The property from the transform component m_RootOrder changes every time you add/remove something in the scene for each object under it in the hierarchy.
To prevent this try out removing or setting the value always to 0 for every transform and prefab overwrite.
This does however change the scene. So if things are hierarchy order dependent this will break it.
The property from the transform component `m_RootOrder` changes every time you add/remove something in the scene for each object under it in the hierarchy.
To prevent this try out removing or setting the value always to 0 for every transform and prefab overwrite.
This does however change the scene. So if things are hierarchy order dependent this will break it.
max
added this to the ScenePartition POC project 2023-08-13 02:50:12 +02:00
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The property from the transform component
m_RootOrderchanges every time you add/remove something in the scene for each object under it in the hierarchy.To prevent this try out removing or setting the value always to 0 for every transform and prefab overwrite.
This does however change the scene. So if things are hierarchy order dependent this will break it.
This is not going to work for things like a canvas layout group.
Maybe a solution in the merge tool it self can help?