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https://github.com/maxartz15/MA_TextureAtlasser.git
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Update MA_TextureAtlasserProInspectorView.cs
Dirty fix for 2020.2+ versions with reordable list.
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@ -109,9 +109,11 @@ namespace MA_TextureAtlasserPro
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}
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SerializedProperty meshesSP = modelGroupsSP.GetArrayElementAtIndex(i).FindPropertyRelative("meshes");
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EditorGUILayout.PropertyField(meshesSP, false, GUILayout.ExpandWidth(false), GUILayout.MaxWidth(editorViewRect.width * 0.5f));
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if (meshesSP.isExpanded)
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#if UNITY_2020_2
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#else
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EditorGUILayout.PropertyField(meshesSP, false, GUILayout.ExpandWidth(false), GUILayout.MaxWidth(editorViewRect.width * 0.5f));
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#endif
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if (meshesSP.isExpanded)
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{
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for (int j = 0; j < curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Count; j++)
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{
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@ -131,8 +133,8 @@ namespace MA_TextureAtlasserPro
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{
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curWindow.textureAtlas.selectedTextureQuad.modelGroups[i].meshes.Add(null);
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}
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}
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}
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}
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}
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if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
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{
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