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	MipMapTextureCreator.
Added MipMapTextureCreator script to samples.
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# Change Log:
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## 1.2.0
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- Added texel density preset.
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## 1.1.0
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- Added vertex color preset.
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								Samples~/MipMapTextureCreator/Editor.meta
									
									
									
									
									
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								Samples~/MipMapTextureCreator/Editor.meta
									
									
									
									
									
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fileFormatVersion: 2
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guid: c2d81576eefc15844914163790c174a5
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folderAsset: yes
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								Samples~/MipMapTextureCreator/Editor/MipMapTextureCreator.cs
									
									
									
									
									
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								Samples~/MipMapTextureCreator/Editor/MipMapTextureCreator.cs
									
									
									
									
									
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using UnityEngine;
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using UnityEditor;
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public class MipMapTextureCreator : ScriptableWizard
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{
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	public int texSize = 32;
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	public bool autoColor = true;
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	public Color[] mipMapColors;
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	public int mipMaps;
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	[MenuItem("Window/Analysis/SceneDebugViewer/MipMapTextureCreator")]
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	static void CreateWizard()
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	{
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		DisplayWizard<MipMapTextureCreator>("Create MipMap Texture", "Create").OnValidate();
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	}
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	void OnWizardCreate()
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	{
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		Texture2D tex = new Texture2D(texSize, texSize, TextureFormat.RGBAFloat, mipMaps, false);
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		for (int m = 0; m < tex.mipmapCount; m++)
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		{
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			Color[] c = tex.GetPixels(m);
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			for (int i = 0; i < c.Length; ++i)
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			{
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				c[i] = mipMapColors[m];
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			}
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			tex.SetPixels(c, m);
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		}
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		//Texture2D tex = new Texture2D(2, 2, TextureFormat.RGBAFloat, mipMaps, false);
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		//for (int m = 0; m < mipMaps; m++)
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		//{
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		//	tex.SetPixels(new Color[] { mipMapColors[m], mipMapColors[m], mipMapColors[m], mipMapColors[m] }, m);
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		//}
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		tex.Apply(false, true);
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		AssetDatabase.CreateAsset(tex, "Assets/MipMap.asset");
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		AssetDatabase.SaveAssets();
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		AssetDatabase.Refresh();
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	}
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	private void OnValidate()
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	{
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		if (autoColor)
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		{
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			mipMaps = 1 + Mathf.FloorToInt(Mathf.Log(texSize, 2));
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			mipMapColors = new Color[mipMaps];
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			for (int c = 0; c < mipMaps; c++)
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			{
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				mipMapColors[c] = Color.HSVToRGB(0.6f - (0.6f / mipMaps * c), 1, 1);
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				// mipMapColors[c].a = Mathf.Sin(1.0f / mipMaps * c);
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			}
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		}
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	}
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}
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fileFormatVersion: 2
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MonoImporter:
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  externalObjects: {}
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  serializedVersion: 2
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  defaultReferences: []
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  executionOrder: 0
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  icon: {instanceID: 0}
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@@ -1,7 +1,7 @@
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{
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  "name": "com.tech_art_outsource.scene_debug_viewer",
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  "displayName": "TAO Scene Debug Viewer",
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  "version": "1.1.0",
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  "version": "1.2.0",
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  "unity": "2019.4",
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  "description": "View your scene with custom shaders to enhance debugging/development.",
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  "category": "Tool",
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@@ -15,5 +15,12 @@
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  "keywords": [
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    "tech art outsource",
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    "debug viewer"
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  ],
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  "samples": [
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    {
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      "displayName": "MipMapTextureCreator",
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      "description": "Create colored mip maps.",
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      "path": "Samples~/MipMapTextureCreator"
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    }
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  ]
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}
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