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Update README.md
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@ -14,6 +14,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c
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- World and object space normals
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- Overdraw
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- UV checker
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- Vertex Colors
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- Texel Density
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![](Documentation~/Images/Overdraw_01.png)
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@ -21,6 +23,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c
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![](Documentation~/Images/WorldSpaceNormals_01.png)
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![](Documentation~/Images/TexelDensity_01.png)
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## Getting Started
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SceneDebugViewer:
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@ -6,7 +6,7 @@ Texture2D:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MipMap32
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m_Name: MipMap32_01
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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@ -6,7 +6,7 @@ Texture2D:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MipMap32a
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m_Name: MipMap32a_01
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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@ -6,4 +6,7 @@ This package borrows code from various different sources, including:
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- License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
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### WorldSpaceNormals
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- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)
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- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)
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### TexelDensity/MipMaps
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- Source: [A way to visualize mip levels](https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/)
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