d19835d603
Update package.json
2021-04-05 22:21:04 +02:00
7db5d33c8e
Example2.
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Example2
- Spawn system
- Character animation system
2021-04-05 22:20:35 +02:00
d6f7cf3212
Update Example1.
2021-04-05 22:15:36 +02:00
26b08a84d1
Update VA_AnimatorSystem.cs
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Removed unused using thing.
2021-04-05 22:13:26 +02:00
3d962cdeba
Update README.md
2021-02-19 02:40:06 +01:00
8a19e0cc1f
Update README.md
2021-02-19 02:21:25 +01:00
40a3493172
Update Documentation.
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Base documentation.
2021-02-19 02:21:21 +01:00
721ba539f6
Update sample assets.
2021-02-18 19:37:04 +01:00
b65a968561
Merge branch 'develop'
2021-02-18 19:15:55 +01:00
427fa44893
Update package.json
2021-02-18 18:33:41 +01:00
b16b0aedcd
ApplyAnimationBounds option.
2021-02-18 18:29:40 +01:00
43049094af
Small MeshSimplifier optimalization.
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List -> Array.
Skip LOD when quality is 1.
2021-02-18 17:35:05 +01:00
bc8aa08193
Recalculated Bounds.
2021-02-18 03:19:07 +01:00
2ea76b947e
Added bounds.
2021-02-17 21:20:53 +01:00
3c14c98cf9
Update VA_ModelBaker.cs
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Removed LitGUI debug logs.
Updated VA_ModelBaker material creation and setting update.
Added mesh finalize function to optimize and upload the mesh data.
2021-02-17 00:49:03 +01:00
a8ffefa9d6
Large mesh support.
2021-02-17 00:11:49 +01:00
894ddce76e
Fix LitGUI shader keyword toggles.
2021-02-16 21:25:57 +01:00
24851e9e1d
Update MeshCombiner.cs
2021-02-16 14:56:34 +01:00
e6016ef55a
Update LitGUI.cs
2021-02-10 01:54:59 +01:00
3248728c3a
Update Example1.
2021-02-10 00:47:17 +01:00
8a6fae2cfc
Auto enable instancing.
2021-02-10 00:44:31 +01:00
9634fde59e
Updated Lit shader and added GUI.
2021-02-10 00:39:53 +01:00
f7fc4434d5
Interpolation
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Smooth animations :)
2021-02-09 17:21:42 +01:00
c928f6daae
Update THIRD PARTY NOTICES.md
2021-02-08 20:04:51 +01:00
0ad1cd59d8
Switched to Houdini vector packing
2021-02-03 22:13:59 +01:00
de17fa3ffb
Update Lit.ShaderGraph
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Option to use normals stored in the alpha of the position map.
2021-02-03 15:01:16 +01:00
20db98aebc
Update package.json
2021-01-25 22:48:45 +01:00
47e33e34a2
Merge branch 'develop'
2021-01-25 21:43:13 +01:00
80b5f697f2
Added debugging option.
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Turn on/off logs.
2021-01-25 21:42:08 +01:00
115f7bbb5b
Update Lit.ShaderGraph
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Added emission map.
2021-01-22 10:34:12 +01:00
7275fda5e8
Update LICENSE.md
2021-01-21 22:30:58 +01:00
2ae0842f84
Update package.json
2021-01-21 15:30:32 +01:00
dd2e63dc04
Update THIRD PARTY NOTICES.md
2021-01-21 14:03:56 +01:00
9dccd7154f
New sample assets.
2021-01-21 14:02:34 +01:00
7c94fd6143
New default lit shader.
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New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
8d1120a826
Refresh preview.
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Refresh animation library preview.
2021-01-21 11:06:58 +01:00
1afaa6d81f
Include inactive meshes.
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Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
1c9ab36bd8
Apply root motion option.
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Added option to apply root motion.
2021-01-21 10:13:29 +01:00
468d1472c2
Mesh Copy Index Format.
2021-01-20 13:20:28 +01:00
5edd6e5302
Importer presets.
2021-01-20 13:20:00 +01:00
c3fd688619
Fix texture naming error.
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Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
a3c0ea934e
Package version
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TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
3e69eb9d84
Tmp Fix FixedString32 being zero at runtime.
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Tmp Fix FixedString32 being zero at runtime.
2021-01-19 15:23:52 +01:00
a192fed5e9
Preview loaded animations
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Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
c465ec6585
Simplify editor
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Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
2d6e920017
Simplify data.
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Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
94f97c218a
Fix prefab overwrite.
2021-01-18 22:59:57 +01:00
f9a50c8c3a
Change texture name
2021-01-18 14:12:43 +01:00
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
efc5c179e4
Moved sample shader to core.
2021-01-18 13:02:03 +01:00