Update README.md

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@ -14,6 +14,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c
- World and object space normals - World and object space normals
- Overdraw - Overdraw
- UV checker - UV checker
- Vertex Colors
- Texel Density
![](Documentation~/Images/Overdraw_01.png) ![](Documentation~/Images/Overdraw_01.png)
@ -21,6 +23,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c
![](Documentation~/Images/WorldSpaceNormals_01.png) ![](Documentation~/Images/WorldSpaceNormals_01.png)
![](Documentation~/Images/TexelDensity_01.png)
## Getting Started ## Getting Started
SceneDebugViewer: SceneDebugViewer:

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@ -7,3 +7,6 @@ This package borrows code from various different sources, including:
### WorldSpaceNormals ### WorldSpaceNormals
- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html) - Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html)
### TexelDensity/MipMaps
- Source: [A way to visualize mip levels](https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/)