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https://github.com/maxartz15/VolumetricLighting.git
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Fix leaking buffer
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@ -493,8 +493,6 @@ public class VolumetricFog : MonoBehaviour
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m_ambientLight[2] = ambient.b;
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m_InjectLightingAndDensity.SetFloats("_AmbientLight", m_ambientLight);
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m_DummyCB = new ComputeBuffer(1, 4);
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SetUpPointLightBuffers(kernel);
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SetUpTubeLightBuffers(kernel);
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SetUpAreaLightBuffers(kernel);
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@ -682,6 +680,8 @@ public class VolumetricFog : MonoBehaviour
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// FogEllipsoidParams {float3 float float3 9xfloat} -> 64 bytes
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HashSet<FogEllipsoid> fogEllipsoids = LightManagerFogEllipsoids.Get();
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CreateBuffer(ref m_FogEllipsoidParamsCB, fogEllipsoids == null ? 0 : fogEllipsoids.Count, 64);
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CreateBuffer(ref m_DummyCB, 1, 4);
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}
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void ReleaseTemporary(ref RenderTexture rt)
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