updated project structure
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4b824f3205
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@ -13,7 +13,7 @@ internal class GuiController : IDisposable
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{
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public event Action OnGui;
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private readonly string shaderContentPath = Path.Combine(System.AppContext.BaseDirectory, "Assets", "Shaders");
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private readonly string shaderContentPath = Path.Combine(System.AppContext.BaseDirectory, "Content", "Shaders");
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private readonly GraphicsDevice graphicsDevice;
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private readonly Window mainWindow;
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@ -175,7 +175,7 @@ private void UpdatePerFrameImGuiData(float deltaSeconds)
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io.DeltaTime = deltaSeconds; // DeltaTime is in seconds.
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}
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private static void UpdateInput()
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private void UpdateInput()
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{
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ImGuiIOPtr io = ImGui.GetIO();
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@ -240,7 +240,7 @@ private static void UpdateInput()
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}
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}
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private static void UpdateCursor()
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private void UpdateCursor()
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{
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ImGuiIOPtr io = ImGui.GetIO();
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@ -500,6 +500,7 @@ private void RenderCommandLists(CommandBuffer commandBuffer, Texture renderTextu
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commandBuffer.EndRenderPass(renderPass);
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}
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#region Resources
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private unsafe void BuildFontAtlas()
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{
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ResourceUploader resourceUploader = new ResourceUploader(graphicsDevice);
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@ -528,6 +529,7 @@ out int bytesPerPixel
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textureStorage.Add(fontTexture); // <-- The fontTexture seems to get lost after some time (CG?).
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this.fontTexture = fontTexture; // <-- So we also keep a reference to make sure it doesn't happen.
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}
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#endregion
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#region Window
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private void CreateWindow(ImGuiViewportPtr vp)
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@ -9,15 +9,12 @@
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<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
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<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
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<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
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<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
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<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
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<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="Libraries\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Assets\**\*.*">
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<Content Include="Content\**\*.*">
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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</ItemGroup>
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@ -5,8 +5,6 @@ VisualStudioVersion = 17.10.35013.160
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Runtime", "Nerfed.Runtime\Nerfed.Runtime.csproj", "{98E09BAF-587F-4238-89BD-7693C036C233}"
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EndProject
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ImGui.NET", "Nerfed.Runtime\Libraries\ImGui.NET\src\ImGui.NET\ImGui.NET.csproj", "{4EC3C399-4E09-4A36-B11E-391F0792C1C8}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -17,10 +15,6 @@ Global
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{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{98E09BAF-587F-4238-89BD-7693C036C233}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{98E09BAF-587F-4238-89BD-7693C036C233}.Release|Any CPU.Build.0 = Release|Any CPU
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{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4EC3C399-4E09-4A36-B11E-391F0792C1C8}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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