Scene Toolbar #12

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opened 2023-07-28 17:56:53 +02:00 by max · 1 comment
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Maybe create the base user interface as a scene menu. this way the users don't have to keep an separate window open and everything is quick to access. I think we still need the dedicated window to show detailed info when needed, but a lot can be done just though a few buttons.

Buttons needed:

Button Info
Create Opens popup to create a new scene partition for the current scene. Only visible when the current scene is not yet setup, all other buttons will be hidden as well.
Load Loads the entire scene.
Save Saves the scene.
Unload Unloads the scene.
Reload Reloads the scene.
Generate Grid Generateds the scene grid. With size input (simple uint).

Originally posted by @max in /max/ScenePartition/issues/7#issuecomment-31

![image](/attachments/2d017125-97bf-4d77-aa99-c602bb4e3b8b) Maybe create the base user interface as a scene menu. this way the users don't have to keep an separate window open and everything is quick to access. I think we still need the dedicated window to show detailed info when needed, but a lot can be done just though a few buttons. Buttons needed: | Button | Info | | --- | --- | | Create | Opens popup to create a new scene partition for the current scene. Only visible when the current scene is not yet setup, all other buttons will be hidden as well. | | Load | Loads the entire scene. | | Save | Saves the scene. | | Unload | Unloads the scene. | | Reload | Reloads the scene. | | Generate Grid | Generateds the scene grid. With size input (simple uint). | _Originally posted by @max in /max/ScenePartition/issues/7#issuecomment-31_
max added this to the ScenePartition POC project 2023-07-28 17:56:58 +02:00
max self-assigned this 2023-07-28 17:57:04 +02:00
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image

Base buttons are working, skipped grid size and create button since they would require some extra work that is not worth it right now.

![image](/attachments/5c6df205-3621-480d-9ed4-96acf63ae7fc) Base buttons are working, skipped grid size and create button since they would require some extra work that is not worth it right now.
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Reference: max/ScenePartition#12
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