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https://github.com/maxartz15/VolumetricLighting.git
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Upgrade to Unity 5.6
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@ -18,7 +18,7 @@ Pass
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v2f vert (appdata_base v)
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{
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v2f o;
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o.pos = mul (UNITY_MATRIX_MVP, v.vertex);
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o.pos = UnityObjectToClipPos (v.vertex);
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return o;
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}
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@ -3,7 +3,7 @@
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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@ -39,22 +39,18 @@ GraphicsSettings:
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standardShaderQuality: 2
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useReflectionProbeBoxProjection: 1
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useReflectionProbeBlending: 1
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m_BuildTargetShaderSettings: []
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m_DefaultRenderingPath: 3
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m_DefaultMobileRenderingPath: 1
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m_TierSettings: []
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m_LightmapStripping: 0
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m_FogStripping: 0
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m_LightmapKeepPlain: 1
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@ -123,6 +123,7 @@ PlayerSettings:
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@ -162,6 +163,7 @@ PlayerSettings:
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iOSLaunchScreeniPadCustomXibPath:
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iOSURLSchemes: []
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AndroidTargetDevice: 0
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@ -206,12 +208,15 @@ PlayerSettings:
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actionOnDotNetUnhandledException: 1
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@ -251,7 +256,8 @@ PlayerSettings:
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ps4AppType: 0
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ps4PronunciationSIGPath:
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ps4BackgroundImagePath:
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@ -280,9 +286,12 @@ PlayerSettings:
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ps4pnFriends: 1
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ps4pnGameCustomData: 1
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playerPrefsSupport: 0
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ps4UseResolutionFallback: 0
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restrictedAudioUsageRights: 0
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ps4ReprojectionSupport: 0
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ps4UseAudio3dBackend: 0
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ps4SocialScreenEnabled: 0
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ps4ScriptOptimizationLevel: 3
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ps4Audio3dVirtualSpeakerCount: 14
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ps4attribCpuUsage: 0
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ps4PatchPkgPath:
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@ -1,2 +1 @@
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m_EditorVersion: 5.4.1f1
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m_StandardAssetsVersion: 0
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m_EditorVersion: 5.5.0f3
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@ -1,11 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!292 &1
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UnityAdsSettings:
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m_AndroidGameId:
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@ -10,6 +10,7 @@ UnityConnectSettings:
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CrashReportingSettings:
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@ -19,3 +20,10 @@ UnityConnectSettings:
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