max opened issue max/ScenePartition#6 2023-06-29 09:27:42 +02:00
Performance Profiling
max pushed to main at max/ScenePartition 2023-06-29 00:20:07 +02:00
1556f95485 SceneGrid SceneView test
max pushed to main at max/ScenePartition 2023-06-28 01:07:33 +02:00
c42a23d6fa Simple grid generation and loading
max pushed to main at max/ScenePartition 2023-06-27 01:09:33 +02:00
afd241655c ScenePartitionSS Saving
max opened issue max/ScenePartition#5 2023-06-27 00:27:26 +02:00
SceneData ScriptableSingleton
max pushed to main at max/ScenePartition 2023-06-27 00:24:50 +02:00
7e8d46623a ScriptableSingleton for data
max opened issue max/ScenePartition#4 2023-06-26 01:17:37 +02:00
Test large scene files
max opened issue max/ScenePartition#3 2023-06-26 01:16:47 +02:00
Test Source Control
max opened issue max/ScenePartition#2 2023-06-26 01:16:09 +02:00
Scene Grid 2D
max opened issue max/ScenePartition#1 2023-06-26 01:11:07 +02:00
Single responibility pass for ScenePartitionSO
max pushed to main at max/ScenePartition 2023-06-26 01:09:11 +02:00
3118e18c20 Update ScenePartitionSO.cs
max pushed to main at max/ScenePartition 2023-06-26 01:03:20 +02:00
b6f9052cff Work State Serialization
max pushed to main at max/ScenePartition 2023-06-25 15:52:01 +02:00
3bba6da1a6 SerializationUtility
max pushed to main at max/ScenePartition 2023-06-25 04:39:16 +02:00
b067522a95 ScenePartitionObject
max pushed to main at max/ScenePartition 2023-06-24 16:43:07 +02:00
f2e785f3fb Saving & unloading
max pushed to main at max/ScenePartition 2023-06-24 14:27:50 +02:00
bdbfaf34c0 Basic split saving and loading of scene files
max created repository max/ScenePartition 2023-06-24 13:23:31 +02:00
max synced new reference refs/tags/1.8.5 to max/MA_TextureAtlasser from mirror 2022-11-10 03:26:15 +01:00
max synced commits to refs/tags/1.8.5 at max/MA_TextureAtlasser from mirror 2022-11-10 03:26:15 +01:00
max synced commits to master at max/MA_TextureAtlasser from mirror 2022-11-10 03:26:15 +01:00
b2a005356d Update MA_TextureAtlasserProInspectorView.cs