max pushed to NerfedIcon at max/Nerfed 2024-07-05 23:05:25 +02:00
71657cf8d8 Nerfed icon test
max created branch NerfedIcon in max/Nerfed 2024-07-05 23:05:24 +02:00
max pushed to ImGui at max/Nerfed 2024-07-05 21:57:44 +02:00
1e1ed303ad Added ImGui.NET
max created branch ImGui in max/Nerfed 2024-07-05 21:57:44 +02:00
max pushed to main at max/Nerfed 2024-07-05 15:19:08 +02:00
26eb1da3f0 dirty libs?
max pushed to main at max/Nerfed 2024-07-05 15:03:51 +02:00
e46b43281f windows libs
max pushed to main at max/Nerfed 2024-07-05 14:13:16 +02:00
e7a4a862be Added wellspring and dev1dfile
max pushed to main at max/Nerfed 2024-07-05 14:07:27 +02:00
56cb14441f Added FAudio submodule
max pushed to main at max/Nerfed 2024-07-05 13:54:49 +02:00
cd8beb0337 fix refresh folder
max pushed to main at max/Nerfed 2024-07-05 13:44:10 +02:00
4794fbc647 Updated project libraries
8169d43a97 Move runtime libraries into project folder
Compare 2 commits »
max commented on issue max/ScenePartition#16 2023-08-13 04:33:24 +02:00
Clear m_RootOrder Property

This is not going to work for things like a canvas layout group. Maybe a solution in the merge tool it self can help?

max pushed to RootOrder at max/ScenePartition 2023-08-13 04:24:06 +02:00
28e30a30a4 ClearRootOrderProperty
max created branch RootOrder in max/ScenePartition 2023-08-13 04:24:06 +02:00
max opened issue max/ScenePartition#17 2023-08-13 04:21:34 +02:00
Only Save Dirty Objects
max opened issue max/ScenePartition#16 2023-08-13 02:50:12 +02:00
Clear m_RootOrder Property
max pushed to main at max/ScenePartition 2023-08-10 22:27:16 +02:00
8453143918 Comment
max pushed to main at max/ScenePartition 2023-08-10 22:24:19 +02:00
1b9c367221 Prevent 'scene changed on disk' popup
max pushed to main at max/ScenePartition 2023-08-10 21:43:19 +02:00
4fe602e932 Save scene on save
max commented on issue max/ScenePartition#3 2023-08-04 09:56:59 +02:00
Test Source Control

Test plan

  1. Have multiple people modify objects in the scene, commit and merge.
  2. Have multiple people modify add and remove objects in the scene, commit and merge.
  3. ...
max commented on issue max/ScenePartition#14 2023-08-04 09:49:57 +02:00
Readable File Names

while it is easier to read it might also break version control references on object rename. so this might not be the ideal solution.