Compare commits
14 Commits
Author | SHA1 | Date | |
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406720d718 | |||
947eb6f18e | |||
279edb1e0e | |||
e7ce849108 | |||
13de8b8e2a | |||
a728366035 | |||
e81a4ec119 | |||
26a0f68454 | |||
9f5240967a | |||
9a13ddb24e | |||
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68b3ddaaa1 | |||
9d53f74c4b |
58
.gitignore
vendored
@ -1,13 +1,33 @@
|
|||||||
[Ll]ibrary/
|
# ignore p4
|
||||||
[Tt]emp/
|
.p4ignore
|
||||||
[Oo]bj/
|
|
||||||
[Bb]uild/
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
[Bb]uilds/
|
#
|
||||||
Assets/AssetStoreTools*
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Never ignore Asset meta data
|
||||||
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
/[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
# Visual Studio cache directory
|
# Visual Studio cache directory
|
||||||
.vs/
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
# Autogenerated VS/MD/Consulo solution and project files
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
ExportedObj/
|
ExportedObj/
|
||||||
.consulo/
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.consulo/
|
||||||
@ -22,22 +42,34 @@ ExportedObj/
|
|||||||
*.booproj
|
*.booproj
|
||||||
*.svd
|
*.svd
|
||||||
*.pdb
|
*.pdb
|
||||||
|
*.mdb
|
||||||
*.opendb
|
*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
# Unity3D generated meta files
|
# Unity3D generated meta files
|
||||||
*.pidb.meta
|
*.pidb.meta
|
||||||
*.pdb.meta
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
# Unity3D meta files (not needed for the git)
|
# Unity3D generated file on crash reports
|
||||||
*.meta
|
|
||||||
|
|
||||||
# Unity3D Generated File On Crash Reports
|
|
||||||
sysinfo.txt
|
sysinfo.txt
|
||||||
|
|
||||||
# Builds
|
# Builds
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||||||
*.apk
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*.apk
|
||||||
*.unitypackage
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*.unitypackage
|
||||||
|
|
||||||
# WorkFiles
|
# Crashlytics generated file
|
||||||
*.psd
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crashlytics-build.properties
|
||||||
*.fbx
|
|
||||||
|
# workfiles
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/*
|
||||||
|
!Atlasses.txt
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Exports/*
|
||||||
|
!Exports.txt
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Settings/*
|
||||||
|
!Settings.txt
|
||||||
|
!MA_TextureAtlasserProSettings.asset
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/*
|
||||||
|
!ExportSettings.txt
|
||||||
|
!MA_DefaultExportSettings.asset
|
||||||
|
!MA_DefaultSpriteExportSettings.asset
|
8
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assetBundleVariant:
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9
Assets/MA_ToolBox/MA_TextureAtlasserPro.meta
Normal file
@ -0,0 +1,9 @@
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|
fileFormatVersion: 2
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9
Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons.meta
Normal file
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|
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||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: -1
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 2
|
||||||
|
textureShape: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- buildTarget: Standalone
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
@ -0,0 +1,86 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ed3341c780c2894488f04a7203770b9
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 4
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 0
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 0
|
||||||
|
aniso: 1
|
||||||
|
mipBias: -1
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 2
|
||||||
|
textureShape: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
platformSettings:
|
||||||
|
- buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
- buildTarget: Standalone
|
||||||
|
maxTextureSize: 32
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 2
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
spritePackingTag:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
21
Assets/MA_ToolBox/MA_TextureAtlasserPro/LICENSE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2019 Max Kruf
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
7
Assets/MA_ToolBox/MA_TextureAtlasserPro/LICENSE.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: daea7b193e8882449a5b12b2b7ac1e2a
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
21
Assets/MA_ToolBox/MA_TextureAtlasserPro/README.md
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
# MA_TextureAtlasser
|
||||||
|
Texture atlas creator for Unity
|
||||||
|
|
||||||
|
[]()
|
||||||
|
|
||||||
|
You can combine textures and/or remap the UV’s for the 3D models.
|
||||||
|
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.
|
||||||
|
|
||||||
|
- Combine textures/sprites.
|
||||||
|
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
|
||||||
|
- Exports meshes as OBJ.
|
||||||
|
- Exports texture atlas as PNG.
|
||||||
|
- Exports texture atlas as a (sliced) sprite sheet.
|
||||||
|
|
||||||
|
[Example video](https://youtu.be/PBRKlopkZP0)
|
||||||
|
|
||||||
|
Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases
|
||||||
|
|
||||||
|
[]()
|
||||||
|
|
||||||
|
For more information: https://maxartz15.com/ma-textureatlasser/
|
7
Assets/MA_ToolBox/MA_TextureAtlasserPro/README.md.meta
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b27eb5167882915458c9b7ce07b6e712
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/MA_ToolBox/MA_TextureAtlasserPro/Scripts.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 92654d379bc273e4a96514e5306df9e8
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519389476
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e50a55aa9cc7b30439e7923a3078b9f7
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519391732
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -16,7 +16,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
public MA_TextureAtlasserProQuad selectedTextureQuad;
|
public MA_TextureAtlasserProQuad selectedTextureQuad;
|
||||||
private Rect editorWorkRect;
|
private Rect editorWorkRect;
|
||||||
public bool showTextures = false;
|
public bool showTextures = false;
|
||||||
|
public MA_TextureAtlasserProExportSettings exportSettings;
|
||||||
|
|
||||||
//Data
|
//Data
|
||||||
public Vector2 textureAtlasSize;
|
public Vector2 textureAtlasSize;
|
||||||
@ -36,7 +36,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
|
editorWorkRect = new Rect(Vector2.zero - zoomCoordsOrigin, textureAtlasSize);
|
||||||
|
|
||||||
GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
|
GUI.backgroundColor = new Color(0, 0, 0, 0.1f);
|
||||||
GUI.Box(editorWorkRect, this.name);
|
GUI.Box(editorWorkRect, "");
|
||||||
|
GUI.Box(new Rect(editorWorkRect.x, editorWorkRect.y - 25, editorWorkRect.width, 20), this.name);
|
||||||
GUI.backgroundColor = Color.white;
|
GUI.backgroundColor = Color.white;
|
||||||
|
|
||||||
MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
|
MA_Editor.Grid.Grid.DrawZoomableGrid(editorWorkRect, 64, new Color(0, 0, 0, 0.1f), zoomCoordsOrigin);
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 892d1a7aeb4cc284dbf62e69e125db52
|
||||||
|
timeCreated: 1519392859
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,69 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using MA_Texture;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
namespace MA_TextureAtlasserPro
|
||||||
|
{
|
||||||
|
[System.Serializable]
|
||||||
|
public class MA_TextureAtlasserProExportSettings : ScriptableObject
|
||||||
|
{
|
||||||
|
[HideInInspector]
|
||||||
|
public bool canModify = true;
|
||||||
|
|
||||||
|
public bool exportModels = true;
|
||||||
|
public ModelExportSettings modelExportSettings = new ModelExportSettings();
|
||||||
|
public bool exportTextures = true;
|
||||||
|
public TextureExportSettings textureExportSettings = new TextureExportSettings();
|
||||||
|
public bool exportMaterials = true;
|
||||||
|
public MaterialExportSettings materialExportSettings = new MaterialExportSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class ModelExportSettings
|
||||||
|
{
|
||||||
|
[Header("Model settings:")]
|
||||||
|
public ModelFormat modelFormat = ModelFormat.UnityMeshPrefab;
|
||||||
|
public bool uvFlipY = true;
|
||||||
|
public int uvChannel = 0;
|
||||||
|
public bool uvWrap = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class TextureExportSettings
|
||||||
|
{
|
||||||
|
[Header("Texture settings:")]
|
||||||
|
public TextureFormat textureFormat = TextureFormat.Png;
|
||||||
|
public TextureType textureType = TextureType.Default;
|
||||||
|
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class MaterialExportSettings
|
||||||
|
{
|
||||||
|
[Header("Material settings:")]
|
||||||
|
public Shader shader = null;
|
||||||
|
public List<string> shaderPropertyNames = new List<string>() { "_MainTex", "_MetallicGlossMap", "_BumpMap" };
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum ModelFormat
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
UnityMeshPrefab,
|
||||||
|
ReplaceMesh,
|
||||||
|
Obj
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TextureFormat
|
||||||
|
{
|
||||||
|
None,
|
||||||
|
Png
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum TextureType
|
||||||
|
{
|
||||||
|
Default,
|
||||||
|
Sprite,
|
||||||
|
SpriteSliced
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f8eb652100ecb804dae35d0cca727164
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -25,7 +25,6 @@ namespace MA_TextureAtlasserPro
|
|||||||
public Rect dragRectPos;
|
public Rect dragRectPos;
|
||||||
|
|
||||||
//Data
|
//Data
|
||||||
public Texture texture; //Replace this with texture groups
|
|
||||||
public List<MA_TextureGroup> textureGroups;
|
public List<MA_TextureGroup> textureGroups;
|
||||||
public List<Mesh> meshes;
|
public List<Mesh> meshes;
|
||||||
|
|
||||||
@ -43,7 +42,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
//Clamp and snap the guiRect
|
//Clamp and snap the guiRect
|
||||||
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
|
guiRect = new Rect(Mathf.RoundToInt(rect.x / 32) * 32, Mathf.RoundToInt(rect.y / 32) * 32, Mathf.RoundToInt(rect.width / 32) * 32, Mathf.RoundToInt(rect.height / 32) * 32);
|
||||||
|
|
||||||
//Draw the sqaud background
|
//Draw the quad background
|
||||||
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
|
if(showTexture && textureGroups != null && textureGroups.Count > 0 && textureGroups[0].texture != null)
|
||||||
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
|
GUI.DrawTexture(new Rect(guiRect.x - zoomCoordsOrigin.x, guiRect.y - zoomCoordsOrigin.y, guiRect.width, guiRect.height), textureGroups[0].texture, ScaleMode.StretchToFill);
|
||||||
else
|
else
|
||||||
@ -53,7 +52,10 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
GUILayout.Label(this.name);
|
var tempColor = GUI.backgroundColor;
|
||||||
|
GUI.backgroundColor = new Color(1, 1, 1, 0.7f);
|
||||||
|
GUILayout.Label(" " + this.name + " ", GUI.skin.box);
|
||||||
|
GUI.backgroundColor = tempColor;
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
|
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16ad07a78750c7644b710e19e1a23d4a
|
||||||
|
timeCreated: 1519392859
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -10,18 +10,31 @@ namespace MA_TextureAtlasserPro
|
|||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class MA_TextureAtlasserProSettings : ScriptableObject
|
public class MA_TextureAtlasserProSettings : ScriptableObject
|
||||||
{
|
{
|
||||||
[Header("Selection")]
|
|
||||||
public bool autoFocus = false;
|
|
||||||
|
|
||||||
[Header("Duplication:")]
|
|
||||||
public bool copySelectedQuadData = false;
|
|
||||||
public string duplicatedQuadNamePrefix = "new ";
|
|
||||||
|
|
||||||
[Header("Hotkeys:")]
|
[Header("Hotkeys:")]
|
||||||
public bool useHotkeys = false;
|
public bool useHotkeys = false;
|
||||||
|
public EventModifiers modifierKey = EventModifiers.Alt;
|
||||||
public KeyCode addQuadHotKey = KeyCode.Q;
|
public KeyCode addQuadHotKey = KeyCode.Q;
|
||||||
public KeyCode removeQuadHotKey = KeyCode.R;
|
public KeyCode removeQuadHotKey = KeyCode.R;
|
||||||
public KeyCode duplicateHotKey = KeyCode.D;
|
public KeyCode duplicateHotKey = KeyCode.D;
|
||||||
|
public KeyCode zoomInHotKey = KeyCode.Equals;
|
||||||
|
public KeyCode zoomOutHotKey = KeyCode.Minus;
|
||||||
|
|
||||||
|
[Header("Duplication:")]
|
||||||
|
public bool copySelectedQuadData = true;
|
||||||
|
public string duplicatedQuadNamePrefix = "new ";
|
||||||
|
|
||||||
|
[Header("Selection")]
|
||||||
|
public bool autoFocus = true;
|
||||||
|
|
||||||
|
public bool GetHotKey(Event e, KeyCode shortKey)
|
||||||
|
{
|
||||||
|
if (e.type == EventType.KeyDown && e.modifiers == modifierKey && e.keyCode == shortKey)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 73f5e66553c13034e9b894ef2cc31b66
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ad995f47c542a7f4d9148cd7d5c9cfda
|
||||||
|
timeCreated: 1520097393
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a34d83791d6c9241a9051b316c58169
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519389484
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4dc196a605811ff4593b2c3d6eab83df
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519393169
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64b4bb2ec0d18b142b6a5aa0c8dfb5c1
|
||||||
|
timeCreated: 1521838249
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,703 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using MA_Mesh;
|
||||||
|
using MA_Texture;
|
||||||
|
|
||||||
|
namespace MA_TextureAtlasserPro
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public static class MA_TextureAtlasserProUtils
|
||||||
|
{
|
||||||
|
public const string TEXTURE_ATLASSER_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/";
|
||||||
|
public const string SETTINGS_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
||||||
|
public const string SAVE_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||||
|
public const string LOAD_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||||
|
public const string EXPORT_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||||
|
public const string TEMP_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Temp/";
|
||||||
|
|
||||||
|
public const string DEFAULT_TEXTURE_GROUP_NAME = "Albedo";
|
||||||
|
public const float VIEW_OFFSET = 20;
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProSettings CreateSettings()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
||||||
|
|
||||||
|
if(_settings != null)
|
||||||
|
{
|
||||||
|
CreateFolder(SETTINGS_ASSET_PATH);
|
||||||
|
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProSettings LoadSettings()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
||||||
|
|
||||||
|
if (_settings == null)
|
||||||
|
{
|
||||||
|
_settings = CreateSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
|
||||||
|
_settings.canModify = canModify;
|
||||||
|
|
||||||
|
if (_settings != null)
|
||||||
|
{
|
||||||
|
_settings.materialExportSettings.shader = Shader.Find("Standard");
|
||||||
|
|
||||||
|
CreateFolder(EXPORT_ASSET_PATH);
|
||||||
|
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + name + ".asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
|
||||||
|
{
|
||||||
|
string name = "MA_DefaultExportSettings";
|
||||||
|
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
|
||||||
|
|
||||||
|
if (_settings == null)
|
||||||
|
{
|
||||||
|
_settings = CreateExportSettings(name, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||||
|
|
||||||
|
if(_atlas != null)
|
||||||
|
{
|
||||||
|
_atlas.CreateAtlas(name, size);
|
||||||
|
MA_CheckTextureAtlas(_atlas);
|
||||||
|
|
||||||
|
CreateFolder(SAVE_ASSET_PATH);
|
||||||
|
AssetDatabase.CreateAsset(_atlas, SAVE_ASSET_PATH + name + ".asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _atlas;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProAtlas _atlas = null;
|
||||||
|
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOAD_ASSET_PATH, "");
|
||||||
|
|
||||||
|
if(absPath.StartsWith(Application.dataPath))
|
||||||
|
{
|
||||||
|
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||||
|
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
||||||
|
|
||||||
|
MA_CheckTextureAtlas(_atlas);
|
||||||
|
|
||||||
|
if(_atlas)
|
||||||
|
{
|
||||||
|
EditorPrefs.SetString("AtlasPath", null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(_atlas != null)
|
||||||
|
{
|
||||||
|
if(_atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
_atlas.selectedTextureQuad.isSelected = false;
|
||||||
|
}
|
||||||
|
_atlas.selectedTextureQuad = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _atlas;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
||||||
|
{
|
||||||
|
if(atlas.textureGroupRegistration == null)
|
||||||
|
{
|
||||||
|
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
||||||
|
|
||||||
|
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
|
||||||
|
{
|
||||||
|
name = DEFAULT_TEXTURE_GROUP_NAME
|
||||||
|
};
|
||||||
|
|
||||||
|
atlas.textureGroupRegistration.Add(groupRegistration);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(atlas.textureQuads == null)
|
||||||
|
{
|
||||||
|
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bool _sameCount = true;
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
||||||
|
{
|
||||||
|
_sameCount = false;
|
||||||
|
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(_sameCount)
|
||||||
|
{
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
||||||
|
{
|
||||||
|
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(atlas.exportSettings == null)
|
||||||
|
{
|
||||||
|
atlas.exportSettings = LoadExportSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
||||||
|
{
|
||||||
|
if(atlas != null)
|
||||||
|
{
|
||||||
|
//Create new list if we haven't one already
|
||||||
|
if(atlas.textureQuads == null)
|
||||||
|
{
|
||||||
|
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Create new quad
|
||||||
|
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
|
||||||
|
|
||||||
|
//Add quad to asset
|
||||||
|
if(_quad != null)
|
||||||
|
{
|
||||||
|
//Set quad settings
|
||||||
|
_quad.name = name;
|
||||||
|
_quad.rect = rect;
|
||||||
|
|
||||||
|
SetTextureGroups(atlas, _quad);
|
||||||
|
|
||||||
|
atlas.textureQuads.Add(_quad);
|
||||||
|
|
||||||
|
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
if(focus)
|
||||||
|
{
|
||||||
|
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
return _quad;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
||||||
|
{
|
||||||
|
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
||||||
|
|
||||||
|
atlas.textureQuads.RemoveAt(_index);
|
||||||
|
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
if (focus && atlas.textureQuads.Count > 0)
|
||||||
|
{
|
||||||
|
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
||||||
|
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
|
||||||
|
{
|
||||||
|
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
||||||
|
|
||||||
|
if (copyData)
|
||||||
|
{
|
||||||
|
q.meshes = new List<Mesh>();
|
||||||
|
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
|
||||||
|
{
|
||||||
|
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
|
||||||
|
{
|
||||||
|
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(focus)
|
||||||
|
{
|
||||||
|
atlas.selectedTextureQuad = q;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
||||||
|
{
|
||||||
|
if(quad.textureGroups == null)
|
||||||
|
{
|
||||||
|
quad.textureGroups = new List<MA_TextureGroup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Add texture groups
|
||||||
|
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
||||||
|
{
|
||||||
|
MA_TextureGroup textureGroup = new MA_TextureGroup
|
||||||
|
{
|
||||||
|
name = tgr.name
|
||||||
|
};
|
||||||
|
quad.textureGroups.Add(textureGroup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
||||||
|
{
|
||||||
|
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
|
||||||
|
{
|
||||||
|
name = name
|
||||||
|
};
|
||||||
|
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
MA_TextureGroup _textureGroup = new MA_TextureGroup
|
||||||
|
{
|
||||||
|
name = name
|
||||||
|
};
|
||||||
|
q.textureGroups.Add(_textureGroup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
||||||
|
{
|
||||||
|
atlas.textureGroupRegistration.RemoveAt(index);
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
q.textureGroups.RemoveAt(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
||||||
|
{
|
||||||
|
if(curWindow == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Closing window Failed: curWindow == null");
|
||||||
|
}
|
||||||
|
curWindow.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsPowerOfTwo(int value)
|
||||||
|
{
|
||||||
|
//While x is even and > 1
|
||||||
|
while (((value % 2) == 0) && value > 1)
|
||||||
|
{
|
||||||
|
value /= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (value == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CreateFolder(string folderPath)
|
||||||
|
{
|
||||||
|
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
|
||||||
|
{
|
||||||
|
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!AssetDatabase.IsValidFolder(folderPath))
|
||||||
|
{
|
||||||
|
string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
|
||||||
|
string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
|
||||||
|
|
||||||
|
AssetDatabase.CreateFolder(parentPath, folderName);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DeleteFolder(string folderPath)
|
||||||
|
{
|
||||||
|
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
|
||||||
|
{
|
||||||
|
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (AssetDatabase.IsValidFolder(folderPath))
|
||||||
|
{
|
||||||
|
AssetDatabase.DeleteAsset(folderPath);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Export
|
||||||
|
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
switch(modelExportSettings.modelFormat)
|
||||||
|
{
|
||||||
|
case ModelFormat.None:
|
||||||
|
break;
|
||||||
|
case ModelFormat.ReplaceMesh:
|
||||||
|
ReplaceAtlasMesh(atlas, modelExportSettings, savePath: savePath);
|
||||||
|
break;
|
||||||
|
case ModelFormat.UnityMeshPrefab:
|
||||||
|
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, material: material, savePath: savePath);
|
||||||
|
case ModelFormat.Obj:
|
||||||
|
return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ReplaceAtlasMesh(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var quads = atlas.textureQuads;
|
||||||
|
for (var index = 0; index < quads.Count; index++)
|
||||||
|
{
|
||||||
|
var quad = quads[index];
|
||||||
|
if (quad.meshes == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var meshes = quad.meshes;
|
||||||
|
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
|
||||||
|
{
|
||||||
|
if (meshes[meshIndex] == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||||
|
EditorUtility.SetDirty(meshes[meshIndex]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
List<string> assetPaths = new List<string>();
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
//Export Mesh
|
||||||
|
if (quad.meshes != null)
|
||||||
|
{
|
||||||
|
for (int m = 0; m < quad.meshes.Count; m++)
|
||||||
|
{
|
||||||
|
if (quad.meshes[m] != null)
|
||||||
|
{
|
||||||
|
//Create new mesh
|
||||||
|
Mesh newMesh = new Mesh();
|
||||||
|
//Duplicate it from the current one
|
||||||
|
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
|
||||||
|
//Remap UV's
|
||||||
|
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||||
|
//Save it
|
||||||
|
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
|
||||||
|
meshName += quad.meshes[m].name;
|
||||||
|
int n = m + 1;
|
||||||
|
meshName += "_" + n.ToString("#000");
|
||||||
|
|
||||||
|
string asset = MA_MeshUtils.MA_SaveMeshPrefab(newMesh, meshName, savePath, material: material);
|
||||||
|
assetPaths.Add(asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPaths.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
List<string> assetPaths = new List<string>();
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
//Export Mesh
|
||||||
|
if (quad.meshes != null)
|
||||||
|
{
|
||||||
|
for (int m = 0; m < quad.meshes.Count; m++)
|
||||||
|
{
|
||||||
|
if (quad.meshes[m] != null)
|
||||||
|
{
|
||||||
|
//Create new mesh
|
||||||
|
Mesh newMesh = new Mesh();
|
||||||
|
//Duplicate it from the current one
|
||||||
|
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
|
||||||
|
//Remap UV's
|
||||||
|
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||||
|
//Save it
|
||||||
|
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
|
||||||
|
meshName += quad.meshes[m].name;
|
||||||
|
int n = m + 1;
|
||||||
|
meshName += "_" + n.ToString("#000");
|
||||||
|
|
||||||
|
string asset = MA_MeshUtils.MeshToFile(newMesh, meshName, savePath);
|
||||||
|
assetPaths.Add(asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPaths.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string[] ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEXTURE_ATLASSER_PATH)
|
||||||
|
{
|
||||||
|
switch (textureExportSettings.textureFormat)
|
||||||
|
{
|
||||||
|
case TextureFormat.None:
|
||||||
|
break;
|
||||||
|
case TextureFormat.Png:
|
||||||
|
return ExportAtlasPNG(atlas, textureExportSettings, savePath);
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
string[] assetPaths = new string[atlas.textureGroupRegistration.Count];
|
||||||
|
|
||||||
|
//Create temp folder
|
||||||
|
CreateFolder(tempPath);
|
||||||
|
|
||||||
|
//Foreach texture group
|
||||||
|
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||||
|
{
|
||||||
|
//Create new Texture Atlas
|
||||||
|
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
|
||||||
|
{
|
||||||
|
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||||
|
{
|
||||||
|
//Make temp copy
|
||||||
|
string orginalTexturePath = AssetDatabase.GetAssetPath(q.textureGroups[i].texture);
|
||||||
|
string orginalTextureExtension = System.IO.Path.GetExtension(orginalTexturePath);
|
||||||
|
|
||||||
|
string tempTexturePath = tempPath + q.textureGroups[i].texture.name + orginalTextureExtension;
|
||||||
|
AssetDatabase.CopyAsset(orginalTexturePath, tempTexturePath);
|
||||||
|
|
||||||
|
//Set temp copy to default settings
|
||||||
|
TextureImporter tempTextureImporter = (TextureImporter)AssetImporter.GetAtPath(tempTexturePath);
|
||||||
|
tempTextureImporter.textureType = TextureImporterType.Default;
|
||||||
|
tempTextureImporter.sRGBTexture = false;
|
||||||
|
tempTextureImporter.alphaIsTransparency = false;
|
||||||
|
tempTextureImporter.maxTextureSize = (int)Mathf.Max(atlas.textureAtlasSize.x, atlas.textureAtlasSize.y);
|
||||||
|
tempTextureImporter.textureCompression = TextureImporterCompression.Uncompressed;
|
||||||
|
tempTextureImporter.SaveAndReimport();
|
||||||
|
|
||||||
|
//Load temp copy
|
||||||
|
Texture tempCopy = AssetDatabase.LoadAssetAtPath<Texture>(tempTextureImporter.assetPath);
|
||||||
|
|
||||||
|
//Create new texture part
|
||||||
|
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(tempCopy);
|
||||||
|
|
||||||
|
//Scale it
|
||||||
|
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
|
||||||
|
|
||||||
|
//Add it
|
||||||
|
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||||
|
|
||||||
|
//Delete temp copy
|
||||||
|
AssetDatabase.DeleteAsset(tempTextureImporter.assetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Save it
|
||||||
|
newTexture.MA_Save2D(newTexture.name, savePath);
|
||||||
|
|
||||||
|
assetPaths[i] = (savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
|
||||||
|
|
||||||
|
//Set settings.
|
||||||
|
switch (textureExportSettings.textureType)
|
||||||
|
{
|
||||||
|
case TextureType.Default:
|
||||||
|
{
|
||||||
|
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
|
||||||
|
textureImporter.textureType = TextureImporterType.Default;
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TextureType.Sprite:
|
||||||
|
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
|
||||||
|
break;
|
||||||
|
case TextureType.SpriteSliced:
|
||||||
|
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Delete temp folder
|
||||||
|
DeleteFolder(tempPath);
|
||||||
|
|
||||||
|
//Refresh
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return assetPaths;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
//Foreach texture group
|
||||||
|
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||||
|
{
|
||||||
|
//Convert
|
||||||
|
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + '.' + textureExportSettings.textureFormat.ToString();
|
||||||
|
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
||||||
|
textureImporter.textureType = TextureImporterType.Sprite;
|
||||||
|
textureImporter.alphaIsTransparency = true;
|
||||||
|
|
||||||
|
//Slice sprites.
|
||||||
|
if (textureExportSettings.textureType == TextureType.SpriteSliced)
|
||||||
|
{
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||||
|
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||||
|
{
|
||||||
|
//Create new SpriteMetaData.
|
||||||
|
SpriteMetaData smd = new SpriteMetaData
|
||||||
|
{
|
||||||
|
name = q.name,
|
||||||
|
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
|
||||||
|
};
|
||||||
|
|
||||||
|
spriteMetaData.Add(smd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
textureImporter.spritesheet = spriteMetaData.ToArray();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
||||||
|
}
|
||||||
|
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, string[] textures = null, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
string assetPath = "";
|
||||||
|
|
||||||
|
Shader shader = materialExportSettings.shader;
|
||||||
|
if (shader)
|
||||||
|
{
|
||||||
|
Material material = new Material(shader)
|
||||||
|
{
|
||||||
|
name = atlas.name
|
||||||
|
};
|
||||||
|
|
||||||
|
if(textures != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < (int)Mathf.Min(materialExportSettings.shaderPropertyNames.Count, textures.Length); i++)
|
||||||
|
{
|
||||||
|
Texture t = AssetDatabase.LoadAssetAtPath<Texture>(textures[i]);
|
||||||
|
if (t != null)
|
||||||
|
{
|
||||||
|
material.SetTexture(materialExportSettings.shaderPropertyNames[i], t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assetPath = savePath + material.name + ".mat";
|
||||||
|
|
||||||
|
//Save material
|
||||||
|
AssetDatabase.CreateAsset(material, assetPath);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69c76c8a2967c4745a76f5bf5b494f7a
|
||||||
|
timeCreated: 1519393169
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 39bd4da4fed5aaf41858e1e23240cfca
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519389501
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -33,7 +33,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
curWindow.workView.ResetWindow();
|
curWindow.workView.ResetWindow();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(curWindow.textureAtlas != null)
|
if (curWindow.textureAtlas != null)
|
||||||
{
|
{
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
|
//GUILayout.Label(curWindow.textureAtlas.textureAtlasSize.ToString());
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b40a2786b518d6e41bfca3c464c9630e
|
||||||
|
timeCreated: 1519763882
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -11,11 +11,13 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
private MA_TextureAtlasserProQuad lastSelectedQuad;
|
private MA_TextureAtlasserProQuad lastSelectedQuad;
|
||||||
|
|
||||||
private bool isEditing = false;
|
private bool isEditing = false;
|
||||||
|
|
||||||
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||||
|
|
||||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
bool useAddMeshButton = false;
|
||||||
|
|
||||||
|
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -30,8 +32,21 @@ namespace MA_TextureAtlasserPro
|
|||||||
//Draw inspector
|
//Draw inspector
|
||||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||||
{
|
{
|
||||||
//Deselect GUI elements when we are focusing on a new quad
|
//Change layout during layout event to prevent gui errors
|
||||||
if(lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
if (e.type == EventType.Layout)
|
||||||
|
{
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null && curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
||||||
|
{
|
||||||
|
useAddMeshButton = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
useAddMeshButton = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Deselect GUI elements when we are focusing on a new quad
|
||||||
|
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
||||||
{
|
{
|
||||||
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
|
lastSelectedQuad = curWindow.textureAtlas.selectedTextureQuad;
|
||||||
GUI.FocusControl(null);
|
GUI.FocusControl(null);
|
||||||
@ -43,7 +58,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
GUILayout.Label("Quad Name");
|
GUILayout.Label("Quad Name");
|
||||||
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
||||||
|
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||||
|
|
||||||
//Textures
|
//Textures
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
@ -83,19 +98,20 @@ namespace MA_TextureAtlasserPro
|
|||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||||
|
|
||||||
//Meshes
|
//Meshes
|
||||||
GUILayout.Label("Meshes");
|
GUILayout.Label("Meshes");
|
||||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
if (useAddMeshButton)
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||||
|
{
|
||||||
|
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
||||||
{
|
{
|
||||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
|
||||||
{
|
|
||||||
if(GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
|
||||||
{
|
|
||||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
||||||
{
|
{
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
@ -106,7 +122,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||||
{
|
{
|
||||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
|
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i + 1, null);
|
||||||
}
|
}
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
@ -116,20 +132,21 @@ namespace MA_TextureAtlasserPro
|
|||||||
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
if(!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
|
||||||
{
|
|
||||||
labelStyle.normal.textColor = Color.red;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
labelStyle.normal.textColor = Color.black;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
GUILayout.FlexibleSpace();
|
||||||
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||||
|
{
|
||||||
|
labelStyle.normal.textColor = Color.red;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
labelStyle.normal.textColor = Color.black;
|
||||||
|
}
|
||||||
|
|
||||||
GUILayout.EndVertical();
|
GUILayout.Label("x " + curWindow.textureAtlas.selectedTextureQuad.guiRect.x.ToString() + ", y " + curWindow.textureAtlas.selectedTextureQuad.guiRect.y.ToString());
|
||||||
|
GUILayout.Label("w " + curWindow.textureAtlas.selectedTextureQuad.guiRect.width.ToString() + ", h " + curWindow.textureAtlas.selectedTextureQuad.guiRect.height.ToString(), labelStyle);
|
||||||
|
|
||||||
|
GUILayout.EndVertical();
|
||||||
GUILayout.EndArea();
|
GUILayout.EndArea();
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f17051e9a63503f4da7866616d67a6a2
|
||||||
|
timeCreated: 1519505909
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -41,7 +41,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
||||||
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||||
}
|
}
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
{
|
{
|
||||||
curWindow.textureAtlas.showTextures = false;
|
curWindow.textureAtlas.showTextures = false;
|
||||||
@ -50,7 +50,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
curWindow.textureAtlas.showTextures = true;
|
curWindow.textureAtlas.showTextures = true;
|
||||||
}
|
}
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bed32b77d058ea141ac98ceac0159297
|
||||||
|
timeCreated: 1519392331
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ad6305c01639b64f8defe0ce7d26067
|
||||||
|
timeCreated: 1518210556
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -19,7 +19,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
private const float kZoomMax = 2.0f;
|
private const float kZoomMax = 2.0f;
|
||||||
private Rect zoomArea;
|
private Rect zoomArea;
|
||||||
private float zoom = 1.0f;
|
private float zoom = 1.0f;
|
||||||
public float Zoom { get { return zoom; } }
|
public float Zoom { get { return zoom; } set { zoom = Mathf.Clamp(value, kZoomMin, kZoomMax); } }
|
||||||
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
private Vector2 zoomCoordsOrigin = Vector2.zero;
|
||||||
|
|
||||||
public override void UpdateView(Event e, Rect editorViewRect)
|
public override void UpdateView(Event e, Rect editorViewRect)
|
||||||
@ -96,21 +96,32 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
if(curWindow.textureAtlas != null)
|
if(curWindow.textureAtlas != null)
|
||||||
{
|
{
|
||||||
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.addQuadHotKey)
|
if (curWindow.settings.GetHotKey(e, curWindow.settings.addQuadHotKey))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
||||||
e.Use();
|
e.Use();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomInHotKey))
|
||||||
|
{
|
||||||
|
Zoom += 0.25f;
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
if(curWindow.settings.GetHotKey(e, curWindow.settings.zoomOutHotKey))
|
||||||
|
{
|
||||||
|
Zoom -= 0.25f;
|
||||||
|
e.Use();
|
||||||
|
}
|
||||||
|
|
||||||
if (curWindow.textureAtlas.selectedTextureQuad != null)
|
if (curWindow.textureAtlas.selectedTextureQuad != null)
|
||||||
{
|
{
|
||||||
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.removeQuadHotKey)
|
if (curWindow.settings.GetHotKey(e, curWindow.settings.removeQuadHotKey))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
|
MA_TextureAtlasserProUtils.RemoveTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus);
|
||||||
e.Use();
|
e.Use();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (e.type == EventType.KeyDown && e.keyCode == curWindow.settings.duplicateHotKey)
|
if (curWindow.settings.GetHotKey(e, curWindow.settings.duplicateHotKey))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
MA_TextureAtlasserProUtils.DuplicateTextureQuad(curWindow.textureAtlas, curWindow.settings.autoFocus, curWindow.settings.copySelectedQuadData, curWindow.settings.duplicatedQuadNamePrefix);
|
||||||
e.Use();
|
e.Use();
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6385799201fcbf246a8076f7fb2f4664
|
||||||
|
timeCreated: 1519389695
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0bf15f61e8c967348960f91d78ef05ac
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519389493
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,88 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using MA_Editor;
|
||||||
|
using MA_Texture;
|
||||||
|
|
||||||
|
namespace MA_TextureAtlasserPro
|
||||||
|
{
|
||||||
|
public class MA_TextureAtlasserProCreateExportWindow : EditorWindow
|
||||||
|
{
|
||||||
|
private const int windowHeight = 97;
|
||||||
|
private const int windowWidth = 320;
|
||||||
|
|
||||||
|
//Editor
|
||||||
|
private static MA_TextureAtlasserProCreateExportWindow thisWindow;
|
||||||
|
public static MA_TextureAtlasserProWindow curWindow;
|
||||||
|
|
||||||
|
//Data
|
||||||
|
string settingsName = "Settings name";
|
||||||
|
bool nameError = true;
|
||||||
|
|
||||||
|
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/New Export Settings")]
|
||||||
|
public static void Init()
|
||||||
|
{
|
||||||
|
InitWindow(null);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void InitWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||||
|
{
|
||||||
|
curWindow = currentEditorWindow;
|
||||||
|
|
||||||
|
GetCurrentWindow();
|
||||||
|
|
||||||
|
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
|
||||||
|
thisWindow.maxSize = new Vector2(windowWidth, windowHeight);
|
||||||
|
thisWindow.titleContent.text = "MA_CreateExportSettings";
|
||||||
|
|
||||||
|
thisWindow.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void GetCurrentWindow()
|
||||||
|
{
|
||||||
|
thisWindow = (MA_TextureAtlasserProCreateExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProCreateExportWindow>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnGUI()
|
||||||
|
{
|
||||||
|
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
|
//Input options
|
||||||
|
settingsName = EditorGUILayout.TextField("Settings name", settingsName, GUILayout.ExpandWidth(true));
|
||||||
|
if (settingsName == "Settings name" || string.IsNullOrEmpty(settingsName))
|
||||||
|
{
|
||||||
|
nameError = true;
|
||||||
|
GUI.backgroundColor = Color.red;
|
||||||
|
GUILayout.Box("Error: Enter a valid settings name!", EditorStyles.helpBox);
|
||||||
|
GUI.backgroundColor = Color.white;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nameError = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Create
|
||||||
|
if (!nameError)
|
||||||
|
{
|
||||||
|
if (GUILayout.Button("Create!", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProExportSettings exportSettings = MA_TextureAtlasserProUtils.CreateExportSettings(settingsName, true);
|
||||||
|
|
||||||
|
if (curWindow != null && curWindow.textureAtlas != null)
|
||||||
|
{
|
||||||
|
curWindow.textureAtlas.exportSettings = exportSettings;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.EndArea();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 00058117c24864541a3f85fc4f18f89e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -95,7 +95,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
if(isLoaded)
|
if(isLoaded)
|
||||||
{
|
{
|
||||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
//Input options
|
//Input options
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fadd3a216ba8658458040ed46c0d032e
|
||||||
|
timeCreated: 1519504375
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,251 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using MA_Editor;
|
||||||
|
using MA_Texture;
|
||||||
|
|
||||||
|
namespace MA_TextureAtlasserPro
|
||||||
|
{
|
||||||
|
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||||
|
{
|
||||||
|
private const int windowHeight = 385;
|
||||||
|
private const int windowWidth = 320;
|
||||||
|
|
||||||
|
//Editor
|
||||||
|
private static MA_TextureAtlasserProExportWindow thisWindow;
|
||||||
|
public static MA_TextureAtlasserProWindow curWindow;
|
||||||
|
|
||||||
|
//Data
|
||||||
|
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||||
|
private Vector2 scrollPos;
|
||||||
|
|
||||||
|
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||||
|
private static void Init()
|
||||||
|
{
|
||||||
|
GetCurrentWindow();
|
||||||
|
|
||||||
|
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
|
||||||
|
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||||
|
|
||||||
|
thisWindow.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
||||||
|
{
|
||||||
|
curWindow = currentEditorWindow;
|
||||||
|
|
||||||
|
GetCurrentWindow();
|
||||||
|
|
||||||
|
thisWindow.minSize = new Vector2(windowWidth, windowHeight);
|
||||||
|
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
||||||
|
|
||||||
|
thisWindow.Show();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void GetCurrentWindow()
|
||||||
|
{
|
||||||
|
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void CloseWindow()
|
||||||
|
{
|
||||||
|
if(thisWindow == null)
|
||||||
|
{
|
||||||
|
GetCurrentWindow();
|
||||||
|
thisWindow.Close();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
thisWindow.Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Event ProcessEvents()
|
||||||
|
{
|
||||||
|
Event e = Event.current;
|
||||||
|
|
||||||
|
return e;
|
||||||
|
}
|
||||||
|
|
||||||
|
[UnityEditor.Callbacks.DidReloadScripts]
|
||||||
|
private static void OnReload()
|
||||||
|
{
|
||||||
|
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
||||||
|
isLoaded = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGUI()
|
||||||
|
{
|
||||||
|
if(thisWindow == null)
|
||||||
|
{
|
||||||
|
GetCurrentWindow();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Get current event
|
||||||
|
Event e = ProcessEvents();
|
||||||
|
|
||||||
|
if(isLoaded)
|
||||||
|
{
|
||||||
|
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
|
if (curWindow != null && curWindow.textureAtlas != null)
|
||||||
|
{
|
||||||
|
//Export
|
||||||
|
GUILayout.BeginVertical();
|
||||||
|
DrawExportMenu();
|
||||||
|
|
||||||
|
curWindow.textureAtlas.exportSettings = (MA_TextureAtlasserProExportSettings)EditorGUILayout.ObjectField(curWindow.textureAtlas.exportSettings, typeof(MA_TextureAtlasserProExportSettings), false);
|
||||||
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings != null)
|
||||||
|
{
|
||||||
|
DrawExportOptions();
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
}
|
||||||
|
else if(curWindow == null)
|
||||||
|
{
|
||||||
|
GUI.backgroundColor = Color.red;
|
||||||
|
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
|
||||||
|
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||||
|
{
|
||||||
|
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
|
||||||
|
}
|
||||||
|
GUI.backgroundColor = Color.white;
|
||||||
|
}
|
||||||
|
else if(curWindow.textureAtlas == null)
|
||||||
|
{
|
||||||
|
GUI.backgroundColor = Color.red;
|
||||||
|
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
|
||||||
|
GUI.backgroundColor = Color.white;
|
||||||
|
}
|
||||||
|
|
||||||
|
GUILayout.EndVertical();
|
||||||
|
GUILayout.EndArea();
|
||||||
|
}
|
||||||
|
|
||||||
|
if(e.type == EventType.Repaint)
|
||||||
|
isLoaded = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawExportMenu()
|
||||||
|
{
|
||||||
|
GUILayout.BeginHorizontal(EditorStyles.helpBox, GUILayout.Height(44));
|
||||||
|
|
||||||
|
if (GUILayout.Button(MA_TextureAtlasserProIcons.createAtlasIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProCreateExportWindow.InitWindow(curWindow);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool wasEnabled = GUI.enabled;
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.exportSettings != null)
|
||||||
|
{
|
||||||
|
GUI.enabled = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GUI.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||||
|
{
|
||||||
|
bool export = false;
|
||||||
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat == ModelFormat.ReplaceMesh)
|
||||||
|
{
|
||||||
|
if(EditorUtility.DisplayDialog("Replace original models?", "Are you sure you want to replace the original models, this can't be undone!", "Replace", "Cancel"))
|
||||||
|
{
|
||||||
|
export = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
export = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(export)
|
||||||
|
{
|
||||||
|
string[] textures = null;
|
||||||
|
string material = null;
|
||||||
|
string[] models = null;
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.exportSettings.exportTextures)
|
||||||
|
{
|
||||||
|
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings.exportMaterials)
|
||||||
|
{
|
||||||
|
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings.exportModels)
|
||||||
|
{
|
||||||
|
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, material: material);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GUI.enabled = wasEnabled;
|
||||||
|
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawExportOptions()
|
||||||
|
{
|
||||||
|
bool wasEnabled = GUI.enabled;
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.exportSettings.canModify)
|
||||||
|
{
|
||||||
|
GUI.enabled = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GUI.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||||
|
|
||||||
|
curWindow.textureAtlas.exportSettings.exportModels = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportModels, "Models:", EditorStyles.toggle);
|
||||||
|
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
|
||||||
|
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
|
||||||
|
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
|
||||||
|
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
|
||||||
|
|
||||||
|
curWindow.textureAtlas.exportSettings.exportTextures = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportTextures, "Textures:", EditorStyles.toggle);
|
||||||
|
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
|
||||||
|
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
|
||||||
|
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
|
||||||
|
|
||||||
|
curWindow.textureAtlas.exportSettings.exportMaterials = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportMaterials, "Materials:", EditorStyles.toggle);
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shader = (Shader)EditorGUILayout.ObjectField("Shader:", curWindow.textureAtlas.exportSettings.materialExportSettings.shader, typeof(UnityEngine.Shader), false);
|
||||||
|
|
||||||
|
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
|
||||||
|
for (int i = 0; i < curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Count; i++)
|
||||||
|
{
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i] = EditorGUILayout.TextField("", curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i]);
|
||||||
|
if (GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||||
|
{
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.RemoveAt(i);
|
||||||
|
}
|
||||||
|
if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||||
|
{
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Insert(i + 1, "");
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndScrollView();
|
||||||
|
|
||||||
|
EditorGUILayout.EndVertical();
|
||||||
|
|
||||||
|
GUI.enabled = wasEnabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 142cd2d260a4ef948a2f16b16cd9e00e
|
||||||
|
timeCreated: 1521826727
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -100,9 +100,9 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
//Calculate view rects
|
//Calculate view rects
|
||||||
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
||||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
|
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEW_OFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEW_OFFSET - 22, 164, 22);
|
||||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
|
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), 44);
|
||||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
|
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEW_OFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 3));
|
||||||
|
|
||||||
//Draw views and windows in the right oder from back to front
|
//Draw views and windows in the right oder from back to front
|
||||||
if(isLoaded)
|
if(isLoaded)
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21fee5883ec8a9c4c911f3c40ab47ecf
|
||||||
|
timeCreated: 1519392331
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/MA_ToolBox/MA_Utilities.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3b68846f992a7304189ffd3ff39072ff
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1518369341
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/MA_ToolBox/MA_Utilities/EditorUtils.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
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|
||||||
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|
||||||
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||||||
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||||||
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|
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|
||||||
|
timeCreated: 1522672827
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
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|
||||||
|
defaultReferences: []
|
||||||
|
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|
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|
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|
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|
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|
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|
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|
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licenseType: Free
|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
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|
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|
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|
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|
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|
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|
||||||
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|
||||||
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serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
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|
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|
||||||
|
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9
Assets/MA_ToolBox/MA_Utilities/MeshUtils.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac03fa4896f5ed74c80155bbbfccd958
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1522672266
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -9,6 +9,7 @@ using System.IO;
|
|||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
|
|
||||||
@ -16,12 +17,9 @@ namespace MA_Mesh
|
|||||||
{
|
{
|
||||||
public static class MA_MeshUtils
|
public static class MA_MeshUtils
|
||||||
{
|
{
|
||||||
public static void MA_SaveMeshAsset(Mesh mesh, string savePath, string meshName = "")
|
public static string MA_SaveMeshAsset(Mesh mesh, string meshName, string savePath)
|
||||||
{
|
{
|
||||||
Mesh newMesh = new Mesh();
|
Mesh newMesh = mesh;
|
||||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
|
||||||
newMesh.SetTriangles(mesh.triangles, 0);
|
|
||||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
|
||||||
|
|
||||||
if(meshName == "")
|
if(meshName == "")
|
||||||
{
|
{
|
||||||
@ -32,13 +30,59 @@ namespace MA_Mesh
|
|||||||
newMesh.name = meshName;
|
newMesh.name = meshName;
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetDatabase.CreateAsset(newMesh, savePath);
|
string assetPath = savePath + newMesh.name + ".asset";
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
|
AssetDatabase.CreateAsset(newMesh, assetPath);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static string MA_SaveMeshPrefab(Mesh mesh, string meshName, string savePath, string material)
|
||||||
|
{
|
||||||
|
string assetPath = "";
|
||||||
|
|
||||||
|
if (meshName == "")
|
||||||
|
{
|
||||||
|
meshName = mesh.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
string meshPath = MA_SaveMeshAsset(mesh, meshName, savePath);
|
||||||
|
Mesh curMesh = AssetDatabase.LoadAssetAtPath<Mesh>(meshPath);
|
||||||
|
|
||||||
|
if (curMesh != null)
|
||||||
|
{
|
||||||
|
GameObject gameObject = new GameObject
|
||||||
|
{
|
||||||
|
name = meshName
|
||||||
|
};
|
||||||
|
|
||||||
|
gameObject.AddComponent<MeshFilter>().mesh = curMesh;
|
||||||
|
gameObject.AddComponent<MeshRenderer>();
|
||||||
|
|
||||||
|
Material curMaterial = AssetDatabase.LoadAssetAtPath<Material>(material);
|
||||||
|
if (curMaterial != null)
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<MeshRenderer>().material = curMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
assetPath = savePath + meshName + ".prefab";
|
||||||
|
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
|
||||||
|
|
||||||
|
UnityEngine.GameObject.DestroyImmediate(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
|
}
|
||||||
|
|
||||||
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
||||||
{
|
{
|
||||||
Mesh newMesh = new Mesh();
|
Mesh newMesh = new Mesh
|
||||||
|
{
|
||||||
|
name = mesh.name,
|
||||||
|
bounds = mesh.bounds,
|
||||||
|
subMeshCount = mesh.subMeshCount
|
||||||
|
};
|
||||||
|
|
||||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
||||||
for (int i = 0; i < mesh.subMeshCount; i++)
|
for (int i = 0; i < mesh.subMeshCount; i++)
|
||||||
@ -48,6 +92,7 @@ namespace MA_Mesh
|
|||||||
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
||||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||||
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
||||||
|
newMesh.SetColors(new List<Color>(mesh.colors));
|
||||||
|
|
||||||
return newMesh;
|
return newMesh;
|
||||||
}
|
}
|
||||||
@ -81,27 +126,41 @@ namespace MA_Mesh
|
|||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true)
|
public static Mesh MA_UVReMap(this Mesh mesh, Vector2 atlasSize, Rect textureRect, int uvChannel = 0, bool flipY = true, bool wrap = true)
|
||||||
{
|
{
|
||||||
List<Vector2> uvs = new List<Vector2>();
|
|
||||||
|
|
||||||
//Get UV's
|
//Get UV's
|
||||||
|
List<Vector2> uvs = new List<Vector2>();
|
||||||
mesh.GetUVs(uvChannel, uvs);
|
mesh.GetUVs(uvChannel, uvs);
|
||||||
|
|
||||||
|
//Min and max bounds in 0-1 space.
|
||||||
|
float xMin, xMax, yMin, yMax;
|
||||||
|
xMin = (1f / atlasSize.x * textureRect.width);
|
||||||
|
xMax = (1f / atlasSize.x * textureRect.x);
|
||||||
|
yMin = (1f / atlasSize.y * textureRect.height);
|
||||||
|
|
||||||
|
//Flip uv's if needed.
|
||||||
|
if (flipY)
|
||||||
|
{
|
||||||
|
yMax = (1f / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yMax = (1f / atlasSize.y * textureRect.y);
|
||||||
|
}
|
||||||
|
|
||||||
for (int i = 0; i < uvs.Count; i++)
|
for (int i = 0; i < uvs.Count; i++)
|
||||||
{
|
{
|
||||||
if(flipY)
|
float newX = uvs[i].x * xMin + xMax;
|
||||||
|
float newY = uvs[i].y * yMin + yMax;
|
||||||
|
|
||||||
|
//Wrap the verts outside of the uv space around back into the uv space.
|
||||||
|
if (wrap)
|
||||||
{
|
{
|
||||||
//Debug.Log("01" + uvs[i].x);
|
newX = Wrap(newX, xMax, xMin + xMax);
|
||||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * (atlasSize.y - textureRect.height - textureRect.y)));
|
newY = Wrap(newY, yMax, yMin + yMax);
|
||||||
//Debug.Log("02" + uvs[i].x);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//Debug.Log("01" + uvs[i].x);
|
|
||||||
uvs[i] = new Vector2((uvs[i].x / atlasSize.x * textureRect.width) + (1 / atlasSize.x * textureRect.x), (uvs[i].y / atlasSize.y * textureRect.height) + (1 / atlasSize.y * textureRect.y));
|
|
||||||
//Debug.Log("02" + uvs[i].x);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
uvs[i] = new Vector2(newX, newY);
|
||||||
}
|
}
|
||||||
|
|
||||||
mesh.SetUVs(uvChannel, uvs);
|
mesh.SetUVs(uvChannel, uvs);
|
||||||
@ -109,6 +168,14 @@ namespace MA_Mesh
|
|||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static float Wrap(float val, float min, float max)
|
||||||
|
{
|
||||||
|
val -= (float)Math.Round((val - min) / (max - min)) * (max - min);
|
||||||
|
if (val < min)
|
||||||
|
val = val + max - min;
|
||||||
|
return val;
|
||||||
|
}
|
||||||
|
|
||||||
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
|
//Start http://wiki.unity3d.com/index.php?title=ObjExporter
|
||||||
public static string MeshToString(Mesh mesh)
|
public static string MeshToString(Mesh mesh)
|
||||||
{
|
{
|
||||||
@ -116,7 +183,6 @@ namespace MA_Mesh
|
|||||||
int normalOffset = 0;
|
int normalOffset = 0;
|
||||||
int uvOffset = 0;
|
int uvOffset = 0;
|
||||||
|
|
||||||
|
|
||||||
Material material = new Material(Shader.Find("Standard"));
|
Material material = new Material(Shader.Find("Standard"));
|
||||||
|
|
||||||
StringBuilder sb = new StringBuilder();
|
StringBuilder sb = new StringBuilder();
|
||||||
@ -164,28 +230,33 @@ namespace MA_Mesh
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
vertexOffset += mesh.vertices.Length;
|
//vertexOffset += mesh.vertices.Length;
|
||||||
normalOffset += mesh.normals.Length;
|
//normalOffset += mesh.normals.Length;
|
||||||
uvOffset += mesh.uv.Length;
|
//uvOffset += mesh.uv.Length;
|
||||||
|
|
||||||
return sb.ToString();
|
return sb.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void MeshToFile(Mesh mesh, string filename, string savePath)
|
public static string MeshToFile(Mesh mesh, string filename, string savePath)
|
||||||
{
|
{
|
||||||
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
string assetPath = savePath + filename + ".obj";
|
||||||
|
|
||||||
|
using (StreamWriter sw = new StreamWriter(assetPath))
|
||||||
{
|
{
|
||||||
sw.Write(MeshToString(mesh));
|
sw.Write(MeshToString(mesh));
|
||||||
Debug.Log(savePath + filename);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
}
|
}
|
||||||
//End
|
//End
|
||||||
}
|
}
|
||||||
|
|
||||||
struct ObjMaterial
|
//struct ObjMaterial
|
||||||
{
|
//{
|
||||||
public string name;
|
// public string name;
|
||||||
public string textureName;
|
// public string textureName;
|
||||||
}
|
//}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b8292e68eba0ff5488f218a303e60a5b
|
||||||
|
timeCreated: 1518370877
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/MA_ToolBox/MA_Utilities/TextureUtils.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9727f759199d13e4e814f5fb3b8a41de
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1522672279
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -5,6 +5,7 @@
|
|||||||
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
|
//https://forum.unity3d.com/threads/contribution-texture2d-blur-in-c.185694/
|
||||||
//http://orbcreation.com/orbcreation/page.orb?1180
|
//http://orbcreation.com/orbcreation/page.orb?1180
|
||||||
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
|
//https://support.unity3d.com/hc/en-us/articles/206486626-How-can-I-get-pixels-from-unreadable-textures-
|
||||||
|
//https://github.com/maxartz15/MA_TextureAtlasser/commit/9f5240967a51692fa2a17a6b3c8d124dd5dc60f9
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -12,6 +13,7 @@ using UnityEditor;
|
|||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System;
|
||||||
|
|
||||||
namespace MA_Texture
|
namespace MA_Texture
|
||||||
{
|
{
|
||||||
@ -44,6 +46,7 @@ namespace MA_Texture
|
|||||||
// Copy the pixels from the RenderTexture to the new Texture
|
// Copy the pixels from the RenderTexture to the new Texture
|
||||||
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
|
myTexture2D.ReadPixels(new Rect(0, 0, tmp.width, tmp.height), 0, 0);
|
||||||
myTexture2D.Apply();
|
myTexture2D.Apply();
|
||||||
|
myTexture2D.name = texture.name;
|
||||||
|
|
||||||
// Reset the active RenderTexture
|
// Reset the active RenderTexture
|
||||||
RenderTexture.active = previous;
|
RenderTexture.active = previous;
|
||||||
@ -68,8 +71,6 @@ namespace MA_Texture
|
|||||||
bw.Close();
|
bw.Close();
|
||||||
fs.Close();
|
fs.Close();
|
||||||
|
|
||||||
Debug.Log("Saved texture: " + texture.name);
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
@ -85,104 +86,110 @@ namespace MA_Texture
|
|||||||
|
|
||||||
return texture;
|
return texture;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Scale
|
#region Scale
|
||||||
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight)
|
public enum TextureScaleMode
|
||||||
{
|
|
||||||
Texture2D texture2D = new Texture2D(newWidth, newHeight);
|
|
||||||
float ratioWidth = texture.width / newWidth;
|
|
||||||
float ratioHeight = texture.height / newHeight;
|
|
||||||
|
|
||||||
for (int x = 0; x < texture.width; x++)
|
|
||||||
{
|
|
||||||
for (int y = 0; y < texture.height; y++)
|
|
||||||
{
|
|
||||||
Color pixel = texture.GetPixel(x, y);
|
|
||||||
int posX = Mathf.FloorToInt(x / ratioWidth);
|
|
||||||
int posY = Mathf.FloorToInt(y / ratioHeight);
|
|
||||||
texture2D.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
texture2D.Apply();
|
|
||||||
|
|
||||||
return texture2D;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture MA_Scale(this Texture texture, int newWidth, int newHeight)
|
|
||||||
{
|
|
||||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
|
||||||
|
|
||||||
texture2D.MA_Scale2D(newWidth, newHeight);
|
|
||||||
|
|
||||||
texture = texture2D;
|
|
||||||
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture2D MA_Scale22D(this Texture2D texture, float width, float height)
|
|
||||||
{
|
|
||||||
float ratioWidth = width / texture.width;
|
|
||||||
float ratioHeight = height / texture.height;
|
|
||||||
|
|
||||||
int newWidth = Mathf.RoundToInt(texture.width * ratioWidth);
|
|
||||||
int newHeight = Mathf.RoundToInt(texture.height * ratioHeight);
|
|
||||||
|
|
||||||
Texture2D newTexture = new Texture2D(newWidth, newHeight);
|
|
||||||
|
|
||||||
for (int x = 0; x < texture.width; x++)
|
|
||||||
{
|
|
||||||
for (int y = 0; y < texture.height; y++)
|
|
||||||
{
|
|
||||||
Color pixel = texture.GetPixel(x, y);
|
|
||||||
int posX = Mathf.RoundToInt(x * ratioWidth);
|
|
||||||
int posY = Mathf.RoundToInt(y * ratioHeight);
|
|
||||||
newTexture.SetPixel(posX, posY, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
newTexture.name = texture.name;
|
|
||||||
|
|
||||||
newTexture.Apply();
|
|
||||||
return newTexture;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture MA_Scale2(this Texture texture, float newWidth, float newHeight)
|
|
||||||
{
|
|
||||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
|
||||||
|
|
||||||
texture = texture2D.MA_Scale22D(newWidth, newHeight);
|
|
||||||
|
|
||||||
return texture;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static Texture2D MA_Scale32D(this Texture2D texture, int width, int height)
|
|
||||||
{
|
{
|
||||||
float ratioWidth = (float)width / texture.width;
|
Bilinear,
|
||||||
float ratioHeight = (float)height / texture.height;
|
Point
|
||||||
|
}
|
||||||
|
|
||||||
Texture2D newTexture = new Texture2D(width, height);
|
public static Texture MA_Scale(this Texture texture, int width, int height, TextureScaleMode scaleMode)
|
||||||
|
{
|
||||||
|
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||||
|
|
||||||
for (int x = 0; x < width; x++)
|
texture2D.MA_Scale2D(width, height, scaleMode);
|
||||||
|
|
||||||
|
texture = texture2D;
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static Texture2D MA_Scale2D(this Texture2D texture, int newWidth, int newHeight, TextureScaleMode scaleMode)
|
||||||
|
{
|
||||||
|
Color[] curColors = texture.GetPixels();
|
||||||
|
Color[] newColors = new Color[newWidth * newHeight];
|
||||||
|
|
||||||
|
switch (scaleMode)
|
||||||
{
|
{
|
||||||
int posX = Mathf.FloorToInt(x / ratioWidth);
|
case TextureScaleMode.Bilinear:
|
||||||
for (int y = 0; y < height; y++)
|
newColors = MA_BilinearScale(curColors, texture.width, texture.height, newWidth, newHeight);
|
||||||
|
break;
|
||||||
|
case TextureScaleMode.Point:
|
||||||
|
newColors = MA_PointScale(curColors, texture.width, texture.height, newWidth, newHeight);
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
texture.Resize(newWidth, newHeight);
|
||||||
|
texture.SetPixels(newColors);
|
||||||
|
texture.Apply();
|
||||||
|
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color[] MA_BilinearScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
|
||||||
|
{
|
||||||
|
Color[] newColors = new Color[newWidth * newHeight];
|
||||||
|
|
||||||
|
float ratioX = 1.0f / ((float)newWidth / (curWidth - 1));
|
||||||
|
float ratioY = 1.0f / ((float)newHeight / (curHeight - 1));
|
||||||
|
|
||||||
|
for (int y = 0; y < newHeight; y++)
|
||||||
|
{
|
||||||
|
int yFloor = Mathf.FloorToInt(y * ratioY);
|
||||||
|
var y1 = yFloor * curWidth;
|
||||||
|
var y2 = (yFloor + 1) * curWidth;
|
||||||
|
var yw = y * newWidth;
|
||||||
|
|
||||||
|
for (int x = 0; x < newWidth; x++)
|
||||||
{
|
{
|
||||||
int posY = Mathf.FloorToInt(y / ratioHeight);
|
int xFloor = Mathf.FloorToInt(x * ratioX);
|
||||||
Color pixel = texture.GetPixel(posX, posY);
|
var xLerp = x * ratioX - xFloor;
|
||||||
newTexture.SetPixel(x, y, new Color(pixel.r, pixel.g, pixel.b, pixel.a));
|
|
||||||
|
newColors[yw + x] = ColorLerpUnclamped(ColorLerpUnclamped(curColors[y1 + xFloor], curColors[y1 + xFloor + 1], xLerp),
|
||||||
|
ColorLerpUnclamped(curColors[y2 + xFloor], curColors[y2 + xFloor + 1], xLerp),
|
||||||
|
y * ratioY - yFloor);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
newTexture.name = texture.name;
|
return newColors;
|
||||||
|
|
||||||
newTexture.Apply();
|
|
||||||
return newTexture;
|
|
||||||
}
|
}
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region combine
|
private static Color[] MA_PointScale(Color[] curColors, int curWidth, int curHeight, int newWidth, int newHeight)
|
||||||
public static Texture2D MA_Combine2D(this Texture2D texture, Texture2D combineTexture, int offsetX, int offsetY, bool flipY = true)
|
{
|
||||||
|
Color[] newColors = new Color[newWidth * newHeight];
|
||||||
|
|
||||||
|
float ratioX = ((float)curWidth) / newWidth;
|
||||||
|
float ratioY = ((float)curHeight) / newHeight;
|
||||||
|
|
||||||
|
for (int y = 0; y < newHeight; y++)
|
||||||
|
{
|
||||||
|
var thisY = Mathf.RoundToInt((ratioY * y) * curWidth);
|
||||||
|
var yw = y * newWidth;
|
||||||
|
|
||||||
|
for (int x = 0; x < newWidth; x++)
|
||||||
|
{
|
||||||
|
newColors[yw + x] = curColors[Mathf.RoundToInt(thisY + ratioX * x)];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return newColors;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static Color ColorLerpUnclamped(Color c1, Color c2, float value)
|
||||||
|
{
|
||||||
|
return new Color(c1.r + (c2.r - c1.r) * value,
|
||||||
|
c1.g + (c2.g - c1.g) * value,
|
||||||
|
c1.b + (c2.b - c1.b) * value,
|
||||||
|
c1.a + (c2.a - c1.a) * value);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region combine
|
||||||
|
public static Texture2D MA_Combine2D(this Texture2D texture, Texture2D combineTexture, int offsetX, int offsetY, bool flipY = true)
|
||||||
{
|
{
|
||||||
for (int x = 0; x < combineTexture.width; x++)
|
for (int x = 0; x < combineTexture.width; x++)
|
||||||
{
|
{
|
||||||
@ -191,7 +198,7 @@ namespace MA_Texture
|
|||||||
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
//Y is 'flipped' because textures are made from left to right, bottom to top. We want to draw from left to right and top to bottom.
|
||||||
for (int y = combineTexture.height; y > 0; y--)
|
for (int y = combineTexture.height; y > 0; y--)
|
||||||
{
|
{
|
||||||
texture.SetPixel(x + offsetX, texture.height - y - offsetY, combineTexture.GetPixel(x, texture.height - y));
|
texture.SetPixel(x + offsetX, y + (texture.height - offsetY - combineTexture.height), combineTexture.GetPixel(x, y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -211,7 +218,7 @@ namespace MA_Texture
|
|||||||
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
|
public static Texture MA_Combine(this Texture texture, Texture combineTexture, int offsetX, int offsetY)
|
||||||
{
|
{
|
||||||
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
Texture2D texture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
||||||
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(texture);
|
Texture2D combineTexture2D = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(combineTexture);
|
||||||
|
|
||||||
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);
|
texture = texture2D.MA_Combine2D(combineTexture2D, offsetX, offsetY);
|
||||||
|
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a156d40c509995b4bbc8c259cdac9519
|
||||||
|
timeCreated: 1518369341
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
2
LICENSE
@ -1,6 +1,6 @@
|
|||||||
MIT License
|
MIT License
|
||||||
|
|
||||||
Copyright (c) 2018 Max Kruf
|
Copyright (c) 2019 Max Kruf
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
@ -1 +0,0 @@
|
|||||||
The created atlasses wil go here.
|
|
@ -1 +0,0 @@
|
|||||||
The exported assets will be saved in this folder.
|
|
@ -1,449 +0,0 @@
|
|||||||
#if UNITY_EDITOR
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using MA_Mesh;
|
|
||||||
using MA_Texture;
|
|
||||||
|
|
||||||
namespace MA_TextureAtlasserPro
|
|
||||||
{
|
|
||||||
public static class MA_TextureAtlasserProUtils
|
|
||||||
{
|
|
||||||
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
|
||||||
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
|
||||||
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
|
||||||
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
|
||||||
public const float VIEWOFFSET = 20;
|
|
||||||
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProSettings CreateSettings()
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProSettings _settings = (MA_TextureAtlasserProSettings)ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
|
||||||
|
|
||||||
if(_settings != null)
|
|
||||||
{
|
|
||||||
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
return _settings;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProSettings LoadSettings()
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
|
||||||
|
|
||||||
if (_settings == null)
|
|
||||||
{
|
|
||||||
_settings = CreateSettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
return _settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProAtlas _atlas = (MA_TextureAtlasserProAtlas)ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
|
||||||
|
|
||||||
if(_atlas != null)
|
|
||||||
{
|
|
||||||
_atlas.CreateAtlas(name, size);
|
|
||||||
MA_CheckTextureAtlas(_atlas);
|
|
||||||
|
|
||||||
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
return _atlas;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProAtlas _atlas = null;
|
|
||||||
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
|
|
||||||
|
|
||||||
if(absPath.StartsWith(Application.dataPath))
|
|
||||||
{
|
|
||||||
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
|
||||||
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
|
||||||
|
|
||||||
MA_CheckTextureAtlas(_atlas);
|
|
||||||
|
|
||||||
if(_atlas)
|
|
||||||
{
|
|
||||||
EditorPrefs.SetString("AtlasPath", null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(_atlas != null)
|
|
||||||
{
|
|
||||||
if(_atlas.selectedTextureQuad != null)
|
|
||||||
{
|
|
||||||
_atlas.selectedTextureQuad.isSelected = false;
|
|
||||||
}
|
|
||||||
_atlas.selectedTextureQuad = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _atlas;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
|
||||||
{
|
|
||||||
if(atlas.textureGroupRegistration == null)
|
|
||||||
{
|
|
||||||
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
|
||||||
|
|
||||||
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration();
|
|
||||||
groupRegistration.name = DEFAULTTEXTUREGROUPNAME;
|
|
||||||
|
|
||||||
atlas.textureGroupRegistration.Add(groupRegistration);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(atlas.textureQuads == null)
|
|
||||||
{
|
|
||||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bool _sameCount = true;
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
|
||||||
{
|
|
||||||
_sameCount = false;
|
|
||||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(_sameCount)
|
|
||||||
{
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
|
||||||
{
|
|
||||||
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
|
||||||
{
|
|
||||||
if(atlas != null)
|
|
||||||
{
|
|
||||||
//Create new list if we haven't one already
|
|
||||||
if(atlas.textureQuads == null)
|
|
||||||
{
|
|
||||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Create new quad
|
|
||||||
MA_TextureAtlasserProQuad _quad = (MA_TextureAtlasserProQuad)ScriptableObject.CreateInstance("MA_TextureAtlasserProQuad");
|
|
||||||
|
|
||||||
//Add quad to asset
|
|
||||||
if(_quad != null)
|
|
||||||
{
|
|
||||||
//Set quad settings
|
|
||||||
_quad.name = name;
|
|
||||||
_quad.rect = rect;
|
|
||||||
|
|
||||||
SetTextureGroups(atlas, _quad);
|
|
||||||
|
|
||||||
atlas.textureQuads.Add((MA_TextureAtlasserProQuad)_quad);
|
|
||||||
|
|
||||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
if(focus)
|
|
||||||
{
|
|
||||||
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
|
||||||
{
|
|
||||||
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
|
||||||
|
|
||||||
atlas.textureQuads.RemoveAt(_index);
|
|
||||||
GameObject.DestroyImmediate(atlas.selectedTextureQuad, true);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
if (focus && atlas.textureQuads.Count > 0)
|
|
||||||
{
|
|
||||||
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
|
||||||
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
|
||||||
{
|
|
||||||
CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
|
||||||
|
|
||||||
if(copyData)
|
|
||||||
{
|
|
||||||
atlas.textureQuads[atlas.textureQuads.Count - 1].meshes = atlas.selectedTextureQuad.meshes;
|
|
||||||
atlas.textureQuads[atlas.textureQuads.Count - 1].textureGroups = atlas.selectedTextureQuad.textureGroups;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(focus)
|
|
||||||
{
|
|
||||||
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
|
||||||
{
|
|
||||||
if(quad.textureGroups == null)
|
|
||||||
{
|
|
||||||
quad.textureGroups = new List<MA_TextureGroup>();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Add texture groups
|
|
||||||
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
|
||||||
{
|
|
||||||
MA_TextureGroup textureGroup = new MA_TextureGroup();
|
|
||||||
textureGroup.name = tgr.name;
|
|
||||||
quad.textureGroups.Add(textureGroup);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
|
||||||
{
|
|
||||||
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration();
|
|
||||||
_textureGroupRegistration.name = name;
|
|
||||||
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
MA_TextureGroup _textureGroup = new MA_TextureGroup();
|
|
||||||
_textureGroup.name = name;
|
|
||||||
q.textureGroups.Add(_textureGroup);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
|
||||||
{
|
|
||||||
atlas.textureGroupRegistration.RemoveAt(index);
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
q.textureGroups.RemoveAt(index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
|
||||||
{
|
|
||||||
if(curWindow == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Closing window Failed: curWindow == null");
|
|
||||||
}
|
|
||||||
curWindow.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ExportAtlas(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.textureQuads != null)
|
|
||||||
{
|
|
||||||
ExportAtlasMeshesObj(atlas);
|
|
||||||
ExportAtlasTexturesPNG(atlas);
|
|
||||||
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ExportAtlasMeshesObj(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.textureQuads != null)
|
|
||||||
{
|
|
||||||
foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
//Export Mesh
|
|
||||||
if(ta.meshes != null)
|
|
||||||
{
|
|
||||||
for (int m = 0; m < ta.meshes.Count; m++)
|
|
||||||
{
|
|
||||||
if(ta.meshes[m] != null)
|
|
||||||
{
|
|
||||||
//Create new mesh
|
|
||||||
Mesh newMesh = new Mesh();
|
|
||||||
//Duplicate it from the current one
|
|
||||||
newMesh = MA_MeshUtils.MA_DuplicateMesh(ta.meshes[m]);
|
|
||||||
//Remap uvs
|
|
||||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, ta.guiRect);
|
|
||||||
//Save it
|
|
||||||
MA_MeshUtils.MeshToFile(newMesh, "MA_" + ta.name, savePath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// public static void ExportAtlasTexturePNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
|
||||||
// {
|
|
||||||
// if(atlas != null && atlas.textureQuads != null)
|
|
||||||
// {
|
|
||||||
// //Create new Texture Atlas
|
|
||||||
// Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
|
||||||
// newTexture.name = atlas.name;
|
|
||||||
|
|
||||||
// foreach (MA_TextureAtlasserProQuad ta in atlas.textureQuads)
|
|
||||||
// {
|
|
||||||
// //Export Texture Atlas
|
|
||||||
// //TODO: Replace with texture groups (foreacht ...)
|
|
||||||
// if(ta.texture != null)
|
|
||||||
// {
|
|
||||||
// //Create new texture part
|
|
||||||
// Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(ta.texture);
|
|
||||||
// //Scale it
|
|
||||||
// newTexturePart = newTexturePart.MA_Scale2D((int)ta.guiRect.width, (int)ta.guiRect.height);
|
|
||||||
// //Add it
|
|
||||||
// newTexture = newTexture.MA_Combine2D(newTexturePart, (int)ta.guiRect.x, (int)ta.guiRect.y);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
// //Save it
|
|
||||||
// newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
|
||||||
// //Refresh
|
|
||||||
// AssetDatabase.Refresh();
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
public static void ExportAtlasTexturesPNG(MA_TextureAtlasserProAtlas atlas, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
|
|
||||||
{
|
|
||||||
//Foreach texture group
|
|
||||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
|
||||||
{
|
|
||||||
//Create new Texture Atlas
|
|
||||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y);
|
|
||||||
newTexture.name = atlas.name + "_" + atlas.textureGroupRegistration[i].name;
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
if(q.textureGroups != null && q.textureGroups[i].texture != null)
|
|
||||||
{
|
|
||||||
//Create new texture part
|
|
||||||
Texture2D newTexturePart = (Texture2D)MA_Texture.MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
|
||||||
//Scale it
|
|
||||||
newTexturePart = newTexturePart.MA_Scale32D((int)q.guiRect.width, (int)q.guiRect.height);
|
|
||||||
//Add it
|
|
||||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Save it
|
|
||||||
newTexture.MA_Save2D("MA_" + newTexture.name, savePath);
|
|
||||||
|
|
||||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + "MA_" + newTexture.name + ".png");
|
|
||||||
textureImporter.textureType = TextureImporterType.Default;
|
|
||||||
textureImporter.SaveAndReimport();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Refresh
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ExportAtlasSpritesPNG(MA_TextureAtlasserProAtlas atlas, bool sliceSprites = true, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
if (atlas != null && atlas.textureQuads != null && atlas.textureGroupRegistration != null)
|
|
||||||
{
|
|
||||||
ExportAtlasTexturesPNG(atlas, savePath);
|
|
||||||
|
|
||||||
//Foreach texture group
|
|
||||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
|
||||||
{
|
|
||||||
//Convert
|
|
||||||
string textureName = "MA_" + atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
|
|
||||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
|
||||||
textureImporter.textureType = TextureImporterType.Sprite;
|
|
||||||
textureImporter.alphaIsTransparency = true;
|
|
||||||
|
|
||||||
//Slice sprites.
|
|
||||||
if (sliceSprites)
|
|
||||||
{
|
|
||||||
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
|
||||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
|
||||||
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
|
||||||
{
|
|
||||||
//Create new SpriteMetaData.
|
|
||||||
SpriteMetaData smd = new SpriteMetaData();
|
|
||||||
|
|
||||||
smd.name = q.name;
|
|
||||||
smd.rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height);
|
|
||||||
|
|
||||||
spriteMetaData.Add(smd);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
textureImporter.spritesheet = spriteMetaData.ToArray();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
textureImporter.SaveAndReimport();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Refresh
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsPowerOfTwo(int value)
|
|
||||||
{
|
|
||||||
//While x is even and > 1
|
|
||||||
while (((value % 2) == 0) && value > 1)
|
|
||||||
{
|
|
||||||
value /= 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (value == 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
@ -1,192 +0,0 @@
|
|||||||
#if UNITY_EDITOR
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using MA_Editor;
|
|
||||||
|
|
||||||
namespace MA_TextureAtlasserPro
|
|
||||||
{
|
|
||||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
|
||||||
{
|
|
||||||
//Editor
|
|
||||||
private static MA_TextureAtlasserProExportWindow thisWindow;
|
|
||||||
public static MA_TextureAtlasserProWindow curWindow;
|
|
||||||
|
|
||||||
//Data
|
|
||||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
|
||||||
|
|
||||||
private bool exportObjDefault = false;
|
|
||||||
private bool exportPngDefault = false;
|
|
||||||
private bool exportSprite = false;
|
|
||||||
private bool exportSliceSprite = false;
|
|
||||||
|
|
||||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
|
||||||
private static void Init()
|
|
||||||
{
|
|
||||||
GetCurrentWindow();
|
|
||||||
|
|
||||||
thisWindow.minSize = new Vector2(420, 200);
|
|
||||||
thisWindow.maxSize = new Vector2(420, 200);
|
|
||||||
|
|
||||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
|
||||||
|
|
||||||
thisWindow.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void InitEditorWindow(MA_TextureAtlasserProWindow currentEditorWindow)
|
|
||||||
{
|
|
||||||
curWindow = currentEditorWindow;
|
|
||||||
|
|
||||||
GetCurrentWindow();
|
|
||||||
|
|
||||||
thisWindow.minSize = new Vector2(420, 200);
|
|
||||||
thisWindow.maxSize = new Vector2(420, 200);
|
|
||||||
|
|
||||||
thisWindow.titleContent.text = "MA_ExportTextureAtlas";
|
|
||||||
|
|
||||||
thisWindow.Show();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void GetCurrentWindow()
|
|
||||||
{
|
|
||||||
thisWindow = (MA_TextureAtlasserProExportWindow)EditorWindow.GetWindow<MA_TextureAtlasserProExportWindow>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void CloseWindow()
|
|
||||||
{
|
|
||||||
if(thisWindow == null)
|
|
||||||
{
|
|
||||||
GetCurrentWindow();
|
|
||||||
thisWindow.Close();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
thisWindow.Close();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private Event ProcessEvents()
|
|
||||||
{
|
|
||||||
Event e = Event.current;
|
|
||||||
|
|
||||||
return e;
|
|
||||||
}
|
|
||||||
|
|
||||||
[UnityEditor.Callbacks.DidReloadScripts]
|
|
||||||
private static void OnReload()
|
|
||||||
{
|
|
||||||
//Make sure that when the compiler is finished and reloads the scripts, we are waiting for the next Event.
|
|
||||||
isLoaded = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void OnGUI()
|
|
||||||
{
|
|
||||||
if(thisWindow == null)
|
|
||||||
{
|
|
||||||
GetCurrentWindow();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Get current event
|
|
||||||
Event e = ProcessEvents();
|
|
||||||
|
|
||||||
if(isLoaded)
|
|
||||||
{
|
|
||||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
|
||||||
GUILayout.BeginVertical();
|
|
||||||
|
|
||||||
|
|
||||||
if(curWindow != null && curWindow.textureAtlas != null)
|
|
||||||
{
|
|
||||||
//Export
|
|
||||||
GUILayout.BeginVertical();
|
|
||||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
|
||||||
|
|
||||||
if (GUILayout.Button("3D", GUILayout.ExpandWidth(false)))
|
|
||||||
{
|
|
||||||
exportObjDefault = true;
|
|
||||||
exportPngDefault = true;
|
|
||||||
exportSprite = false;
|
|
||||||
exportSliceSprite = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (GUILayout.Button("2D", GUILayout.ExpandWidth(false)))
|
|
||||||
{
|
|
||||||
exportObjDefault = false;
|
|
||||||
exportPngDefault = true;
|
|
||||||
exportSprite = true;
|
|
||||||
exportSliceSprite = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.Label("Meshes:");
|
|
||||||
exportObjDefault = GUILayout.Toggle(exportObjDefault, "OBJ default.");
|
|
||||||
|
|
||||||
GUILayout.Label("Textures:");
|
|
||||||
GUILayout.BeginHorizontal();
|
|
||||||
exportPngDefault = GUILayout.Toggle(exportPngDefault, "PNG default.");
|
|
||||||
if(exportPngDefault)
|
|
||||||
{
|
|
||||||
exportSprite = GUILayout.Toggle(exportSprite, "Sprite.");
|
|
||||||
if (exportSprite)
|
|
||||||
{
|
|
||||||
exportSliceSprite = GUILayout.Toggle(exportSliceSprite, "Slice sprites.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
GUILayout.FlexibleSpace();
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
|
|
||||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
|
||||||
|
|
||||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
|
||||||
{
|
|
||||||
if(exportObjDefault)
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProUtils.ExportAtlasMeshesObj(curWindow.textureAtlas);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(exportPngDefault)
|
|
||||||
{
|
|
||||||
if(exportSprite)
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProUtils.ExportAtlasSpritesPNG(curWindow.textureAtlas, exportSliceSprite);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProUtils.ExportAtlasTexturesPNG(curWindow.textureAtlas);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.EndHorizontal();
|
|
||||||
GUILayout.EndVertical();
|
|
||||||
}
|
|
||||||
else if(curWindow == null)
|
|
||||||
{
|
|
||||||
GUI.backgroundColor = Color.red;
|
|
||||||
GUILayout.Box("Error: Link with the Texture Atlas Editor lost!", EditorStyles.helpBox);
|
|
||||||
if(GUILayout.Button("Link Atlas Editor", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
|
||||||
{
|
|
||||||
curWindow = (MA_TextureAtlasserProWindow)EditorWindow.GetWindow<MA_TextureAtlasserProWindow>();
|
|
||||||
}
|
|
||||||
GUI.backgroundColor = Color.white;
|
|
||||||
}
|
|
||||||
else if(curWindow.textureAtlas == null)
|
|
||||||
{
|
|
||||||
GUI.backgroundColor = Color.red;
|
|
||||||
GUILayout.Box("Error: No Texture Atlas found make sure to open one!", EditorStyles.helpBox);
|
|
||||||
GUI.backgroundColor = Color.white;
|
|
||||||
}
|
|
||||||
|
|
||||||
GUILayout.EndVertical();
|
|
||||||
GUILayout.EndArea();
|
|
||||||
}
|
|
||||||
|
|
||||||
if(e.type == EventType.Repaint)
|
|
||||||
isLoaded = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
@ -1 +0,0 @@
|
|||||||
Settigns are supposed to be here.
|
|
35
Packages/manifest.json
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
{
|
||||||
|
"dependencies": {
|
||||||
|
"com.unity.package-manager-ui": "2.1.2",
|
||||||
|
"com.unity.modules.ai": "1.0.0",
|
||||||
|
"com.unity.modules.animation": "1.0.0",
|
||||||
|
"com.unity.modules.assetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.audio": "1.0.0",
|
||||||
|
"com.unity.modules.cloth": "1.0.0",
|
||||||
|
"com.unity.modules.director": "1.0.0",
|
||||||
|
"com.unity.modules.imageconversion": "1.0.0",
|
||||||
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
|
"com.unity.modules.particlesystem": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0",
|
||||||
|
"com.unity.modules.physics2d": "1.0.0",
|
||||||
|
"com.unity.modules.screencapture": "1.0.0",
|
||||||
|
"com.unity.modules.terrain": "1.0.0",
|
||||||
|
"com.unity.modules.terrainphysics": "1.0.0",
|
||||||
|
"com.unity.modules.tilemap": "1.0.0",
|
||||||
|
"com.unity.modules.ui": "1.0.0",
|
||||||
|
"com.unity.modules.uielements": "1.0.0",
|
||||||
|
"com.unity.modules.umbra": "1.0.0",
|
||||||
|
"com.unity.modules.unityanalytics": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequest": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestassetbundle": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestaudio": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequesttexture": "1.0.0",
|
||||||
|
"com.unity.modules.unitywebrequestwww": "1.0.0",
|
||||||
|
"com.unity.modules.vehicles": "1.0.0",
|
||||||
|
"com.unity.modules.video": "1.0.0",
|
||||||
|
"com.unity.modules.vr": "1.0.0",
|
||||||
|
"com.unity.modules.wind": "1.0.0",
|
||||||
|
"com.unity.modules.xr": "1.0.0"
|
||||||
|
}
|
||||||
|
}
|
19
ProjectSettings/AudioManager.asset
Normal file
@ -0,0 +1,19 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!11 &1
|
||||||
|
AudioManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Volume: 1
|
||||||
|
Rolloff Scale: 1
|
||||||
|
Doppler Factor: 1
|
||||||
|
Default Speaker Mode: 2
|
||||||
|
m_SampleRate: 0
|
||||||
|
m_DSPBufferSize: 1024
|
||||||
|
m_VirtualVoiceCount: 512
|
||||||
|
m_RealVoiceCount: 32
|
||||||
|
m_SpatializerPlugin:
|
||||||
|
m_AmbisonicDecoderPlugin:
|
||||||
|
m_DisableAudio: 0
|
||||||
|
m_VirtualizeEffects: 1
|
||||||
|
m_RequestedDSPBufferSize: 0
|
6
ProjectSettings/ClusterInputManager.asset
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!236 &1
|
||||||
|
ClusterInputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_Inputs: []
|
35
ProjectSettings/DynamicsManager.asset
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!55 &1
|
||||||
|
PhysicsManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 13
|
||||||
|
m_Gravity: {x: 0, y: -9.81, z: 0}
|
||||||
|
m_DefaultMaterial: {fileID: 0}
|
||||||
|
m_BounceThreshold: 2
|
||||||
|
m_SleepThreshold: 0.005
|
||||||
|
m_DefaultContactOffset: 0.01
|
||||||
|
m_DefaultSolverIterations: 6
|
||||||
|
m_DefaultSolverVelocityIterations: 1
|
||||||
|
m_QueriesHitBackfaces: 0
|
||||||
|
m_QueriesHitTriggers: 1
|
||||||
|
m_EnableAdaptiveForce: 0
|
||||||
|
m_ClothInterCollisionDistance: 0
|
||||||
|
m_ClothInterCollisionStiffness: 0
|
||||||
|
m_ContactsGeneration: 1
|
||||||
|
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
|
||||||
|
m_AutoSimulation: 1
|
||||||
|
m_AutoSyncTransforms: 0
|
||||||
|
m_ReuseCollisionCallbacks: 0
|
||||||
|
m_ClothInterCollisionSettingsToggle: 0
|
||||||
|
m_ClothGravity: {x: 0, y: -9.81, z: 0}
|
||||||
|
m_ContactPairsMode: 0
|
||||||
|
m_BroadphaseType: 0
|
||||||
|
m_WorldBounds:
|
||||||
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
m_Extent: {x: 250, y: 250, z: 250}
|
||||||
|
m_WorldSubdivisions: 8
|
||||||
|
m_FrictionType: 0
|
||||||
|
m_EnableEnhancedDeterminism: 0
|
||||||
|
m_EnableUnifiedHeightmaps: 1
|
||||||
|
m_DefaultMaxAngularSpeed: 50
|
8
ProjectSettings/EditorBuildSettings.asset
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1045 &1
|
||||||
|
EditorBuildSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Scenes: []
|
||||||
|
m_configObjects: {}
|
25
ProjectSettings/EditorSettings.asset
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!159 &1
|
||||||
|
EditorSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 7
|
||||||
|
m_ExternalVersionControlSupport: Hidden Meta Files
|
||||||
|
m_SerializationMode: 2
|
||||||
|
m_LineEndingsForNewScripts: 2
|
||||||
|
m_DefaultBehaviorMode: 0
|
||||||
|
m_PrefabRegularEnvironment: {fileID: 0}
|
||||||
|
m_PrefabUIEnvironment: {fileID: 0}
|
||||||
|
m_SpritePackerMode: 0
|
||||||
|
m_SpritePackerPaddingPower: 1
|
||||||
|
m_EtcTextureCompressorBehavior: 1
|
||||||
|
m_EtcTextureFastCompressor: 1
|
||||||
|
m_EtcTextureNormalCompressor: 2
|
||||||
|
m_EtcTextureBestCompressor: 4
|
||||||
|
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd;asmdef;rsp
|
||||||
|
m_ProjectGenerationRootNamespace:
|
||||||
|
m_CollabEditorSettings:
|
||||||
|
inProgressEnabled: 1
|
||||||
|
m_EnableTextureStreamingInEditMode: 1
|
||||||
|
m_EnableTextureStreamingInPlayMode: 1
|
||||||
|
m_AsyncShaderCompilation: 1
|
62
ProjectSettings/GraphicsSettings.asset
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!30 &1
|
||||||
|
GraphicsSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 12
|
||||||
|
m_Deferred:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_DeferredReflections:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_ScreenSpaceShadows:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_LegacyDeferred:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_DepthNormals:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_MotionVectors:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_LightHalo:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_LensFlare:
|
||||||
|
m_Mode: 1
|
||||||
|
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_AlwaysIncludedShaders:
|
||||||
|
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
|
m_PreloadedShaders: []
|
||||||
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
||||||
|
type: 0}
|
||||||
|
m_CustomRenderPipeline: {fileID: 0}
|
||||||
|
m_TransparencySortMode: 0
|
||||||
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
|
m_DefaultRenderingPath: 1
|
||||||
|
m_DefaultMobileRenderingPath: 1
|
||||||
|
m_TierSettings: []
|
||||||
|
m_LightmapStripping: 0
|
||||||
|
m_FogStripping: 0
|
||||||
|
m_InstancingStripping: 0
|
||||||
|
m_LightmapKeepPlain: 1
|
||||||
|
m_LightmapKeepDirCombined: 1
|
||||||
|
m_LightmapKeepDynamicPlain: 1
|
||||||
|
m_LightmapKeepDynamicDirCombined: 1
|
||||||
|
m_LightmapKeepShadowMask: 1
|
||||||
|
m_LightmapKeepSubtractive: 1
|
||||||
|
m_FogKeepLinear: 1
|
||||||
|
m_FogKeepExp: 1
|
||||||
|
m_FogKeepExp2: 1
|
||||||
|
m_AlbedoSwatchInfos: []
|
||||||
|
m_LightsUseLinearIntensity: 0
|
||||||
|
m_LightsUseColorTemperature: 0
|
295
ProjectSettings/InputManager.asset
Normal file
@ -0,0 +1,295 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!13 &1
|
||||||
|
InputManager:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Axes:
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Horizontal
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: left
|
||||||
|
positiveButton: right
|
||||||
|
altNegativeButton: a
|
||||||
|
altPositiveButton: d
|
||||||
|
gravity: 3
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 3
|
||||||
|
snap: 1
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Vertical
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton: down
|
||||||
|
positiveButton: up
|
||||||
|
altNegativeButton: s
|
||||||
|
altPositiveButton: w
|
||||||
|
gravity: 3
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 3
|
||||||
|
snap: 1
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire1
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left ctrl
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 0
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire2
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left alt
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 1
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Fire3
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: left shift
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton: mouse 2
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Jump
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton: space
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 1000
|
||||||
|
dead: 0.001
|
||||||
|
sensitivity: 1000
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 0
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse X
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 1
|
||||||
|
axis: 0
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
m_Name: Mouse Y
|
||||||
|
descriptiveName:
|
||||||
|
descriptiveNegativeName:
|
||||||
|
negativeButton:
|
||||||
|
positiveButton:
|
||||||
|
altNegativeButton:
|
||||||
|
altPositiveButton:
|
||||||
|
gravity: 0
|
||||||
|
dead: 0
|
||||||
|
sensitivity: 0.1
|
||||||
|
snap: 0
|
||||||
|
invert: 0
|
||||||
|
type: 1
|
||||||
|
axis: 1
|
||||||
|
joyNum: 0
|
||||||
|
- serializedVersion: 3
|
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91
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56
ProjectSettings/Physics2DSettings.asset
Normal file
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!19 &1
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6
ProjectSettings/PresetManager.asset
Normal file
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%YAML 1.1
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611
ProjectSettings/ProjectSettings.asset
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--- !u!129 &1
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