Compare commits
19 Commits
Author | SHA1 | Date | |
---|---|---|---|
09089c35b9 | |||
bd76fc1b25 | |||
d80cc51aff | |||
ad2f527de5 | |||
b4c3b5ed18 | |||
b9f5a4c56b | |||
50a77d5120 | |||
91672d5760 | |||
546b7feca7 | |||
36a134170a | |||
6e41c2579c | |||
2afbd9defe | |||
6f505f34a9 | |||
f978c49532 | |||
92cf24fe9f | |||
cce6e00960 | |||
1096597161 | |||
d45f7c3b8c | |||
7a81026ca5 |
1
.idea/.idea.Nerfed/.idea/vcs.xml
generated
1
.idea/.idea.Nerfed/.idea/vcs.xml
generated
@ -3,6 +3,7 @@
|
||||
<component name="VcsDirectoryMappings">
|
||||
<mapping directory="" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/FAudio" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/ImGui.NET" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/RefreshCS" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/SDL2CS" vcs="Git" />
|
||||
<mapping directory="$PROJECT_DIR$/Nerfed.Runtime/Libraries/WellspringCS" vcs="Git" />
|
||||
|
@ -5,12 +5,15 @@ public class BuildArgs
|
||||
[Argument("-build")]
|
||||
public bool Build { get; set; }
|
||||
|
||||
[Argument("-projectPath")]
|
||||
public string ProjectPath { get; set; }
|
||||
[Argument("-resourcePath")]
|
||||
public string ResourcePath { get; set; }
|
||||
|
||||
[Argument("-resourceOutPath")]
|
||||
public string ResourceOutPath { get; set; }
|
||||
|
||||
[Argument("-platform")]
|
||||
public string Platform { get; set; }
|
||||
|
||||
[Argument("-content")]
|
||||
public List<string> ContentFiles { get; set; }
|
||||
[Argument("-resourceFiles")]
|
||||
public List<string> ResourceFiles { get; set; }
|
||||
}
|
||||
|
@ -11,13 +11,12 @@ public class Builder : IDisposable
|
||||
{
|
||||
rawFileImporter = new RawFileImporter();
|
||||
|
||||
ShaderImporter shaderImporter = new ShaderImporter();
|
||||
importers.Add(".vert", shaderImporter); // Vertex shader
|
||||
importers.Add(".frag", shaderImporter); // Fragment shader
|
||||
importers.Add(".tesc", shaderImporter); // Tessellation control shader
|
||||
importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
|
||||
importers.Add(".geom", shaderImporter); // Geometry shader
|
||||
importers.Add(".comp", shaderImporter); // Compute shader
|
||||
importers.Add(".vert", new ShaderImporter(ShaderStage.Vertex)); // Vertex shader
|
||||
importers.Add(".frag", new ShaderImporter(ShaderStage.Fragment)); // Fragment shader
|
||||
//importers.Add(".tesc", shaderImporter); // Tessellation control shader
|
||||
//importers.Add(".tese", shaderImporter); // Tessellation evaluation shader
|
||||
//importers.Add(".geom", shaderImporter); // Geometry shader
|
||||
//importers.Add(".comp", shaderImporter); // Compute shader
|
||||
}
|
||||
|
||||
public void Run(BuildArgs args)
|
||||
@ -25,77 +24,78 @@ public class Builder : IDisposable
|
||||
Stopwatch stopwatch = new Stopwatch();
|
||||
stopwatch.Start();
|
||||
|
||||
CopyLibs(args.ProjectPath);
|
||||
//CopyLibs(args.ResourcePath);
|
||||
|
||||
List<string> contentFiles = args.ContentFiles;
|
||||
string absContentPath = $"{args.ProjectPath}/{PathUtil.ContentFolderName}";
|
||||
List<string> contentFiles = args.ResourceFiles;
|
||||
|
||||
// If no files are provided, build all content.
|
||||
if (args.ContentFiles == null)
|
||||
if (args.ResourceFiles == null)
|
||||
{
|
||||
contentFiles = [];
|
||||
CollectAssetFiles(absContentPath, absContentPath, ref contentFiles);
|
||||
CollectAssetFiles(args.ResourcePath, args.ResourcePath, ref contentFiles);
|
||||
}
|
||||
|
||||
string importPath = $"{args.ProjectPath}/{PathUtil.ImportFolderName}";
|
||||
|
||||
ParallelOptions parallelOptions = new ParallelOptions
|
||||
if (contentFiles.Count > 0)
|
||||
{
|
||||
MaxDegreeOfParallelism = contentFiles.Count
|
||||
};
|
||||
Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
|
||||
{
|
||||
try
|
||||
ParallelOptions parallelOptions = new ParallelOptions
|
||||
{
|
||||
string inFile = $"{args.ProjectPath}/{PathUtil.ContentFolderName}/{relativeFile}";
|
||||
MaxDegreeOfParallelism = contentFiles.Count
|
||||
};
|
||||
|
||||
if (!File.Exists(inFile))
|
||||
{
|
||||
Console.Error.WriteLine($"Asset file '{relativeFile}' not found");
|
||||
return;
|
||||
}
|
||||
|
||||
string outFile = $"{importPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
|
||||
|
||||
FileInfo inFileInfo = new FileInfo(inFile);
|
||||
FileInfo outFileInfo = new FileInfo(outFile);
|
||||
|
||||
if (!FileUtil.IsNewer(inFileInfo, outFileInfo))
|
||||
{
|
||||
// File has not changed since last build, no need to build this one.
|
||||
return;
|
||||
}
|
||||
|
||||
string outDir = Path.GetDirectoryName(outFile);
|
||||
if (!Directory.Exists(outDir))
|
||||
{
|
||||
Directory.CreateDirectory(outDir);
|
||||
}
|
||||
|
||||
string ext = Path.GetExtension(inFile).ToLower();
|
||||
if (importers.TryGetValue(ext, out IImporter importer))
|
||||
{
|
||||
importer.Import(inFile, outFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
rawFileImporter.Import(inFile, outFile);
|
||||
}
|
||||
|
||||
Console.WriteLine(relativeFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
Parallel.ForEach(contentFiles, parallelOptions, relativeFile =>
|
||||
{
|
||||
Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
|
||||
}
|
||||
});
|
||||
try
|
||||
{
|
||||
string inFile = $"{args.ResourcePath}/{relativeFile}";
|
||||
|
||||
if (!File.Exists(inFile))
|
||||
{
|
||||
Console.Error.WriteLine($"Asset file '{relativeFile}' not found");
|
||||
return;
|
||||
}
|
||||
|
||||
string outFile = $"{args.ResourceOutPath}/{relativeFile}{PathUtil.ImportedFileExtension}";
|
||||
|
||||
FileInfo inFileInfo = new FileInfo(inFile);
|
||||
FileInfo outFileInfo = new FileInfo(outFile);
|
||||
|
||||
if (!FileUtil.IsNewer(inFileInfo, outFileInfo))
|
||||
{
|
||||
// File has not changed since last build, no need to build this one.
|
||||
return;
|
||||
}
|
||||
|
||||
string outDir = Path.GetDirectoryName(outFile);
|
||||
if (!Directory.Exists(outDir))
|
||||
{
|
||||
Directory.CreateDirectory(outDir);
|
||||
}
|
||||
|
||||
string ext = Path.GetExtension(inFile).ToLower();
|
||||
if (importers.TryGetValue(ext, out IImporter importer))
|
||||
{
|
||||
importer.Import(inFile, outFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
rawFileImporter.Import(inFile, outFile);
|
||||
}
|
||||
|
||||
Console.WriteLine(relativeFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.Error.WriteLine($"Import error on asset '{relativeFile}': {e.Message}");
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
Console.WriteLine($"Build content completed in {stopwatch.Elapsed.TotalSeconds:F2} seconds");
|
||||
}
|
||||
|
||||
private void CopyLibs(string projectPath)
|
||||
/*private void CopyLibs(string projectPath)
|
||||
{
|
||||
string libDir = $"{Directory.GetCurrentDirectory()}/../../Native/";
|
||||
string libDir = $"{AppDomain.CurrentDomain.BaseDirectory}/../../Native/";
|
||||
if (OperatingSystem.IsWindows())
|
||||
{
|
||||
libDir += "x64";
|
||||
@ -119,17 +119,12 @@ public class Builder : IDisposable
|
||||
FileUtil.Copy(srcFileInfo, dstFileInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
private void CollectAssetFiles(string assetDir, string dir, ref List<string> files)
|
||||
{
|
||||
foreach (string file in Directory.EnumerateFiles(dir))
|
||||
{
|
||||
if (Path.GetExtension(file).Equals(PathUtil.ImportFileExtension, StringComparison.CurrentCultureIgnoreCase))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string relativeFile = file.Substring(assetDir.Length, file.Length - assetDir.Length);
|
||||
if (relativeFile[0] == Path.DirectorySeparatorChar || relativeFile[0] == Path.AltDirectorySeparatorChar)
|
||||
{
|
||||
|
@ -1,33 +1,157 @@
|
||||
using System.Diagnostics;
|
||||
using Vortice.ShaderCompiler;
|
||||
using Vortice.SPIRV.Reflect;
|
||||
|
||||
namespace Nerfed.Builder;
|
||||
|
||||
// Values should match the ShaderStage enum in the runtime.
|
||||
public enum ShaderStage
|
||||
{
|
||||
Vertex,
|
||||
Fragment
|
||||
}
|
||||
|
||||
// Values should match the ShaderFormat enum in the runtime.
|
||||
public enum ShaderFormat
|
||||
{
|
||||
Invalid,
|
||||
SPIRV,
|
||||
HLSL,
|
||||
DXBC,
|
||||
DXIL,
|
||||
MSL,
|
||||
METALLIB,
|
||||
SECRET
|
||||
}
|
||||
|
||||
public class ShaderImporter : IImporter
|
||||
{
|
||||
public void Import(string inFile, string outFile)
|
||||
private readonly ShaderStage shaderStage;
|
||||
|
||||
public ShaderImporter(ShaderStage shaderStage)
|
||||
{
|
||||
using (Process proc = new Process())
|
||||
this.shaderStage = shaderStage;
|
||||
}
|
||||
|
||||
public unsafe void Import(string inFile, string outFile)
|
||||
{
|
||||
string name = Path.GetFileNameWithoutExtension(inFile);
|
||||
string nameWithExt = Path.GetFileName(inFile);
|
||||
|
||||
// Compile the shader.
|
||||
Result compileResult;
|
||||
using (Compiler compiler = new Compiler())
|
||||
{
|
||||
string glslc;
|
||||
if (OperatingSystem.IsWindows())
|
||||
string shaderSource = File.ReadAllText(inFile);
|
||||
compileResult = compiler.Compile(shaderSource, nameWithExt, ToShaderKind(shaderStage));
|
||||
}
|
||||
|
||||
if (compileResult.Status != CompilationStatus.Success)
|
||||
{
|
||||
Console.Error.WriteLine($"Failed to compile {nameWithExt}\n{compileResult.ErrorMessage}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (compileResult.ErrorsCount > 0 || compileResult.WarningsCount > 0)
|
||||
{
|
||||
Console.Error.WriteLine(compileResult.ErrorMessage);
|
||||
}
|
||||
|
||||
Span<byte> byteCode = compileResult.GetBytecode();
|
||||
|
||||
// Inspect SPIR-V bytecode for information which the runtime requires to create a shader resource.
|
||||
SpvReflectShaderModule module = new SpvReflectShaderModule();
|
||||
if (!CheckReflectResult(SPIRVReflectApi.spvReflectCreateShaderModule(byteCode, &module), name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
uint descriptorSetCount = 0;
|
||||
if (!CheckReflectResult(SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, null), name))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int uniformBufferCount = 0;
|
||||
int storageBufferCount = 0;
|
||||
int storageTextureCount = 0;
|
||||
int samplerCount = 0;
|
||||
|
||||
if (descriptorSetCount > 0)
|
||||
{
|
||||
SpvReflectDescriptorSet* descriptorSets = stackalloc SpvReflectDescriptorSet[(int)descriptorSetCount];
|
||||
if (!CheckReflectResult(
|
||||
SPIRVReflectApi.spvReflectEnumerateDescriptorSets(&module, &descriptorSetCount, &descriptorSets),
|
||||
name
|
||||
))
|
||||
{
|
||||
glslc = "Win64/glslc.exe";
|
||||
}
|
||||
else if (OperatingSystem.IsLinux())
|
||||
{
|
||||
glslc = "Linux/glslc";
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new PlatformNotSupportedException("No shader compiler found for current platform");
|
||||
return;
|
||||
}
|
||||
|
||||
proc.StartInfo.FileName = glslc;
|
||||
proc.StartInfo.Arguments = @$"""{inFile}"" -o ""{outFile}"" -c";
|
||||
proc.StartInfo.CreateNoWindow = true;
|
||||
proc.StartInfo.UseShellExecute = false;
|
||||
proc.Start();
|
||||
proc.WaitForExit();
|
||||
for (int i = 0; i < descriptorSetCount; i++)
|
||||
{
|
||||
SpvReflectDescriptorSet set = descriptorSets[i];
|
||||
for (int j = 0; j < set.binding_count; j++)
|
||||
{
|
||||
SpvReflectDescriptorBinding binding = *set.bindings[j];
|
||||
if (binding.descriptor_type == SpvReflectDescriptorType.UniformBuffer)
|
||||
{
|
||||
uniformBufferCount++;
|
||||
}
|
||||
else if (binding.descriptor_type == SpvReflectDescriptorType.StorageBuffer)
|
||||
{
|
||||
storageBufferCount++;
|
||||
}
|
||||
else if (binding.descriptor_type == SpvReflectDescriptorType.StorageTexelBuffer)
|
||||
{
|
||||
storageTextureCount++;
|
||||
}
|
||||
else if (binding.descriptor_type == SpvReflectDescriptorType.Sampler ||
|
||||
binding.descriptor_type == SpvReflectDescriptorType.CombinedImageSampler)
|
||||
{
|
||||
samplerCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//TODO: Convert SPIR-V to other bytecode formats here (DX/Consoles).
|
||||
ShaderFormat format = ShaderFormat.SPIRV;
|
||||
|
||||
// Write shader meta-data and bytecode to the output file.
|
||||
using (FileStream stream = new FileStream(outFile, FileMode.Create, FileAccess.Write))
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter(stream))
|
||||
{
|
||||
writer.Write((int)format);
|
||||
writer.Write((int)shaderStage);
|
||||
writer.Write(uniformBufferCount);
|
||||
writer.Write(storageBufferCount);
|
||||
writer.Write(storageTextureCount);
|
||||
writer.Write(samplerCount);
|
||||
writer.Write(byteCode.Length);
|
||||
writer.Write(byteCode);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool CheckReflectResult(SpvReflectResult result, string name)
|
||||
{
|
||||
if (result != SpvReflectResult.Success)
|
||||
{
|
||||
Console.Error.WriteLine($"SpirV-Reflect failure for '{name}': {result}");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private ShaderKind ToShaderKind(ShaderStage shaderStage)
|
||||
{
|
||||
switch (shaderStage)
|
||||
{
|
||||
case ShaderStage.Vertex: return ShaderKind.VertexShader;
|
||||
case ShaderStage.Fragment: return ShaderKind.FragmentShader;
|
||||
default: throw new ArgumentOutOfRangeException(nameof(shaderStage));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,14 +12,22 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
|
||||
<Optimize>true</Optimize>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||
<Optimize>true</Optimize>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Vortice.ShaderCompiler" Version="1.7.3" />
|
||||
<PackageReference Include="Vortice.SPIRV.Reflect" Version="1.0.3" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
|
@ -3,8 +3,4 @@ namespace Nerfed.Builder;
|
||||
public static class PathUtil
|
||||
{
|
||||
public const string ImportedFileExtension = ".bin";
|
||||
public const string BuildFolderName = ".build";
|
||||
public const string ImportFileExtension = ".import";
|
||||
public const string ImportFolderName = $"{BuildFolderName}/Import";
|
||||
public const string ContentFolderName = "Content";
|
||||
}
|
||||
|
64
Nerfed.Compiler/AssemblyDefinition.cs
Normal file
64
Nerfed.Compiler/AssemblyDefinition.cs
Normal file
@ -0,0 +1,64 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class AssemblyDefinition
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Guid { get; set; }
|
||||
//public bool IsEditor { get; set; }
|
||||
// Add platform stuff here..?
|
||||
// Add dll's here..?
|
||||
// Add dependencies here..?
|
||||
|
||||
public static bool Create(string assemblyDefinitionFilePath, string name, out AssemblyDefinition assemblyDefinition)
|
||||
{
|
||||
assemblyDefinition = null;
|
||||
|
||||
if (File.Exists(assemblyDefinitionFilePath))
|
||||
{
|
||||
Console.WriteLine($"ERROR: File already exists!");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Create project file.
|
||||
assemblyDefinition = new AssemblyDefinition
|
||||
{
|
||||
Name = name,
|
||||
Guid = System.Guid.NewGuid().ToString("B").ToUpper(),
|
||||
};
|
||||
|
||||
Save(assemblyDefinition, assemblyDefinitionFilePath);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Save(AssemblyDefinition assemblyDefinition, string assemblyDefinitionFilePath)
|
||||
{
|
||||
string jsonString = JsonSerializer.Serialize(assemblyDefinition, AssemblyDefinitionContext.Default.AssemblyDefinition);
|
||||
|
||||
File.WriteAllText(assemblyDefinitionFilePath, jsonString);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Open(string assemblyDefinitionFilePath, out AssemblyDefinition assemblyDefinition)
|
||||
{
|
||||
string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
|
||||
assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
|
||||
|
||||
if (assemblyDefinition == null)
|
||||
{
|
||||
Console.WriteLine($"ERROR: Could not open {typeof(AssemblyDefinition)}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonSerializable(typeof(AssemblyDefinition))]
|
||||
public partial class AssemblyDefinitionContext : JsonSerializerContext
|
||||
{
|
||||
}
|
82
Nerfed.Compiler/Compiler.cs
Normal file
82
Nerfed.Compiler/Compiler.cs
Normal file
@ -0,0 +1,82 @@
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public static class Compiler
|
||||
{
|
||||
public static bool Compile(string projectFilePath, string configuration = "Debug")
|
||||
{
|
||||
string projectDirectory = Path.GetDirectoryName(projectFilePath);
|
||||
|
||||
if (!File.Exists(projectFilePath))
|
||||
{
|
||||
Console.WriteLine($"ERROR: Project file not found at {projectDirectory}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Project.Open(projectFilePath, out Project project))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: Check project version, to make sure we can compile it or something...
|
||||
|
||||
// Generate solution.
|
||||
Generator.GenerateSolution(projectDirectory, project, out string solutionFilePath);
|
||||
|
||||
// Compile solution.
|
||||
ProcessStartInfo processInfo = new()
|
||||
{
|
||||
WorkingDirectory = Path.GetDirectoryName(solutionFilePath),
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardError = true,
|
||||
RedirectStandardOutput = true,
|
||||
};
|
||||
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
processInfo.FileName = "/bin/bash";
|
||||
processInfo.Arguments = $"-c \"dotnet build '{Path.GetFileName(solutionFilePath)}'\"" + (string.IsNullOrWhiteSpace(configuration) ? $" --configuration {configuration}" : "");
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
processInfo.FileName = "cmd.exe";
|
||||
processInfo.Arguments = $"/c dotnet build \"{Path.GetFileName(solutionFilePath)}\"" + (string.IsNullOrWhiteSpace(configuration) ? $" --configuration {configuration}" : "");
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"ERROR: Platform not supported!");
|
||||
return false;
|
||||
}
|
||||
|
||||
Process process = Process.Start(processInfo) ?? throw new Exception();
|
||||
process.OutputDataReceived += (sender, dataArgs) => {
|
||||
string data = dataArgs.Data;
|
||||
|
||||
if (data is null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Console.WriteLine(data);
|
||||
};
|
||||
|
||||
process.BeginOutputReadLine();
|
||||
process.BeginErrorReadLine();
|
||||
process.ErrorDataReceived += (sender, dataArgs) => {
|
||||
if (dataArgs.Data is not null)
|
||||
{
|
||||
Console.WriteLine(dataArgs.Data);
|
||||
}
|
||||
};
|
||||
|
||||
process.WaitForExit();
|
||||
|
||||
int exitCode = process.ExitCode;
|
||||
process.Close();
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
161
Nerfed.Compiler/Generator.cs
Normal file
161
Nerfed.Compiler/Generator.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public static class Generator
|
||||
{
|
||||
public const string AssemblyDefinitionExtensionName = ".asmdef";
|
||||
public const string CSProjectExtensionName = ".csproj";
|
||||
public const string SolutionExtensionName = ".sln";
|
||||
|
||||
public static void GenerateSolution(string projectDirectory, Project project, out string solutionFilePath)
|
||||
{
|
||||
// Clear files.
|
||||
ClearCSProjectFiles(projectDirectory);
|
||||
|
||||
// Generate projects.
|
||||
string[] assemblyDefinitionFilePaths = Directory.GetFiles(projectDirectory, AssemblyDefinitionExtensionName, SearchOption.AllDirectories);
|
||||
foreach (string assemblyDefinitionFilePath in assemblyDefinitionFilePaths)
|
||||
{
|
||||
GenerateCSProject(assemblyDefinitionFilePath, projectDirectory, out string csProjectFilePath);
|
||||
}
|
||||
|
||||
// Generate solution.
|
||||
string[] csProjectPaths = Directory.GetFiles(projectDirectory, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
|
||||
string[] csProjectGuids = new string[csProjectPaths.Length];
|
||||
for (int i = 0; i < csProjectPaths.Length; i++)
|
||||
{
|
||||
csProjectGuids[i] = Guid.NewGuid().ToString("B").ToUpper();
|
||||
}
|
||||
|
||||
StringBuilder content = new StringBuilder();
|
||||
|
||||
// Write the solution file header
|
||||
content.AppendLine("Microsoft Visual Studio Solution File, Format Version 12.00");
|
||||
content.AppendLine("# Visual Studio Version 17");
|
||||
content.AppendLine("VisualStudioVersion = 17.10.35013.160");
|
||||
content.AppendLine("MinimumVisualStudioVersion = 10.0.40219.1");
|
||||
|
||||
// Add each project to the solution file
|
||||
for (int i = 0; i < csProjectPaths.Length; i++)
|
||||
{
|
||||
string csProjectPath = csProjectPaths[i];
|
||||
string csProjectGuid = csProjectGuids[i];
|
||||
string csProjectName = Path.GetFileNameWithoutExtension(csProjectPath);
|
||||
string csProjectRelativePath = Path.GetRelativePath(projectDirectory, csProjectPath);
|
||||
// FAE04EC0-301F-11D3-BF4B-00C04F79EFBC for C# projects.
|
||||
content.AppendLine($"Project(\"{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}\") = \"{csProjectName}\", \"{csProjectRelativePath}\", \"{csProjectGuid}\"");
|
||||
content.AppendLine("EndProject");
|
||||
}
|
||||
|
||||
// Add global sections (these can be extended as needed)
|
||||
content.AppendLine("Global");
|
||||
content.AppendLine(" GlobalSection(SolutionConfigurationPlatforms) = preSolution");
|
||||
content.AppendLine(" Test|x64 = Test|x64");
|
||||
content.AppendLine(" Release|x64 = Release|x64");
|
||||
content.AppendLine(" Debug|x64 = Debug|x64");
|
||||
content.AppendLine(" EndGlobalSection");
|
||||
content.AppendLine(" GlobalSection(ProjectConfigurationPlatforms) = postSolution");
|
||||
|
||||
for (int i = 0; i < csProjectPaths.Length; i++)
|
||||
{
|
||||
string projectGuid = csProjectGuids[i];
|
||||
content.AppendLine($" {projectGuid}.Test|x64.ActiveCfg = Test|x64");
|
||||
content.AppendLine($" {projectGuid}.Test|x64.Build.0 = Test|x64");
|
||||
content.AppendLine($" {projectGuid}.Release|x64.ActiveCfg = Release|x64");
|
||||
content.AppendLine($" {projectGuid}.Release|x64.Build.0 = Release|x64");
|
||||
content.AppendLine($" {projectGuid}.Debug|x64.ActiveCfg = Debug|x64");
|
||||
content.AppendLine($" {projectGuid}.Debug|x64.Build.0 = Debug|x64");
|
||||
}
|
||||
|
||||
content.AppendLine(" EndGlobalSection");
|
||||
content.AppendLine(" GlobalSection(SolutionProperties) = preSolution");
|
||||
content.AppendLine(" HideSolutionNode = FALSE");
|
||||
content.AppendLine(" EndGlobalSection");
|
||||
content.AppendLine("EndGlobal");
|
||||
|
||||
// Write the solution file content to disk
|
||||
string solutionName = project.Name + SolutionExtensionName;
|
||||
solutionFilePath = Path.Combine(projectDirectory, solutionName);
|
||||
File.WriteAllText(solutionFilePath, content.ToString());
|
||||
}
|
||||
|
||||
private static bool GenerateCSProject(string assemblyDefinitionFilePath, string projectPath, out string csProjectFilePath)
|
||||
{
|
||||
if (!File.Exists(assemblyDefinitionFilePath))
|
||||
{
|
||||
csProjectFilePath = string.Empty;
|
||||
return false;
|
||||
}
|
||||
|
||||
string jsonString = File.ReadAllText(assemblyDefinitionFilePath);
|
||||
AssemblyDefinition assemblyDefinition = JsonSerializer.Deserialize(jsonString, AssemblyDefinitionContext.Default.AssemblyDefinition);
|
||||
|
||||
Assembly[] loadedAssemblies = AppDomain.CurrentDomain.GetAssemblies();
|
||||
Assembly runtimeAssembly = loadedAssemblies.FirstOrDefault(assembly => assembly.GetName().Name == "Nerfed.Runtime") ?? throw new Exception("Failed to find Runtime Assembly!");
|
||||
|
||||
// TODO: get all dependencies.
|
||||
// TODO: properly get assemblies.
|
||||
|
||||
StringBuilder content = new StringBuilder();
|
||||
|
||||
content.AppendLine("<Project Sdk=\"Microsoft.NET.Sdk\">");
|
||||
|
||||
content.AppendLine(" <PropertyGroup>");
|
||||
content.AppendLine(" <TargetFramework>net8.0</TargetFramework>");
|
||||
content.AppendLine(" <ImplicitUsings>enable</ImplicitUsings>");
|
||||
content.AppendLine(" <Nullable>disable</Nullable>");
|
||||
content.AppendLine(" <PublishAot>true</PublishAot>");
|
||||
content.AppendLine(" <InvariantGlobalization>true</InvariantGlobalization>");
|
||||
content.AppendLine(" <AllowUnsafeBlocks>true</AllowUnsafeBlocks>");
|
||||
content.AppendLine(" <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>");
|
||||
content.AppendLine(" <IsPackable>false</IsPackable>");
|
||||
content.AppendLine(" <Configurations>Debug;Test;Release</Configurations>");
|
||||
content.AppendLine(" <Platforms>x64</Platforms>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Debug|x64' \">");
|
||||
content.AppendLine(" <DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Test|x64' \">");
|
||||
content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>");
|
||||
content.AppendLine(" <Optimize>true</Optimize>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <PropertyGroup Condition=\" '$(Configuration)|$(Platform)' == 'Release|x64' \">");
|
||||
content.AppendLine(" <DefineConstants>TRACE;LOG_ERROR</DefineConstants>");
|
||||
content.AppendLine(" <Optimize>true</Optimize>");
|
||||
content.AppendLine(" </PropertyGroup>");
|
||||
|
||||
content.AppendLine(" <ItemGroup>");
|
||||
content.AppendLine($" <Compile Include=\"{assemblyDefinitionFilePath}/**/*.cs\"/>");
|
||||
content.AppendLine(" </ItemGroup>");
|
||||
|
||||
content.AppendLine(" <ItemGroup>");
|
||||
content.AppendLine(" <Reference Include=\"Nerfed.Runtime\">");
|
||||
content.AppendLine($" <HintPath>{runtimeAssembly.Location}</HintPath>");
|
||||
content.AppendLine(" <Private>false</Private>");
|
||||
content.AppendLine(" </Reference>");
|
||||
content.AppendLine(" </ItemGroup>");
|
||||
|
||||
content.AppendLine("</Project>");
|
||||
|
||||
string csProjectName = assemblyDefinition.Name + CSProjectExtensionName;
|
||||
csProjectFilePath = Path.Combine(projectPath, csProjectName);
|
||||
File.WriteAllText(csProjectFilePath, content.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private static void ClearCSProjectFiles(string projectPath)
|
||||
{
|
||||
string[] csProjectFiles = Directory.GetFiles(projectPath, $"*{CSProjectExtensionName}", SearchOption.TopDirectoryOnly);
|
||||
foreach (string csProjectFile in csProjectFiles)
|
||||
{
|
||||
File.Delete(csProjectFile);
|
||||
}
|
||||
}
|
||||
}
|
26
Nerfed.Compiler/Nerfed.Compiler.csproj
Normal file
26
Nerfed.Compiler/Nerfed.Compiler.csproj
Normal file
@ -0,0 +1,26 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>disable</Nullable>
|
||||
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
|
||||
<IsPackable>false</IsPackable>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
<Optimize>false</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
15
Nerfed.Compiler/Program.cs
Normal file
15
Nerfed.Compiler/Program.cs
Normal file
@ -0,0 +1,15 @@
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class Program
|
||||
{
|
||||
internal static void Main(string[] args)
|
||||
{
|
||||
if (args.Length != 2)
|
||||
{
|
||||
Console.WriteLine("projectFilePath, configuration (Debug, Test, Release)");
|
||||
return;
|
||||
}
|
||||
|
||||
Compiler.Compile(args[0], args[1]);
|
||||
}
|
||||
}
|
50
Nerfed.Compiler/Project.cs
Normal file
50
Nerfed.Compiler/Project.cs
Normal file
@ -0,0 +1,50 @@
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Nerfed.Compiler;
|
||||
|
||||
public class Project
|
||||
{
|
||||
public string Name { get; set; }
|
||||
|
||||
public static bool Create(string path, string name, out Project project)
|
||||
{
|
||||
// Create project file.
|
||||
project = new Project
|
||||
{
|
||||
Name = name,
|
||||
};
|
||||
|
||||
Save(project, path);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Save(Project project, string projectFilePath)
|
||||
{
|
||||
string jsonString = JsonSerializer.Serialize(project, ProjectContext.Default.Project);
|
||||
|
||||
File.WriteAllText(projectFilePath, jsonString);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool Open(string path, out Project project)
|
||||
{
|
||||
string jsonString = File.ReadAllText(path);
|
||||
project = JsonSerializer.Deserialize(jsonString, ProjectContext.Default.Project);
|
||||
|
||||
if (project == null)
|
||||
{
|
||||
Console.WriteLine($"ERROR: Could not open {typeof(Project)}.");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonSerializable(typeof(Project))]
|
||||
public partial class ProjectContext : JsonSerializerContext
|
||||
{
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using ImGuiNET;
|
||||
using Nerfed.Editor.Project;
|
||||
using Nerfed.Runtime;
|
||||
using Nerfed.Runtime.Graphics;
|
||||
using Nerfed.Runtime.Gui;
|
||||
@ -56,6 +57,7 @@ namespace Nerfed.Editor
|
||||
}
|
||||
ImGui.EndMenu();
|
||||
}
|
||||
|
||||
ImGui.EndMainMenuBar();
|
||||
}
|
||||
}
|
||||
@ -66,6 +68,8 @@ namespace Nerfed.Editor
|
||||
UpdateDock();
|
||||
|
||||
ImGui.ShowDemoWindow();
|
||||
|
||||
EditorProjectGui.OnGui();
|
||||
}
|
||||
}
|
||||
}
|
@ -23,8 +23,13 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Nerfed.Compiler\Nerfed.Compiler.csproj" />
|
||||
<ProjectReference Include="..\Nerfed.Runtime\Nerfed.Runtime.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<Import Project=".\CopyLibs.targets" />
|
||||
</Project>
|
||||
|
||||
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
|
||||
<Exec Command=""$(ProjectDir)../Bin/Nerfed.Builder/Nerfed.Builder" -build -resourcePath "$(ProjectDir)Resources" -resourceOutPath "$(TargetDir)Resources" " />
|
||||
</Target>
|
||||
</Project>
|
8
Nerfed.Editor/Project/EditorAssemblyLoadContext.cs
Normal file
8
Nerfed.Editor/Project/EditorAssemblyLoadContext.cs
Normal file
@ -0,0 +1,8 @@
|
||||
using System.Runtime.Loader;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
internal class EditorAssemblyLoadContext : AssemblyLoadContext
|
||||
{
|
||||
public EditorAssemblyLoadContext() : base(isCollectible: true) { }
|
||||
}
|
124
Nerfed.Editor/Project/EditorAssemblyLoader.cs
Normal file
124
Nerfed.Editor/Project/EditorAssemblyLoader.cs
Normal file
@ -0,0 +1,124 @@
|
||||
using Nerfed.Runtime;
|
||||
using System.Diagnostics;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
// https://github.com/godotengine/godot/blob/master/modules/mono/glue/GodotSharp/GodotPlugins/Main.c
|
||||
// https://gitlab.com/robertk92/assemblyreloadtest/-/blob/main/AppContextTest/Program.cs
|
||||
|
||||
internal static class EditorAssemblyLoader
|
||||
{
|
||||
internal sealed class EditorAssemblyLoadContextWrapper
|
||||
{
|
||||
private EditorAssemblyLoadContext assemblyLoadContext;
|
||||
private readonly WeakReference weakReference;
|
||||
|
||||
private EditorAssemblyLoadContextWrapper(EditorAssemblyLoadContext assemblyLoadContext, WeakReference weakReference)
|
||||
{
|
||||
this.assemblyLoadContext = assemblyLoadContext;
|
||||
this.weakReference = weakReference;
|
||||
}
|
||||
|
||||
public bool IsCollectible
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
// If assemblyLoadContext is null we already started unloading, so it was collectible.
|
||||
get => assemblyLoadContext?.IsCollectible ?? true;
|
||||
}
|
||||
|
||||
public bool IsAlive
|
||||
{
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
get => weakReference.IsAlive;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static (Assembly, EditorAssemblyLoadContextWrapper) CreateAndLoad(AssemblyName assemblyName)
|
||||
{
|
||||
EditorAssemblyLoadContext context = new EditorAssemblyLoadContext();
|
||||
WeakReference reference = new WeakReference(context, trackResurrection: true);
|
||||
EditorAssemblyLoadContextWrapper wrapper = new EditorAssemblyLoadContextWrapper(context, reference);
|
||||
Assembly assembly = context.LoadFromAssemblyName(assemblyName);
|
||||
return (assembly, wrapper);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
public static (Assembly, EditorAssemblyLoadContextWrapper) CreateAndLoad(string assemblyPath)
|
||||
{
|
||||
EditorAssemblyLoadContext context = new EditorAssemblyLoadContext();
|
||||
WeakReference reference = new WeakReference(context, trackResurrection: true);
|
||||
EditorAssemblyLoadContextWrapper wrapper = new EditorAssemblyLoadContextWrapper(context, reference);
|
||||
Assembly assembly = context.LoadFromAssemblyPath(assemblyPath);
|
||||
return (assembly, wrapper);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.NoInlining)]
|
||||
internal void Unload()
|
||||
{
|
||||
assemblyLoadContext?.Unload();
|
||||
assemblyLoadContext = null;
|
||||
}
|
||||
}
|
||||
|
||||
internal static (Assembly, EditorAssemblyLoadContextWrapper) Load(string assemblyFilePath)
|
||||
{
|
||||
string assemblyFileName = Path.GetFileNameWithoutExtension(assemblyFilePath);
|
||||
|
||||
AssemblyName assemblyName = new AssemblyName(assemblyFileName);
|
||||
|
||||
return EditorAssemblyLoadContextWrapper.CreateAndLoad(assemblyName);
|
||||
}
|
||||
|
||||
internal static (Assembly, EditorAssemblyLoadContextWrapper) LoadFromPath(string assemblyFilePath)
|
||||
{
|
||||
return EditorAssemblyLoadContextWrapper.CreateAndLoad(assemblyFilePath);
|
||||
}
|
||||
|
||||
internal static bool Unload(EditorAssemblyLoadContextWrapper assemblyLoadContextWrapper)
|
||||
{
|
||||
if (assemblyLoadContextWrapper == null)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!assemblyLoadContextWrapper.IsCollectible)
|
||||
{
|
||||
Log.Error($"{assemblyLoadContextWrapper} is not collectable!");
|
||||
return false;
|
||||
}
|
||||
|
||||
assemblyLoadContextWrapper.Unload();
|
||||
|
||||
GC.Collect();
|
||||
GC.WaitForPendingFinalizers();
|
||||
|
||||
TimeSpan timeout = TimeSpan.FromSeconds(30);
|
||||
Stopwatch stopwatch = Stopwatch.StartNew();
|
||||
|
||||
while (assemblyLoadContextWrapper.IsAlive)
|
||||
{
|
||||
GC.Collect(GC.MaxGeneration, GCCollectionMode.Forced);
|
||||
GC.WaitForPendingFinalizers();
|
||||
|
||||
if (!assemblyLoadContextWrapper.IsAlive)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
if (stopwatch.Elapsed.TotalSeconds % 10 == 0)
|
||||
{
|
||||
Log.Info("Tring to unload assembly...");
|
||||
}
|
||||
|
||||
if (stopwatch.Elapsed >= timeout)
|
||||
{
|
||||
Log.Error("Failed to unload assembly!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
173
Nerfed.Editor/Project/EditorProject.cs
Normal file
173
Nerfed.Editor/Project/EditorProject.cs
Normal file
@ -0,0 +1,173 @@
|
||||
using Nerfed.Runtime;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
internal static class EditorProject
|
||||
{
|
||||
internal static Compiler.Project Project { get; private set; } = null;
|
||||
internal static string ProjectFilePath { get; private set; } = string.Empty;
|
||||
internal static string ProjectSolutionFilePath { get; private set; } = string.Empty;
|
||||
internal static string ProjectDirectory { get; private set; } = string.Empty;
|
||||
internal static string ProjectContentDirectory { get; private set; } = string.Empty;
|
||||
internal static string ProjectTempDirectory { get; private set; } = string.Empty;
|
||||
|
||||
private static readonly List<(string, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper)> editorAssemblyLoadContextWrappers = [];
|
||||
|
||||
internal static bool Create(string projectFilePath, string projectName)
|
||||
{
|
||||
Close();
|
||||
|
||||
if (!Compiler.Project.Create(projectFilePath, projectName, out Compiler.Project project))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Open(projectFilePath);
|
||||
|
||||
Log.Info($"Succesfully created project.");
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static bool Open(string projectFilePath)
|
||||
{
|
||||
Close();
|
||||
|
||||
if(!Compiler.Project.Open(projectFilePath, out Compiler.Project project))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Project = project;
|
||||
ProjectFilePath = projectFilePath;
|
||||
ProjectDirectory = Path.GetDirectoryName(projectFilePath);
|
||||
|
||||
string projectSolutionFilePath = Path.Combine(ProjectDirectory, Project.Name + Compiler.Generator.SolutionExtensionName);
|
||||
if (File.Exists(projectSolutionFilePath))
|
||||
{
|
||||
ProjectSolutionFilePath = projectSolutionFilePath;
|
||||
}
|
||||
|
||||
SetupDefaultFolders();
|
||||
Compile();
|
||||
|
||||
Log.Info($"Opened project: {project.Name}");
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
internal static void Close()
|
||||
{
|
||||
Project = null;
|
||||
ProjectFilePath = string.Empty;
|
||||
ProjectSolutionFilePath = string.Empty;
|
||||
ProjectDirectory = string.Empty;
|
||||
ProjectContentDirectory = string.Empty;
|
||||
ProjectTempDirectory = string.Empty;
|
||||
}
|
||||
|
||||
internal static bool Save()
|
||||
{
|
||||
if(Project == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Compiler.Project.Save(Project, ProjectFilePath);
|
||||
}
|
||||
|
||||
internal static void Compile()
|
||||
{
|
||||
if(Project == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
UnloadAssemblies();
|
||||
|
||||
Compiler.Compiler.Compile(ProjectFilePath, "Debug");
|
||||
|
||||
LoadAssemblies();
|
||||
}
|
||||
|
||||
internal static void GenerateSolution()
|
||||
{
|
||||
if(Project == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Compiler.Generator.GenerateSolution(ProjectDirectory, Project, out string solutionFilePath);
|
||||
ProjectSolutionFilePath = solutionFilePath;
|
||||
}
|
||||
|
||||
private static void SetupDefaultFolders()
|
||||
{
|
||||
if (Project == null || ProjectDirectory == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
string contentDirectory = Path.Combine(ProjectDirectory, "Content");
|
||||
if (!Directory.Exists(contentDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(contentDirectory);
|
||||
}
|
||||
ProjectContentDirectory = contentDirectory;
|
||||
string scriptsDirectory = Path.Combine(ProjectContentDirectory, "Scripts");
|
||||
if (!Directory.Exists(scriptsDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(scriptsDirectory);
|
||||
}
|
||||
string scriptsRuntimePath = Path.Combine(scriptsDirectory, "Runtime");
|
||||
if (!Directory.Exists(scriptsRuntimePath))
|
||||
{
|
||||
Directory.CreateDirectory(scriptsRuntimePath);
|
||||
}
|
||||
|
||||
// Test create csproject.
|
||||
string gameplayRuntimeFilePath = Path.Combine(scriptsRuntimePath, Compiler.Generator.AssemblyDefinitionExtensionName);
|
||||
if (!File.Exists(gameplayRuntimeFilePath))
|
||||
{
|
||||
Compiler.AssemblyDefinition.Create(gameplayRuntimeFilePath, "Gameplay", out Compiler.AssemblyDefinition project);
|
||||
}
|
||||
|
||||
string tempDirectory = Path.Combine(ProjectDirectory, "Temp");
|
||||
if (!Directory.Exists(tempDirectory))
|
||||
{
|
||||
Directory.CreateDirectory(tempDirectory);
|
||||
}
|
||||
ProjectTempDirectory = tempDirectory;
|
||||
}
|
||||
|
||||
private static void LoadAssemblies()
|
||||
{
|
||||
string[] assemblies = Directory.GetFiles(Path.Combine(ProjectDirectory, "bin"), "*.dll", SearchOption.AllDirectories);
|
||||
|
||||
foreach (string assembly in assemblies)
|
||||
{
|
||||
(System.Reflection.Assembly, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper) a = EditorAssemblyLoader.LoadFromPath(assembly);
|
||||
string name = a.Item1.GetName().Name;
|
||||
editorAssemblyLoadContextWrappers.Add((name, a.Item2));
|
||||
Log.Info($"loaded {name}");
|
||||
}
|
||||
|
||||
Nerfed.Runtime.Generator.Hook.InvokeHooks();
|
||||
}
|
||||
|
||||
private static void UnloadAssemblies()
|
||||
{
|
||||
for (int i = editorAssemblyLoadContextWrappers.Count - 1; i >= 0; i--)
|
||||
{
|
||||
(string, EditorAssemblyLoader.EditorAssemblyLoadContextWrapper) a = editorAssemblyLoadContextWrappers[i];
|
||||
if (EditorAssemblyLoader.Unload(a.Item2))
|
||||
{
|
||||
Log.Info($"Unloaded {a.Item1}");
|
||||
editorAssemblyLoadContextWrappers.RemoveAt(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
Log.Error($"Could not unload {a.Item1}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
67
Nerfed.Editor/Project/EditorProjectGui.cs
Normal file
67
Nerfed.Editor/Project/EditorProjectGui.cs
Normal file
@ -0,0 +1,67 @@
|
||||
using ImGuiNET;
|
||||
|
||||
namespace Nerfed.Editor.Project;
|
||||
|
||||
internal static class EditorProjectGui
|
||||
{
|
||||
private static string projectDirectory = string.Empty;
|
||||
private static string projectName = string.Empty;
|
||||
private static string projectFilePath = string.Empty;
|
||||
|
||||
internal static void OnGui()
|
||||
{
|
||||
ImGui.Begin("Project");
|
||||
ImGui.BeginGroup();
|
||||
|
||||
ImGui.InputText("Project Directory", ref projectDirectory, 512);
|
||||
ImGui.InputText("Project Name", ref projectName, 512);
|
||||
|
||||
string newProjectFilePath = Path.Combine(projectDirectory, ".project");
|
||||
ImGui.Text(newProjectFilePath);
|
||||
|
||||
if (ImGui.Button("Create Project"))
|
||||
{
|
||||
EditorProject.Create(newProjectFilePath, projectName);
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
ImGui.BeginGroup();
|
||||
|
||||
ImGui.InputText("Project File Path", ref projectFilePath, 512);
|
||||
if (ImGui.Button("Open Project"))
|
||||
{
|
||||
EditorProject.Open(projectFilePath);
|
||||
}
|
||||
|
||||
ImGui.Text("Loaded project: ");
|
||||
if(EditorProject.Project != null)
|
||||
{
|
||||
ImGui.Text(EditorProject.Project.Name);
|
||||
ImGui.Text(EditorProject.ProjectFilePath);
|
||||
ImGui.Text(EditorProject.ProjectSolutionFilePath);
|
||||
ImGui.Text(EditorProject.ProjectDirectory);
|
||||
ImGui.Text(EditorProject.ProjectContentDirectory);
|
||||
ImGui.Text(EditorProject.ProjectTempDirectory);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui.Text("None");
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
ImGui.BeginGroup();
|
||||
|
||||
if (ImGui.Button("Generate Solution"))
|
||||
{
|
||||
EditorProject.GenerateSolution();
|
||||
}
|
||||
|
||||
if (ImGui.Button("Compile"))
|
||||
{
|
||||
EditorProject.Compile();
|
||||
}
|
||||
|
||||
ImGui.EndGroup();
|
||||
ImGui.End();
|
||||
}
|
||||
}
|
9
Nerfed.Editor/Resources/Shaders/Fullscreen.vert
Normal file
9
Nerfed.Editor/Resources/Shaders/Fullscreen.vert
Normal file
@ -0,0 +1,9 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) out vec2 outTexCoord;
|
||||
|
||||
void main()
|
||||
{
|
||||
outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
|
||||
gl_Position = vec4(outTexCoord * vec2(2.0, -2.0) + vec2(-1.0, 1.0), 0.0, 1.0);
|
||||
}
|
34
Nerfed.Editor/Resources/Shaders/Text.frag
Normal file
34
Nerfed.Editor/Resources/Shaders/Text.frag
Normal file
@ -0,0 +1,34 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 inTexCoord;
|
||||
layout(location = 1) in vec4 inColor;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
layout(set = 2, binding = 0) uniform sampler2D msdf;
|
||||
|
||||
layout(set = 3, binding = 0) uniform UBO
|
||||
{
|
||||
float pxRange;
|
||||
} ubo;
|
||||
|
||||
float median(float r, float g, float b)
|
||||
{
|
||||
return max(min(r, g), min(max(r, g), b));
|
||||
}
|
||||
|
||||
float screenPxRange()
|
||||
{
|
||||
vec2 unitRange = vec2(ubo.pxRange)/vec2(textureSize(msdf, 0));
|
||||
vec2 screenTexSize = vec2(1.0)/fwidth(inTexCoord);
|
||||
return max(0.5*dot(unitRange, screenTexSize), 1.0);
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 msd = texture(msdf, inTexCoord).rgb;
|
||||
float sd = median(msd.r, msd.g, msd.b);
|
||||
float screenPxDistance = screenPxRange() * (sd - 0.5);
|
||||
float opacity = clamp(screenPxDistance + 0.5, 0.0, 1.0);
|
||||
outColor = mix(vec4(0.0, 0.0, 0.0, 0.0), inColor, opacity);
|
||||
}
|
20
Nerfed.Editor/Resources/Shaders/Text.vert
Normal file
20
Nerfed.Editor/Resources/Shaders/Text.vert
Normal file
@ -0,0 +1,20 @@
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 inPos;
|
||||
layout(location = 1) in vec2 inTexCoord;
|
||||
layout(location = 2) in vec4 inColor;
|
||||
|
||||
layout(location = 0) out vec2 outTexCoord;
|
||||
layout(location = 1) out vec4 outColor;
|
||||
|
||||
layout(set = 1, binding = 0) uniform UBO
|
||||
{
|
||||
mat4 ViewProjection;
|
||||
} ubo;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ubo.ViewProjection * vec4(inPos, 1.0);
|
||||
outTexCoord = inTexCoord;
|
||||
outColor = inColor;
|
||||
}
|
38
Nerfed.Editor/Resources/Shaders/Video.frag
Normal file
38
Nerfed.Editor/Resources/Shaders/Video.frag
Normal file
@ -0,0 +1,38 @@
|
||||
/*
|
||||
* This effect is based on the YUV-to-RGBA GLSL shader found in SDL.
|
||||
* Thus, it also released under the zlib license:
|
||||
* http://libsdl.org/license.php
|
||||
*/
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 TexCoord;
|
||||
|
||||
layout(location = 0) out vec4 FragColor;
|
||||
|
||||
layout(set = 2, binding = 0) uniform sampler2D YSampler;
|
||||
layout(set = 2, binding = 1) uniform sampler2D USampler;
|
||||
layout(set = 2, binding = 2) uniform sampler2D VSampler;
|
||||
|
||||
/* More info about colorspace conversion:
|
||||
* http://www.equasys.de/colorconversion.html
|
||||
* http://www.equasys.de/colorformat.html
|
||||
*/
|
||||
|
||||
const vec3 offset = vec3(-0.0625, -0.5, -0.5);
|
||||
const vec3 Rcoeff = vec3(1.164, 0.000, 1.793);
|
||||
const vec3 Gcoeff = vec3(1.164, -0.213, -0.533);
|
||||
const vec3 Bcoeff = vec3(1.164, 2.112, 0.000);
|
||||
|
||||
void main()
|
||||
{
|
||||
vec3 yuv;
|
||||
yuv.x = texture(YSampler, TexCoord).r;
|
||||
yuv.y = texture(USampler, TexCoord).r;
|
||||
yuv.z = texture(VSampler, TexCoord).r;
|
||||
yuv += offset;
|
||||
|
||||
FragColor.r = dot(yuv, Rcoeff);
|
||||
FragColor.g = dot(yuv, Gcoeff);
|
||||
FragColor.b = dot(yuv, Bcoeff);
|
||||
FragColor.a = 1.0;
|
||||
}
|
91
Nerfed.Runtime.Generator/HookSourceGenerator.cs
Normal file
91
Nerfed.Runtime.Generator/HookSourceGenerator.cs
Normal file
@ -0,0 +1,91 @@
|
||||
using Microsoft.CodeAnalysis;
|
||||
using Microsoft.CodeAnalysis.CSharp.Syntax;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace Nerfed.Runtime.Generator
|
||||
{
|
||||
[Generator]
|
||||
public class HookSourceGenerator : ISourceGenerator
|
||||
{
|
||||
public void Execute(GeneratorExecutionContext context)
|
||||
{
|
||||
// Ensure the syntax receiver is not null and is of the expected type
|
||||
if (context.SyntaxReceiver is not HookSyntaxReceiver syntaxReceiver)
|
||||
return;
|
||||
|
||||
// Check if we have collected any hook methods
|
||||
List<MethodDeclarationSyntax> hookMethods = syntaxReceiver.HookMethods;
|
||||
if (hookMethods == null || !hookMethods.Any())
|
||||
return;
|
||||
|
||||
StringBuilder codeBuilder = new StringBuilder();
|
||||
|
||||
codeBuilder.AppendLine("using System;");
|
||||
codeBuilder.AppendLine("");
|
||||
codeBuilder.AppendLine("namespace Nerfed.Runtime.Generator;");
|
||||
codeBuilder.AppendLine("");
|
||||
codeBuilder.AppendLine($"// Generated by {typeof(HookSourceGenerator)}");
|
||||
codeBuilder.AppendLine("public static class Hook");
|
||||
codeBuilder.AppendLine("{");
|
||||
codeBuilder.AppendLine(" public static void InvokeHooks()");
|
||||
codeBuilder.AppendLine(" {");
|
||||
|
||||
foreach (MethodDeclarationSyntax method in hookMethods)
|
||||
{
|
||||
SemanticModel model = context.Compilation.GetSemanticModel(method.SyntaxTree);
|
||||
|
||||
if (model.GetDeclaredSymbol(method) is not IMethodSymbol methodSymbol)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (methodSymbol.DeclaredAccessibility != Accessibility.Public || !methodSymbol.IsStatic)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
codeBuilder.AppendLine($" {methodSymbol.ContainingType.ToDisplayString(SymbolDisplayFormat.FullyQualifiedFormat)}.{methodSymbol.Name}();");
|
||||
}
|
||||
|
||||
codeBuilder.AppendLine(" }");
|
||||
codeBuilder.AppendLine("}");
|
||||
|
||||
// Add the generated code to the compilation
|
||||
context.AddSource("Hook.g.cs", codeBuilder.ToString());
|
||||
}
|
||||
|
||||
|
||||
public void Initialize(GeneratorInitializationContext context)
|
||||
{
|
||||
context.RegisterForSyntaxNotifications(() => new HookSyntaxReceiver());
|
||||
}
|
||||
|
||||
public class HookSyntaxReceiver : ISyntaxReceiver
|
||||
{
|
||||
public List<MethodDeclarationSyntax> HookMethods { get; } = new List<MethodDeclarationSyntax>();
|
||||
|
||||
public void OnVisitSyntaxNode(SyntaxNode syntaxNode)
|
||||
{
|
||||
// Check if the node is a method declaration
|
||||
if (syntaxNode is MethodDeclarationSyntax methodDeclaration)
|
||||
{
|
||||
// Ensure the method declaration has attribute lists
|
||||
if (methodDeclaration.AttributeLists.Count == 0)
|
||||
return;
|
||||
|
||||
// Check if the method has the Hook attribute
|
||||
bool hasHookAttribute = methodDeclaration.AttributeLists
|
||||
.SelectMany(attrList => attrList.Attributes)
|
||||
.Any(attr => attr.Name.ToString() == "Hook");
|
||||
|
||||
if (hasHookAttribute)
|
||||
{
|
||||
HookMethods.Add(methodDeclaration);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
33
Nerfed.Runtime.Generator/Nerfed.Runtime.Generator.csproj
Normal file
33
Nerfed.Runtime.Generator/Nerfed.Runtime.Generator.csproj
Normal file
@ -0,0 +1,33 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<TargetFramework>netstandard2.0</TargetFramework>
|
||||
<LangVersion>latest</LangVersion>
|
||||
<EnforceExtendedAnalyzerRules>true</EnforceExtendedAnalyzerRules>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.Analyzers" Version="3.3.4">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.CSharp.Workspaces" Version="4.11.0"/>
|
||||
</ItemGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x64' ">
|
||||
<DefineConstants>TRACE;LOG_INFO;PROFILING</DefineConstants>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Test|x64' ">
|
||||
<DefineConstants>TRACE;LOG_ERROR;PROFILING</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x64' ">
|
||||
<DefineConstants>TRACE;LOG_ERROR</DefineConstants>
|
||||
<Optimize>true</Optimize>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
@ -1,2 +0,0 @@
|
||||
glslangvalidator -V imgui-vertex.glsl -o imgui-vertex.spv -S vert
|
||||
glslangvalidator -V imgui-frag.glsl -o imgui-frag.spv -S frag
|
Binary file not shown.
Binary file not shown.
@ -61,6 +61,7 @@ public static class Engine
|
||||
}
|
||||
|
||||
GraphicsDevice = new GraphicsDevice(BackendFlags.All);
|
||||
GraphicsDevice.LoadDefaultPipelines();
|
||||
|
||||
MainWindow = new Window(GraphicsDevice, new WindowCreateInfo(WindowTitle, WindowWidth, WindowHeight, ScreenMode.Windowed));
|
||||
if (!GraphicsDevice.ClaimWindow(MainWindow, SwapchainComposition.SDR, VSync ? PresentMode.VSync : PresentMode.Mailbox))
|
||||
@ -71,6 +72,7 @@ public static class Engine
|
||||
AudioDevice = new AudioDevice();
|
||||
|
||||
OnInitialize?.Invoke();
|
||||
Nerfed.Runtime.Generator.Hook.InvokeHooks();
|
||||
|
||||
while (!quit)
|
||||
{
|
||||
|
@ -1,716 +0,0 @@
|
||||
namespace Nerfed.Runtime.Graphics;
|
||||
|
||||
internal class EmbeddedShadersSpirV : IEmbeddedShaders
|
||||
{
|
||||
public ShaderFormat ShaderFormat => ShaderFormat.SPIRV;
|
||||
|
||||
public byte[] FullscreenVert { get; } =
|
||||
[
|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
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|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x4, 0x0,
|
||||
0x0, 0x0, 0x15, 0x0, 0x4, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2B, 0x0,
|
||||
0x4, 0x0, 0x18, 0x0, 0x0, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x1C, 0x0, 0x4, 0x0, 0x1A, 0x0,
|
||||
0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x1E, 0x0, 0x6, 0x0, 0x1B, 0x0, 0x0, 0x0, 0x17, 0x0,
|
||||
0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x1A, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x1C, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x1B, 0x0, 0x0, 0x0,
|
||||
0x3B, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x1D, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0,
|
||||
0xA, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x40, 0x2B, 0x0,
|
||||
0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x21, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0xC0, 0x2C, 0x0, 0x5, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0,
|
||||
0x21, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xBF,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x80, 0x3F, 0x2C, 0x0, 0x5, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x24, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x17, 0x0, 0x0, 0x0, 0x36, 0x0,
|
||||
0x5, 0x0, 0x2, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xF8, 0x0,
|
||||
0x2, 0x0, 0x5, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0xA, 0x0, 0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0xC, 0x0,
|
||||
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|
||||
0xF, 0x0, 0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0xE, 0x0,
|
||||
0x0, 0x0, 0xC7, 0x0, 0x5, 0x0, 0xA, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x10, 0x0,
|
||||
0x0, 0x0, 0x6F, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x12, 0x0, 0x0, 0x0, 0x11, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0xA, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0,
|
||||
0xC, 0x0, 0x0, 0x0, 0xC7, 0x0, 0x5, 0x0, 0xA, 0x0,
|
||||
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|
||||
0x10, 0x0, 0x0, 0x0, 0x6F, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
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|
||||
0x50, 0x0, 0x5, 0x0, 0x7, 0x0, 0x0, 0x0, 0x16, 0x0,
|
||||
0x0, 0x0, 0x12, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0,
|
||||
0x3E, 0x0, 0x3, 0x0, 0x9, 0x0, 0x0, 0x0, 0x16, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
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|
||||
0x5, 0x0, 0x7, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0,
|
||||
0x1F, 0x0, 0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x81, 0x0,
|
||||
0x5, 0x0, 0x7, 0x0, 0x0, 0x0, 0x27, 0x0, 0x0, 0x0,
|
||||
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|
||||
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|
||||
0x27, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x51, 0x0,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x2C, 0x0, 0x0, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x1D, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0,
|
||||
0x2D, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0xFD, 0x0,
|
||||
0x1, 0x0, 0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
|
||||
public byte[] TextMsdfFrag { get; } =
|
||||
[
|
||||
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
0x13, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x11, 0x0, 0x0, 0x0, 0x12, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x14, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0, 0xA, 0x0,
|
||||
0x0, 0x0, 0xC, 0x0, 0x7, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x16, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x28, 0x0,
|
||||
0x0, 0x0, 0x14, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x17, 0x0,
|
||||
0x0, 0x0, 0xB, 0x0, 0x0, 0x0, 0xC, 0x0, 0x7, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x18, 0x0, 0x0, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0xC, 0x0, 0x7, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x19, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x28, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0, 0x18, 0x0,
|
||||
0x0, 0x0, 0xFE, 0x0, 0x2, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x38, 0x0, 0x1, 0x0, 0x36, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0xE, 0x0, 0x0, 0x0, 0xF8, 0x0, 0x2, 0x0, 0x10, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x1D, 0x0, 0x0, 0x0,
|
||||
0x1E, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x1D, 0x0, 0x0, 0x0, 0x32, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x24, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x21, 0x0, 0x0, 0x0,
|
||||
0x23, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x25, 0x0, 0x0, 0x0,
|
||||
0x50, 0x0, 0x5, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x27, 0x0,
|
||||
0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x29, 0x0, 0x0, 0x0, 0x2C, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x64, 0x0, 0x4, 0x0,
|
||||
0x28, 0x0, 0x0, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x2C, 0x0,
|
||||
0x0, 0x0, 0x67, 0x0, 0x5, 0x0, 0x2E, 0x0, 0x0, 0x0,
|
||||
0x2F, 0x0, 0x0, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x23, 0x0,
|
||||
0x0, 0x0, 0x6F, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0,
|
||||
0x30, 0x0, 0x0, 0x0, 0x2F, 0x0, 0x0, 0x0, 0x88, 0x0,
|
||||
0x5, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0,
|
||||
0x27, 0x0, 0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x3E, 0x0,
|
||||
0x3, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x37, 0x0,
|
||||
0x0, 0x0, 0x36, 0x0, 0x0, 0x0, 0xD1, 0x0, 0x4, 0x0,
|
||||
0x1C, 0x0, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0, 0x37, 0x0,
|
||||
0x0, 0x0, 0x88, 0x0, 0x5, 0x0, 0x1C, 0x0, 0x0, 0x0,
|
||||
0x39, 0x0, 0x0, 0x0, 0x34, 0x0, 0x0, 0x0, 0x38, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x32, 0x0, 0x0, 0x0,
|
||||
0x39, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x1C, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x3C, 0x0,
|
||||
0x0, 0x0, 0x32, 0x0, 0x0, 0x0, 0x94, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x0, 0x0, 0x3C, 0x0, 0x0, 0x0, 0x85, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x0, 0x0, 0x3A, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0xC, 0x0, 0x7, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x3F, 0x0, 0x0, 0x0, 0x1, 0x0,
|
||||
0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x0, 0x0,
|
||||
0x33, 0x0, 0x0, 0x0, 0xFE, 0x0, 0x2, 0x0, 0x3F, 0x0,
|
||||
0x0, 0x0, 0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
|
||||
public byte[] TextTransformVert { get; } =
|
||||
[
|
||||
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
|
||||
0x8, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0xB, 0x0,
|
||||
0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x47, 0x4C, 0x53, 0x4C,
|
||||
0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x0, 0x0,
|
||||
0x0, 0x0, 0xE, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0xF, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x0, 0x0, 0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0x19, 0x0,
|
||||
0x0, 0x0, 0x25, 0x0, 0x0, 0x0, 0x27, 0x0, 0x0, 0x0,
|
||||
0x29, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x3, 0x0, 0x2, 0x0, 0x0, 0x0, 0xC2, 0x1, 0x0, 0x0,
|
||||
0x5, 0x0, 0x4, 0x0, 0x4, 0x0, 0x0, 0x0, 0x6D, 0x61,
|
||||
0x69, 0x6E, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0xB, 0x0, 0x0, 0x0, 0x67, 0x6C, 0x5F, 0x50, 0x65, 0x72,
|
||||
0x56, 0x65, 0x72, 0x74, 0x65, 0x78, 0x0, 0x0, 0x0, 0x0,
|
||||
0x6, 0x0, 0x6, 0x0, 0xB, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x67, 0x6C, 0x5F, 0x50, 0x6F, 0x73, 0x69, 0x74,
|
||||
0x69, 0x6F, 0x6E, 0x0, 0x6, 0x0, 0x7, 0x0, 0xB, 0x0,
|
||||
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|
||||
0x6F, 0x69, 0x6E, 0x74, 0x53, 0x69, 0x7A, 0x65, 0x0, 0x0,
|
||||
0x0, 0x0, 0x6, 0x0, 0x7, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
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|
||||
0x70, 0x44, 0x69, 0x73, 0x74, 0x61, 0x6E, 0x63, 0x65, 0x0,
|
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|
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0x69, 0x73, 0x74, 0x61, 0x6E, 0x63, 0x65, 0x0, 0x5, 0x0,
|
||||
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|
||||
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|
||||
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|
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|
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|
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|
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|
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0x65, 0x78, 0x43, 0x6F, 0x6F, 0x72, 0x64, 0x0, 0x5, 0x0,
|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
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|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x4, 0x0, 0x0, 0x0, 0x47, 0x0, 0x3, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x48, 0x0, 0x4, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x5, 0x0,
|
||||
0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x48, 0x0, 0x5, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x10, 0x0,
|
||||
0x0, 0x0, 0x47, 0x0, 0x3, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x13, 0x0,
|
||||
0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x47, 0x0, 0x4, 0x0, 0x13, 0x0, 0x0, 0x0, 0x21, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0,
|
||||
0x19, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x25, 0x0, 0x0, 0x0,
|
||||
0x1E, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x47, 0x0,
|
||||
0x4, 0x0, 0x27, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x29, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x47, 0x0, 0x4, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x1E, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x13, 0x0, 0x2, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x21, 0x0, 0x3, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x16, 0x0, 0x3, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x17, 0x0,
|
||||
0x4, 0x0, 0x7, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x4, 0x0, 0x0, 0x0, 0x15, 0x0, 0x4, 0x0, 0x8, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x8, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x1C, 0x0, 0x4, 0x0,
|
||||
0xA, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x6, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0xA, 0x0,
|
||||
0x0, 0x0, 0xA, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0,
|
||||
0xC, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0xC, 0x0, 0x0, 0x0,
|
||||
0xD, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x15, 0x0,
|
||||
0x4, 0x0, 0xE, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0xE, 0x0,
|
||||
0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x18, 0x0, 0x4, 0x0, 0x10, 0x0, 0x0, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x3, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x20, 0x0,
|
||||
0x4, 0x0, 0x12, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x12, 0x0,
|
||||
0x0, 0x0, 0x13, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x4, 0x0, 0x14, 0x0, 0x0, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x17, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x18, 0x0, 0x0, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1B, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x3F,
|
||||
0x20, 0x0, 0x4, 0x0, 0x21, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0,
|
||||
0x23, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x24, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x24, 0x0, 0x0, 0x0, 0x25, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x26, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0,
|
||||
0x3B, 0x0, 0x4, 0x0, 0x26, 0x0, 0x0, 0x0, 0x27, 0x0,
|
||||
0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0,
|
||||
0x21, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0, 0x3, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x2A, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x36, 0x0, 0x5, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0xF8, 0x0, 0x2, 0x0, 0x5, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x14, 0x0, 0x0, 0x0,
|
||||
0x15, 0x0, 0x0, 0x0, 0x13, 0x0, 0x0, 0x0, 0xF, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x10, 0x0, 0x0, 0x0,
|
||||
0x16, 0x0, 0x0, 0x0, 0x15, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0x17, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x19, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1D, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x50, 0x0, 0x7, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x1F, 0x0, 0x0, 0x0, 0x1C, 0x0, 0x0, 0x0,
|
||||
0x1D, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1B, 0x0,
|
||||
0x0, 0x0, 0x91, 0x0, 0x5, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x1F, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x21, 0x0, 0x0, 0x0,
|
||||
0x22, 0x0, 0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0xF, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x22, 0x0, 0x0, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x23, 0x0,
|
||||
0x0, 0x0, 0x28, 0x0, 0x0, 0x0, 0x27, 0x0, 0x0, 0x0,
|
||||
0x3E, 0x0, 0x3, 0x0, 0x25, 0x0, 0x0, 0x0, 0x28, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x2C, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x0, 0x0, 0x3E, 0x0,
|
||||
0x3, 0x0, 0x29, 0x0, 0x0, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0xFD, 0x0, 0x1, 0x0, 0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
|
||||
public byte[] VideoYuv2RgbaFrag { get; } =
|
||||
[
|
||||
0x3, 0x2, 0x23, 0x7, 0x0, 0x0, 0x1, 0x0, 0xB, 0x0,
|
||||
0x8, 0x0, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x11, 0x0, 0x2, 0x0, 0x1, 0x0, 0x0, 0x0, 0xB, 0x0,
|
||||
0x6, 0x0, 0x1, 0x0, 0x0, 0x0, 0x47, 0x4C, 0x53, 0x4C,
|
||||
0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, 0x0, 0x0,
|
||||
0x0, 0x0, 0xE, 0x0, 0x3, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0xF, 0x0, 0x7, 0x0, 0x4, 0x0,
|
||||
0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x6D, 0x61, 0x69, 0x6E,
|
||||
0x0, 0x0, 0x0, 0x0, 0x11, 0x0, 0x0, 0x0, 0x2E, 0x0,
|
||||
0x0, 0x0, 0x10, 0x0, 0x3, 0x0, 0x4, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x3, 0x0, 0x3, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0xC2, 0x1, 0x0, 0x0, 0x5, 0x0, 0x4, 0x0,
|
||||
0x4, 0x0, 0x0, 0x0, 0x6D, 0x61, 0x69, 0x6E, 0x0, 0x0,
|
||||
0x0, 0x0, 0x5, 0x0, 0x3, 0x0, 0x9, 0x0, 0x0, 0x0,
|
||||
0x79, 0x75, 0x76, 0x0, 0x5, 0x0, 0x5, 0x0, 0xD, 0x0,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
0x72, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0xD, 0x0,
|
||||
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|
||||
0x47, 0x0, 0x4, 0x0, 0xD, 0x0, 0x0, 0x0, 0x21, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0,
|
||||
0x11, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x1A, 0x0, 0x0, 0x0,
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||||
0x22, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x47, 0x0,
|
||||
0x4, 0x0, 0x1A, 0x0, 0x0, 0x0, 0x21, 0x0, 0x0, 0x0,
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||||
0x1, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0, 0x21, 0x0,
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||||
0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x2, 0x0, 0x0, 0x0,
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0x47, 0x0, 0x4, 0x0, 0x21, 0x0, 0x0, 0x0, 0x21, 0x0,
|
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0x0, 0x0, 0x2, 0x0, 0x0, 0x0, 0x47, 0x0, 0x4, 0x0,
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||||
0x2E, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x13, 0x0, 0x2, 0x0, 0x2, 0x0, 0x0, 0x0,
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0x21, 0x0, 0x3, 0x0, 0x3, 0x0, 0x0, 0x0, 0x2, 0x0,
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0x0, 0x0, 0x16, 0x0, 0x3, 0x0, 0x6, 0x0, 0x0, 0x0,
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0x20, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0, 0x7, 0x0,
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0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0,
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0x20, 0x0, 0x4, 0x0, 0x8, 0x0, 0x0, 0x0, 0x7, 0x0,
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0x0, 0x0, 0x7, 0x0, 0x0, 0x0, 0x19, 0x0, 0x9, 0x0,
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0xA, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x1, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x1B, 0x0, 0x3, 0x0, 0xB, 0x0, 0x0, 0x0,
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0xA, 0x0, 0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0xC, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xB, 0x0, 0x0, 0x0,
|
||||
0x3B, 0x0, 0x4, 0x0, 0xC, 0x0, 0x0, 0x0, 0xD, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0,
|
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0xF, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x2, 0x0,
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||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x10, 0x0, 0x0, 0x0,
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||||
0x1, 0x0, 0x0, 0x0, 0xF, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0x10, 0x0, 0x0, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x1, 0x0, 0x0, 0x0, 0x17, 0x0, 0x4, 0x0, 0x13, 0x0,
|
||||
0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0,
|
||||
0x15, 0x0, 0x4, 0x0, 0x15, 0x0, 0x0, 0x0, 0x20, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x15, 0x0, 0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x3B, 0x0,
|
||||
0x4, 0x0, 0xC, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x15, 0x0,
|
||||
0x0, 0x0, 0x1F, 0x0, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0,
|
||||
0x3B, 0x0, 0x4, 0x0, 0xC, 0x0, 0x0, 0x0, 0x21, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x15, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0, 0x2, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x28, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0xBD, 0x2B, 0x0,
|
||||
0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x0, 0xBF, 0x2C, 0x0, 0x6, 0x0, 0x7, 0x0,
|
||||
0x0, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x28, 0x0, 0x0, 0x0,
|
||||
0x29, 0x0, 0x0, 0x0, 0x29, 0x0, 0x0, 0x0, 0x20, 0x0,
|
||||
0x4, 0x0, 0x2D, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0,
|
||||
0x13, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x2D, 0x0,
|
||||
0x0, 0x0, 0x2E, 0x0, 0x0, 0x0, 0x3, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x30, 0x0,
|
||||
0x0, 0x0, 0xF4, 0xFD, 0x94, 0x3F, 0x2B, 0x0, 0x4, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x32, 0x0, 0x0, 0x0, 0x6, 0x81, 0xE5, 0x3F, 0x2C, 0x0,
|
||||
0x6, 0x0, 0x7, 0x0, 0x0, 0x0, 0x33, 0x0, 0x0, 0x0,
|
||||
0x30, 0x0, 0x0, 0x0, 0x31, 0x0, 0x0, 0x0, 0x32, 0x0,
|
||||
0x0, 0x0, 0x20, 0x0, 0x4, 0x0, 0x35, 0x0, 0x0, 0x0,
|
||||
0x3, 0x0, 0x0, 0x0, 0x6, 0x0, 0x0, 0x0, 0x2B, 0x0,
|
||||
0x4, 0x0, 0x6, 0x0, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0,
|
||||
0xAC, 0x1C, 0x5A, 0xBE, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x39, 0x0, 0x0, 0x0, 0xB0, 0x72, 0x8, 0xBF,
|
||||
0x2C, 0x0, 0x6, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3A, 0x0,
|
||||
0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x38, 0x0, 0x0, 0x0,
|
||||
0x39, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x0, 0x0, 0x2, 0x2B, 0x7, 0x40,
|
||||
0x2C, 0x0, 0x6, 0x0, 0x7, 0x0, 0x0, 0x0, 0x3F, 0x0,
|
||||
0x0, 0x0, 0x30, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x0, 0x0,
|
||||
0x31, 0x0, 0x0, 0x0, 0x2B, 0x0, 0x4, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x42, 0x0, 0x0, 0x0, 0x0, 0x0, 0x80, 0x3F,
|
||||
0x2B, 0x0, 0x4, 0x0, 0x15, 0x0, 0x0, 0x0, 0x43, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0x36, 0x0, 0x5, 0x0,
|
||||
0x2, 0x0, 0x0, 0x0, 0x4, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x3, 0x0, 0x0, 0x0, 0xF8, 0x0, 0x2, 0x0,
|
||||
0x5, 0x0, 0x0, 0x0, 0x3B, 0x0, 0x4, 0x0, 0x8, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0xB, 0x0, 0x0, 0x0, 0xE, 0x0,
|
||||
0x0, 0x0, 0xD, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0xF, 0x0, 0x0, 0x0, 0x12, 0x0, 0x0, 0x0, 0x11, 0x0,
|
||||
0x0, 0x0, 0x57, 0x0, 0x5, 0x0, 0x13, 0x0, 0x0, 0x0,
|
||||
0x14, 0x0, 0x0, 0x0, 0xE, 0x0, 0x0, 0x0, 0x12, 0x0,
|
||||
0x0, 0x0, 0x51, 0x0, 0x5, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x14, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x18, 0x0, 0x0, 0x0,
|
||||
0x19, 0x0, 0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x16, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x19, 0x0, 0x0, 0x0,
|
||||
0x17, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0xB, 0x0,
|
||||
0x0, 0x0, 0x1B, 0x0, 0x0, 0x0, 0x1A, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0xF, 0x0, 0x0, 0x0, 0x1C, 0x0,
|
||||
0x0, 0x0, 0x11, 0x0, 0x0, 0x0, 0x57, 0x0, 0x5, 0x0,
|
||||
0x13, 0x0, 0x0, 0x0, 0x1D, 0x0, 0x0, 0x0, 0x1B, 0x0,
|
||||
0x0, 0x0, 0x1C, 0x0, 0x0, 0x0, 0x51, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x1D, 0x0,
|
||||
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0,
|
||||
0x18, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x1F, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0,
|
||||
0x20, 0x0, 0x0, 0x0, 0x1E, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0xB, 0x0, 0x0, 0x0, 0x22, 0x0, 0x0, 0x0,
|
||||
0x21, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0xF, 0x0,
|
||||
0x0, 0x0, 0x23, 0x0, 0x0, 0x0, 0x11, 0x0, 0x0, 0x0,
|
||||
0x57, 0x0, 0x5, 0x0, 0x13, 0x0, 0x0, 0x0, 0x24, 0x0,
|
||||
0x0, 0x0, 0x22, 0x0, 0x0, 0x0, 0x23, 0x0, 0x0, 0x0,
|
||||
0x51, 0x0, 0x5, 0x0, 0x6, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
||||
0x41, 0x0, 0x5, 0x0, 0x18, 0x0, 0x0, 0x0, 0x27, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x26, 0x0, 0x0, 0x0,
|
||||
0x3E, 0x0, 0x3, 0x0, 0x27, 0x0, 0x0, 0x0, 0x25, 0x0,
|
||||
0x0, 0x0, 0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x81, 0x0,
|
||||
0x5, 0x0, 0x7, 0x0, 0x0, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0x2B, 0x0, 0x0, 0x0, 0x2A, 0x0, 0x0, 0x0, 0x3E, 0x0,
|
||||
0x3, 0x0, 0x9, 0x0, 0x0, 0x0, 0x2C, 0x0, 0x0, 0x0,
|
||||
0x3D, 0x0, 0x4, 0x0, 0x7, 0x0, 0x0, 0x0, 0x2F, 0x0,
|
||||
0x0, 0x0, 0x9, 0x0, 0x0, 0x0, 0x94, 0x0, 0x5, 0x0,
|
||||
0x6, 0x0, 0x0, 0x0, 0x34, 0x0, 0x0, 0x0, 0x2F, 0x0,
|
||||
0x0, 0x0, 0x33, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0,
|
||||
0x35, 0x0, 0x0, 0x0, 0x36, 0x0, 0x0, 0x0, 0x2E, 0x0,
|
||||
0x0, 0x0, 0x16, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0,
|
||||
0x36, 0x0, 0x0, 0x0, 0x34, 0x0, 0x0, 0x0, 0x3D, 0x0,
|
||||
0x4, 0x0, 0x7, 0x0, 0x0, 0x0, 0x37, 0x0, 0x0, 0x0,
|
||||
0x9, 0x0, 0x0, 0x0, 0x94, 0x0, 0x5, 0x0, 0x6, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x0, 0x0, 0x37, 0x0, 0x0, 0x0,
|
||||
0x3A, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x35, 0x0,
|
||||
0x0, 0x0, 0x3C, 0x0, 0x0, 0x0, 0x2E, 0x0, 0x0, 0x0,
|
||||
0x1F, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x3C, 0x0,
|
||||
0x0, 0x0, 0x3B, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x4, 0x0,
|
||||
0x7, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0x9, 0x0,
|
||||
0x0, 0x0, 0x94, 0x0, 0x5, 0x0, 0x6, 0x0, 0x0, 0x0,
|
||||
0x40, 0x0, 0x0, 0x0, 0x3D, 0x0, 0x0, 0x0, 0x3F, 0x0,
|
||||
0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x35, 0x0, 0x0, 0x0,
|
||||
0x41, 0x0, 0x0, 0x0, 0x2E, 0x0, 0x0, 0x0, 0x26, 0x0,
|
||||
0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x41, 0x0, 0x0, 0x0,
|
||||
0x40, 0x0, 0x0, 0x0, 0x41, 0x0, 0x5, 0x0, 0x35, 0x0,
|
||||
0x0, 0x0, 0x44, 0x0, 0x0, 0x0, 0x2E, 0x0, 0x0, 0x0,
|
||||
0x43, 0x0, 0x0, 0x0, 0x3E, 0x0, 0x3, 0x0, 0x44, 0x0,
|
||||
0x0, 0x0, 0x42, 0x0, 0x0, 0x0, 0xFD, 0x0, 0x1, 0x0,
|
||||
0x38, 0x0, 0x1, 0x0,
|
||||
];
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using Nerfed.Runtime.Video;
|
||||
using Nerfed.Runtime.Video;
|
||||
using RefreshCS;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Nerfed.Runtime.Graphics;
|
||||
|
||||
@ -13,12 +13,16 @@ public class GraphicsDevice : IDisposable
|
||||
public BackendFlags Backend { get; }
|
||||
public bool DebugMode { get; }
|
||||
|
||||
// Built-in shaders
|
||||
public Shader FullscreenVertexShader { get; private set; }
|
||||
public Shader VideoFragmentShader { get; private set; }
|
||||
public Shader TextVertexShader { get; private set; }
|
||||
public Shader TextFragmentShader { get; private set; }
|
||||
|
||||
// Built-in video pipeline
|
||||
internal GraphicsPipeline VideoPipeline { get; }
|
||||
internal GraphicsPipeline VideoPipeline { get; private set; }
|
||||
|
||||
// Built-in text shader info
|
||||
public Shader TextVertexShader;
|
||||
public Shader TextFragmentShader;
|
||||
public VertexInputState TextVertexInputState { get; }
|
||||
|
||||
// Built-in samplers
|
||||
@ -53,85 +57,21 @@ public class GraphicsDevice : IDisposable
|
||||
|
||||
Backend = (BackendFlags)Refresh.Refresh_GetBackend(Handle);
|
||||
|
||||
IEmbeddedShaders embeddedShaders;
|
||||
switch (Backend)
|
||||
{
|
||||
case BackendFlags.Vulkan:
|
||||
embeddedShaders = new EmbeddedShadersSpirV();
|
||||
break;
|
||||
case BackendFlags.D3D11:
|
||||
throw new NotImplementedException("D3D11 embedded shaders");
|
||||
break;
|
||||
case BackendFlags.Metal:
|
||||
throw new NotImplementedException("Metal embedded shaders");
|
||||
break;
|
||||
default: throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
|
||||
|
||||
Shader fullscreenVertShader;
|
||||
Shader textVertShader;
|
||||
Shader textFragShader;
|
||||
Shader videoFragShader;
|
||||
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
|
||||
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
|
||||
|
||||
using (MemoryStream fullscreenVertStream = new MemoryStream(embeddedShaders.FullscreenVert))
|
||||
{
|
||||
fullscreenVertShader = new Shader(
|
||||
this,
|
||||
fullscreenVertStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Vertex,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat
|
||||
}
|
||||
);
|
||||
}
|
||||
fencePool = new FencePool(this);
|
||||
commandBufferPool = new CommandBufferPool(this);
|
||||
}
|
||||
|
||||
using (MemoryStream videoYuv2RgbaFragStream = new MemoryStream(embeddedShaders.VideoYuv2RgbaFrag))
|
||||
{
|
||||
videoFragShader = new Shader(
|
||||
this,
|
||||
videoYuv2RgbaFragStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Fragment,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat,
|
||||
SamplerCount = 3
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
using (MemoryStream textTransformVertStream = new MemoryStream(embeddedShaders.TextTransformVert))
|
||||
{
|
||||
textVertShader = new Shader(
|
||||
this,
|
||||
textTransformVertStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Vertex,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat,
|
||||
UniformBufferCount = 1
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
using (MemoryStream textMsdfFragStream = new MemoryStream(embeddedShaders.TextMsdfFrag))
|
||||
{
|
||||
textFragShader = new Shader(
|
||||
this,
|
||||
textMsdfFragStream,
|
||||
"main",
|
||||
new ShaderCreateInfo
|
||||
{
|
||||
ShaderStage = ShaderStage.Fragment,
|
||||
ShaderFormat = embeddedShaders.ShaderFormat,
|
||||
SamplerCount = 1,
|
||||
UniformBufferCount = 1
|
||||
}
|
||||
);
|
||||
}
|
||||
internal void LoadDefaultPipelines()
|
||||
{
|
||||
FullscreenVertexShader = ResourceManager.Load<Shader>("Shaders/Fullscreen.vert");
|
||||
VideoFragmentShader = ResourceManager.Load<Shader>("Shaders/Video.frag");
|
||||
TextVertexShader = ResourceManager.Load<Shader>("Shaders/Text.vert");
|
||||
TextFragmentShader = ResourceManager.Load<Shader>("Shaders/Text.frag");
|
||||
|
||||
VideoPipeline = new GraphicsPipeline(
|
||||
this,
|
||||
@ -144,25 +84,14 @@ public class GraphicsDevice : IDisposable
|
||||
)
|
||||
),
|
||||
DepthStencilState = DepthStencilState.Disable,
|
||||
VertexShader = fullscreenVertShader,
|
||||
FragmentShader = videoFragShader,
|
||||
VertexShader = FullscreenVertexShader,
|
||||
FragmentShader = VideoFragmentShader,
|
||||
VertexInputState = VertexInputState.Empty,
|
||||
RasterizerState = RasterizerState.CCW_CullNone,
|
||||
PrimitiveType = PrimitiveType.TriangleList,
|
||||
MultisampleState = MultisampleState.None
|
||||
}
|
||||
);
|
||||
|
||||
TextVertexShader = textVertShader;
|
||||
TextFragmentShader = textFragShader;
|
||||
|
||||
TextVertexInputState = VertexInputState.CreateSingleBinding<FontVertex>();
|
||||
|
||||
PointSampler = new Sampler(this, SamplerCreateInfo.PointClamp);
|
||||
LinearSampler = new Sampler(this, SamplerCreateInfo.LinearClamp);
|
||||
|
||||
fencePool = new FencePool(this);
|
||||
commandBufferPool = new CommandBufferPool(this);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -443,6 +372,11 @@ public class GraphicsDevice : IDisposable
|
||||
|
||||
resources.Clear();
|
||||
}
|
||||
|
||||
ResourceManager.Unload(FullscreenVertexShader);
|
||||
ResourceManager.Unload(TextFragmentShader);
|
||||
ResourceManager.Unload(TextVertexShader);
|
||||
ResourceManager.Unload(VideoFragmentShader);
|
||||
}
|
||||
|
||||
Refresh.Refresh_DestroyDevice(Handle);
|
||||
|
@ -1,10 +0,0 @@
|
||||
namespace Nerfed.Runtime.Graphics;
|
||||
|
||||
internal interface IEmbeddedShaders
|
||||
{
|
||||
ShaderFormat ShaderFormat { get; }
|
||||
byte[] FullscreenVert { get; }
|
||||
byte[] TextMsdfFrag { get; }
|
||||
byte[] TextTransformVert { get; }
|
||||
byte[] VideoYuv2RgbaFrag { get; }
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
using RefreshCS;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace Nerfed.Runtime.Graphics;
|
||||
|
||||
/// <summary>
|
||||
/// Shaders are used to create graphics pipelines.
|
||||
/// Graphics pipelines take a vertex shader and a fragment shader.
|
||||
/// </summary>
|
||||
public class Shader : RefreshResource
|
||||
{
|
||||
protected override Action<IntPtr, IntPtr> ReleaseFunction => Refresh.Refresh_ReleaseShader;
|
||||
|
||||
public uint SamplerCount { get; }
|
||||
public uint StorageTextureCount { get; }
|
||||
public uint StorageBufferCount { get; }
|
||||
public uint UniformBufferCount { get; }
|
||||
|
||||
public unsafe Shader(
|
||||
GraphicsDevice device,
|
||||
string filePath,
|
||||
string entryPointName,
|
||||
in ShaderCreateInfo shaderCreateInfo
|
||||
) : base(device)
|
||||
{
|
||||
using FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
|
||||
Handle = CreateFromStream(
|
||||
device,
|
||||
stream,
|
||||
entryPointName,
|
||||
shaderCreateInfo
|
||||
);
|
||||
|
||||
SamplerCount = shaderCreateInfo.SamplerCount;
|
||||
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
|
||||
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
|
||||
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
|
||||
}
|
||||
|
||||
public unsafe Shader(
|
||||
GraphicsDevice device,
|
||||
Stream stream,
|
||||
string entryPointName,
|
||||
in ShaderCreateInfo shaderCreateInfo
|
||||
) : base(device)
|
||||
{
|
||||
Handle = CreateFromStream(
|
||||
device,
|
||||
stream,
|
||||
entryPointName,
|
||||
shaderCreateInfo
|
||||
);
|
||||
|
||||
SamplerCount = shaderCreateInfo.SamplerCount;
|
||||
StorageTextureCount = shaderCreateInfo.StorageTextureCount;
|
||||
StorageBufferCount = shaderCreateInfo.StorageBufferCount;
|
||||
UniformBufferCount = shaderCreateInfo.UniformBufferCount;
|
||||
}
|
||||
|
||||
private static unsafe IntPtr CreateFromStream(
|
||||
GraphicsDevice device,
|
||||
Stream stream,
|
||||
string entryPointName,
|
||||
in ShaderCreateInfo shaderCreateInfo
|
||||
) {
|
||||
void* bytecodeBuffer = NativeMemory.Alloc((nuint) stream.Length);
|
||||
Span<byte> bytecodeSpan = new Span<byte>(bytecodeBuffer, (int) stream.Length);
|
||||
stream.ReadExactly(bytecodeSpan);
|
||||
|
||||
Refresh.ShaderCreateInfo refreshShaderCreateInfo;
|
||||
refreshShaderCreateInfo.CodeSize = (nuint) stream.Length;
|
||||
refreshShaderCreateInfo.Code = (byte*) bytecodeBuffer;
|
||||
refreshShaderCreateInfo.EntryPointName = entryPointName;
|
||||
refreshShaderCreateInfo.Stage = (Refresh.ShaderStage) shaderCreateInfo.ShaderStage;
|
||||
refreshShaderCreateInfo.Format = (Refresh.ShaderFormat) shaderCreateInfo.ShaderFormat;
|
||||
refreshShaderCreateInfo.SamplerCount = shaderCreateInfo.SamplerCount;
|
||||
refreshShaderCreateInfo.StorageTextureCount = shaderCreateInfo.StorageTextureCount;
|
||||
refreshShaderCreateInfo.StorageBufferCount = shaderCreateInfo.StorageBufferCount;
|
||||
refreshShaderCreateInfo.UniformBufferCount = shaderCreateInfo.UniformBufferCount;
|
||||
|
||||
IntPtr shaderModule = Refresh.Refresh_CreateShader(
|
||||
device.Handle,
|
||||
refreshShaderCreateInfo
|
||||
);
|
||||
|
||||
NativeMemory.Free(bytecodeBuffer);
|
||||
return shaderModule;
|
||||
}
|
||||
}
|
@ -60,20 +60,8 @@ public class GuiController : IDisposable
|
||||
io.DisplaySize = new Vector2(mainWindow.Width, mainWindow.Height);
|
||||
io.DisplayFramebufferScale = Vector2.One;
|
||||
|
||||
ShaderCreateInfo vertexCreateInfo = new ShaderCreateInfo {
|
||||
ShaderStage = ShaderStage.Vertex,
|
||||
ShaderFormat = ShaderFormat.SPIRV,
|
||||
UniformBufferCount = 1,
|
||||
};
|
||||
imGuiVertexShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-vertex.spv"), "main", in vertexCreateInfo);
|
||||
|
||||
ShaderCreateInfo fragCreateInfo = new ShaderCreateInfo {
|
||||
ShaderStage = ShaderStage.Fragment,
|
||||
ShaderFormat = ShaderFormat.SPIRV,
|
||||
SamplerCount = 1,
|
||||
|
||||
};
|
||||
imGuiFragmentShader = new Shader(graphicsDevice, Path.Combine(shaderContentPath, "imgui-frag.spv"), "main", in fragCreateInfo);
|
||||
imGuiVertexShader = ResourceManager.Load<Shader>("Shaders/ImGui.vert");
|
||||
imGuiFragmentShader = ResourceManager.Load<Shader>("Shaders/ImGui.frag");
|
||||
|
||||
imGuiSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp);
|
||||
|
||||
@ -642,8 +630,8 @@ public class GuiController : IDisposable
|
||||
fontTexture?.Dispose();
|
||||
imGuiVertexBuffer?.Dispose();
|
||||
imGuiIndexBuffer?.Dispose();
|
||||
imGuiFragmentShader?.Dispose();
|
||||
imGuiVertexShader?.Dispose();
|
||||
ResourceManager.Unload(imGuiVertexShader);
|
||||
ResourceManager.Unload(imGuiFragmentShader);
|
||||
imGuiPipeline?.Dispose();
|
||||
imGuiSampler?.Dispose();
|
||||
resourceUploader?.Dispose();
|
||||
|
7
Nerfed.Runtime/Hook/HookAttribute.cs
Normal file
7
Nerfed.Runtime/Hook/HookAttribute.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace Nerfed.Runtime.Hook
|
||||
{
|
||||
[AttributeUsage(AttributeTargets.Method, Inherited = false)]
|
||||
public class HookAttribute : Attribute
|
||||
{
|
||||
}
|
||||
}
|
11
Nerfed.Runtime/Hook/HookTest.cs
Normal file
11
Nerfed.Runtime/Hook/HookTest.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace Nerfed.Runtime.Hook
|
||||
{
|
||||
public static class HookTest
|
||||
{
|
||||
[Hook]
|
||||
public static void Test()
|
||||
{
|
||||
Log.Info("Hook!");
|
||||
}
|
||||
}
|
||||
}
|
@ -11,6 +11,7 @@
|
||||
<IsPackable>false</IsPackable>
|
||||
<Configurations>Debug;Test;Release</Configurations>
|
||||
<Platforms>x64</Platforms>
|
||||
<EmitCompilerGeneratedFiles>true</EmitCompilerGeneratedFiles>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
@ -32,12 +33,18 @@
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<Compile Include="Libraries\SDL2CS\src\SDL2.cs"/>
|
||||
<Compile Include="Libraries\RefreshCS\RefreshCS.cs"/>
|
||||
<Compile Include="Libraries\FAudio\csharp\FAudio.cs"/>
|
||||
<Compile Include="Libraries\WellspringCS\WellspringCS.cs"/>
|
||||
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs"/>
|
||||
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs"/>
|
||||
<Compile Include="Libraries\SDL2CS\src\SDL2.cs" />
|
||||
<Compile Include="Libraries\RefreshCS\RefreshCS.cs" />
|
||||
<Compile Include="Libraries\FAudio\csharp\FAudio.cs" />
|
||||
<Compile Include="Libraries\WellspringCS\WellspringCS.cs" />
|
||||
<Compile Include="Libraries\dav1dfile\csharp\dav1dfile.cs" />
|
||||
<Compile Include="Libraries\ImGui.NET\src\ImGui.NET\**\*.cs" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\Nerfed.Runtime.Generator\Nerfed.Runtime.Generator.csproj"
|
||||
OutputItemType="Analyzer"
|
||||
ReferenceOutputAssembly="false" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
2
Nerfed.Runtime/Nerfed.Runtime.csproj.DotSettings
Normal file
2
Nerfed.Runtime/Nerfed.Runtime.csproj.DotSettings
Normal file
@ -0,0 +1,2 @@
|
||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||
<s:Boolean x:Key="/Default/CodeInspection/NamespaceProvider/NamespaceFoldersToSkip/=resource/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
|
9
Nerfed.Runtime/Resource/Resource.cs
Normal file
9
Nerfed.Runtime/Resource/Resource.cs
Normal file
@ -0,0 +1,9 @@
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public abstract class Resource
|
||||
{
|
||||
public string Path { get; internal set; }
|
||||
|
||||
internal abstract void Load(Stream stream);
|
||||
internal abstract void Unload();
|
||||
}
|
43
Nerfed.Runtime/Resource/ResourceManager.cs
Normal file
43
Nerfed.Runtime/Resource/ResourceManager.cs
Normal file
@ -0,0 +1,43 @@
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public static class ResourceManager
|
||||
{
|
||||
private const string rootName = "Resources";
|
||||
private static readonly Dictionary<string, Resource> loadedResources = new Dictionary<string, Resource>();
|
||||
|
||||
public static T Load<T>(string resourcePath) where T : Resource
|
||||
{
|
||||
if (loadedResources.TryGetValue(resourcePath, out Resource resource))
|
||||
{
|
||||
return (T)resource;
|
||||
}
|
||||
|
||||
if (typeof(T) == typeof(Shader))
|
||||
{
|
||||
resource = new Shader();
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Failed to create resource");
|
||||
}
|
||||
|
||||
Assert.Always(resource != null);
|
||||
resource.Path = resourcePath;
|
||||
resource.Load(StorageContainer.OpenStream(Path.Combine(AppContext.BaseDirectory, rootName, resourcePath) + ".bin"));
|
||||
|
||||
loadedResources.Add(resourcePath, resource);
|
||||
return (T)resource;
|
||||
}
|
||||
|
||||
public static void Unload(Resource resource)
|
||||
{
|
||||
if (!loadedResources.ContainsKey(resource.Path))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
resource.Unload();
|
||||
resource.Path = string.Empty;
|
||||
loadedResources.Remove(resource.Path);
|
||||
}
|
||||
}
|
58
Nerfed.Runtime/Resource/Shader.cs
Normal file
58
Nerfed.Runtime/Resource/Shader.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System.Runtime.InteropServices;
|
||||
using RefreshCS;
|
||||
|
||||
namespace Nerfed.Runtime;
|
||||
|
||||
public class Shader : Resource
|
||||
{
|
||||
public IntPtr Handle { get; private set; }
|
||||
|
||||
public uint SamplerCount { get; private set; }
|
||||
public uint StorageTextureCount { get; private set; }
|
||||
public uint StorageBufferCount { get; private set; }
|
||||
public uint UniformBufferCount { get; private set; }
|
||||
|
||||
internal Shader() { }
|
||||
|
||||
internal override unsafe void Load(Stream stream)
|
||||
{
|
||||
using (BinaryReader reader = new BinaryReader(stream))
|
||||
{
|
||||
Refresh.ShaderCreateInfo createInfo;
|
||||
createInfo.Format = (Refresh.ShaderFormat)reader.ReadInt32();
|
||||
createInfo.Stage = (Refresh.ShaderStage)reader.ReadInt32();
|
||||
createInfo.UniformBufferCount = (uint)reader.ReadInt32();
|
||||
createInfo.StorageBufferCount = (uint)reader.ReadInt32();
|
||||
createInfo.StorageTextureCount = (uint)reader.ReadInt32();
|
||||
createInfo.SamplerCount = (uint)reader.ReadInt32();
|
||||
|
||||
int byteCodeSize = reader.ReadInt32();
|
||||
void* byteCodeBuffer = NativeMemory.Alloc((nuint)byteCodeSize);
|
||||
Span<byte> byteCodeSpan = new Span<byte>(byteCodeBuffer, byteCodeSize);
|
||||
|
||||
int bytesRead = 0;
|
||||
while (bytesRead < byteCodeSize)
|
||||
{
|
||||
bytesRead += reader.Read(byteCodeSpan.Slice(bytesRead));
|
||||
}
|
||||
|
||||
createInfo.CodeSize = (nuint)byteCodeSize;
|
||||
createInfo.Code = (byte*)byteCodeBuffer;
|
||||
createInfo.EntryPointName = "main";
|
||||
|
||||
Handle = Refresh.Refresh_CreateShader(Engine.GraphicsDevice.Handle, createInfo);
|
||||
NativeMemory.Free(byteCodeBuffer);
|
||||
|
||||
SamplerCount = createInfo.SamplerCount;
|
||||
StorageTextureCount = createInfo.StorageTextureCount;
|
||||
StorageBufferCount = createInfo.StorageBufferCount;
|
||||
UniformBufferCount = createInfo.UniformBufferCount;
|
||||
}
|
||||
}
|
||||
|
||||
internal override void Unload()
|
||||
{
|
||||
Refresh.Refresh_ReleaseShader(Engine.GraphicsDevice.Handle, Handle);
|
||||
Handle = IntPtr.Zero;
|
||||
}
|
||||
}
|
59
Nerfed.sln
59
Nerfed.sln
@ -5,35 +5,54 @@ VisualStudioVersion = 17.10.35013.160
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Runtime", "Nerfed.Runtime\Nerfed.Runtime.csproj", "{98E09BAF-587F-4238-89BD-7693C036C233}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Builder", "Nerfed.Builder\Nerfed.Builder.csproj", "{1B88DE56-2AD8-441E-9B10-073AA43840BF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Editor", "Nerfed.Editor\Nerfed.Editor.csproj", "{FF7D032D-7F0B-4700-A818-0606D66AECF8}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF} = {1B88DE56-2AD8-441E-9B10-073AA43840BF}
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nerfed.Compiler", "Nerfed.Compiler\Nerfed.Compiler.csproj", "{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nerfed.Runtime.Generator", "Nerfed.Runtime.Generator\Nerfed.Runtime.Generator.csproj", "{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Test|x64 = Test|x64
|
||||
Release|x64 = Release|x64
|
||||
Debug|x64 = Debug|x64
|
||||
Release|x64 = Release|x64
|
||||
Test|x64 = Test|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.ActiveCfg = Test|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.Build.0 = Test|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.ActiveCfg = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.Build.0 = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.Build.0 = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.ActiveCfg = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.Build.0 = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.ActiveCfg = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.Build.0 = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.Build.0 = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.ActiveCfg = Test|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.Build.0 = Test|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.ActiveCfg = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.Build.0 = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Debug|x64.Build.0 = Debug|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.ActiveCfg = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Release|x64.Build.0 = Release|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.ActiveCfg = Test|x64
|
||||
{98E09BAF-587F-4238-89BD-7693C036C233}.Test|x64.Build.0 = Test|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Debug|x64.Build.0 = Debug|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.ActiveCfg = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Release|x64.Build.0 = Release|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.ActiveCfg = Test|x64
|
||||
{1B88DE56-2AD8-441E-9B10-073AA43840BF}.Test|x64.Build.0 = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Debug|x64.Build.0 = Debug|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.ActiveCfg = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Release|x64.Build.0 = Release|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.ActiveCfg = Test|x64
|
||||
{FF7D032D-7F0B-4700-A818-0606D66AECF8}.Test|x64.Build.0 = Test|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Debug|x64.Build.0 = Debug|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Release|x64.ActiveCfg = Release|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Release|x64.Build.0 = Release|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Test|x64.ActiveCfg = Test|x64
|
||||
{3DFEB8A4-5354-41EA-A249-27ADC7F666CF}.Test|x64.Build.0 = Test|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Debug|x64.Build.0 = Debug|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Release|x64.ActiveCfg = Release|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Release|x64.Build.0 = Release|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Test|x64.ActiveCfg = Test|x64
|
||||
{8743FDEF-4FF6-48F9-9F64-7BDEC543C105}.Test|x64.Build.0 = Test|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
Reference in New Issue
Block a user