition)
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{
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string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
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assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
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if (assemblyDefinition == null)
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{
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Console.WriteLine($"ERROR: Could not open {typeof(AssemblyDefinition)}.");
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return false;
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}
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return true;
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}
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}
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[JsonSerializable(typeof(AssemblyDefinition))]
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public partial class AssemblyDefinitionContext : JsonSerializerContext
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{
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}
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@ -1,64 +0,0 @@
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Nerfed.Compiler;
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public class CSProject
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{
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public string Name { get; set; }
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public string Guid { get; set; }
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//public bool IsEditor { get; set; }
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// Add platform stuff here..?
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// Add dll's here..?
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// Add dependencies here..?
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public static bool Create(string projectFilePath, string name, out CSProject project)
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{
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project = null;
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if (File.Exists(projectFilePath))
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{
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Console.WriteLine($"ERROR: File already exists!");
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return false;
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}
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// Create project file.
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project = new CSProject
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{
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Name = name,
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Guid = System.Guid.NewGuid().ToString("B").ToUpper(),
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};
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Save(project, projectFilePath);
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return true;
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}
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public static bool Save(CSProject project, string projectFilePath)
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{
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string jsonString = JsonSerializer.Serialize(project, CSProjectContext.Default.CSProject);
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File.WriteAllText(projectFilePath, jsonString);
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return true;
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}
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public static bool Open(string projectFilePath, out CSProject project)
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{
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string jsonString = File.ReadAllText(projectFilePath);
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project = JsonSerializer.Deserialize(jsonString, CSProjectContext.Default.CSProject);
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if (project == null)
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{
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Console.WriteLine($"ERROR: Could not open {typeof(CSProject)}.");
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return false;
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}
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return true;
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}
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}
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[JsonSerializable(typeof(CSProject))]
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public partial class CSProjectContext : JsonSerializerContext
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{
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}
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@ -1,23 +1,17 @@
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using System.Diagnostics;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Text.Json;
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namespace Nerfed.Compiler;
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public static class Compiler
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{
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public const string CSProjectFileName = ".csproject";
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public const string CSProjFileName = ".csproj";
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public static bool Compile(string projectFilePath, string configuration = "Debug")
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{
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string projectPath = Path.GetDirectoryName(projectFilePath);
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string projectDirectory = Path.GetDirectoryName(projectFilePath);
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if (!File.Exists(projectFilePath))
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{
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Console.WriteLine($"ERROR: Project file not found at {projectPath}.");
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Console.WriteLine($"ERROR: Project file not found at {projectDirectory}.");
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return false;
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}
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@ -29,7 +23,7 @@ public static bool Compile(string projectFilePath, string configuration = "Debug
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// TODO: Check project version, to make sure we can compile it or something...
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// Generate solution.
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GenerateSolution(projectPath, project, out string solutionFilePath);
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Generator.GenerateSolution(projectDirectory, project, out string solutionFilePath);
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// Compile solution.
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ProcessStartInfo processInfo = new()
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@ -85,147 +79,4 @@ public static bool Compile(string projectFilePath, string configuration = "Debug
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return true;
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}
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public static void GenerateSolution(string projectPath, Project project, out string solutionPath)
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{
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// Clear files.
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string[] csProjectFiles = Directory.GetFiles(projectPath, $"*{CSProjFileName}", SearchOption.TopDirectoryOnly);
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foreach (string csProjFile in csProjectFiles)
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{
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File.Delete(csProjFile);
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}
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// Generate projects.
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string[] csProjectFilePaths = Directory.GetFiles(projectPath, CSProjectFileName, SearchOption.AllDirectories);
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foreach (string csProjectFilePath in csProjectFilePaths)
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{
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GenerateCSProject(csProjectFilePath, projectPath);
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}
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// Generate solution.
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string[] csProjPaths = Directory.GetFiles(projectPath, $"*{CSProjFileName}", SearchOption.TopDirectoryOnly);
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string[] csProjGuids = new string[csProjPaths.Length];
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for (int i = 0; i < csProjPaths.Length; i++)
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{
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csProjGuids[i] = Guid.NewGuid().ToString("B").ToUpper();
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}
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StringBuilder solutionContent = new StringBuilder();
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// Write the solution file header
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solutionContent.AppendLine("Microsoft Visual Studio Solution File, Format Version 12.00");
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solutionContent.AppendLine("# Visual Studio Version 17");
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solutionContent.AppendLine("VisualStudioVersion = 17.10.35013.160");
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solutionContent.AppendLine("MinimumVisualStudioVersion = 10.0.40219.1");
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// Add each project to the solution file
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for (int i = 0; i < csProjPaths.Length; i++)
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{
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string csProjPath = csProjPaths[i];
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string projectGuid = csProjGuids[i];
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string projectName = Path.GetFileNameWithoutExtension(csProjPath);
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string projectRelativePath = Path.GetRelativePath(projectPath, csProjPath);
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// FAE04EC0-301F-11D3-BF4B-00C04F79EFBC for C# projects.
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solutionContent.AppendLine($"Project(\"{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}\") = \"{projectName}\", \"{projectRelativePath}\", \"{projectGuid}\"");
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solutionContent.AppendLine("EndProject");
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}
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// Add global sections (these can be extended as needed)
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solutionContent.AppendLine("Global");
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solutionContent.AppendLine(" GlobalSection(SolutionConfigurationPlatforms) = preSolution");
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solutionContent.AppendLine(" Test|x64 = Test|x64");
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solutionContent.AppendLine(" Release|x64 = Release|x64");
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solutionContent.AppendLine(" Debug|x64 = Debug|x64");
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solutionContent.AppendLine(" EndGlobalSection");
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solutionContent.AppendLine(" GlobalSection(ProjectConfigurationPlatforms) = postSolution");
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for (int i = 0; i < csProjPaths.Length; i++)
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{
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string projectGuid = csProjGuids[i];
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solutionContent.AppendLine($" {projectGuid}.Test|x64.ActiveCfg = Test|x64");
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solutionContent.AppendLine($" {projectGuid}.Test|x64.Build.0 = Test|x64");
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solutionContent.AppendLine($" {projectGuid}.Release|x64.ActiveCfg = Release|x64");
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solutionContent.AppendLine($" {projectGuid}.Release|x64.Build.0 = Release|x64");
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solutionContent.AppendLine($" {projectGuid}.Debug|x64.ActiveCfg = Debug|x64");
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solutionContent.AppendLine($" {projectGuid}.Debug|x64.Build.0 = Debug|x64");
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}
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solutionContent.AppendLine(" EndGlobalSection");
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solutionContent.AppendLine(" GlobalSection(SolutionProperties) = preSolution");
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solutionContent.AppendLine(" HideSolutionNode = FALSE");
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solutionContent.AppendLine(" EndGlobalSection");
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solutionContent.AppendLine("EndGlobal");
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// Write the solution file content to disk
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string solutionName = project.Name + ".sln";
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string filePath = Path.Combine(projectPath, solutionName);
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File.WriteAllText(filePath, solutionContent.ToString());
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solutionPath = filePath;
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}
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private static void GenerateCSProject(string csProjectFilePath, string projectPath)
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{
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if (!File.Exists(csProjectFilePath))
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{
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return;
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}
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string jsonString = File.ReadAllText(csProjectFilePath);
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CSProject csProject = JsonSerializer.Deserialize(jsonString, CSProjectContext.Default.CSProject);
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Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
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// TODO: get all dependencies.
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// TODO: properly get assemblies.
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StringBuilder projectContent = new StringBuilder();
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projectContent.AppendLine("<Project Sdk=\"Microsoft.NET.Sdk\">");
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projectContent.AppendLine(" <PropertyGroup>");
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projectContent.AppendLine(" <TargetFramework>net8.0</TargetFramework>");
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projectContent.AppendLine(" <ImplicitUsings>enable</ImplicitUsings>");
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projectContent.AppendLine(" <Nullable>disable</Nullable>");
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projectContent.AppendLine(" <PublishAot>true</PublishAot>");
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projectContent.AppendLine(" <InvariantGlobalization>true</InvariantGlobalization>");
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projectContent.AppendLine(" <AllowUnsafeBlocks>true</AllowUnsafeBlocks>");
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projectContent.AppendLine(" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>");
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projectContent.AppendLine(" <IsPackable>false</IsPackable>");
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projectContent.AppendLine(" <Configurations>Debug;Test;Release</Configurations>");
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projectContent.AppendLine(" <Platforms>x64</Platforms>");
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projectContent.AppendLine(" </PropertyGroup>");
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projectContent.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Debug|x64' \">");
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projectContent.AppendLine(" <DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>");
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projectContent.AppendLine(" </PropertyGroup>");
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projectContent.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Test|x64' \">");
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projectContent.AppendLine(" <DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>");
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projectContent.AppendLine(" <Optimize>true</Optimize>");
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projectContent.AppendLine(" </PropertyGroup>");
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projectContent.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Release|x64' \">");
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projectContent.AppendLine(" <DefineConstants>TRACE;LOG_ERROR</DefineConstants>");
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projectContent.AppendLine(" <Optimize>true</Optimize>");
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projectContent.AppendLine(" </PropertyGroup>");
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projectContent.AppendLine(" <ItemGroup>");
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projectContent.AppendLine($" <Compile Include=\"{csProjectFilePath}/**/*.cs\"/>");
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projectContent.AppendLine(" </ItemGroup>");
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projectContent.AppendLine(" <ItemGroup>");
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projectContent.AppendLine(" <Reference Include=\"Nerfed.Runtime\">");
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projectContent.AppendLine($" <HintPath>{runtimeAssembly.Location}</HintPath>");
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projectContent.AppendLine(" <Private>false</Private>");
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projectContent.AppendLine(" </Reference>");
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projectContent.AppendLine(" </ItemGroup>");
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projectContent.AppendLine("</Project>");
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string projectName = csProject.Name + ".csproj";
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string filePath = Path.Combine(projectPath, projectName);
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File.WriteAllText(filePath, projectContent.ToString());
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}
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}
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}
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161
Nerfed.Compiler/Generator.cs
Normal file
161
Nerfed.Compiler/Generator.cs
Normal file
@ -0,0 +1,161 @@
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using System.Reflection;
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using System.Text;
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using System.Text.Json;
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namespace Nerfed.Compiler;
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public static class Generator
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{
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public const string AssemblyDefinitionExtensionName = ".asmdef";
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public const string CSProjectExtensionName = ".csproj";
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public const string SolutionExtensionName = ".sln";
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public static void GenerateSolution(string projectDirectory, Project project, out string solutionFilePath)
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{
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// Clear files.
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ClearCSProjectFiles(projectDirectory);
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// Generate projects.
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string[] assemblyDefinitionFilePaths = Directory.GetFiles(projectDirectory, AssemblyDefinitionExtensionName, SearchOption.AllDirectories);
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foreach (string assemblyDefinitionFilePath in assemblyDefinitionFilePaths)
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{
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GenerateCSProject(assemblyDefinitionFilePath, projectDirectory, out string csProjectFilePath);
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}
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// Generate solution.
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string[] csProjectPaths = Directory.GetFiles(projectDirectory, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
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string[] csProjectGuids = new string[csProjectPaths.Length];
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for (int i = 0; i < csProjectPaths.Length; i++)
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{
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csProjectGuids[i] = Guid.NewGuid().ToString("B").ToUpper();
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}
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StringBuilder content = new StringBuilder();
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// Write the solution file header
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content.AppendLine("Microsoft Visual Studio Solution File, Format Version 12.00");
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content.AppendLine("# Visual Studio Version 17");
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content.AppendLine("VisualStudioVersion = 17.10.35013.160");
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content.AppendLine("MinimumVisualStudioVersion = 10.0.40219.1");
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// Add each project to the solution file
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for (int i = 0; i < csProjectPaths.Length; i++)
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{
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string csProjectPath = csProjectPaths[i];
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string csProjectGuid = csProjectGuids[i];
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string csProjectName = Path.GetFileNameWithoutExtension(csProjectPath);
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string csProjectRelativePath = Path.GetRelativePath(projectDirectory, csProjectPath);
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// FAE04EC0-301F-11D3-BF4B-00C04F79EFBC for C# projects.
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content.AppendLine($"Project(\"{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}\") = \"{csProjectName}\", \"{csProjectRelativePath}\", \"{csProjectGuid}\"");
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content.AppendLine("EndProject");
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}
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// Add global sections (these can be extended as needed)
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content.AppendLine("Global");
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content.AppendLine(" GlobalSection(SolutionConfigurationPlatforms) = preSolution");
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content.AppendLine(" Test|x64 = Test|x64");
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content.AppendLine(" Release|x64 = Release|x64");
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content.AppendLine(" Debug|x64 = Debug|x64");
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content.AppendLine(" EndGlobalSection");
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content.AppendLine(" GlobalSection(ProjectConfigurationPlatforms) = postSolution");
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for (int i = 0; i < csProjectPaths.Length; i++)
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{
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string projectGuid = csProjectGuids[i];
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content.AppendLine($" {projectGuid}.Test|x64.ActiveCfg = Test|x64");
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content.AppendLine($" {projectGuid}.Test|x64.Build.0 = Test|x64");
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content.AppendLine($" {projectGuid}.Release|x64.ActiveCfg = Release|x64");
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content.AppendLine($" {projectGuid}.Release|x64.Build.0 = Release|x64");
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content.AppendLine($" {projectGuid}.Debug|x64.ActiveCfg = Debug|x64");
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content.AppendLine($" {projectGuid}.Debug|x64.Build.0 = Debug|x64");
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}
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content.AppendLine(" EndGlobalSection");
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content.AppendLine(" GlobalSection(SolutionProperties) = preSolution");
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content.AppendLine(" HideSolutionNode = FALSE");
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content.AppendLine(" EndGlobalSection");
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content.AppendLine("EndGlobal");
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// Write the solution file content to disk
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string solutionName = project.Name + SolutionExtensionName;
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solutionFilePath = Path.Combine(projectDirectory, solutionName);
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File.WriteAllText(solutionFilePath, content.ToString());
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}
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private static bool GenerateCSProject(string assemblyDefinitionFilePath, string projectPath, out string csProjectFilePath)
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{
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if (!File.Exists(assemblyDefinitionFilePath))
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{
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csProjectFilePath = string.Empty;
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return false;
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}
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string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
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AssemblyDefinition assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
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Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
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// TODO: get all dependencies.
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// TODO: properly get assemblies.
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StringBuilder content = new StringBuilder();
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content.AppendLine("<Project Sdk=\"Microsoft.NET.Sdk\">");
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content.AppendLine(" <PropertyGroup>");
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content.AppendLine(" <TargetFramework>net8.0</TargetFramework>");
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content.AppendLine(" <ImplicitUsings>enable</ImplicitUsings>");
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content.AppendLine(" <Nullable>disable</Nullable>");
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content.AppendLine(" <PublishAot>true</PublishAot>");
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content.AppendLine(" <InvariantGlobalization>true</InvariantGlobalization>");
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content.AppendLine(" <AllowUnsafeBlocks>true</AllowUnsafeBlocks>");
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content.AppendLine(" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>");
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content.AppendLine(" <IsPackable>false</IsPackable>");
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content.AppendLine(" <Configurations>Debug;Test;Release</Configurations>");
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content.AppendLine(" <Platforms>x64</Platforms>");
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content.AppendLine(" </PropertyGroup>");
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content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Debug|x64' \">");
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content.AppendLine(" <DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>");
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content.AppendLine(" </PropertyGroup>");
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content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Test|x64' \">");
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content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>");
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content.AppendLine(" <Optimize>true</Optimize>");
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content.AppendLine(" </PropertyGroup>");
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content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Release|x64' \">");
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content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR</DefineConstants>");
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content.AppendLine(" <Optimize>true</Optimize>");
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content.AppendLine(" </PropertyGroup>");
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content.AppendLine(" <ItemGroup>");
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content.AppendLine($" <Compile Include=\"{assemblyDefinitionFilePath}/**/*.cs\"/>");
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content.AppendLine(" </ItemGroup>");
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content.AppendLine(" <ItemGroup>");
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content.AppendLine(" <Reference Include=\"Nerfed.Runtime\">");
|
||||
content.AppendLine($" <HintPath>{runtimeAssembly.Location}</HintPath>");
|
||||
content.AppendLine(" <Private>false</Private>");
|
||||
content.AppendLine(" </Reference>");
|
||||
content.AppendLine(" </ItemGroup>");
|
||||
|
||||
content.AppendLine("</Project>");
|
||||
|
||||
string csProjectName = assemblyDefinition.Name + CSProjectExtensionName;
|
||||
csProjectFilePath = Path.Combine(projectPath, csProjectName);
|
||||
File.WriteAllText(csProjectFilePath, content.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void ClearCSProjectFiles(string projectPath)
|
||||
{
|
||||
string[] csProjectFiles = Directory.GetFiles(projectPath, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
|
||||
foreach (string csProjectFile in csProjectFiles)
|
||||
{
|
||||
File.Delete(csProjectFile);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,15 @@
|
||||
namespace Nerfed.Compiler
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class Program
|
||||
{
|
||||
public class Program
|
||||
internal static void Main(string[] args)
|
||||
{
|
||||
internal static void Main(string[] args)
|
||||
if (args.Length != 2)
|
||||
{
|
||||
Compiler.Compile(args[0], args[1]);
|
||||
Console.WriteLine("projectFilePath, configuration (Debug, Test, Release)");
|
||||
return;
|
||||
}
|
||||
|
||||
Compiler.Compile(args[0], args[1]);
|
||||
}
|
||||
}
|
@ -39,7 +39,7 @@ internal static bool Open(string path)
|
||||
ProjectFilePath = path;
|
||||
ProjectPath = Path.GetDirectoryName(path);
|
||||
|
||||
string projectSolutionFilePath = Path.Combine(ProjectPath, Project.Name + ".sln");
|
||||
string projectSolutionFilePath = Path.Combine(ProjectPath, Project.Name + Compiler.Generator.SolutionExtensionName);
|
||||
if (File.Exists(projectSolutionFilePath))
|
||||
{
|
||||
ProjectSolutionFilePath = projectSolutionFilePath;
|
||||
@ -90,7 +90,7 @@ internal static void GenerateSolution()
|
||||
return;
|
||||
}
|
||||
|
||||
Nerfed.Compiler.Compiler.GenerateSolution(ProjectPath, Project, out string solutionFilePath);
|
||||
Nerfed.Compiler.Generator.GenerateSolution(ProjectPath, Project, out string solutionFilePath);
|
||||
ProjectSolutionFilePath = solutionFilePath;
|
||||
}
|
||||
|
||||
@ -119,10 +119,10 @@ private static void SetupDefaultFolders()
|
||||
}
|
||||
|
||||
// Test create csproject.
|
||||
string gameplayRuntimePath = Path.Combine(scriptsRuntimePath, ".csproject");
|
||||
string gameplayRuntimePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
|
||||
if (!File.Exists(gameplayRuntimePath))
|
||||
{
|
||||
Compiler.CSProject.Create(gameplayRuntimePath, "Gameplay", out Compiler.CSProject project);
|
||||
Compiler.AssemblyDefinition.Create(gameplayRuntimePath, "Gameplay", out Compiler.AssemblyDefinition project);
|
||||
}
|
||||
|
||||
string tempPath = Path.Combine(ProjectPath, "Temp");
|
||||
|
Loading…
Reference in New Issue
Block a user