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https://github.com/maxartz15/VolumetricLighting.git
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Remove hard-coded struct sizes.
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@ -1,6 +1,7 @@
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using UnityEngine;
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using UnityEngine.Serialization;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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[ExecuteInEditMode]
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[RequireComponent (typeof(Camera))]
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@ -667,22 +668,12 @@ public class VolumetricFog : MonoBehaviour
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}
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}
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// PointLightParams {float3 float float3 float} -> 32 bytes
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CreateBuffer(ref m_PointLightParamsCB, pointLightCount, 32);
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// TubeLightParams {float3 float float3 float float3 float} -> 48 bytes
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CreateBuffer(ref m_TubeLightParamsCB, tubeLightCount, 48);
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// TubeLightShadowPlaneParams {float4 float4 float float float float} -> 48 bytes
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CreateBuffer(ref m_TubeLightShadowPlaneParamsCB, tubeLightCount, 48);
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// TubeLightParams {float4x4 float4 float3 float} -> 96 bytes
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CreateBuffer(ref m_AreaLightParamsCB, areaLightCount, 96);
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// FogEllipsoidParams {float3 float float3 9xfloat} -> 64 bytes
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CreateBuffer(ref m_PointLightParamsCB, pointLightCount, Marshal.SizeOf(typeof(PointLightParams)));
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CreateBuffer(ref m_TubeLightParamsCB, tubeLightCount, Marshal.SizeOf(typeof(TubeLightParams)));
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CreateBuffer(ref m_TubeLightShadowPlaneParamsCB, tubeLightCount, Marshal.SizeOf(typeof(TubeLightShadowPlaneParams)));
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CreateBuffer(ref m_AreaLightParamsCB, areaLightCount, Marshal.SizeOf(typeof(AreaLightParams)));
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HashSet<FogEllipsoid> fogEllipsoids = LightManagerFogEllipsoids.Get();
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CreateBuffer(ref m_FogEllipsoidParamsCB, fogEllipsoids == null ? 0 : fogEllipsoids.Count, 64);
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CreateBuffer(ref m_FogEllipsoidParamsCB, fogEllipsoids == null ? 0 : fogEllipsoids.Count, Marshal.SizeOf(typeof(FogEllipsoidParams)));
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CreateBuffer(ref m_DummyCB, 1, 4);
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}
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