generated from max/template-unity-project
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@ -129,6 +129,7 @@ private void LoadScenePartitions(SortedSet<ulong> partitionIds)
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}
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AssetDatabase.Refresh();
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// 'Reload' the scene to prevent the user getting the popup 'Scene has been changed on disk'.
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EditorSceneManager.OpenScene(scenePath, OpenSceneMode.Single);
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}
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}
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