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02751e79ab
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Update FogLight.DirectionalShadow.cs
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2022-04-10 22:54:57 +02:00 |
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f153209bbc
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Dir light test
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2022-04-03 17:47:44 +02:00 |
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20c2847d23
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Vector3Int, Flip Shadows
- Added option to flip shadows
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2022-02-19 02:21:01 +01:00 |
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1a04e8feef
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Directional Light
- Directional light
- Sponza sample scene
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2022-02-19 01:22:32 +01:00 |
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9b799c8b4e
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Reduced project complexity
- Removed area lights
- Removed tube lights
- Removed samples
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2022-02-19 01:20:14 +01:00 |
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Robert Cupisz
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b5b0713338
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Remove hard-coded struct sizes.
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2018-10-15 23:38:17 +02:00 |
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Robert Cupisz
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48a36bcc43
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Fix unassigned texture in compute
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2018-10-15 23:30:11 +02:00 |
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Robert Cupisz
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2737a41bc4
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Fix leaking buffer
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2018-10-15 23:29:29 +02:00 |
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Robert Cupisz
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fe8a53f50a
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Fix issues with empty compute buffers.
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2018-07-09 20:32:21 +02:00 |
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Robert Cupisz
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d82679ae5d
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Fail more gracefully on platforms without compute shaders.
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2017-10-08 22:53:04 +02:00 |
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Robert Cupisz
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5597b04fcc
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Remove the unused dir shadowmap stuff.
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2017-04-19 17:23:28 +02:00 |
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Robert Cupisz
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9589c93f77
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Improved transmission with an integral over slice depth - behaves nic…
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2017-04-06 13:53:09 +02:00 |
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Robert Cupisz
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57e7e4303a
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Upgrade to Unity 5.6
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2017-04-04 12:27:05 +02:00 |
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Robert Cupisz
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fc99d4650f
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An example of handling transparent objects.
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2016-11-06 00:21:11 +01:00 |
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Robert Cupisz
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603a19ddf4
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Handle the reversed depth buffer in 5.5
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2016-11-02 17:07:52 +01:00 |
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Robert Cupisz
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947b6de3a5
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Added the project.
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2016-11-01 13:25:56 +01:00 |
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