8a6fae2cfc
Auto enable instancing.
2021-02-10 00:44:31 +01:00
9634fde59e
Updated Lit shader and added GUI.
2021-02-10 00:39:53 +01:00
f7fc4434d5
Interpolation
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Smooth animations :)
2021-02-09 17:21:42 +01:00
7c94fd6143
New default lit shader.
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New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
8d1120a826
Refresh preview.
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Refresh animation library preview.
2021-01-21 11:06:58 +01:00
1afaa6d81f
Include inactive meshes.
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Option to include inactive meshes.
2021-01-21 10:43:33 +01:00
1c9ab36bd8
Apply root motion option.
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Added option to apply root motion.
2021-01-21 10:13:29 +01:00
c3fd688619
Fix texture naming error.
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Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
a3c0ea934e
Package version
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TODO: Update sample assets.
2021-01-19 15:24:13 +01:00
a192fed5e9
Preview loaded animations
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Preview to be loaded animations in the library.
2021-01-19 13:59:54 +01:00
c465ec6585
Simplify editor
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Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
2d6e920017
Simplify data.
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Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
94f97c218a
Fix prefab overwrite.
2021-01-18 22:59:57 +01:00
f9a50c8c3a
Change texture name
2021-01-18 14:12:43 +01:00
e31ddd5631
GenerateTexture2DArray in ModelBaker
2021-01-18 13:42:45 +01:00
3ae24f5926
LODSettings
2021-01-18 13:01:47 +01:00
73d25ac453
MeshSimplifier
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Basic setup to simplify meshes and generate LODs.
2021-01-17 04:27:57 +01:00
d3b4d34409
Model Baker Updates
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Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
cab2c4ad12
Model Baker
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Model Baker ScriptableObject, bakes models and outputs the data. Can also generate prefab and animation books for quick setup.
Updated GUI.
2021-01-11 20:59:40 +01:00
abd6cc9e9e
ModelBaker Test
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MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
ae2d67d23d
AssetBuilder Menu
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Added editor menus to control, generate and clear the generated assets.
2020-12-27 18:09:11 +01:00
21a8c4615b
AssetBuilder
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Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
952c1862be
Package.json
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Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
b285831ef7
Auto fill, const asset store name
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Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
ea1d2412b1
AnimationLibrary
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AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
e4ca15301b
AnimationLibrary Editor
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AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00