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A small debugging tool to draw the editor scene with replacement shaders.
Documentation~/Images | ||
Editor | ||
Runtime | ||
Samples~/MipMapTextureCreator | ||
.gitignore | ||
CHANGELOG.md | ||
CHANGELOG.md.meta | ||
Editor.meta | ||
LICENSE.md | ||
LICENSE.md.meta | ||
package.json | ||
package.json.meta | ||
README.md | ||
README.md.meta | ||
Runtime.meta | ||
THIRD PARTY NOTICES.md | ||
THIRD PARTY NOTICES.md.meta |
TAO - Scene Debug Viewer
A small debugging tool to draw the editor scene with replacement shaders. This can be helpful when blocking out a level or finding issues within the scene.
Features
- User presets
- Shader and parameter configuration
- Included examples
- Base color
- Triplanar grid (lit and unlit)
- World and object space normals
- Overdraw
- UV checker
- Vertex Colors
- Texel Density
Getting Started
SceneDebugViewer:
Window/Analysis/SceneDebugViewer
ReplacementShaderSetup:
Assets/Create/SceneDebugViewer/ReplacementShaderSetup
Install
LICENSE
Overall package is licensed under MIT, unless otherwise noted in the 3rd party licenses file and/or source code.