Commit Graph

15 Commits

Author SHA1 Message Date
max
9634fde59e Updated Lit shader and added GUI. 2021-02-10 00:39:53 +01:00
max
f7fc4434d5 Interpolation
Smooth animations :)
2021-02-09 17:21:42 +01:00
max
0ad1cd59d8 Switched to Houdini vector packing 2021-02-03 22:13:59 +01:00
max
de17fa3ffb Update Lit.ShaderGraph
Option to use normals stored in the alpha of the position map.
2021-02-03 15:01:16 +01:00
max
115f7bbb5b Update Lit.ShaderGraph
Added emission map.
2021-01-22 10:34:12 +01:00
max
7c94fd6143 New default lit shader.
New default lit shader.
Removed unused gizmos.
Updated preset.
2021-01-21 13:59:55 +01:00
max
efc5c179e4 Moved sample shader to core. 2021-01-18 13:02:03 +01:00
max
322b50b2bd Shader UV's
Support for both Houdini (Flipped) and normal UVs.
2021-01-13 19:31:54 +01:00
max
abd6cc9e9e ModelBaker Test
MeshCombiner, combine SkinnedMeshRenderers and MeshRenderers into one.
AnimationBaker, bake SkinnedMeshRenderer with of animations into vertex animations.
Test shader, flipped Y compared to previvious version, it now starts at 0,0 and goes into the positive direciton.
2021-01-09 15:56:38 +01:00
max
952c1862be Package.json
Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
max
ea1d2412b1 AnimationLibrary
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
max
13f6da9437 WIP custom vector encoding.
Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 17:34:59 +01:00
max
f2b6a61d1e Custom encoding/decoding.
Custom vector3 encoding/decoding test.
removed normal decoding from VA functions, this should now be done outside this function to allow easy switching of decoders.

Co-Authored-By: Neeto-rzo <68438932+Neeto-rzo@users.noreply.github.com>
2020-12-08 00:33:06 +01:00
max
b63ee2ff02 AnimatorSystems test.
P4 sync:
- LOD testing.
- AnimatorSystems test setup.
- AnimationTime and AnimationIndex per mesh.
- Vector encoding/decoding.
2020-12-06 02:36:15 +01:00
max
8220f80d0e Vertex animation base.
Vertex animation base shader with interpolation.
2020-11-02 23:49:30 +01:00