cf6cd080c6
Add component button
2024-11-13 21:11:50 +01:00
87ee6df46f
Inspector tests
2024-11-02 21:59:35 +01:00
57b42d8daa
Really basic component inspection
2024-10-22 23:54:36 +02:00
2a351f7b9d
re-added moontools.ecs submodule
2024-10-22 21:14:21 +02:00
7225d13880
Optimized filter for transform entities with missing LocalToWorld components
2024-10-21 22:48:57 +02:00
567714a52d
Profiler threading support, flame graph
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Changed the profiler into a node based system for better data access, more overhead than the simple struct+depth info but can hold more detail and less post processing of data
Profiler now also profiles threads
Added some test profile tags
The profiler window now also has a FlameGraph
2024-10-20 23:17:41 +02:00
2c84e650d6
Combined transform systems
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Profiler window calls count
Parallel transform system is now in the normal transform system
Removed unused parent system
2024-10-20 03:51:59 +02:00
82fe47f627
Profiler and LocalToWorldThreadedSystem
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Added a simple profiler
Testing LocalToWorldSystem with Parallel execution for root nodes
2024-10-19 23:41:05 +02:00
ba88432e77
unsafe drag drop test
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- unsafe because of entity reference
- unsafe because of unsafe code lol
- fixes in parent/child system
2024-10-15 22:29:19 +02:00
5cc876fce9
tree hierachy and selection test
2024-10-15 21:47:23 +02:00
91b4f5fafb
hierachy and parent child system updates
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- started working on an editor hierarchy window
- testing filters
- testing parent child relations without system
- testing root component
- thinking about how to get all entities that are not a child, but also don't have an other identifying component
2024-10-15 00:41:45 +02:00
0d14a32726
added idenentity transform
2024-10-13 01:20:23 +02:00
b3adef3a40
Naming, comments and local to world update
2024-10-13 01:05:46 +02:00
30deeca452
ecs and tranforms
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added the moonworks ecs library.
testing it by setting up a transform and parent system.
2024-10-13 00:08:01 +02:00
6f505f34a9
Unload resources before destroying device.
2024-07-20 00:45:16 +02:00
92cf24fe9f
- Added resource manager
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- Shader building now inspects the spir-v for descriptor sets and writes the info to the output binary
2024-07-13 13:45:12 +02:00
60b85960ff
EditorGui setup
2024-07-12 19:09:59 +02:00
b003ffbaec
Merge branch 'main' into ImGui
2024-07-12 18:08:28 +02:00
777059489c
updated project structure
2024-07-12 17:59:06 +02:00
16b04ea22a
Editor dummy code
2024-07-12 17:27:01 +02:00
9890026656
Fix viewports
2024-07-12 16:38:42 +02:00
d8b41b0827
Fix viewports
2024-07-12 16:38:30 +02:00
fe582c4fba
- Added build configurations
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- Configured csprojects
- CopyLibs functionality in builder
2024-07-11 23:46:32 +02:00
42b978e8c9
working on window handling
2024-07-10 23:18:56 +02:00
2c839d8fad
Rename and mouse cursor support
2024-07-10 21:50:04 +02:00
97c2b308f1
Added builder
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Added shader importer
2024-07-06 23:33:04 +02:00
1eb899b240
gui events
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fix scroll input
handle gui side, move and closed events
2024-07-06 01:29:12 +02:00
7cbb745721
fix library and input
2024-07-05 23:22:11 +02:00
1e1ed303ad
Added ImGui.NET
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Start working on controller.
2024-07-05 21:56:14 +02:00
1c64d6fe54
Added copy libs targets
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Added native libs for linux
2024-07-05 14:46:43 +02:00
8334a24fd1
Setup entry point + integrated moonworks stuff
2024-07-05 14:32:58 +02:00
e7a4a862be
Added wellspring and dev1dfile
2024-07-05 14:13:09 +02:00
56cb14441f
Added FAudio submodule
2024-07-05 14:07:13 +02:00
cd8beb0337
fix refresh folder
2024-07-05 13:54:42 +02:00
4794fbc647
Updated project libraries
2024-07-05 13:43:54 +02:00
8169d43a97
Move runtime libraries into project folder
2024-07-05 13:43:54 +02:00
74ad4e04c8
Add Refresh2 and SDL2 to project
2024-07-05 12:56:37 +02:00
f9a9331584
Created solution
2024-07-05 12:21:17 +02:00