Commit Graph

21 Commits

Author SHA1 Message Date
max
9b799c8b4e Reduced project complexity
- Removed area lights
- Removed tube lights
- Removed samples
2022-02-19 01:20:14 +01:00
max
317aef1b6c Update .gitignore 2022-02-19 01:18:24 +01:00
Robert Cupisz
b5b0713338 Remove hard-coded struct sizes. 2018-10-15 23:38:17 +02:00
Robert Cupisz
48a36bcc43 Fix unassigned texture in compute 2018-10-15 23:30:11 +02:00
Robert Cupisz
2737a41bc4 Fix leaking buffer 2018-10-15 23:29:29 +02:00
Robert Cupisz
a0c56e6764 Project upgrade to 2018.3.0b5 2018-10-15 23:28:36 +02:00
Robert Cupisz
c6f7716088 Upgraded to 2018.2.0f1 2018-07-09 20:35:09 +02:00
Robert Cupisz
11cd972522 git ignore 2018-07-09 20:33:47 +02:00
Robert Cupisz
fe8a53f50a Fix issues with empty compute buffers. 2018-07-09 20:32:21 +02:00
Robert Cupisz
65f66084db More detailed system requirements. 2017-10-08 23:09:13 +02:00
Robert Cupisz
d82679ae5d Fail more gracefully on platforms without compute shaders. 2017-10-08 22:53:04 +02:00
Robert Cupisz
5597b04fcc Remove the unused dir shadowmap stuff. 2017-04-19 17:23:28 +02:00
Robert Cupisz
9589c93f77 Improved transmission with an integral over slice depth - behaves nic… 2017-04-06 13:53:09 +02:00
Robert Cupisz
6853822b7e housekeeping 2017-04-06 13:52:16 +02:00
Robert Cupisz
f953391506 readme 2017-04-04 12:30:39 +02:00
Robert Cupisz
57e7e4303a Upgrade to Unity 5.6 2017-04-04 12:27:05 +02:00
Robert Cupisz
fc99d4650f An example of handling transparent objects. 2016-11-06 00:21:11 +01:00
Robert Cupisz
9d1e179371 readme 2016-11-02 17:12:54 +01:00
Robert Cupisz
603a19ddf4 Handle the reversed depth buffer in 5.5 2016-11-02 17:07:52 +01:00
Robert Cupisz
947b6de3a5 Added the project. 2016-11-01 13:25:56 +01:00
Robert Cupisz
93760b331c Initial commit 2016-11-01 13:14:18 +01:00