max pushed to main at max/Nerfed 2024-07-05 13:44:10 +02:00
4794fbc647 Updated project libraries
8169d43a97 Move runtime libraries into project folder
Compare 2 commits »
max commented on issue max/ScenePartition#16 2023-08-13 04:33:24 +02:00
Clear m_RootOrder Property

This is not going to work for things like a canvas layout group. Maybe a solution in the merge tool it self can help?

max created branch RootOrder in max/ScenePartition 2023-08-13 04:24:06 +02:00
max pushed to RootOrder at max/ScenePartition 2023-08-13 04:24:06 +02:00
28e30a30a4 ClearRootOrderProperty
max opened issue max/ScenePartition#17 2023-08-13 04:21:34 +02:00
Only Save Dirty Objects
max opened issue max/ScenePartition#16 2023-08-13 02:50:12 +02:00
Clear m_RootOrder Property
max pushed to main at max/ScenePartition 2023-08-10 22:27:16 +02:00
8453143918 Comment
max pushed to main at max/ScenePartition 2023-08-10 22:24:19 +02:00
1b9c367221 Prevent 'scene changed on disk' popup
max pushed to main at max/ScenePartition 2023-08-10 21:43:19 +02:00
4fe602e932 Save scene on save
max commented on issue max/ScenePartition#3 2023-08-04 09:56:59 +02:00
Test Source Control

Test plan

  1. Have multiple people modify objects in the scene, commit and merge.
  2. Have multiple people modify add and remove objects in the scene, commit and merge.
  3. ...
max commented on issue max/ScenePartition#14 2023-08-04 09:49:57 +02:00
Readable File Names

while it is easier to read it might also break version control references on object rename. so this might not be the ideal solution.

max commented on issue max/ScenePartition#12 2023-07-30 15:17:34 +02:00
Scene Toolbar

image

max pushed to ReadableFileNames at max/ScenePartition 2023-07-30 01:47:15 +02:00
ebee93d107 Update ScenePartitionSO.cs
max commented on issue max/ScenePartition#14 2023-07-30 01:46:51 +02:00
Readable File Names

image

max pushed to ReadableFileNames at max/ScenePartition 2023-07-30 01:36:35 +02:00
83776072c9 SceneObjectNames & ObjectInfo
max created branch ReadableFileNames in max/ScenePartition 2023-07-30 01:36:34 +02:00
max pushed to main at max/ScenePartition 2023-07-30 00:22:47 +02:00
40c49b076e Update EditorGUIUtils.cs
max pushed to main at max/ScenePartition 2023-07-29 17:39:03 +02:00
fbd5a342fb Update ProfilerUtility.cs
max pushed to main at max/ScenePartition 2023-07-29 16:08:58 +02:00
8d567c8cda Update ProfilerUtility.cs
max pushed to main at max/ScenePartition 2023-07-29 16:06:18 +02:00
73ac3485aa Load additive