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Clear m_RootOrder Property #16
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Reference: max/ScenePartition#16
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The property from the transform component
m_RootOrder
changes every time you add/remove something in the scene for each object under it in the hierarchy.To prevent this try out removing or setting the value always to 0 for every transform and prefab overwrite.
This does however change the scene. So if things are hierarchy order dependent this will break it.
This is not going to work for things like a canvas layout group.
Maybe a solution in the merge tool it self can help?