diff --git a/Documentation~/Images/TexelDensity_01.png b/Documentation~/Images/TexelDensity_01.png new file mode 100644 index 0000000..cde43ee Binary files /dev/null and b/Documentation~/Images/TexelDensity_01.png differ diff --git a/README.md b/README.md index dc88fab..b5ec39b 100644 --- a/README.md +++ b/README.md @@ -14,6 +14,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c - World and object space normals - Overdraw - UV checker + - Vertex Colors + - Texel Density ![](Documentation~/Images/Overdraw_01.png) @@ -21,6 +23,8 @@ A small debugging tool to draw the editor scene with replacement shaders. This c ![](Documentation~/Images/WorldSpaceNormals_01.png) +![](Documentation~/Images/TexelDensity_01.png) + ## Getting Started SceneDebugViewer: diff --git a/Runtime/Textures/MipMap32_01.asset b/Runtime/Textures/MipMap32_01.asset index 9575eef..b9306c4 100644 --- a/Runtime/Textures/MipMap32_01.asset +++ b/Runtime/Textures/MipMap32_01.asset @@ -6,7 +6,7 @@ Texture2D: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: MipMap32 + m_Name: MipMap32_01 m_ImageContentsHash: serializedVersion: 2 Hash: 00000000000000000000000000000000 diff --git a/Runtime/Textures/MipMap32a_01.asset b/Runtime/Textures/MipMap32a_01.asset index f6de9a1..043e148 100644 --- a/Runtime/Textures/MipMap32a_01.asset +++ b/Runtime/Textures/MipMap32a_01.asset @@ -6,7 +6,7 @@ Texture2D: m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: MipMap32a + m_Name: MipMap32a_01 m_ImageContentsHash: serializedVersion: 2 Hash: 00000000000000000000000000000000 diff --git a/THIRD PARTY NOTICES.md b/THIRD PARTY NOTICES.md index 25692e4..b12967b 100644 --- a/THIRD PARTY NOTICES.md +++ b/THIRD PARTY NOTICES.md @@ -6,4 +6,7 @@ This package borrows code from various different sources, including: - License: [CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) ### WorldSpaceNormals -- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html) \ No newline at end of file +- Source: [UnityDocs](https://docs.unity3d.com/Manual/SL-VertexFragmentShaderExamples.html) + +### TexelDensity/MipMaps +- Source: [A way to visualize mip levels](https://aras-p.info/blog/2011/05/03/a-way-to-visualize-mip-levels/) \ No newline at end of file