start working on project generation
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parent
92cf24fe9f
commit
f978c49532
@ -1,4 +1,5 @@
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using ImGuiNET;
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using Nerfed.Editor.Project;
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using Nerfed.Runtime;
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using Nerfed.Runtime.Graphics;
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using Nerfed.Runtime.Gui;
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@ -56,6 +57,7 @@ private static void UpdateMainMenu()
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}
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ImGui.EndMenu();
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}
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ImGui.EndMainMenuBar();
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}
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}
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@ -66,6 +68,8 @@ private static void HandleOnGui()
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UpdateDock();
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ImGui.ShowDemoWindow();
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ProjectGui.OnGui();
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}
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}
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}
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198
Nerfed.Editor/Project/Project.cs
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198
Nerfed.Editor/Project/Project.cs
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@ -0,0 +1,198 @@
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using Nerfed.Runtime;
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using System.Reflection;
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using System.Text.Json;
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namespace Nerfed.Editor.Project;
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public class ProjectConfig
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{
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public string Name { get; set; }
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public uint Version { get; set; }
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public string RuntimeProject { get; set; }
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}
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internal static class Project
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{
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private const string projectFileName = ".project";
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internal static ProjectConfig LoadedConfig { get; private set; }
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internal static string ProjectDirectory { get; private set; }
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internal static string ProjectContentDirectory { get; private set; }
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internal static string ProjectTempDirectory { get; private set; }
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internal static bool Create(string path, string projectName)
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{
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// Check if folder is empty.
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if (!Directory.Exists(path))
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{
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Directory.CreateDirectory(path);
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}
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if(Directory.GetFiles(path).Length != 0)
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{
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Log.Error($"Directory {path} is not empty!");
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return false;
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}
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// Create project file.
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ProjectConfig projectConfig = new ProjectConfig
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{
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Name = projectName,
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Version = /*Nerfed.Runtime.Verion*/ 1,
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};
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// Create solution.
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if (!GenerateCSProjectFiles(path, projectConfig))
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{
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Log.Error($"Generating cs project files failed!");
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return false;
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}
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string projectFilePath = Path.Combine(path, projectFileName);
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SaveProject(projectFilePath, projectConfig);
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// Open the project.
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Open(projectFilePath);
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Log.Info($"Succesfully created project.");
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return true;
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}
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internal static bool Open(string path)
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{
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string projectFilePath = path;
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if (!File.Exists(projectFilePath)) {
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projectFilePath = Path.Combine(path, projectFileName);
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if (!File.Exists(projectFilePath))
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{
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Log.Error($"Project file not found at {path} or {projectFilePath}");
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return false;
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}
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}
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// Load from file.
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string jsonString = File.ReadAllText(projectFilePath);
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ProjectConfig projectConfig = JsonSerializer.Deserialize<ProjectConfig>(jsonString);
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// Check version.
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if(projectConfig.Version != /*Nerfed.Runtime.Verion*/ 1)
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{
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Log.Error($"Project runtime version does not match editor runtime verion!");
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return false;
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}
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LoadedConfig = projectConfig;
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SetupDefaultFolders(Path.GetDirectoryName(projectFilePath));
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Log.Info($"Opened project: {projectConfig.Name}");
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return true;
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}
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internal static bool SaveProject(string path, ProjectConfig projectConfig)
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{
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JsonSerializerOptions options = new JsonSerializerOptions(JsonSerializerOptions.Default)
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{
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WriteIndented = true,
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};
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string jsonString = JsonSerializer.Serialize(projectConfig, options);
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File.WriteAllText(path, jsonString);
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return true;
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}
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// Compile the project using the builder.
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internal static bool CompileProject()
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{
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return false;
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}
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// Inspirered by https://github.com/ProwlEngine/Prowl/blob/main/Prowl.Editor/Project.cs
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// Maybe the builder should do this?
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// When compiling the 'runtimeAssembly.Location' needs to be updated to where ever the one is that is being used.
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private static bool GenerateCSProjectFiles(string path, ProjectConfig projectConfig)
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{
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Log.Info("Generating CS project files");
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Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
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Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
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string propertyGroup =
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$@"
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>disable</Nullable>
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<PublishAot>true</PublishAot>
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<InvariantGlobalization>true</InvariantGlobalization>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
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<IsPackable>false</IsPackable>
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<Configurations>Debug;Test;Release</Configurations>
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<Platforms>x64</Platforms>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|x64' "">
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<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Test|x64' "">
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<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|x64' "">
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<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
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<Optimize>true</Optimize>
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</PropertyGroup>
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";
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string runtimeProject =
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$@"
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<Project Sdk=""Microsoft.NET.Sdk"">
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{propertyGroup}
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<ItemGroup>
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<Reference Include=""Nerfed.Runtime"">
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<HintPath>{runtimeAssembly.Location}</HintPath>
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<Private>false</Private>
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</Reference>
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</ItemGroup>
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</Project>
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";
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string runtimeProjectName = projectConfig.Name + ".Runtime.csproj";
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string filePath = Path.Combine(path, runtimeProjectName);
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File.WriteAllText(filePath, runtimeProject);
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projectConfig.RuntimeProject = runtimeProjectName;
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Log.Info($"Generated runtime at {filePath}");
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// TODO: Editor project.
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return true;
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}
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private static void SetupDefaultFolders(string path)
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{
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ProjectDirectory = path;
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string contentPath = Path.Combine(path, "Content");
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if (!Directory.Exists(contentPath))
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{
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Directory.CreateDirectory(contentPath);
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}
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ProjectContentDirectory = contentPath;
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string tempPath = Path.Combine(path, "Temp");
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if (!Directory.Exists(tempPath))
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{
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Directory.CreateDirectory(tempPath);
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}
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ProjectTempDirectory = tempPath;
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}
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}
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42
Nerfed.Editor/Project/ProjectGui.cs
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42
Nerfed.Editor/Project/ProjectGui.cs
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@ -0,0 +1,42 @@
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using ImGuiNET;
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namespace Nerfed.Editor.Project
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{
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internal static class ProjectGui
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{
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private static string projectDirectory = string.Empty;
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private static string projectName = string.Empty;
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internal static void OnGui()
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{
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ImGui.Begin("Project");
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ImGui.InputText("Project Directory", ref projectDirectory, 512);
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ImGui.InputText("Project Name", ref projectName, 512);
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if (ImGui.Button("Create Project"))
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{
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Project.Create(projectDirectory, projectName);
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}
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if(ImGui.Button("Open Project"))
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{
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Project.Open(projectDirectory);
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}
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ImGui.Text("Loaded project: ");
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if(Project.LoadedConfig != null)
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{
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ImGui.Text(Project.LoadedConfig.Name);
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ImGui.Text(Project.LoadedConfig.Version.ToString());
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ImGui.Text(Project.LoadedConfig.RuntimeProject);
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}
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else
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{
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ImGui.Text("None");
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}
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ImGui.End();
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}
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}
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}
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="Libraries\SDL2CS\src\SDL2.cs"/>
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<Compile Include="Libraries\RefreshCS\RefreshCS.cs"/>
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<Compile Include="Libraries\FAudio\csharp\FAudio.cs"/>
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<Compile Include="Libraries\WellspringCS\WellspringCS.cs"/>
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<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs"/>
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<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs"/>
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<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
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<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
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<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
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<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
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<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
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<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
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</ItemGroup>
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</Project>
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