AreaLight
|
Handle the reversed depth buffer in 5.5
|
2016-11-02 17:07:52 +01:00 |
LightManager
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
LightOverride
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
MinValueAttribute
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
Scenes
|
An example of handling transparent objects.
|
2016-11-06 00:21:11 +01:00 |
TubeLight
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
Wind
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
AreaLight.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
LightManager.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
LightOverride.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
MinValueAttribute.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
Scenes.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
TubeLight.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
VolumetricFog.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |
Wind.meta
|
Added the project.
|
2016-11-01 13:25:56 +01:00 |