generated from max/template-unity-project
Update ProfilerUtility.cs
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@@ -5,7 +5,7 @@ namespace VertexColor.ScenePartition
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{
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public static class ProfilerUtility
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{
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public class ProfilerScope : System.IDisposable
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public struct ProfilerScope : System.IDisposable
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{
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public ProfilerScope(string name)
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{
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