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https://github.com/maxartz15/VolumetricLighting.git
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Fix unassigned texture in compute
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@ -290,8 +290,9 @@ public class VolumetricFog : MonoBehaviour
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m_InjectLightingAndDensity.SetFloat("_AreaLightsCount", count);
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if (count == 0)
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{
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// Can't not set the buffer
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// Can't not set the buffers/textures
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m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_DummyCB);
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m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", Texture2D.whiteTexture);
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return;
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}
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@ -300,7 +301,7 @@ public class VolumetricFog : MonoBehaviour
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HashSet<FogLight> fogLights = LightManagerFogLights.Get();
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int shadowedAreaLightIndex = fogLights.Count;
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int shadowedAreaLightIndex = -1;
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int j = 0;
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for (var x = fogLights.GetEnumerator(); x.MoveNext();)
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{
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@ -328,10 +329,11 @@ public class VolumetricFog : MonoBehaviour
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j++;
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}
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m_AreaLightParamsCB.SetData(m_AreaLightParams);
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m_InjectLightingAndDensity.SetBuffer(kernel, "_AreaLights", m_AreaLightParamsCB);
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m_InjectLightingAndDensity.SetFloat("_ShadowedAreaLightIndex", shadowedAreaLightIndex);
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m_InjectLightingAndDensity.SetFloat("_ShadowedAreaLightIndex", shadowedAreaLightIndex < 0 ? fogLights.Count : shadowedAreaLightIndex);
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if (shadowedAreaLightIndex < 0)
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m_InjectLightingAndDensity.SetTexture(kernel, "_AreaLightShadowmap", Texture2D.whiteTexture);
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}
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void SetUpFogEllipsoidBuffers(int kernel)
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