Commit Graph

16 Commits

Author SHA1 Message Date
Chetana Mali
485634165c
Add changes 2021-10-31 20:53:21 +05:30
max
05b4ea9f80 Update MA_TextureAtlasserProInspectorView.cs
Fix 2020.2+ mesh input fields.
2021-04-08 23:51:05 +02:00
max
0933abdace Update MA_TextureAtlasserProInspectorView.cs 2021-04-03 17:09:27 +02:00
max
5d112a2ced Update MA_TextureAtlasserProInspectorView.cs
Dirty fix for 2020.2+ versions with reordable list.
2021-04-02 17:31:24 +02:00
max
b2ccdb2273 Copy over all UV channels.
The duplicate function now copies all 8 UV channels. So your lightmap UV's don't get lost!
2021-03-26 11:41:19 +01:00
max
a3c002cb17 Update MA_TextureUtils.cs
Bugfix: 2 pixel Y offset when combining textures.
2020-05-16 19:29:01 +02:00
max
8ff2db7e87 Model groups.
Added model group support, you can now have multiple meshes in one export.
Removed OBJ and mesh replace export options.
Mesh replace didn't work, might get added again in the feature.
OBJ needs to be rewritten as well to support the multiple meshes, and Unity now has model export options in engine.
Version 1.8.0+ is now only supports Unity2018.3+.
2020-04-20 22:30:08 +02:00
max
3532465e69 Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.
2020-04-18 22:55:52 +02:00
max
696ef848e0 Bugfixes: Texture point scale.
Bugfixes: Texture point scale.
Test Unity2019.3.
2020-04-13 18:03:44 +02:00
max
521cb34541 Bugfixes: Texture width as height & build errors.
Bugfixes: Texture width as height typo and project build errors.
2020-01-14 19:42:30 +01:00
max
d8c59e86ca Corrected Unity version for prefab support.
UNITY_2018_4_OR_NEWER -> UNITY_2018_3_OR_NEWER
2019-11-29 00:12:04 +01:00
max
0dfa466d78 Support old prefab system
Added support for the prefab system used before Unity 2018.
2019-11-29 00:03:18 +01:00
max
406720d718 Export options/settings, material export, prefab export.
Moved/changed replace OBJ to ReplaceMesh.
Optional model/texture/material export.
Added Material export option, set shader and shader properties to assign exported textures.
Added Prefab export option, exports mesh as an Unity .asset file and creates a prefab to link it to the mesh filter/renderer, added the option for auto assignment of the exported material (New default).
2019-11-27 00:22:05 +01:00
max
947eb6f18e Update MeshUtils, set colors after setting verticies.
Update MeshUtils, set colors after setting vertices, Unity will throw an error when there are more colors than vertices.
2019-11-26 19:48:25 +01:00
max
279edb1e0e Update/bugfix texture export, folder creation, minor changes.
Bugfix texture export: where textures regarding of their settings would be exported as sprites.
Update texture export: original textures will now be copied to get the pixel values with the correct import settings applied to prevent strange-looking normal maps and color changes.
Folder creation: the required folders will now be created by the tool, no need anymore to save empty folders.
Minor changes: Renamed some variables, testing a new layout error fix, started working on material export.
2019-11-23 21:59:01 +01:00
max
e7ce849108 Restructured files and folders. 2019-11-10 00:03:44 +01:00