Readable File Names #14

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opened 2023-07-29 02:36:12 +02:00 by max · 2 comments
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Currently the partition files are stored like this: SceneName-Id.yaml

Check if there is a (fast enough) way to add the name of the object and/or the object type.
The name and the type should be added after the 'ID' part since the files need to stay in order (I think, maybe this is not needed anymore, bit is still nice to have).

This could help in source control to get a better understanding of what the user is working with.

Examples:
SceneName-Id-ObjectName.yaml
SceneName-Id-ObjectName-ObjectType.yaml

If an object doesn't have a name, maybe trace it back to the GameObject/Prefab it belongs to.

Currently the partition files are stored like this: SceneName-Id.yaml Check if there is a (fast enough) way to add the name of the object and/or the object type. The name and the type should be added after the 'ID' part since the files need to stay in order (I think, maybe this is not needed anymore, bit is still nice to have). This could help in source control to get a better understanding of what the user is working with. Examples: SceneName-Id-ObjectName.yaml SceneName-Id-ObjectName-ObjectType.yaml If an object doesn't have a name, maybe trace it back to the GameObject/Prefab it belongs to.
max added this to the ScenePartition POC project 2023-07-29 02:36:14 +02:00
max self-assigned this 2023-07-30 01:33:53 +02:00
max added reference ReadableFileNames 2023-07-30 01:36:52 +02:00
max changed title from ScenePartition Readable File Name to Readable File Names 2023-07-30 01:37:17 +02:00
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image

![image](/attachments/930e1722-94cc-4b28-a05a-51dcb7a7fd67)
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while it is easier to read it might also break version control references on object rename. so this might not be the ideal solution.

while it is easier to read it might also break version control references on object rename. so this might not be the ideal solution.
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Reference: max/ScenePartition#14
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