12 Commits
1.5 ... 1.7.4

Author SHA1 Message Date
max
696ef848e0 Bugfixes: Texture point scale.
Bugfixes: Texture point scale.
Test Unity2019.3.
2020-04-13 18:03:44 +02:00
max
521cb34541 Bugfixes: Texture width as height & build errors.
Bugfixes: Texture width as height typo and project build errors.
2020-01-14 19:42:30 +01:00
max
d8c59e86ca Corrected Unity version for prefab support.
UNITY_2018_4_OR_NEWER -> UNITY_2018_3_OR_NEWER
2019-11-29 00:12:04 +01:00
max
e894fcf797 Merge branch 'master' of https://github.com/maxartz15/MA_TextureAtlasser 2019-11-29 00:03:23 +01:00
max
0dfa466d78 Support old prefab system
Added support for the prefab system used before Unity 2018.
2019-11-29 00:03:18 +01:00
78f3daa145 Update README.md 2019-11-28 23:54:23 +01:00
max
406720d718 Export options/settings, material export, prefab export.
Moved/changed replace OBJ to ReplaceMesh.
Optional model/texture/material export.
Added Material export option, set shader and shader properties to assign exported textures.
Added Prefab export option, exports mesh as an Unity .asset file and creates a prefab to link it to the mesh filter/renderer, added the option for auto assignment of the exported material (New default).
2019-11-27 00:22:05 +01:00
max
947eb6f18e Update MeshUtils, set colors after setting verticies.
Update MeshUtils, set colors after setting vertices, Unity will throw an error when there are more colors than vertices.
2019-11-26 19:48:25 +01:00
max
279edb1e0e Update/bugfix texture export, folder creation, minor changes.
Bugfix texture export: where textures regarding of their settings would be exported as sprites.
Update texture export: original textures will now be copied to get the pixel values with the correct import settings applied to prevent strange-looking normal maps and color changes.
Folder creation: the required folders will now be created by the tool, no need anymore to save empty folders.
Minor changes: Renamed some variables, testing a new layout error fix, started working on material export.
2019-11-23 21:59:01 +01:00
max
e7ce849108 Restructured files and folders. 2019-11-10 00:03:44 +01:00
max
13de8b8e2a Update .gitignore 2019-11-06 18:08:34 +01:00
max
a728366035 Export presets, wrap uv's, bugfixes and formatting.
[MA_TextureAtlas] Updated export window to use scriptable asset export presets. The option to wrap uv's (default = true). Bigfixes and code formatting.
2019-11-06 18:08:01 +01:00
107 changed files with 4376 additions and 998 deletions

58
.gitignore vendored
View File

@ -1,13 +1,33 @@
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
Assets/AssetStoreTools*
# ignore p4
.p4ignore
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
# Never ignore Asset meta data
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
/[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
@ -22,22 +42,34 @@ ExportedObj/
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D meta files (not needed for the git)
*.meta
# Unity3D Generated File On Crash Reports
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# WorkFiles
*.psd
*.fbx
# Crashlytics generated file
crashlytics-build.properties
# workfiles
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/*
!Atlasses.txt
MA_ToolBox/MA_TextureAtlasserPro/Exports/*
!Exports.txt
MA_ToolBox/MA_TextureAtlasserPro/Settings/*
!Settings.txt
!MA_TextureAtlasserProSettings.asset
MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/*
!ExportSettings.txt
!MA_DefaultExportSettings.asset
!MA_DefaultSpriteExportSettings.asset

8
Assets/MA_ToolBox.meta Normal file
View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b328187c4d5fec24c8a228ada84605a6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: f40356e4c9590fc46a493c26a5fbf937
folderAsset: yes
timeCreated: 1519389465
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 9c7a2224cc47fce489a08fb2b34f797c
folderAsset: yes
timeCreated: 1519492248
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 1006 B

After

Width:  |  Height:  |  Size: 1006 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 60e555e14fc6a6345a5ee996a49886cb
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 278 B

After

Width:  |  Height:  |  Size: 278 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 08efa850d9174c947b67855c7813bc63
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 164 B

After

Width:  |  Height:  |  Size: 164 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 27381d6123e7e5b4eb9d79829b15c2ef
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 2.9 KiB

After

Width:  |  Height:  |  Size: 2.9 KiB

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: e7a93919b4509be4aa9f6bd0bb61c1e7
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 301 B

After

Width:  |  Height:  |  Size: 301 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 05827eed0f3107e4c840c206ceccd7ee
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 1006 B

After

Width:  |  Height:  |  Size: 1006 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 25f247791349617498d1ab94bc82ed23
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 878 B

After

Width:  |  Height:  |  Size: 878 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 9f3720ab6077d734780437442e00cd64
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 204 B

After

Width:  |  Height:  |  Size: 204 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: d4c871fedd726904ca8aee58ef52f7a3
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 846 B

After

Width:  |  Height:  |  Size: 846 B

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 750fec6ea06f5504ba56751ecdf9de11
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

Before

Width:  |  Height:  |  Size: 1.1 KiB

After

Width:  |  Height:  |  Size: 1.1 KiB

View File

@ -0,0 +1,86 @@
fileFormatVersion: 2
guid: 6ed3341c780c2894488f04a7203770b9
TextureImporter:
fileIDToRecycleName: {}
externalObjects: {}
serializedVersion: 4
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 0
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 0
aniso: 1
mipBias: -1
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 2
textureShape: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- buildTarget: DefaultTexturePlatform
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
- buildTarget: Standalone
maxTextureSize: 32
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 2
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
spritePackingTag:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: daea7b193e8882449a5b12b2b7ac1e2a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1 @@
README: https://github.com/maxartz15/MA_TextureAtlasser/blob/master/README.md

View File

@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: b27eb5167882915458c9b7ce07b6e712
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 92654d379bc273e4a96514e5306df9e8
folderAsset: yes
timeCreated: 1519389476
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: e50a55aa9cc7b30439e7923a3078b9f7
folderAsset: yes
timeCreated: 1519391732
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -16,7 +16,7 @@ namespace MA_TextureAtlasserPro
public MA_TextureAtlasserProQuad selectedTextureQuad;
private Rect editorWorkRect;
public bool showTextures = false;
public MA_TextureAtlasserProExportSettings exportSettings;
//Data
public Vector2 textureAtlasSize;

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 892d1a7aeb4cc284dbf62e69e125db52
timeCreated: 1519392859
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,71 @@
#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using MA_Texture;
using System.Collections.Generic;
namespace MA_TextureAtlasserPro
{
[System.Serializable]
public class MA_TextureAtlasserProExportSettings : ScriptableObject
{
[HideInInspector]
public bool canModify = true;
public bool exportModels = true;
public ModelExportSettings modelExportSettings = new ModelExportSettings();
public bool exportTextures = true;
public TextureExportSettings textureExportSettings = new TextureExportSettings();
public bool exportMaterials = true;
public MaterialExportSettings materialExportSettings = new MaterialExportSettings();
}
[System.Serializable]
public class ModelExportSettings
{
[Header("Model settings:")]
public ModelFormat modelFormat = ModelFormat.UnityMeshPrefab;
public bool uvFlipY = true;
public int uvChannel = 0;
public bool uvWrap = true;
}
[System.Serializable]
public class TextureExportSettings
{
[Header("Texture settings:")]
public TextureFormat textureFormat = TextureFormat.Png;
public TextureType textureType = TextureType.Default;
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
}
[System.Serializable]
public class MaterialExportSettings
{
[Header("Material settings:")]
public Shader shader = null;
public List<string> shaderPropertyNames = new List<string>() { "_MainTex", "_MetallicGlossMap", "_BumpMap" };
}
public enum ModelFormat
{
None,
UnityMeshPrefab,
ReplaceMesh,
Obj
}
public enum TextureFormat
{
None,
Png
}
public enum TextureType
{
Default,
Sprite,
SpriteSliced
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f8eb652100ecb804dae35d0cca727164
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 16ad07a78750c7644b710e19e1a23d4a
timeCreated: 1519392859
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 73f5e66553c13034e9b894ef2cc31b66
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: ad995f47c542a7f4d9148cd7d5c9cfda
timeCreated: 1520097393
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 1a34d83791d6c9241a9051b316c58169
folderAsset: yes
timeCreated: 1519389484
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 4dc196a605811ff4593b2c3d6eab83df
folderAsset: yes
timeCreated: 1519393169
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 64b4bb2ec0d18b142b6a5aa0c8dfb5c1
timeCreated: 1521838249
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,702 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Mesh;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public static class MA_TextureAtlasserProUtils
{
public const string TEXTURE_ATLASSER_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/";
public const string SETTINGS_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVE_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOAD_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORT_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const string TEMP_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Temp/";
public const string DEFAULT_TEXTURE_GROUP_NAME = "Albedo";
public const float VIEW_OFFSET = 20;
public static MA_TextureAtlasserProSettings CreateSettings()
{
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
if (_settings != null)
{
CreateFolder(SETTINGS_ASSET_PATH);
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProSettings LoadSettings()
{
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
if (_settings == null)
{
_settings = CreateSettings();
}
return _settings;
}
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
{
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
_settings.canModify = canModify;
if (_settings != null)
{
_settings.materialExportSettings.shader = Shader.Find("Standard");
CreateFolder(EXPORT_ASSET_PATH);
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
{
string name = "MA_DefaultExportSettings";
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
if (_settings == null)
{
_settings = CreateExportSettings(name, false);
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
if (_atlas != null)
{
_atlas.CreateAtlas(name, size);
MA_CheckTextureAtlas(_atlas);
CreateFolder(SAVE_ASSET_PATH);
AssetDatabase.CreateAsset(_atlas, SAVE_ASSET_PATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _atlas;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
{
MA_TextureAtlasserProAtlas _atlas = null;
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOAD_ASSET_PATH, "");
if (absPath.StartsWith(Application.dataPath))
{
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
MA_CheckTextureAtlas(_atlas);
if (_atlas)
{
EditorPrefs.SetString("AtlasPath", null);
}
}
if (_atlas != null)
{
if (_atlas.selectedTextureQuad != null)
{
_atlas.selectedTextureQuad.isSelected = false;
}
_atlas.selectedTextureQuad = null;
}
return _atlas;
}
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
{
if (atlas.textureGroupRegistration == null)
{
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
{
name = DEFAULT_TEXTURE_GROUP_NAME
};
atlas.textureGroupRegistration.Add(groupRegistration);
}
if (atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
else
{
bool _sameCount = true;
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups.Count != atlas.textureGroupRegistration.Count)
{
_sameCount = false;
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
}
}
if (_sameCount)
{
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
for (int i = 0; i < atlas.textureQuads.Count; i++)
{
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
{
if (atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
{
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
}
}
}
}
}
}
if (atlas.exportSettings == null)
{
atlas.exportSettings = LoadExportSettings();
}
}
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
{
if (atlas != null)
{
//Create new list if we haven't one already
if (atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
//Create new quad
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
//Add quad to asset
if (_quad != null)
{
//Set quad settings
_quad.name = name;
_quad.rect = rect;
SetTextureGroups(atlas, _quad);
atlas.textureQuads.Add(_quad);
AssetDatabase.AddObjectToAsset(_quad, atlas);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
return _quad;
}
else
{
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
}
}
else
{
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
}
return null;
}
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
{
if (atlas != null && atlas.selectedTextureQuad != null)
{
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
atlas.textureQuads.RemoveAt(_index);
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus && atlas.textureQuads.Count > 0)
{
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
atlas.selectedTextureQuad = atlas.textureQuads[_index];
}
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
{
if (atlas != null && atlas.selectedTextureQuad != null)
{
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
if (copyData)
{
q.meshes = new List<Mesh>();
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
{
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
}
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
{
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
}
}
if (focus)
{
atlas.selectedTextureQuad = q;
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
{
if (quad.textureGroups == null)
{
quad.textureGroups = new List<MA_TextureGroup>();
}
//Add texture groups
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
{
MA_TextureGroup textureGroup = new MA_TextureGroup
{
name = tgr.name
};
quad.textureGroups.Add(textureGroup);
}
}
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
{
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
{
name = name
};
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
MA_TextureGroup _textureGroup = new MA_TextureGroup
{
name = name
};
q.textureGroups.Add(_textureGroup);
}
}
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
{
atlas.textureGroupRegistration.RemoveAt(index);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
q.textureGroups.RemoveAt(index);
}
}
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
{
if (curWindow == null)
{
Debug.LogError("Closing window Failed: curWindow == null");
}
curWindow.Close();
}
public static bool IsPowerOfTwo(int value)
{
//While x is even and > 1
while (((value % 2) == 0) && value > 1)
{
value /= 2;
}
return (value == 1);
}
public static void CreateFolder(string folderPath)
{
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
{
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
}
if (!AssetDatabase.IsValidFolder(folderPath))
{
string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
AssetDatabase.CreateFolder(parentPath, folderName);
AssetDatabase.Refresh();
}
}
public static void DeleteFolder(string folderPath)
{
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
{
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
}
if (AssetDatabase.IsValidFolder(folderPath))
{
AssetDatabase.DeleteAsset(folderPath);
AssetDatabase.Refresh();
}
}
#region Export
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
{
switch (modelExportSettings.modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.ReplaceMesh:
ReplaceAtlasMesh(atlas, modelExportSettings, savePath: savePath);
break;
case ModelFormat.UnityMeshPrefab:
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, material: material, savePath: savePath);
case ModelFormat.Obj:
return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
default:
break;
}
return null;
}
private static void ReplaceAtlasMesh(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
return;
var quads = atlas.textureQuads;
for (var index = 0; index < quads.Count; index++)
{
var quad = quads[index];
if (quad.meshes == null)
continue;
var meshes = quad.meshes;
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
{
if (meshes[meshIndex] == null)
continue;
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
EditorUtility.SetDirty(meshes[meshIndex]);
}
}
AssetDatabase.SaveAssets();
}
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
return null;
List<string> assetPaths = new List<string>();
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
{
//Export Mesh
if (quad.meshes != null)
{
for (int m = 0; m < quad.meshes.Count; m++)
{
if (quad.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Set name
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
meshName += quad.meshes[m].name;
int n = m + 1;
meshName += "_" + n.ToString("#000");
newMesh.name = meshName;
//Save it
string asset = MA_MeshUtils.MA_SaveMeshPrefab(newMesh, meshName, savePath, materialPath: material);
assetPaths.Add(asset);
}
}
}
}
return assetPaths.ToArray();
}
private static string[] ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null)
return null;
List<string> assetPaths = new List<string>();
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
{
//Export Mesh
if (quad.meshes != null)
{
for (int m = 0; m < quad.meshes.Count; m++)
{
if (quad.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
//Save it
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
meshName += quad.meshes[m].name;
int n = m + 1;
meshName += "_" + n.ToString("#000");
string asset = MA_MeshUtils.MeshToFile(newMesh, meshName, savePath);
assetPaths.Add(asset);
}
}
}
}
return assetPaths.ToArray();
}
public static string[] ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEXTURE_ATLASSER_PATH)
{
switch (textureExportSettings.textureFormat)
{
case TextureFormat.None:
break;
case TextureFormat.Png:
return ExportAtlasPNG(atlas, textureExportSettings, savePath);
default:
break;
}
return null;
}
private static string[] ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
return null;
string[] assetPaths = new string[atlas.textureGroupRegistration.Count];
//Create temp folder
CreateFolder(tempPath);
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Create new Texture Atlas
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
{
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
};
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Make temp copy
string orginalTexturePath = AssetDatabase.GetAssetPath(q.textureGroups[i].texture);
string orginalTextureExtension = System.IO.Path.GetExtension(orginalTexturePath);
string tempTexturePath = tempPath + q.textureGroups[i].texture.name + orginalTextureExtension;
AssetDatabase.CopyAsset(orginalTexturePath, tempTexturePath);
//Set temp copy to default settings
TextureImporter tempTextureImporter = (TextureImporter)AssetImporter.GetAtPath(tempTexturePath);
tempTextureImporter.textureType = TextureImporterType.Default;
tempTextureImporter.sRGBTexture = false;
tempTextureImporter.alphaIsTransparency = false;
tempTextureImporter.maxTextureSize = (int)Mathf.Max(atlas.textureAtlasSize.x, atlas.textureAtlasSize.y);
tempTextureImporter.textureCompression = TextureImporterCompression.Uncompressed;
tempTextureImporter.SaveAndReimport();
//Load temp copy
Texture tempCopy = AssetDatabase.LoadAssetAtPath<Texture>(tempTextureImporter.assetPath);
//Create new texture part
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(tempCopy);
//Scale it
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
//Add it
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
//Delete temp copy
AssetDatabase.DeleteAsset(tempTextureImporter.assetPath);
}
}
//Save it
newTexture.MA_Save2D(newTexture.name, savePath);
assetPaths[i] = (savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
//Set settings.
switch (textureExportSettings.textureType)
{
case TextureType.Default:
{
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
textureImporter.textureType = TextureImporterType.Default;
textureImporter.SaveAndReimport();
}
break;
case TextureType.Sprite:
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
break;
case TextureType.SpriteSliced:
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
break;
default:
break;
}
}
//Delete temp folder
DeleteFolder(tempPath);
//Refresh
AssetDatabase.Refresh();
return assetPaths;
}
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Convert
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + '.' + textureExportSettings.textureFormat.ToString();
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.alphaIsTransparency = true;
//Slice sprites.
if (textureExportSettings.textureType == TextureType.SpriteSliced)
{
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new SpriteMetaData.
SpriteMetaData smd = new SpriteMetaData
{
name = q.name,
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
};
spriteMetaData.Add(smd);
}
}
textureImporter.spritesheet = spriteMetaData.ToArray();
}
else
{
textureImporter.spriteImportMode = SpriteImportMode.Single;
}
textureImporter.SaveAndReimport();
}
}
public static string ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, string[] textures = null, string savePath = EXPORT_ASSET_PATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
return null;
string assetPath = "";
Shader shader = materialExportSettings.shader;
if (shader)
{
Material material = new Material(shader)
{
name = atlas.name
};
if (textures != null)
{
for (int i = 0; i < (int)Mathf.Min(materialExportSettings.shaderPropertyNames.Count, textures.Length); i++)
{
Texture t = AssetDatabase.LoadAssetAtPath<Texture>(textures[i]);
if (t != null)
{
material.SetTexture(materialExportSettings.shaderPropertyNames[i], t);
}
}
}
assetPath = savePath + material.name + ".mat";
//Save material
AssetDatabase.CreateAsset(material, assetPath);
AssetDatabase.Refresh();
}
return assetPath;
}
#endregion
}
}
#endif

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 69c76c8a2967c4745a76f5bf5b494f7a
timeCreated: 1519393169
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 39bd4da4fed5aaf41858e1e23240cfca
folderAsset: yes
timeCreated: 1519389501
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b40a2786b518d6e41bfca3c464c9630e
timeCreated: 1519763882
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -15,6 +15,8 @@ namespace MA_TextureAtlasserPro
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
bool useAddMeshButton = false;
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
{
@ -30,8 +32,21 @@ namespace MA_TextureAtlasserPro
//Draw inspector
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
{
//Change layout during layout event to prevent gui errors
if (e.type == EventType.Layout)
{
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null && curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
{
useAddMeshButton = true;
}
else
{
useAddMeshButton = false;
}
}
//Deselect GUI elements when we are focusing on a new quad
if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
{
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
GUI.FocusControl(null);
@ -43,7 +58,7 @@ namespace MA_TextureAtlasserPro
GUILayout.Label("Quad Name");
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//Textures
GUILayout.BeginHorizontal();
@ -83,19 +98,20 @@ namespace MA_TextureAtlasserPro
GUILayout.EndHorizontal();
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
//Meshes
GUILayout.Label("Meshes");
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
if (useAddMeshButton)
{
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
{
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
}
}
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null)
{
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
{
GUILayout.BeginHorizontal();
@ -106,7 +122,7 @@ namespace MA_TextureAtlasserPro
}
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i + 1, null);
}
GUILayout.EndHorizontal();
}
@ -116,8 +132,9 @@ namespace MA_TextureAtlasserPro
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
}
GUILayout.FlexibleSpace();
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
{
labelStyle.normal.textColor = Color.red;
}

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: f17051e9a63503f4da7866616d67a6a2
timeCreated: 1519505909
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -41,7 +41,7 @@ namespace MA_TextureAtlasserPro
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
curWindow.textureAtlas.showTextures = false;
@ -50,7 +50,7 @@ namespace MA_TextureAtlasserPro
{
curWindow.textureAtlas.showTextures = true;
}
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: bed32b77d058ea141ac98ceac0159297
timeCreated: 1519392331
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 0ad6305c01639b64f8defe0ce7d26067
timeCreated: 1518210556
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 6385799201fcbf246a8076f7fb2f4664
timeCreated: 1519389695
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 0bf15f61e8c967348960f91d78ef05ac
folderAsset: yes
timeCreated: 1519389493
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,88 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProCreateExportWindow : EditorWindow
{
private const int windowHeight = 97;
private const int windowWidth = 320;
//Editor
private static MA_TextureAtlasserProCreateExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
string settingsName = "Settings name";
bool nameError = true;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Export Settings")]
public static void Init()
{
InitWindow(null);
}
public static void InitWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.maxSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_CreateExportSettings";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProCreateExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateExportWindow>();
}
void OnGUI()
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
GUILayout.BeginVertical();
//Input options
settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true));
if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName))
{
nameError = true;
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
else
{
nameError = false;
}
//Create
if (!nameError)
{
if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true);
if (curWindow != null && curWindow.textureAtlas != null)
{
curWindow.textureAtlas.exportSettings = exportSettings;
}
this.Close();
}
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
}
}
#endif

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 00058117c24864541a3f85fc4f18f89e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -95,7 +95,7 @@ namespace MA_TextureAtlasserPro
if(isLoaded)
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
GUILayout.BeginVertical();
//Input options

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: fadd3a216ba8658458040ed46c0d032e
timeCreated: 1519504375
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,251 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProExportWindow : EditorWindow
{
private const int windowHeight = 385;
private const int windowWidth = 320;
//Editor
private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
private Vector2 scrollPos;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
private static void Init()
{
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
}
private void CloseWindow()
{
if(thisWindow == null)
{
GetCurrentWindow();
thisWindow.Close();
}
else
{
thisWindow.Close();
}
}
private Event ProcessEvents()
{
Event e = Event.current;
return e;
}
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnReload()
{
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
isLoaded = false;
}
private void OnGUI()
{
if(thisWindow == null)
{
GetCurrentWindow();
return;
}
//Get current event
Event e = ProcessEvents();
if(isLoaded)
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
GUILayout.BeginVertical();
if (curWindow != null && curWindow.textureAtlas != null)
{
//Export
GUILayout.BeginVertical();
DrawExportMenu();
curWindow.textureAtlas.exportSettings = (MA_TextureAtlasserProExportSettings)EditorGUILayout.ObjectField(curWindow.textureAtlas.exportSettings, typeof(MA_TextureAtlasserProExportSettings), false);
if(curWindow.textureAtlas.exportSettings != null)
{
DrawExportOptions();
}
GUILayout.EndVertical();
}
else if(curWindow == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
}
GUI.backgroundColor = Color.white;
}
else if(curWindow.textureAtlas == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
if(e.type == EventType.Repaint)
isLoaded = true;
}
private void DrawExportMenu()
{
GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
{
MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
}
bool wasEnabled = GUI.enabled;
if (curWindow.textureAtlas.exportSettings != null)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
bool export = false;
if(curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat == ModelFormat.ReplaceMesh)
{
if(EditorUtility.DisplayDialog("Replace original models?", "Are you sure you want to replace the original models, this can't be undone!", "Replace", "Cancel"))
{
export = true;
}
}
else
{
export = true;
}
if(export)
{
string[] textures = null;
string material = null;
string[] models = null;
if (curWindow.textureAtlas.exportSettings.exportTextures)
{
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
}
if(curWindow.textureAtlas.exportSettings.exportMaterials)
{
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
}
if(curWindow.textureAtlas.exportSettings.exportModels)
{
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, material: material);
}
}
}
GUI.enabled = wasEnabled;
GUILayout.EndHorizontal();
}
private void DrawExportOptions()
{
bool wasEnabled = GUI.enabled;
if (curWindow.textureAtlas.exportSettings.canModify)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
curWindow.textureAtlas.exportSettings.exportModels = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportModels, "Models:", EditorStyles.toggle);
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
curWindow.textureAtlas.exportSettings.exportTextures = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportTextures, "Textures:", EditorStyles.toggle);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
curWindow.textureAtlas.exportSettings.exportMaterials = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportMaterials, "Materials:", EditorStyles.toggle);
curWindow.textureAtlas.exportSettings.materialExportSettings.shader = (Shader)EditorGUILayout.ObjectField("Shader:", curWindow.textureAtlas.exportSettings.materialExportSettings.shader, typeof(UnityEngine.Shader), false);
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
for (int i = 0; i < curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Count; i++)
{
GUILayout.BeginHorizontal();
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i] = EditorGUILayout.TextField("", curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i]);
if (GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.RemoveAt(i);
}
if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
{
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Insert(i + 1, "");
}
GUILayout.EndHorizontal();
}
EditorGUILayout.EndScrollView();
EditorGUILayout.EndVertical();
GUI.enabled = wasEnabled;
}
}
}
#endif

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 142cd2d260a4ef948a2f16b16cd9e00e
timeCreated: 1521826727
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -100,9 +100,9 @@ namespace MA_TextureAtlasserPro
//Calculate view rects
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEW_OFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEW_OFFSET - 22, 164, 22);
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), 44);
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEW_OFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 3));
//Draw views and windows in the right oder from back to front
if(isLoaded)

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 21fee5883ec8a9c4c911f3c40ab47ecf
timeCreated: 1519392331
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 3b68846f992a7304189ffd3ff39072ff
folderAsset: yes
timeCreated: 1518369341
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 6aa9d38bd8e54d0448095604d7d62fd1
folderAsset: yes
timeCreated: 1522672244
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 64df885d83caddf48acfa78533a3e76f
timeCreated: 1522672827
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1ec1c2403bd92a84798e0ad68ebf4bad
timeCreated: 1522671138
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: ea365137c05cbd64489983567390af51
timeCreated: 1522669939
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: ac03fa4896f5ed74c80155bbbfccd958
folderAsset: yes
timeCreated: 1522672266
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,273 @@
//https://github.com/maxartz15/MA_MeshUtils
//References:
//http://wiki.unity3d.com/index.php?title=ObjExporter
#if UNITY_EDITOR
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace MA_Mesh
{
public static class MA_MeshUtils
{
public static string MA_SaveMeshAsset(Mesh mesh, string savePath)
{
if (string.IsNullOrEmpty(mesh.name))
{
mesh.name = UnityEngine.Random.Range(11111, 99999).ToString();
}
string assetPath = savePath + mesh.name + ".asset";
AssetDatabase.CreateAsset(mesh, assetPath);
AssetDatabase.SaveAssets();
return assetPath;
}
public static string MA_SaveMeshPrefab(Mesh mesh, string prefabName, string savePath, string materialPath)
{
string assetPath = null;
string meshAssetPath = MA_SaveMeshAsset(mesh, savePath);
Mesh meshAsset = AssetDatabase.LoadAssetAtPath<Mesh>(meshAssetPath);
if (meshAsset != null)
{
GameObject gameObject = new GameObject
{
name = prefabName
};
gameObject.AddComponent<MeshFilter>().mesh = meshAsset;
gameObject.AddComponent<MeshRenderer>();
Material curMaterial = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (curMaterial != null)
{
gameObject.GetComponent<MeshRenderer>().material = curMaterial;
}
if (string.IsNullOrEmpty(prefabName))
{
prefabName = UnityEngine.Random.Range(11111, 99999).ToString();
}
assetPath = savePath + prefabName + ".prefab";
#if UNITY_2018_3_OR_NEWER
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
#else
GameObject go = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
if (go != null)
{
PrefabUtility.ReplacePrefab(gameObject, go, ReplacePrefabOptions.ReplaceNameBased);
}
else
{
PrefabUtility.CreatePrefab(assetPath, gameObject, ReplacePrefabOptions.ReplaceNameBased);
}
#endif
UnityEngine.GameObject.DestroyImmediate(gameObject);
}
return assetPath;
}
public static Mesh MA_DuplicateMesh(Mesh mesh)
{
Mesh newMesh = new Mesh
{
name = mesh.name,
bounds = mesh.bounds,
subMeshCount = mesh.subMeshCount
};
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
for (int i = 0; i < mesh.subMeshCount; i++)
{
newMesh.SetTriangles(mesh.GetTriangles(i), i);
}
newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
newMesh.SetColors(new List<Color>(mesh.colors));
return newMesh;
}
public static Mesh MA_ReMapUV(this Mesh mesh, Vector2 atlasSize, Vector2 textureSize, Vector2 texturePosition, int uvChannel = 0)
{
/*
0 1
512 x 512
0 .5 = 1 / 512 * 256
256 x 256
+ pos
*/
List<Vector2> uvs = new List<Vector2>();
//Get UV's
mesh.GetUVs(uvChannel, uvs);
foreach (Vector2 uvCordinate in uvs)
{
float x = (uvCordinate.x / atlasSize.x * textureSize.x) + texturePosition.x;
float y = (uvCordinate.y / atlasSize.y * textureSize.y) + texturePosition.y;
uvCordinate.Set(x, y);
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true, bool wrap = true)
{
//Get UV's
List<Vector2> uvs = new List<Vector2>();
mesh.GetUVs(uvChannel, uvs);
//Min and max bounds in 0-1 space.
float xMin, xMax, yMin, yMax;
xMin = (1f / atlasSize.x * textureRect.width);
xMax = (1f / atlasSize.x * textureRect.x);
yMin = (1f / atlasSize.y * textureRect.height);
//Flip uv's if needed.
if (flipY)
{
yMax = (1f / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y));
}
else
{
yMax = (1f / atlasSize.y * textureRect.y);
}
for (int i = 0; i < uvs.Count; i++)
{
float newX = uvs[i].x * xMin + xMax;
float newY = uvs[i].y * yMin + yMax;
//Wrap the verts outside of the uv space around back into the uv space.
if (wrap)
{
newX = Wrap(newX, xMax, xMin + xMax);
newY = Wrap(newY, yMax, yMin + yMax);
}
uvs[i] = new Vector2(newX, newY);
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
public static float Wrap(float val, float min, float max)
{
val -= (float)Math.Round((val - min) / (max - min)) * (max - min);
if (val < min)
val = val + max - min;
return val;
}
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
public static string MeshToString(Mesh mesh)
{
int vertexOffset = 0;
int normalOffset = 0;
int uvOffset = 0;
Material material = new Material(Shader.Find("Standard"));
StringBuilder sb = new StringBuilder();
sb.Append("g ").Append(mesh.name).Append("\n");
foreach (Vector3 v in mesh.vertices)
{
//This is sort of ugly - inverting x-component since we're in
//a different coordinate system than "everyone" is "used to".
sb.Append(string.Format("v {0} {1} {2}\n", -v.x, v.y, v.z));
}
sb.Append("\n");
foreach (Vector3 v in mesh.normals)
{
sb.Append(string.Format("vn {0} {1} {2}\n", -v.x, v.y, v.z));
}
sb.Append("\n");
foreach (Vector3 v in mesh.uv)
{
sb.Append(string.Format("vt {0} {1}\n", v.x, v.y));
}
for (int m = 0; m < mesh.subMeshCount; m++)
{
sb.Append("\n");
sb.Append("usemtl ").Append(material.name + m).Append("\n");
sb.Append("usemap ").Append(material.name + m).Append("\n");
// int[] triangles = mesh.GetTriangles(m);
// for (int i = 0; i < triangles.Length; i += 3)
// {
// sb.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", triangles[i]+1, triangles[i+1]+1, triangles[i+2]+1));
// }
int[] triangles = mesh.GetTriangles(m);
for (int i = 0; i < triangles.Length; i += 3)
{
//Because we inverted the x-component, we also needed to alter the triangle winding.
sb.Append(string.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n", triangles[i] + 1 + vertexOffset, triangles[i + 1] + 1 + normalOffset, triangles[i + 2] + 1 + uvOffset));
}
}
//vertexOffset += mesh.vertices.Length;
//normalOffset += mesh.normals.Length;
//uvOffset += mesh.uv.Length;
return sb.ToString();
}
public static string MeshToFile(Mesh mesh, string filename, string savePath)
{
string assetPath = savePath + filename + ".obj";
using (StreamWriter sw = new StreamWriter(assetPath))
{
sw.Write(MeshToString(mesh));
}
AssetDatabase.Refresh();
return assetPath;
}
//End
}
//struct ObjMaterial
//{
// public string name;
// public string textureName;
//}
}
#endif

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: b8292e68eba0ff5488f218a303e60a5b
timeCreated: 1518370877
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,9 @@
fileFormatVersion: 2
guid: 9727f759199d13e4e814f5fb3b8a41de
folderAsset: yes
timeCreated: 1522672279
licenseType: Free
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:

View File

@ -41,7 +41,7 @@ namespace MA_Texture
RenderTexture.active = tmp;
// Create a new readable Texture2D to copy the pixels to it
Texture2D myTexture2D = new Texture2D(texture.width, texture.width);
Texture2D myTexture2D = new Texture2D(texture.width, texture.height);
// Copy the pixels from the RenderTexture to the new Texture
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
@ -161,17 +161,20 @@ namespace MA_Texture
{
Color[] newColors = new Color[newWidth * newHeight];
float ratioX = ((float)curWidth) / newWidth;
float ratioY = ((float)curHeight) / newHeight;
float ratioX = 1.0f / ((float)newWidth / (curWidth - 1));
float ratioY = 1.0f / ((float)newHeight / (curHeight - 1));
for (int y = 0; y < newHeight; y++)
{
var thisY = Mathf.RoundToInt((ratioY * y) * curWidth);
int yFloor = Mathf.FloorToInt(y * ratioY);
var y1 = (yFloor + 1) * curWidth;
var yw = y * newWidth;
for (int x = 0; x < newWidth; x++)
{
newColors[yw + x] = curColors[Mathf.RoundToInt(thisY + ratioX * x)];
int xFloor = Mathf.FloorToInt(x * ratioX);
newColors[yw + x] = curColors[Mathf.RoundToInt(y1 + xFloor)];
}
}
@ -218,7 +221,7 @@ namespace MA_Texture
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
{
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(combineTexture);
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);

View File

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: a156d40c509995b4bbc8c259cdac9519
timeCreated: 1518369341
licenseType: Free
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,6 +1,6 @@
MIT License
Copyright (c) 2018 Max Kruf
Copyright (c) 2019 Max Kruf
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal

View File

@ -1 +0,0 @@
The created atlasses wil go here.

View File

@ -1 +0,0 @@
The exported assets will be saved in this folder.

View File

@ -1,517 +0,0 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Mesh;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public enum ExportPreset
{
Custom,
Default,
Sprites,
ReplaceObjMeshes
}
public enum ModelFormat
{
None,
Obj,
ReplaceObj
}
public enum TextureFormat
{
None,
Png
}
public enum TextureType
{
Default,
Sprite,
SpriteSliced
}
public static class MA_TextureAtlasserProUtils
{
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
public const float VIEWOFFSET = 20;
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
public static MA_TextureAtlasserProSettings CreateSettings()
{
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
if(_settings != null)
{
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _settings;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProSettings LoadSettings()
{
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
if (_settings == null)
{
_settings = CreateSettings();
}
return _settings;
}
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
{
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
if(_atlas != null)
{
_atlas.CreateAtlas(name, size);
MA_CheckTextureAtlas(_atlas);
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
return _atlas;
}
else
{
return null;
}
}
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
{
MA_TextureAtlasserProAtlas _atlas = null;
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
if(absPath.StartsWith(Application.dataPath))
{
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
MA_CheckTextureAtlas(_atlas);
if(_atlas)
{
EditorPrefs.SetString("AtlasPath", null);
}
}
if(_atlas != null)
{
if(_atlas.selectedTextureQuad != null)
{
_atlas.selectedTextureQuad.isSelected = false;
}
_atlas.selectedTextureQuad = null;
}
return _atlas;
}
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
{
if(atlas.textureGroupRegistration == null)
{
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
atlas.textureGroupRegistration.Add(groupRegistration);
}
if(atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
else
{
bool _sameCount = true;
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
{
_sameCount = false;
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
}
}
if(_sameCount)
{
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
for (int i = 0; i < atlas.textureQuads.Count; i++)
{
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
{
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
{
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
}
}
}
}
}
}
}
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
{
if(atlas != null)
{
//Create new list if we haven't one already
if(atlas.textureQuads == null)
{
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
}
//Create new quad
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
//Add quad to asset
if(_quad != null)
{
//Set quad settings
_quad.name = name;
_quad.rect = rect;
SetTextureGroups(atlas, _quad);
atlas.textureQuads.Add(_quad);
AssetDatabase.AddObjectToAsset(_quad, atlas);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if(focus)
{
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
}
return _quad;
}
else
{
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
}
}
else
{
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
}
return null;
}
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
atlas.textureQuads.RemoveAt(_index);
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
if (focus && atlas.textureQuads.Count > 0)
{
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
atlas.selectedTextureQuad = atlas.textureQuads[_index];
}
}
}
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
{
if(atlas != null && atlas.selectedTextureQuad != null)
{
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
if (copyData)
{
q.meshes = atlas.selectedTextureQuad.meshes;
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
{
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
}
}
if(focus)
{
atlas.selectedTextureQuad = q;
}
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
}
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
{
if(quad.textureGroups == null)
{
quad.textureGroups = new List<MA_TextureGroup>();
}
//Add texture groups
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
{
MA_TextureGroup textureGroup = new MA_TextureGroup();
textureGroup.name = tgr.name;
quad.textureGroups.Add(textureGroup);
}
}
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
{
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
_textureGroupRegistration.name = name;
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
MA_TextureGroup _textureGroup = new MA_TextureGroup();
_textureGroup.name = name;
q.textureGroups.Add(_textureGroup);
}
}
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
{
atlas.textureGroupRegistration.RemoveAt(index);
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
q.textureGroups.RemoveAt(index);
}
}
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
{
if(curWindow == null)
{
Debug.LogError("Closing window Failed: curWindow == null");
}
curWindow.Close();
}
public static bool IsPowerOfTwo(int value)
{
//While x is even and > 1
while (((value % 2) == 0) && value > 1)
{
value /= 2;
}
return (value == 1);
}
#region Export
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelFormat modelFormat, string savePath = EXPORTASSETPATH)
{
switch (modelFormat)
{
case ModelFormat.None:
break;
case ModelFormat.Obj:
ExportAtlasObj(atlas, savePath);
break;
case ModelFormat.ReplaceObj:
ModifyAtlasObj(atlas);
break;
default:
break;
}
}
public static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
{
if (atlas == null || atlas.textureQuads == null)
return;
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
{
//Export Mesh
if(ta.meshes != null)
{
for (int m = 0; m < ta.meshes.Count; m++)
{
if(ta.meshes[m] != null)
{
//Create new mesh
Mesh newMesh = new Mesh();
//Duplicate it from the current one
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
//Remap UV's
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
//Save it
string modelName = string.IsNullOrEmpty(ta.name) ? "": ta.name + "-";
modelName += ta.meshes[m].name;
int n = m + 1;
modelName += "_" + n.ToString("#000");
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
}
}
}
}
}
public static void ModifyAtlasObj(MA_TextureAtlasserProAtlas atlas)
{
if (atlas == null || atlas.textureQuads == null)
return;
var quads = atlas.textureQuads;
for (var index = 0; index < quads.Count; index++)
{
var quad = quads[index];
if (quad.meshes == null)
continue;
var meshes = quad.meshes;
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
{
if (meshes[meshIndex] == null)
continue;
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect);
EditorUtility.SetDirty(meshes[meshIndex]);
}
}
AssetDatabase.SaveAssets();
}
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureFormat textureFormat, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
{
switch (textureFormat)
{
case TextureFormat.None:
break;
case TextureFormat.Png:
ExportAtlasPNG(atlas, textureType, scaleMode, savePath);
break;
default:
break;
}
}
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureType textureType, MA_TextureUtils.TextureScaleMode scaleMode, string savePath = EXPORTASSETPATH)
{
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
return;
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Create new Texture Atlas
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new texture part
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
//Scale it
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, scaleMode);
//Add it
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
}
}
//Save it
newTexture.MA_Save2D(newTexture.name, savePath);
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
textureImporter.textureType = TextureImporterType.Default;
textureImporter.SaveAndReimport();
}
switch (textureType)
{
case TextureType.Default:
break;
case TextureType.Sprite:
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
break;
case TextureType.SpriteSliced:
SetAtlasPNGSpriteSettings(atlas, textureType, savePath);
break;
default:
break;
}
//Refresh
AssetDatabase.Refresh();
}
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureType textureType, string savePath = EXPORTASSETPATH)
{
//Foreach texture group
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
{
//Convert
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
textureImporter.textureType = TextureImporterType.Sprite;
textureImporter.alphaIsTransparency = true;
//Slice sprites.
if (textureType == TextureType.SpriteSliced)
{
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
{
if (q.textureGroups != null && q.textureGroups[i].texture != null)
{
//Create new SpriteMetaData.
SpriteMetaData smd = new SpriteMetaData();
smd.name = q.name;
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
spriteMetaData.Add(smd);
}
}
textureImporter.spritesheet = spriteMetaData.ToArray();
}
else
{
textureImporter.spriteImportMode = SpriteImportMode.Single;
}
textureImporter.SaveAndReimport();
}
}
#endregion
}
}
#endif

View File

@ -1,213 +0,0 @@
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using MA_Editor;
using MA_Texture;
namespace MA_TextureAtlasserPro
{
public class MA_TextureAtlasserProExportWindow : EditorWindow
{
private const int WindowHeight = 235;
//Editor
private static MA_TextureAtlasserProExportWindow thisWindow;
public static MA_TextureAtlasserProWindow curWindow;
//Data
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
//Export settings.
private ExportPreset exportPreset = ExportPreset.Default;
private ModelFormat modelFormat = ModelFormat.Obj;
private TextureFormat textureFormat = TextureFormat.Png;
private TextureType textureType = TextureType.Default;
private MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
private static void Init()
{
GetCurrentWindow();
thisWindow.minSize = new Vector2(420, WindowHeight);
thisWindow.maxSize = new Vector2(420, WindowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
{
curWindow = currentEditorWindow;
GetCurrentWindow();
thisWindow.minSize = new Vector2(420, WindowHeight);
thisWindow.maxSize = new Vector2(420, WindowHeight);
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
thisWindow.Show();
}
private static void GetCurrentWindow()
{
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
}
private void CloseWindow()
{
if(thisWindow == null)
{
GetCurrentWindow();
thisWindow.Close();
}
else
{
thisWindow.Close();
}
}
private Event ProcessEvents()
{
Event e = Event.current;
return e;
}
[UnityEditor.Callbacks.DidReloadScripts]
private static void OnReload()
{
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
isLoaded = false;
}
private void OnGUI()
{
if(thisWindow == null)
{
GetCurrentWindow();
return;
}
//Get current event
Event e = ProcessEvents();
if(isLoaded)
{
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
GUILayout.BeginVertical();
if(curWindow != null && curWindow.textureAtlas != null)
{
//Export
GUILayout.BeginVertical();
DrawExportPresetMenu();
DrawExportAdvancedOptions();
GUILayout.BeginHorizontal(EditorStyles.helpBox);
switch (exportPreset)
{
case ExportPreset.Custom:
break;
case ExportPreset.Default:
modelFormat = ModelFormat.Obj;
textureFormat = TextureFormat.Png;
textureType = TextureType.Default;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
case ExportPreset.Sprites:
modelFormat = ModelFormat.None;
textureFormat = TextureFormat.Png;
textureType = TextureType.SpriteSliced;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
case ExportPreset.ReplaceObjMeshes:
modelFormat = ModelFormat.ReplaceObj;
textureFormat = TextureFormat.Png;
textureType = TextureType.Default;
textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
break;
default:
break;
}
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, modelFormat);
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, textureFormat, textureType, textureScaleMode);
}
GUILayout.EndHorizontal();
GUILayout.EndVertical();
}
else if(curWindow == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
{
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
}
GUI.backgroundColor = Color.white;
}
else if(curWindow.textureAtlas == null)
{
GUI.backgroundColor = Color.red;
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
GUI.backgroundColor = Color.white;
}
GUILayout.EndVertical();
GUILayout.EndArea();
}
if(e.type == EventType.Repaint)
isLoaded = true;
}
private void DrawExportPresetMenu()
{
GUILayout.BeginHorizontal(EditorStyles.helpBox);
exportPreset = (ExportPreset)EditorGUILayout.EnumPopup("ExportPreset:", exportPreset, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal();
}
private void DrawExportAdvancedOptions()
{
bool wasEnabled = GUI.enabled;
if(exportPreset == ExportPreset.Custom)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", modelFormat);
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", textureFormat);
textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", textureType);
textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", textureScaleMode);
EditorGUILayout.EndVertical();
GUI.enabled = wasEnabled;
}
}
}
#endif

View File

@ -1 +0,0 @@
Settigns are supposed to be here.

View File

@ -1,195 +0,0 @@
//https://github.com/maxartz15/MA_MeshUtils
//References:
//http://wiki.unity3d.com/index.php?title=ObjExporter
#if UNITY_EDITOR
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace MA_Mesh
{
public static class MA_MeshUtils
{
public static void MA_SaveMeshAsset(Mesh mesh, string savePath, string meshName = "")
{
Mesh newMesh = new Mesh();
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
newMesh.SetTriangles(mesh.triangles, 0);
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
if(meshName == "")
{
newMesh.name = mesh.name;
}
else
{
newMesh.name = meshName;
}
AssetDatabase.CreateAsset(newMesh, savePath);
AssetDatabase.SaveAssets();
}
public static Mesh MA_DuplicateMesh(Mesh mesh)
{
Mesh newMesh = new Mesh();
newMesh.name = mesh.name;
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
newMesh.bounds = mesh.bounds;
newMesh.colors = mesh.colors.ToArray();
newMesh.subMeshCount = mesh.subMeshCount;
for (int i = 0; i < mesh.subMeshCount; i++)
{
newMesh.SetTriangles(mesh.GetTriangles(i), i);
}
newMesh.subMeshCount = mesh.subMeshCount;
newMesh.SetNormals(new List<Vector3>(mesh.normals));
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
return newMesh;
}
public static Mesh MA_ReMapUV(this Mesh mesh, Vector2 atlasSize, Vector2 textureSize, Vector2 texturePosition, int uvChannel = 0)
{
/*
0 1
512 x 512
0 .5 = 1 / 512 * 256
256 x 256
+ pos
*/
List<Vector2> uvs = new List<Vector2>();
//Get UV's
mesh.GetUVs(uvChannel, uvs);
foreach (Vector2 uvCordinate in uvs)
{
float x = (uvCordinate.x / atlasSize.x * textureSize.x) + texturePosition.x;
float y = (uvCordinate.y / atlasSize.y * textureSize.y) + texturePosition.y;
uvCordinate.Set(x, y);
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true)
{
List<Vector2> uvs = new List<Vector2>();
//Get UV's
mesh.GetUVs(uvChannel, uvs);
for (int i = 0; i < uvs.Count; i++)
{
if(flipY)
{
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
}
else
{
//Debug.Log("01" + uvs[i].x);
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x),
(uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
//Debug.Log("02" + uvs[i].x);
}
}
mesh.SetUVs(uvChannel, uvs);
return mesh;
}
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
public static string MeshToString(Mesh mesh)
{
int vertexOffset = 0;
int normalOffset = 0;
int uvOffset = 0;
Material material = new Material(Shader.Find("Standard"));
StringBuilder sb = new StringBuilder();
sb.Append("g ").Append(mesh.name).Append("\n");
foreach(Vector3 v in mesh.vertices)
{
//This is sort of ugly - inverting x-component since we're in
//a different coordinate system than "everyone" is "used to".
sb.Append(string.Format("v {0} {1} {2}\n", -v.x, v.y, v.z));
}
sb.Append("\n");
foreach(Vector3 v in mesh.normals)
{
sb.Append(string.Format("vn {0} {1} {2}\n", -v.x, v.y, v.z));
}
sb.Append("\n");
foreach(Vector3 v in mesh.uv)
{
sb.Append(string.Format("vt {0} {1}\n", v.x, v.y));
}
for (int m = 0 ; m < mesh.subMeshCount; m++)
{
sb.Append("\n");
sb.Append("usemtl ").Append(material.name + m).Append("\n");
sb.Append("usemap ").Append(material.name + m).Append("\n");
// int[] triangles = mesh.GetTriangles(m);
// for (int i = 0; i < triangles.Length; i += 3)
// {
// sb.Append(string.Format("f {0}/{0}/{0} {1}/{1}/{1} {2}/{2}/{2}\n", triangles[i]+1, triangles[i+1]+1, triangles[i+2]+1));
// }
int[] triangles = mesh.GetTriangles(m);
for (int i = 0; i < triangles.Length; i += 3)
{
//Because we inverted the x-component, we also needed to alter the triangle winding.
sb.Append(string.Format("f {1}/{1}/{1} {0}/{0}/{0} {2}/{2}/{2}\n", triangles[i]+ 1 + vertexOffset, triangles[i + 1] + 1 + normalOffset, triangles[i +2 ] + 1 + uvOffset));
}
}
vertexOffset += mesh.vertices.Length;
normalOffset += mesh.normals.Length;
uvOffset += mesh.uv.Length;
return sb.ToString();
}
public static void MeshToFile(Mesh mesh, string filename, string savePath)
{
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
{
sw.Write(MeshToString(mesh));
}
}
//End
}
struct ObjMaterial
{
public string name;
public string textureName;
}
}
#endif

39
Packages/manifest.json Normal file
View File

@ -0,0 +1,39 @@
{
"dependencies": {
"com.unity.2d.sprite": "1.0.0",
"com.unity.ext.nunit": "1.0.0",
"com.unity.test-framework": "1.1.9",
"com.unity.ugui": "1.0.0",
"com.unity.modules.ai": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.modules.animation": "1.0.0",
"com.unity.modules.assetbundle": "1.0.0",
"com.unity.modules.audio": "1.0.0",
"com.unity.modules.cloth": "1.0.0",
"com.unity.modules.director": "1.0.0",
"com.unity.modules.imageconversion": "1.0.0",
"com.unity.modules.imgui": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.particlesystem": "1.0.0",
"com.unity.modules.physics": "1.0.0",
"com.unity.modules.physics2d": "1.0.0",
"com.unity.modules.screencapture": "1.0.0",
"com.unity.modules.terrain": "1.0.0",
"com.unity.modules.terrainphysics": "1.0.0",
"com.unity.modules.tilemap": "1.0.0",
"com.unity.modules.ui": "1.0.0",
"com.unity.modules.uielements": "1.0.0",
"com.unity.modules.umbra": "1.0.0",
"com.unity.modules.unityanalytics": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
"com.unity.modules.unitywebrequestaudio": "1.0.0",
"com.unity.modules.unitywebrequesttexture": "1.0.0",
"com.unity.modules.unitywebrequestwww": "1.0.0",
"com.unity.modules.vehicles": "1.0.0",
"com.unity.modules.video": "1.0.0",
"com.unity.modules.vr": "1.0.0",
"com.unity.modules.wind": "1.0.0",
"com.unity.modules.xr": "1.0.0"
}
}

View File

@ -0,0 +1,19 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!11 &1
AudioManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 0
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
m_RequestedDSPBufferSize: 0

View File

@ -0,0 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!236 &1
ClusterInputManager:
m_ObjectHideFlags: 0
m_Inputs: []

View File

@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 13
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_ClothInterCollisionDistance: 0
m_ClothInterCollisionStiffness: 0
m_ContactsGeneration: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
m_AutoSyncTransforms: 0
m_ReuseCollisionCallbacks: 0
m_ClothInterCollisionSettingsToggle: 0
m_ClothGravity: {x: 0, y: -9.81, z: 0}
m_ContactPairsMode: 0
m_BroadphaseType: 0
m_WorldBounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 250, y: 250, z: 250}
m_WorldSubdivisions: 8
m_FrictionType: 0
m_EnableEnhancedDeterminism: 0
m_EnableUnifiedHeightmaps: 1
m_DefaultMaxAngularSpeed: 50

View File

@ -0,0 +1,8 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_configObjects: {}

View File

@ -0,0 +1,35 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_ExternalVersionControlSupport: Hidden Meta Files
m_SerializationMode: 2
m_LineEndingsForNewScripts: 2
m_DefaultBehaviorMode: 0
m_PrefabRegularEnvironment: {fileID: 0}
m_PrefabUIEnvironment: {fileID: 0}
m_SpritePackerMode: 0
m_SpritePackerPaddingPower: 1
m_EtcTextureCompressorBehavior: 1
m_EtcTextureFastCompressor: 1
m_EtcTextureNormalCompressor: 2
m_EtcTextureBestCompressor: 4
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp;asmref
m_ProjectGenerationRootNamespace:
m_CollabEditorSettings:
inProgressEnabled: 1
m_EnableTextureStreamingInEditMode: 1
m_EnableTextureStreamingInPlayMode: 1
m_AsyncShaderCompilation: 1
m_EnterPlayModeOptionsEnabled: 0
m_EnterPlayModeOptions: 3
m_ShowLightmapResolutionOverlay: 1
m_UseLegacyProbeSampleCount: 1
m_AssetPipelineMode: 1
m_CacheServerMode: 0
m_CacheServerEndpoint:
m_CacheServerNamespacePrefix: default
m_CacheServerEnableDownload: 1
m_CacheServerEnableUpload: 1

View File

@ -0,0 +1,62 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
m_DeferredReflections:
m_Mode: 1
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
m_Mode: 1
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings: []
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0

View File

@ -0,0 +1,295 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!13 &1
InputManager:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Axes:
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton: left
positiveButton: right
altNegativeButton: a
altPositiveButton: d
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton: down
positiveButton: up
altNegativeButton: s
altPositiveButton: w
gravity: 3
dead: 0.001
sensitivity: 3
snap: 1
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left ctrl
altNegativeButton:
altPositiveButton: mouse 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left alt
altNegativeButton:
altPositiveButton: mouse 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: left shift
altNegativeButton:
altPositiveButton: mouse 2
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: space
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse X
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Mouse Y
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Mouse ScrollWheel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0
sensitivity: 0.1
snap: 0
invert: 0
type: 1
axis: 2
joyNum: 0
- serializedVersion: 3
m_Name: Horizontal
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 0
type: 2
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Vertical
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton:
altNegativeButton:
altPositiveButton:
gravity: 0
dead: 0.19
sensitivity: 1
snap: 0
invert: 1
type: 2
axis: 1
joyNum: 0
- serializedVersion: 3
m_Name: Fire1
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 0
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire2
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 1
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Fire3
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 2
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Jump
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: joystick button 3
altNegativeButton:
altPositiveButton:
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: return
altNegativeButton:
altPositiveButton: joystick button 0
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Submit
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: enter
altNegativeButton:
altPositiveButton: space
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0
- serializedVersion: 3
m_Name: Cancel
descriptiveName:
descriptiveNegativeName:
negativeButton:
positiveButton: escape
altNegativeButton:
altPositiveButton: joystick button 1
gravity: 1000
dead: 0.001
sensitivity: 1000
snap: 0
invert: 0
type: 0
axis: 0
joyNum: 0

View File

@ -0,0 +1,91 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!126 &1
NavMeshProjectSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
areas:
- name: Walkable
cost: 1
- name: Not Walkable
cost: 1
- name: Jump
cost: 2
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
- name:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- serializedVersion: 2
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
ledgeDropHeight: 0
maxJumpAcrossDistance: 0
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
accuratePlacement: 0
debug:
m_Flags: 0
m_SettingNames:
- Humanoid

View File

@ -0,0 +1,56 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!19 &1
Physics2DSettings:
m_ObjectHideFlags: 0
serializedVersion: 4
m_Gravity: {x: 0, y: -9.81}
m_DefaultMaterial: {fileID: 0}
m_VelocityIterations: 8
m_PositionIterations: 3
m_VelocityThreshold: 1
m_MaxLinearCorrection: 0.2
m_MaxAngularCorrection: 8
m_MaxTranslationSpeed: 100
m_MaxRotationSpeed: 360
m_BaumgarteScale: 0.2
m_BaumgarteTimeOfImpactScale: 0.75
m_TimeToSleep: 0.5
m_LinearSleepTolerance: 0.01
m_AngularSleepTolerance: 2
m_DefaultContactOffset: 0.01
m_JobOptions:
serializedVersion: 2
useMultithreading: 0
useConsistencySorting: 0
m_InterpolationPosesPerJob: 100
m_NewContactsPerJob: 30
m_CollideContactsPerJob: 100
m_ClearFlagsPerJob: 200
m_ClearBodyForcesPerJob: 200
m_SyncDiscreteFixturesPerJob: 50
m_SyncContinuousFixturesPerJob: 50
m_FindNearestContactsPerJob: 100
m_UpdateTriggerContactsPerJob: 100
m_IslandSolverCostThreshold: 100
m_IslandSolverBodyCostScale: 1
m_IslandSolverContactCostScale: 10
m_IslandSolverJointCostScale: 10
m_IslandSolverBodiesPerJob: 50
m_IslandSolverContactsPerJob: 50
m_AutoSimulation: 1
m_QueriesHitTriggers: 1
m_QueriesStartInColliders: 1
m_CallbacksOnDisable: 1
m_ReuseCollisionCallbacks: 0
m_AutoSyncTransforms: 0
m_AlwaysShowColliders: 0
m_ShowColliderSleep: 1
m_ShowColliderContacts: 0
m_ShowColliderAABB: 0
m_ContactArrowScale: 0.2
m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412}
m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432}
m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745}
m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804}
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff

View File

@ -0,0 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
m_DefaultList: []

View File

@ -0,0 +1,611 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!129 &1
PlayerSettings:
m_ObjectHideFlags: 0
serializedVersion: 16
productGUID: 8535983343d06ca4899aefe4380bbd49
AndroidProfiler: 0
AndroidFilterTouchesWhenObscured: 0
AndroidEnableSustainedPerformanceMode: 0
defaultScreenOrientation: 4
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: MA_TextureAtlas
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
m_ShowUnitySplashScreen: 1
m_ShowUnitySplashLogo: 1
m_SplashScreenOverlayOpacity: 1
m_SplashScreenAnimation: 1
m_SplashScreenLogoStyle: 1
m_SplashScreenDrawMode: 0
m_SplashScreenBackgroundAnimationZoom: 1
m_SplashScreenLogoAnimationZoom: 1
m_SplashScreenBackgroundLandscapeAspect: 1
m_SplashScreenBackgroundPortraitAspect: 1
m_SplashScreenBackgroundLandscapeUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenBackgroundPortraitUvs:
serializedVersion: 2
x: 0
y: 0
width: 1
height: 1
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1024
defaultScreenHeight: 768
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
m_ActiveColorSpace: 0
m_MTRendering: 1
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
iosShowActivityIndicatorOnLoading: -1
androidShowActivityIndicatorOnLoading: -1
iosAppInBackgroundBehavior: 0
displayResolutionDialog: 0
iosAllowHTTPDownload: 1
allowedAutorotateToPortrait: 1
allowedAutorotateToPortraitUpsideDown: 1
allowedAutorotateToLandscapeRight: 1
allowedAutorotateToLandscapeLeft: 1
useOSAutorotation: 1
use32BitDisplayBuffer: 1
preserveFramebufferAlpha: 0
disableDepthAndStencilBuffers: 0
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidBlitType: 0
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 0
captureSingleScreen: 0
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
gpuSkinning: 0
graphicsJobs: 0
xboxPIXTextureCapture: 0
xboxEnableAvatar: 0
xboxEnableKinect: 0
xboxEnableKinectAutoTracking: 0
xboxEnableFitness: 0
visibleInBackground: 1
allowFullscreenSwitch: 1
graphicsJobMode: 0
fullscreenMode: 1
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
xboxEnablePIXSampling: 0
metalFramebufferOnly: 0
xboxOneResolution: 0
xboxOneSResolution: 0
xboxOneXResolution: 3
xboxOneMonoLoggingLevel: 0
xboxOneLoggingLevel: 1
xboxOneDisableEsram: 0
xboxOnePresentImmediateThreshold: 0
switchQueueCommandMemory: 1048576
switchQueueControlMemory: 16384
switchQueueComputeMemory: 262144
switchNVNShaderPoolsGranularity: 33554432
switchNVNDefaultPoolsGranularity: 16777216
switchNVNOtherPoolsGranularity: 16777216
vulkanEnableSetSRGBWrite: 0
m_SupportedAspectRatios:
4:3: 1
5:4: 1
16:10: 1
16:9: 1
Others: 1
bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
xboxOneDisableKinectGpuReservation: 1
xboxOneEnable7thCore: 1
vrSettings:
cardboard:
depthFormat: 0
enableTransitionView: 0
daydream:
depthFormat: 0
useSustainedPerformanceMode: 0
enableVideoLayer: 0
useProtectedVideoMemory: 0
minimumSupportedHeadTracking: 0
maximumSupportedHeadTracking: 1
hololens:
depthFormat: 1
depthBufferSharingEnabled: 1
lumin:
depthFormat: 0
frameTiming: 2
enableGLCache: 0
glCacheMaxBlobSize: 524288
glCacheMaxFileSize: 8388608
oculus:
sharedDepthBuffer: 1
dashSupport: 1
enable360StereoCapture: 0
isWsaHolographicRemotingEnabled: 0
protectGraphicsMemory: 0
enableFrameTimingStats: 0
useHDRDisplay: 0
m_ColorGamuts: 00000000
targetPixelDensity: 30
resolutionScalingMode: 0
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier: {}
buildNumber: {}
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 16
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
stripEngineCode: 1
iPhoneStrippingLevel: 0
iPhoneScriptCallOptimization: 0
ForceInternetPermission: 0
ForceSDCardPermission: 0
CreateWallpaper: 0
APKExpansionFiles: 0
keepLoadedShadersAlive: 0
StripUnusedMeshComponents: 0
VertexChannelCompressionMask: 4054
iPhoneSdkVersion: 988
iOSTargetOSVersionString: 9.0
tvOSSdkVersion: 0
tvOSRequireExtendedGameController: 0
tvOSTargetOSVersionString: 9.0
uIPrerenderedIcon: 0
uIRequiresPersistentWiFi: 0
uIRequiresFullScreen: 1
uIStatusBarHidden: 1
uIExitOnSuspend: 0
uIStatusBarStyle: 0
iPhoneSplashScreen: {fileID: 0}
iPhoneHighResSplashScreen: {fileID: 0}
iPhoneTallHighResSplashScreen: {fileID: 0}
iPhone47inSplashScreen: {fileID: 0}
iPhone55inPortraitSplashScreen: {fileID: 0}
iPhone55inLandscapeSplashScreen: {fileID: 0}
iPhone58inPortraitSplashScreen: {fileID: 0}
iPhone58inLandscapeSplashScreen: {fileID: 0}
iPadPortraitSplashScreen: {fileID: 0}
iPadHighResPortraitSplashScreen: {fileID: 0}
iPadLandscapeSplashScreen: {fileID: 0}
iPadHighResLandscapeSplashScreen: {fileID: 0}
iPhone65inPortraitSplashScreen: {fileID: 0}
iPhone65inLandscapeSplashScreen: {fileID: 0}
iPhone61inPortraitSplashScreen: {fileID: 0}
iPhone61inLandscapeSplashScreen: {fileID: 0}
appleTVSplashScreen: {fileID: 0}
appleTVSplashScreen2x: {fileID: 0}
tvOSSmallIconLayers: []
tvOSSmallIconLayers2x: []
tvOSLargeIconLayers: []
tvOSLargeIconLayers2x: []
tvOSTopShelfImageLayers: []
tvOSTopShelfImageLayers2x: []
tvOSTopShelfImageWideLayers: []
tvOSTopShelfImageWideLayers2x: []
iOSLaunchScreenType: 0
iOSLaunchScreenPortrait: {fileID: 0}
iOSLaunchScreenLandscape: {fileID: 0}
iOSLaunchScreenBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreenFillPct: 100
iOSLaunchScreenSize: 100
iOSLaunchScreenCustomXibPath:
iOSLaunchScreeniPadType: 0
iOSLaunchScreeniPadImage: {fileID: 0}
iOSLaunchScreeniPadBackgroundColor:
serializedVersion: 2
rgba: 0
iOSLaunchScreeniPadFillPct: 100
iOSLaunchScreeniPadSize: 100
iOSLaunchScreeniPadCustomXibPath:
iOSUseLaunchScreenStoryboard: 0
iOSLaunchScreenCustomStoryboardPath:
iOSDeviceRequirements: []
iOSURLSchemes: []
iOSBackgroundModes: 0
iOSMetalForceHardShadows: 0
metalEditorSupport: 1
metalAPIValidation: 1
iOSRenderExtraFrameOnPause: 0
appleDeveloperTeamID:
iOSManualSigningProvisioningProfileID:
tvOSManualSigningProvisioningProfileID:
iOSManualSigningProvisioningProfileType: 0
tvOSManualSigningProvisioningProfileType: 0
appleEnableAutomaticSigning: 0
iOSRequireARKit: 0
iOSAutomaticallyDetectAndAddCapabilities: 1
appleEnableProMotion: 0
clonedFromGUID: 00000000000000000000000000000000
templatePackageId:
templateDefaultScene:
AndroidTargetArchitectures: 1
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName:
AndroidKeyaliasName:
AndroidBuildApkPerCpuArchitecture: 0
AndroidTVCompatibility: 0
AndroidIsGame: 1
AndroidEnableTango: 0
androidEnableBanner: 1
androidUseLowAccuracyLocation: 0
androidUseCustomKeystore: 0
m_AndroidBanners:
- width: 320
height: 180
banner: {fileID: 0}
androidGamepadSupportLevel: 0
resolutionDialogBanner: {fileID: 0}
m_BuildTargetIcons: []
m_BuildTargetPlatformIcons: []
m_BuildTargetBatching: []
m_BuildTargetGraphicsAPIs: []
m_BuildTargetVRSettings: []
m_BuildTargetEnableVuforiaSettings: []
openGLRequireES31: 0
openGLRequireES31AEP: 0
openGLRequireES32: 0
m_TemplateCustomTags: {}
mobileMTRendering:
Android: 1
iPhone: 1
tvOS: 1
m_BuildTargetGroupLightmapEncodingQuality: []
m_BuildTargetGroupLightmapSettings: []
playModeTestRunnerEnabled: 0
runPlayModeTestAsEditModeTest: 0
actionOnDotNetUnhandledException: 1
enableInternalProfiler: 0
logObjCUncaughtExceptions: 1
enableCrashReportAPI: 0
cameraUsageDescription:
locationUsageDescription:
microphoneUsageDescription:
switchNetLibKey:
switchSocketMemoryPoolSize: 6144
switchSocketAllocatorPoolSize: 128
switchSocketConcurrencyLimit: 14
switchScreenResolutionBehavior: 2
switchUseCPUProfiler: 0
switchApplicationID: 0x01004b9000490000
switchNSODependencies:
switchTitleNames_0:
switchTitleNames_1:
switchTitleNames_2:
switchTitleNames_3:
switchTitleNames_4:
switchTitleNames_5:
switchTitleNames_6:
switchTitleNames_7:
switchTitleNames_8:
switchTitleNames_9:
switchTitleNames_10:
switchTitleNames_11:
switchTitleNames_12:
switchTitleNames_13:
switchTitleNames_14:
switchPublisherNames_0:
switchPublisherNames_1:
switchPublisherNames_2:
switchPublisherNames_3:
switchPublisherNames_4:
switchPublisherNames_5:
switchPublisherNames_6:
switchPublisherNames_7:
switchPublisherNames_8:
switchPublisherNames_9:
switchPublisherNames_10:
switchPublisherNames_11:
switchPublisherNames_12:
switchPublisherNames_13:
switchPublisherNames_14:
switchIcons_0: {fileID: 0}
switchIcons_1: {fileID: 0}
switchIcons_2: {fileID: 0}
switchIcons_3: {fileID: 0}
switchIcons_4: {fileID: 0}
switchIcons_5: {fileID: 0}
switchIcons_6: {fileID: 0}
switchIcons_7: {fileID: 0}
switchIcons_8: {fileID: 0}
switchIcons_9: {fileID: 0}
switchIcons_10: {fileID: 0}
switchIcons_11: {fileID: 0}
switchIcons_12: {fileID: 0}
switchIcons_13: {fileID: 0}
switchIcons_14: {fileID: 0}
switchSmallIcons_0: {fileID: 0}
switchSmallIcons_1: {fileID: 0}
switchSmallIcons_2: {fileID: 0}
switchSmallIcons_3: {fileID: 0}
switchSmallIcons_4: {fileID: 0}
switchSmallIcons_5: {fileID: 0}
switchSmallIcons_6: {fileID: 0}
switchSmallIcons_7: {fileID: 0}
switchSmallIcons_8: {fileID: 0}
switchSmallIcons_9: {fileID: 0}
switchSmallIcons_10: {fileID: 0}
switchSmallIcons_11: {fileID: 0}
switchSmallIcons_12: {fileID: 0}
switchSmallIcons_13: {fileID: 0}
switchSmallIcons_14: {fileID: 0}
switchManualHTML:
switchAccessibleURLs:
switchLegalInformation:
switchMainThreadStackSize: 1048576
switchPresenceGroupId:
switchLogoHandling: 0
switchReleaseVersion: 0
switchDisplayVersion: 1.0.0
switchStartupUserAccount: 0
switchTouchScreenUsage: 0
switchSupportedLanguagesMask: 0
switchLogoType: 0
switchApplicationErrorCodeCategory:
switchUserAccountSaveDataSize: 0
switchUserAccountSaveDataJournalSize: 0
switchApplicationAttribute: 0
switchCardSpecSize: -1
switchCardSpecClock: -1
switchRatingsMask: 0
switchRatingsInt_0: 0
switchRatingsInt_1: 0
switchRatingsInt_2: 0
switchRatingsInt_3: 0
switchRatingsInt_4: 0
switchRatingsInt_5: 0
switchRatingsInt_6: 0
switchRatingsInt_7: 0
switchRatingsInt_8: 0
switchRatingsInt_9: 0
switchRatingsInt_10: 0
switchRatingsInt_11: 0
switchLocalCommunicationIds_0:
switchLocalCommunicationIds_1:
switchLocalCommunicationIds_2:
switchLocalCommunicationIds_3:
switchLocalCommunicationIds_4:
switchLocalCommunicationIds_5:
switchLocalCommunicationIds_6:
switchLocalCommunicationIds_7:
switchParentalControl: 0
switchAllowsScreenshot: 1
switchAllowsVideoCapturing: 1
switchAllowsRuntimeAddOnContentInstall: 0
switchDataLossConfirmation: 0
switchUserAccountLockEnabled: 0
switchSystemResourceMemory: 16777216
switchSupportedNpadStyles: 6
switchNativeFsCacheSize: 32
switchIsHoldTypeHorizontal: 0
switchSupportedNpadCount: 8
switchSocketConfigEnabled: 0
switchTcpInitialSendBufferSize: 32
switchTcpInitialReceiveBufferSize: 64
switchTcpAutoSendBufferSizeMax: 256
switchTcpAutoReceiveBufferSizeMax: 256
switchUdpSendBufferSize: 9
switchUdpReceiveBufferSize: 42
switchSocketBufferEfficiency: 4
switchSocketInitializeEnabled: 1
switchNetworkInterfaceManagerInitializeEnabled: 1
switchPlayerConnectionEnabled: 1
ps4NPAgeRating: 12
ps4NPTitleSecret:
ps4NPTrophyPackPath:
ps4ParentalLevel: 11
ps4ContentID: ED1633-NPXX51362_00-0000000000000000
ps4Category: 0
ps4MasterVersion: 01.00
ps4AppVersion: 01.00
ps4AppType: 0
ps4ParamSfxPath:
ps4VideoOutPixelFormat: 0
ps4VideoOutInitialWidth: 1920
ps4VideoOutBaseModeInitialWidth: 1920
ps4VideoOutReprojectionRate: 60
ps4PronunciationXMLPath:
ps4PronunciationSIGPath:
ps4BackgroundImagePath:
ps4StartupImagePath:
ps4StartupImagesFolder:
ps4IconImagesFolder:
ps4SaveDataImagePath:
ps4SdkOverride:
ps4BGMPath:
ps4ShareFilePath:
ps4ShareOverlayImagePath:
ps4PrivacyGuardImagePath:
ps4NPtitleDatPath:
ps4RemotePlayKeyAssignment: -1
ps4RemotePlayKeyMappingDir:
ps4PlayTogetherPlayerCount: 0
ps4EnterButtonAssignment: 2
ps4ApplicationParam1: 0
ps4ApplicationParam2: 0
ps4ApplicationParam3: 0
ps4ApplicationParam4: 0
ps4DownloadDataSize: 0
ps4GarlicHeapSize: 2048
ps4ProGarlicHeapSize: 2560
playerPrefsMaxSize: 32768
ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ
ps4pnSessions: 1
ps4pnPresence: 1
ps4pnFriends: 1
ps4pnGameCustomData: 1
playerPrefsSupport: 0
enableApplicationExit: 0
resetTempFolder: 1
restrictedAudioUsageRights: 0
ps4UseResolutionFallback: 0
ps4ReprojectionSupport: 0
ps4UseAudio3dBackend: 0
ps4SocialScreenEnabled: 0
ps4ScriptOptimizationLevel: 2
ps4Audio3dVirtualSpeakerCount: 14
ps4attribCpuUsage: 0
ps4PatchPkgPath:
ps4PatchLatestPkgPath:
ps4PatchChangeinfoPath:
ps4PatchDayOne: 0
ps4attribUserManagement: 0
ps4attribMoveSupport: 0
ps4attrib3DSupport: 0
ps4attribShareSupport: 0
ps4attribExclusiveVR: 0
ps4disableAutoHideSplash: 0
ps4videoRecordingFeaturesUsed: 0
ps4contentSearchFeaturesUsed: 0
ps4attribEyeToEyeDistanceSettingVR: 0
ps4IncludedModules: []
monoEnv:
splashScreenBackgroundSourceLandscape: {fileID: 0}
splashScreenBackgroundSourcePortrait: {fileID: 0}
spritePackerPolicy:
webGLMemorySize: 32
webGLExceptionSupport: 1
webGLNameFilesAsHashes: 0
webGLDataCaching: 1
webGLDebugSymbols: 0
webGLEmscriptenArgs:
webGLModulesDirectory:
webGLTemplate: APPLICATION:Default
webGLAnalyzeBuildSize: 0
webGLUseEmbeddedResources: 0
webGLCompressionFormat: 0
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols: {}
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
allowUnsafeCode: 0
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 0
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
m_MobileRenderingPath: 1
metroPackageName: MA_TextureAtlas
metroPackageVersion:
metroCertificatePath:
metroCertificatePassword:
metroCertificateSubject:
metroCertificateIssuer:
metroCertificateNotAfter: 0000000000000000
metroApplicationDescription: MA_TextureAtlas
wsaImages: {}
metroTileShortName:
metroTileShowName: 0
metroMediumTileShowName: 0
metroLargeTileShowName: 0
metroWideTileShowName: 0
metroSupportStreamingInstall: 0
metroLastRequiredScene: 0
metroDefaultTileSize: 1
metroTileForegroundText: 2
metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0}
metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628,
a: 1}
metroSplashScreenUseBackgroundColor: 0
platformCapabilities: {}
metroTargetDeviceFamilies: {}
metroFTAName:
metroFTAFileTypes: []
metroProtocolName:
XboxOneProductId:
XboxOneUpdateKey:
XboxOneSandboxId:
XboxOneContentId:
XboxOneTitleId:
XboxOneSCId:
XboxOneGameOsOverridePath:
XboxOnePackagingOverridePath:
XboxOneAppManifestOverridePath:
XboxOneVersion: 1.0.0.0
XboxOnePackageEncryption: 0
XboxOnePackageUpdateGranularity: 2
XboxOneDescription:
XboxOneLanguage:
- enus
XboxOneCapability: []
XboxOneGameRating: {}
XboxOneIsContentPackage: 0
XboxOneEnableGPUVariability: 1
XboxOneSockets: {}
XboxOneSplashScreen: {fileID: 0}
XboxOneAllowedProductIds: []
XboxOnePersistentLocalStorageSize: 0
XboxOneXTitleMemory: 8
xboxOneScriptCompiler: 1
XboxOneOverrideIdentityName:
vrEditorSettings:
daydream:
daydreamIconForeground: {fileID: 0}
daydreamIconBackground: {fileID: 0}
cloudServicesEnabled: {}
luminIcon:
m_Name:
m_ModelFolderPath:
m_PortalFolderPath:
luminCert:
m_CertPath:
m_SignPackage: 1
luminIsChannelApp: 0
luminVersion:
m_VersionCode: 1
m_VersionName:
facebookSdkVersion:
facebookAppId:
facebookCookies: 1
facebookLogging: 1
facebookStatus: 1
facebookXfbml: 0
facebookFrictionlessRequests: 1
apiCompatibilityLevel: 6
cloudProjectId:
framebufferDepthMemorylessMode: 0
projectName:
organizationId:
cloudEnabled: 0
enableNativePlatformBackendsForNewInputSystem: 0
disableOldInputManagerSupport: 0
legacyClampBlendShapeWeights: 0

View File

@ -0,0 +1,2 @@
m_EditorVersion: 2019.3.0f6
m_EditorVersionWithRevision: 2019.3.0f6 (27ab2135bccf)

Some files were not shown because too many files have changed in this diff Show More