mirror of
https://github.com/maxartz15/SceneDebugViewer.git
synced 2024-12-24 19:08:26 +01:00
Update README.md
This commit is contained in:
parent
583373b050
commit
1fbb10e6e7
BIN
Documentation~/Images/TexelDensity_01.png
Normal file
BIN
Documentation~/Images/TexelDensity_01.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 230 KiB |
@ -14,6 +14,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c
|
||||
- World and object space normals
|
||||
- Overdraw
|
||||
- UV checker
|
||||
- Vertex Colors
|
||||
- Texel Density
|
||||
|
||||
![](Documentation~/Images/Overdraw_01.png)
|
||||
|
||||
@ -21,6 +23,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c
|
||||
|
||||
![](Documentation~/Images/WorldSpaceNormals_01.png)
|
||||
|
||||
![](Documentation~/Images/TexelDensity_01.png)
|
||||
|
||||
## Getting Started
|
||||
|
||||
SceneDebugViewer:
|
||||
|
@ -6,7 +6,7 @@ Texture2D:
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: MipMap32
|
||||
m_Name: MipMap32_01
|
||||
m_ImageContentsHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
|
@ -6,7 +6,7 @@ Texture2D:
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_Name: MipMap32a
|
||||
m_Name: MipMap32a_01
|
||||
m_ImageContentsHash:
|
||||
serializedVersion: 2
|
||||
Hash: 00000000000000000000000000000000
|
||||
|
@ -6,4 +6,7 @@ This package borrows code from various different sources, including:
|
||||
- License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/)
|
||||
|
||||
### WorldSpaceNormals
|
||||
- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)
|
||||
- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)
|
||||
|
||||
### TexelDensity/MipMaps
|
||||
- Source: [A way to visualize mip levels](https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/)
|
Loading…
Reference in New Issue
Block a user