working on window handling
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2c839d8fad
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42b978e8c9
@ -19,7 +19,6 @@ public static class Engine
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private static Stopwatch gameTimer;
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private static long previousTicks = 0;
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private static TimeSpan accumulatedUpdateTime = TimeSpan.Zero;
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private static TimeSpan accumulatedDrawTime = TimeSpan.Zero;
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// must be a power of 2 so we can do a bitmask optimization when checking worst case
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@ -65,6 +64,10 @@ internal static void Run(string[] args)
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throw new Exception("Failed to claim window");
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}
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MainWindow.OnCloseEvent += (w) => {
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quit = true;
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};
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AudioDevice = new AudioDevice();
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Controller = new Gui.GuiController(GraphicsDevice, MainWindow, Color.DarkOliveGreen);
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@ -37,7 +37,8 @@ internal class GuiController : IDisposable
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private readonly Shader imGuiFragmentShader;
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private readonly Sampler imGuiSampler;
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private readonly GuiTextureStorage textureStorage = new GuiTextureStorage();
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private readonly Dictionary<Window, GCHandle> windows = new Dictionary<Window, GCHandle>(16);
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private readonly Dictionary<Window, GCHandle> windowToHandle = new Dictionary<Window, GCHandle>(16);
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private readonly Dictionary<ImGuiViewportPtr, Window> imguiToWindow = new Dictionary<ImGuiViewportPtr, Window>(16);
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private Texture fontTexture = null;
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private uint vertexCount = 0;
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@ -49,7 +50,6 @@ internal class GuiController : IDisposable
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public GuiController(GraphicsDevice graphicsDevice, Window mainWindow, Color clearColor, ImGuiConfigFlags configFlags = ImGuiConfigFlags.NavEnableKeyboard | ImGuiConfigFlags.DockingEnable | ImGuiConfigFlags.ViewportsEnable)
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{
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this.mainWindow = mainWindow;
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this.graphicsDevice = graphicsDevice;
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this.clearColor = clearColor;
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resourceUploader = new ResourceUploader(graphicsDevice);
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@ -100,7 +100,6 @@ public GuiController(GraphicsDevice graphicsDevice, Window mainWindow, Color cle
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BuildFontAtlas();
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io.ConfigFlags = configFlags;
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//io.MouseDrawCursor = true;
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if (!OperatingSystem.IsWindows())
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{
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@ -167,11 +166,6 @@ public void Update(float deltaTime)
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OnGui?.Invoke();
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{ // Debug
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ImGuiIOPtr io = ImGui.GetIO();
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ImGui.Text($"mouse pos: {io.MousePos}");
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}
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ImGui.EndFrame();
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}
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@ -557,21 +551,21 @@ private void CreateWindow(ImGuiViewportPtr vp)
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private void DestroyWindow(ImGuiViewportPtr vp)
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{
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if (vp.PlatformUserData == IntPtr.Zero) return;
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//Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
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Window window = (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target;
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graphicsDevice.UnclaimWindow(window);
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if (windows.TryGetValue(window, out GCHandle handle))
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if(imguiToWindow.TryGetValue(vp, out Window window))
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{
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handle.Free();
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windows.Remove(window);
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graphicsDevice.UnclaimWindow(window);
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if (windowToHandle.TryGetValue(window, out GCHandle handle))
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{
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handle.Free();
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windowToHandle.Remove(window);
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}
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imguiToWindow.Remove(vp);
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window.Dispose();
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}
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//graphicsDevice.Wait();
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window.Dispose();
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vp.PlatformUserData = IntPtr.Zero;
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}
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private void AddWindow(Window window, ImGuiViewportPtr vp, GCHandle handle)
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@ -592,14 +586,12 @@ private void AddWindow(Window window, ImGuiViewportPtr vp, GCHandle handle)
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for (int i = 0; i < platformIO.Viewports.Capacity; i++)
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{
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ImGuiViewportPtr vp = platformIO.Viewports[i];
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if(win == (Window)GCHandle.FromIntPtr(vp.PlatformUserData).Target)
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{
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DestroyWindow(vp);
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}
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DestroyWindow(vp);
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}
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};
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windows.Add(window, handle);
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windowToHandle.Add(window, handle);
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imguiToWindow.Add(vp, window);
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}
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private void ShowWindow(ImGuiViewportPtr vp)
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@ -697,7 +689,7 @@ public void Dispose()
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imGuiSampler?.Dispose();
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resourceUploader?.Dispose();
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foreach (KeyValuePair<Window, GCHandle> window in windows)
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foreach (KeyValuePair<Window, GCHandle> window in windowToHandle)
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{
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if (window.Key == mainWindow) continue;
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@ -705,6 +697,7 @@ public void Dispose()
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window.Key.Dispose();
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window.Value.Free();
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}
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windows.Clear();
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windowToHandle.Clear();
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imguiToWindow.Clear();
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}
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}
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@ -136,9 +136,9 @@ private void ProcessMovedChangedEvent(ref SDL.SDL_WindowEvent ev)
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private void ProcessCloseEvent(ref SDL.SDL_WindowEvent ev)
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{
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OnCloseEvent?.Invoke(this);
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Engine.GraphicsDevice.UnclaimWindow(this);
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Dispose();
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OnCloseEvent?.Invoke(this);
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}
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/// <summary>
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