Compare commits
5 Commits
Author | SHA1 | Date | |
---|---|---|---|
406720d718 | |||
947eb6f18e | |||
279edb1e0e | |||
e7ce849108 | |||
13de8b8e2a |
58
.gitignore
vendored
@ -1,13 +1,33 @@
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|||||||
[Ll]ibrary/
|
# ignore p4
|
||||||
[Tt]emp/
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.p4ignore
|
||||||
[Oo]bj/
|
|
||||||
[Bb]uild/
|
# This .gitignore file should be placed at the root of your Unity project directory
|
||||||
[Bb]uilds/
|
#
|
||||||
Assets/AssetStoreTools*
|
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
|
||||||
|
#
|
||||||
|
/[Ll]ibrary/
|
||||||
|
/[Tt]emp/
|
||||||
|
/[Oo]bj/
|
||||||
|
/[Bb]uild/
|
||||||
|
/[Bb]uilds/
|
||||||
|
/[Ll]ogs/
|
||||||
|
/[Mm]emoryCaptures/
|
||||||
|
|
||||||
|
# Never ignore Asset meta data
|
||||||
|
!/[Aa]ssets/**/*.meta
|
||||||
|
|
||||||
|
# Uncomment this line if you wish to ignore the asset store tools plugin
|
||||||
|
/[Aa]ssets/AssetStoreTools*
|
||||||
|
|
||||||
|
# Autogenerated Jetbrains Rider plugin
|
||||||
|
[Aa]ssets/Plugins/Editor/JetBrains*
|
||||||
|
|
||||||
# Visual Studio cache directory
|
# Visual Studio cache directory
|
||||||
.vs/
|
.vs/
|
||||||
|
|
||||||
|
# Gradle cache directory
|
||||||
|
.gradle/
|
||||||
|
|
||||||
# Autogenerated VS/MD/Consulo solution and project files
|
# Autogenerated VS/MD/Consulo solution and project files
|
||||||
ExportedObj/
|
ExportedObj/
|
||||||
.consulo/
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.consulo/
|
||||||
@ -22,22 +42,34 @@ ExportedObj/
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|||||||
*.booproj
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*.booproj
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||||||
*.svd
|
*.svd
|
||||||
*.pdb
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*.pdb
|
||||||
|
*.mdb
|
||||||
*.opendb
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*.opendb
|
||||||
|
*.VC.db
|
||||||
|
|
||||||
# Unity3D generated meta files
|
# Unity3D generated meta files
|
||||||
*.pidb.meta
|
*.pidb.meta
|
||||||
*.pdb.meta
|
*.pdb.meta
|
||||||
|
*.mdb.meta
|
||||||
|
|
||||||
# Unity3D meta files (not needed for the git)
|
# Unity3D generated file on crash reports
|
||||||
*.meta
|
|
||||||
|
|
||||||
# Unity3D Generated File On Crash Reports
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|
||||||
sysinfo.txt
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sysinfo.txt
|
||||||
|
|
||||||
# Builds
|
# Builds
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||||||
*.apk
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*.apk
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||||||
*.unitypackage
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*.unitypackage
|
||||||
|
|
||||||
# WorkFiles
|
# Crashlytics generated file
|
||||||
*.psd
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crashlytics-build.properties
|
||||||
*.fbx
|
|
||||||
|
# workfiles
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Atlasses/*
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||||||
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!Atlasses.txt
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||||||
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MA_ToolBox/MA_TextureAtlasserPro/Exports/*
|
||||||
|
!Exports.txt
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Settings/*
|
||||||
|
!Settings.txt
|
||||||
|
!MA_TextureAtlasserProSettings.asset
|
||||||
|
MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/*
|
||||||
|
!ExportSettings.txt
|
||||||
|
!MA_DefaultExportSettings.asset
|
||||||
|
!MA_DefaultSpriteExportSettings.asset
|
8
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assetBundleName:
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assetBundleVariant:
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9
Assets/MA_ToolBox/MA_TextureAtlasserPro.meta
Normal file
@ -0,0 +1,9 @@
|
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|
fileFormatVersion: 2
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|
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timeCreated: 1519389465
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licenseType: Free
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9
Assets/MA_ToolBox/MA_TextureAtlasserPro/Icons.meta
Normal file
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|
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|
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21
Assets/MA_ToolBox/MA_TextureAtlasserPro/LICENSE
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
MIT License
|
||||||
|
|
||||||
|
Copyright (c) 2019 Max Kruf
|
||||||
|
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
in the Software without restriction, including without limitation the rights
|
||||||
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||||
|
copies of the Software, and to permit persons to whom the Software is
|
||||||
|
furnished to do so, subject to the following conditions:
|
||||||
|
|
||||||
|
The above copyright notice and this permission notice shall be included in all
|
||||||
|
copies or substantial portions of the Software.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||||
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||||
|
SOFTWARE.
|
7
Assets/MA_ToolBox/MA_TextureAtlasserPro/LICENSE.meta
Normal file
@ -0,0 +1,7 @@
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|||||||
|
fileFormatVersion: 2
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guid: daea7b193e8882449a5b12b2b7ac1e2a
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21
Assets/MA_ToolBox/MA_TextureAtlasserPro/README.md
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
# MA_TextureAtlasser
|
||||||
|
Texture atlas creator for Unity
|
||||||
|
|
||||||
|
[]()
|
||||||
|
|
||||||
|
You can combine textures and/or remap the UV’s for the 3D models.
|
||||||
|
By having full control over the size and position of the textures that are being placed in the atlas you will never stand for surprises when exporting. This will cost some more time than auto-generating your texture atlases but you know whats going on and which models/textures are getting priority. The tool can also be used to make 2D sprite sheets.
|
||||||
|
|
||||||
|
- Combine textures/sprites.
|
||||||
|
- Automatically adjusts the UV's of the assigned meshes to match the new texture atlas.
|
||||||
|
- Exports meshes as OBJ.
|
||||||
|
- Exports texture atlas as PNG.
|
||||||
|
- Exports texture atlas as a (sliced) sprite sheet.
|
||||||
|
|
||||||
|
[Example video](https://youtu.be/PBRKlopkZP0)
|
||||||
|
|
||||||
|
Download the UnityPackage here: https://github.com/maxartz15/MA_TextureAtlasser/releases
|
||||||
|
|
||||||
|
[]()
|
||||||
|
|
||||||
|
For more information: https://maxartz15.com/ma-textureatlasser/
|
7
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9
Assets/MA_ToolBox/MA_TextureAtlasserPro/Scripts.meta
Normal file
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@ -1,6 +1,7 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using MA_Texture;
|
using MA_Texture;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
namespace MA_TextureAtlasserPro
|
namespace MA_TextureAtlasserPro
|
||||||
{
|
{
|
||||||
@ -10,16 +11,19 @@ namespace MA_TextureAtlasserPro
|
|||||||
[HideInInspector]
|
[HideInInspector]
|
||||||
public bool canModify = true;
|
public bool canModify = true;
|
||||||
|
|
||||||
|
public bool exportModels = true;
|
||||||
public ModelExportSettings modelExportSettings = new ModelExportSettings();
|
public ModelExportSettings modelExportSettings = new ModelExportSettings();
|
||||||
|
public bool exportTextures = true;
|
||||||
public TextureExportSettings textureExportSettings = new TextureExportSettings();
|
public TextureExportSettings textureExportSettings = new TextureExportSettings();
|
||||||
|
public bool exportMaterials = true;
|
||||||
|
public MaterialExportSettings materialExportSettings = new MaterialExportSettings();
|
||||||
}
|
}
|
||||||
|
|
||||||
[System.Serializable]
|
[System.Serializable]
|
||||||
public class ModelExportSettings
|
public class ModelExportSettings
|
||||||
{
|
{
|
||||||
[Header("Model settings:")]
|
[Header("Model settings:")]
|
||||||
public ModelFormat modelFormat = ModelFormat.Obj;
|
public ModelFormat modelFormat = ModelFormat.UnityMeshPrefab;
|
||||||
public bool replaceModel = false;
|
|
||||||
public bool uvFlipY = true;
|
public bool uvFlipY = true;
|
||||||
public int uvChannel = 0;
|
public int uvChannel = 0;
|
||||||
public bool uvWrap = true;
|
public bool uvWrap = true;
|
||||||
@ -34,17 +38,19 @@ namespace MA_TextureAtlasserPro
|
|||||||
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
public MA_TextureUtils.TextureScaleMode textureScaleMode = MA_TextureUtils.TextureScaleMode.Bilinear;
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum ExportPreset
|
[System.Serializable]
|
||||||
|
public class MaterialExportSettings
|
||||||
{
|
{
|
||||||
Custom,
|
[Header("Material settings:")]
|
||||||
Default,
|
public Shader shader = null;
|
||||||
Sprites,
|
public List<string> shaderPropertyNames = new List<string>() { "_MainTex", "_MetallicGlossMap", "_BumpMap" };
|
||||||
ReplaceObjMeshes
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum ModelFormat
|
public enum ModelFormat
|
||||||
{
|
{
|
||||||
None,
|
None,
|
||||||
|
UnityMeshPrefab,
|
||||||
|
ReplaceMesh,
|
||||||
Obj
|
Obj
|
||||||
}
|
}
|
||||||
|
|
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@ -0,0 +1,703 @@
|
|||||||
|
#if UNITY_EDITOR
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEditor;
|
||||||
|
using MA_Mesh;
|
||||||
|
using MA_Texture;
|
||||||
|
|
||||||
|
namespace MA_TextureAtlasserPro
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public static class MA_TextureAtlasserProUtils
|
||||||
|
{
|
||||||
|
public const string TEXTURE_ATLASSER_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/";
|
||||||
|
public const string SETTINGS_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
||||||
|
public const string SAVE_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||||
|
public const string LOAD_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
||||||
|
public const string EXPORT_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
||||||
|
public const string TEMP_ASSET_PATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Temp/";
|
||||||
|
|
||||||
|
public const string DEFAULT_TEXTURE_GROUP_NAME = "Albedo";
|
||||||
|
public const float VIEW_OFFSET = 20;
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProSettings CreateSettings()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
||||||
|
|
||||||
|
if(_settings != null)
|
||||||
|
{
|
||||||
|
CreateFolder(SETTINGS_ASSET_PATH);
|
||||||
|
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProSettings LoadSettings()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
||||||
|
|
||||||
|
if (_settings == null)
|
||||||
|
{
|
||||||
|
_settings = CreateSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
|
||||||
|
_settings.canModify = canModify;
|
||||||
|
|
||||||
|
if (_settings != null)
|
||||||
|
{
|
||||||
|
_settings.materialExportSettings.shader = Shader.Find("Standard");
|
||||||
|
|
||||||
|
CreateFolder(EXPORT_ASSET_PATH);
|
||||||
|
AssetDatabase.CreateAsset(_settings, SETTINGS_ASSET_PATH + name + ".asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
|
||||||
|
{
|
||||||
|
string name = "MA_DefaultExportSettings";
|
||||||
|
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGS_ASSET_PATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
|
||||||
|
|
||||||
|
if (_settings == null)
|
||||||
|
{
|
||||||
|
_settings = CreateExportSettings(name, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
return _settings;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
||||||
|
|
||||||
|
if(_atlas != null)
|
||||||
|
{
|
||||||
|
_atlas.CreateAtlas(name, size);
|
||||||
|
MA_CheckTextureAtlas(_atlas);
|
||||||
|
|
||||||
|
CreateFolder(SAVE_ASSET_PATH);
|
||||||
|
AssetDatabase.CreateAsset(_atlas, SAVE_ASSET_PATH + name + ".asset");
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return _atlas;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProAtlas _atlas = null;
|
||||||
|
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOAD_ASSET_PATH, "");
|
||||||
|
|
||||||
|
if(absPath.StartsWith(Application.dataPath))
|
||||||
|
{
|
||||||
|
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
||||||
|
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
||||||
|
|
||||||
|
MA_CheckTextureAtlas(_atlas);
|
||||||
|
|
||||||
|
if(_atlas)
|
||||||
|
{
|
||||||
|
EditorPrefs.SetString("AtlasPath", null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(_atlas != null)
|
||||||
|
{
|
||||||
|
if(_atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
_atlas.selectedTextureQuad.isSelected = false;
|
||||||
|
}
|
||||||
|
_atlas.selectedTextureQuad = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return _atlas;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
||||||
|
{
|
||||||
|
if(atlas.textureGroupRegistration == null)
|
||||||
|
{
|
||||||
|
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
||||||
|
|
||||||
|
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
|
||||||
|
{
|
||||||
|
name = DEFAULT_TEXTURE_GROUP_NAME
|
||||||
|
};
|
||||||
|
|
||||||
|
atlas.textureGroupRegistration.Add(groupRegistration);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(atlas.textureQuads == null)
|
||||||
|
{
|
||||||
|
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
bool _sameCount = true;
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
||||||
|
{
|
||||||
|
_sameCount = false;
|
||||||
|
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(_sameCount)
|
||||||
|
{
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
||||||
|
{
|
||||||
|
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
||||||
|
{
|
||||||
|
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(atlas.exportSettings == null)
|
||||||
|
{
|
||||||
|
atlas.exportSettings = LoadExportSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
||||||
|
{
|
||||||
|
if(atlas != null)
|
||||||
|
{
|
||||||
|
//Create new list if we haven't one already
|
||||||
|
if(atlas.textureQuads == null)
|
||||||
|
{
|
||||||
|
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Create new quad
|
||||||
|
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
|
||||||
|
|
||||||
|
//Add quad to asset
|
||||||
|
if(_quad != null)
|
||||||
|
{
|
||||||
|
//Set quad settings
|
||||||
|
_quad.name = name;
|
||||||
|
_quad.rect = rect;
|
||||||
|
|
||||||
|
SetTextureGroups(atlas, _quad);
|
||||||
|
|
||||||
|
atlas.textureQuads.Add(_quad);
|
||||||
|
|
||||||
|
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
if(focus)
|
||||||
|
{
|
||||||
|
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
||||||
|
}
|
||||||
|
|
||||||
|
return _quad;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
||||||
|
{
|
||||||
|
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
||||||
|
|
||||||
|
atlas.textureQuads.RemoveAt(_index);
|
||||||
|
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
if (focus && atlas.textureQuads.Count > 0)
|
||||||
|
{
|
||||||
|
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
||||||
|
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
|
||||||
|
{
|
||||||
|
if(atlas != null && atlas.selectedTextureQuad != null)
|
||||||
|
{
|
||||||
|
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
||||||
|
|
||||||
|
if (copyData)
|
||||||
|
{
|
||||||
|
q.meshes = new List<Mesh>();
|
||||||
|
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
|
||||||
|
{
|
||||||
|
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
|
||||||
|
{
|
||||||
|
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(focus)
|
||||||
|
{
|
||||||
|
atlas.selectedTextureQuad = q;
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
||||||
|
{
|
||||||
|
if(quad.textureGroups == null)
|
||||||
|
{
|
||||||
|
quad.textureGroups = new List<MA_TextureGroup>();
|
||||||
|
}
|
||||||
|
|
||||||
|
//Add texture groups
|
||||||
|
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
||||||
|
{
|
||||||
|
MA_TextureGroup textureGroup = new MA_TextureGroup
|
||||||
|
{
|
||||||
|
name = tgr.name
|
||||||
|
};
|
||||||
|
quad.textureGroups.Add(textureGroup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
||||||
|
{
|
||||||
|
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
|
||||||
|
{
|
||||||
|
name = name
|
||||||
|
};
|
||||||
|
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
MA_TextureGroup _textureGroup = new MA_TextureGroup
|
||||||
|
{
|
||||||
|
name = name
|
||||||
|
};
|
||||||
|
q.textureGroups.Add(_textureGroup);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
||||||
|
{
|
||||||
|
atlas.textureGroupRegistration.RemoveAt(index);
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
q.textureGroups.RemoveAt(index);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
||||||
|
{
|
||||||
|
if(curWindow == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("Closing window Failed: curWindow == null");
|
||||||
|
}
|
||||||
|
curWindow.Close();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static bool IsPowerOfTwo(int value)
|
||||||
|
{
|
||||||
|
//While x is even and > 1
|
||||||
|
while (((value % 2) == 0) && value > 1)
|
||||||
|
{
|
||||||
|
value /= 2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return (value == 1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CreateFolder(string folderPath)
|
||||||
|
{
|
||||||
|
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
|
||||||
|
{
|
||||||
|
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!AssetDatabase.IsValidFolder(folderPath))
|
||||||
|
{
|
||||||
|
string parentPath = folderPath.Substring(0, folderPath.LastIndexOf('/'));
|
||||||
|
string folderName = folderPath.Substring(folderPath.LastIndexOf('/') + 1);
|
||||||
|
|
||||||
|
AssetDatabase.CreateFolder(parentPath, folderName);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void DeleteFolder(string folderPath)
|
||||||
|
{
|
||||||
|
if (folderPath.LastIndexOf('/') == folderPath.Length - 1)
|
||||||
|
{
|
||||||
|
folderPath = folderPath.Remove(folderPath.LastIndexOf('/'));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (AssetDatabase.IsValidFolder(folderPath))
|
||||||
|
{
|
||||||
|
AssetDatabase.DeleteAsset(folderPath);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Export
|
||||||
|
public static string[] ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
switch(modelExportSettings.modelFormat)
|
||||||
|
{
|
||||||
|
case ModelFormat.None:
|
||||||
|
break;
|
||||||
|
case ModelFormat.ReplaceMesh:
|
||||||
|
ReplaceAtlasMesh(atlas, modelExportSettings, savePath: savePath);
|
||||||
|
break;
|
||||||
|
case ModelFormat.UnityMeshPrefab:
|
||||||
|
return ExportAtlasUnityMeshPrefab(atlas, modelExportSettings, material: material, savePath: savePath);
|
||||||
|
case ModelFormat.Obj:
|
||||||
|
return ExportAtlasObj(atlas, modelExportSettings, savePath: savePath);
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void ReplaceAtlasMesh(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var quads = atlas.textureQuads;
|
||||||
|
for (var index = 0; index < quads.Count; index++)
|
||||||
|
{
|
||||||
|
var quad = quads[index];
|
||||||
|
if (quad.meshes == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
var meshes = quad.meshes;
|
||||||
|
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
|
||||||
|
{
|
||||||
|
if (meshes[meshIndex] == null)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||||
|
EditorUtility.SetDirty(meshes[meshIndex]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
AssetDatabase.SaveAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] ExportAtlasUnityMeshPrefab(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string material = null, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
List<string> assetPaths = new List<string>();
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
//Export Mesh
|
||||||
|
if (quad.meshes != null)
|
||||||
|
{
|
||||||
|
for (int m = 0; m < quad.meshes.Count; m++)
|
||||||
|
{
|
||||||
|
if (quad.meshes[m] != null)
|
||||||
|
{
|
||||||
|
//Create new mesh
|
||||||
|
Mesh newMesh = new Mesh();
|
||||||
|
//Duplicate it from the current one
|
||||||
|
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
|
||||||
|
//Remap UV's
|
||||||
|
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||||
|
//Save it
|
||||||
|
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
|
||||||
|
meshName += quad.meshes[m].name;
|
||||||
|
int n = m + 1;
|
||||||
|
meshName += "_" + n.ToString("#000");
|
||||||
|
|
||||||
|
string asset = MA_MeshUtils.MA_SaveMeshPrefab(newMesh, meshName, savePath, material: material);
|
||||||
|
assetPaths.Add(asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPaths.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
List<string> assetPaths = new List<string>();
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
//Export Mesh
|
||||||
|
if (quad.meshes != null)
|
||||||
|
{
|
||||||
|
for (int m = 0; m < quad.meshes.Count; m++)
|
||||||
|
{
|
||||||
|
if (quad.meshes[m] != null)
|
||||||
|
{
|
||||||
|
//Create new mesh
|
||||||
|
Mesh newMesh = new Mesh();
|
||||||
|
//Duplicate it from the current one
|
||||||
|
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
|
||||||
|
//Remap UV's
|
||||||
|
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
||||||
|
//Save it
|
||||||
|
string meshName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
|
||||||
|
meshName += quad.meshes[m].name;
|
||||||
|
int n = m + 1;
|
||||||
|
meshName += "_" + n.ToString("#000");
|
||||||
|
|
||||||
|
string asset = MA_MeshUtils.MeshToFile(newMesh, meshName, savePath);
|
||||||
|
assetPaths.Add(asset);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPaths.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string[] ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEXTURE_ATLASSER_PATH)
|
||||||
|
{
|
||||||
|
switch (textureExportSettings.textureFormat)
|
||||||
|
{
|
||||||
|
case TextureFormat.None:
|
||||||
|
break;
|
||||||
|
case TextureFormat.Png:
|
||||||
|
return ExportAtlasPNG(atlas, textureExportSettings, savePath);
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static string[] ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH, string tempPath = TEMP_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
string[] assetPaths = new string[atlas.textureGroupRegistration.Count];
|
||||||
|
|
||||||
|
//Create temp folder
|
||||||
|
CreateFolder(tempPath);
|
||||||
|
|
||||||
|
//Foreach texture group
|
||||||
|
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||||
|
{
|
||||||
|
//Create new Texture Atlas
|
||||||
|
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
|
||||||
|
{
|
||||||
|
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||||
|
{
|
||||||
|
//Make temp copy
|
||||||
|
string orginalTexturePath = AssetDatabase.GetAssetPath(q.textureGroups[i].texture);
|
||||||
|
string orginalTextureExtension = System.IO.Path.GetExtension(orginalTexturePath);
|
||||||
|
|
||||||
|
string tempTexturePath = tempPath + q.textureGroups[i].texture.name + orginalTextureExtension;
|
||||||
|
AssetDatabase.CopyAsset(orginalTexturePath, tempTexturePath);
|
||||||
|
|
||||||
|
//Set temp copy to default settings
|
||||||
|
TextureImporter tempTextureImporter = (TextureImporter)AssetImporter.GetAtPath(tempTexturePath);
|
||||||
|
tempTextureImporter.textureType = TextureImporterType.Default;
|
||||||
|
tempTextureImporter.sRGBTexture = false;
|
||||||
|
tempTextureImporter.alphaIsTransparency = false;
|
||||||
|
tempTextureImporter.maxTextureSize = (int)Mathf.Max(atlas.textureAtlasSize.x, atlas.textureAtlasSize.y);
|
||||||
|
tempTextureImporter.textureCompression = TextureImporterCompression.Uncompressed;
|
||||||
|
tempTextureImporter.SaveAndReimport();
|
||||||
|
|
||||||
|
//Load temp copy
|
||||||
|
Texture tempCopy = AssetDatabase.LoadAssetAtPath<Texture>(tempTextureImporter.assetPath);
|
||||||
|
|
||||||
|
//Create new texture part
|
||||||
|
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(tempCopy);
|
||||||
|
|
||||||
|
//Scale it
|
||||||
|
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
|
||||||
|
|
||||||
|
//Add it
|
||||||
|
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
||||||
|
|
||||||
|
//Delete temp copy
|
||||||
|
AssetDatabase.DeleteAsset(tempTextureImporter.assetPath);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Save it
|
||||||
|
newTexture.MA_Save2D(newTexture.name, savePath);
|
||||||
|
|
||||||
|
assetPaths[i] = (savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
|
||||||
|
|
||||||
|
//Set settings.
|
||||||
|
switch (textureExportSettings.textureType)
|
||||||
|
{
|
||||||
|
case TextureType.Default:
|
||||||
|
{
|
||||||
|
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + '.' + textureExportSettings.textureFormat.ToString());
|
||||||
|
textureImporter.textureType = TextureImporterType.Default;
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case TextureType.Sprite:
|
||||||
|
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
|
||||||
|
break;
|
||||||
|
case TextureType.SpriteSliced:
|
||||||
|
SetAtlasSpriteSettings(atlas, textureExportSettings, savePath);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//Delete temp folder
|
||||||
|
DeleteFolder(tempPath);
|
||||||
|
|
||||||
|
//Refresh
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return assetPaths;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void SetAtlasSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
//Foreach texture group
|
||||||
|
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
||||||
|
{
|
||||||
|
//Convert
|
||||||
|
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + '.' + textureExportSettings.textureFormat.ToString();
|
||||||
|
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
||||||
|
textureImporter.textureType = TextureImporterType.Sprite;
|
||||||
|
textureImporter.alphaIsTransparency = true;
|
||||||
|
|
||||||
|
//Slice sprites.
|
||||||
|
if (textureExportSettings.textureType == TextureType.SpriteSliced)
|
||||||
|
{
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
||||||
|
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
||||||
|
|
||||||
|
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
||||||
|
{
|
||||||
|
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
||||||
|
{
|
||||||
|
//Create new SpriteMetaData.
|
||||||
|
SpriteMetaData smd = new SpriteMetaData
|
||||||
|
{
|
||||||
|
name = q.name,
|
||||||
|
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
|
||||||
|
};
|
||||||
|
|
||||||
|
spriteMetaData.Add(smd);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
textureImporter.spritesheet = spriteMetaData.ToArray();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
||||||
|
}
|
||||||
|
|
||||||
|
textureImporter.SaveAndReimport();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ExportAtlasMaterial(MA_TextureAtlasserProAtlas atlas, MaterialExportSettings materialExportSettings, string[] textures = null, string savePath = EXPORT_ASSET_PATH)
|
||||||
|
{
|
||||||
|
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
||||||
|
return null;
|
||||||
|
|
||||||
|
string assetPath = "";
|
||||||
|
|
||||||
|
Shader shader = materialExportSettings.shader;
|
||||||
|
if (shader)
|
||||||
|
{
|
||||||
|
Material material = new Material(shader)
|
||||||
|
{
|
||||||
|
name = atlas.name
|
||||||
|
};
|
||||||
|
|
||||||
|
if(textures != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < (int)Mathf.Min(materialExportSettings.shaderPropertyNames.Count, textures.Length); i++)
|
||||||
|
{
|
||||||
|
Texture t = AssetDatabase.LoadAssetAtPath<Texture>(textures[i]);
|
||||||
|
if (t != null)
|
||||||
|
{
|
||||||
|
material.SetTexture(materialExportSettings.shaderPropertyNames[i], t);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
assetPath = savePath + material.name + ".mat";
|
||||||
|
|
||||||
|
//Save material
|
||||||
|
AssetDatabase.CreateAsset(material, assetPath);
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endif
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 69c76c8a2967c4745a76f5bf5b494f7a
|
||||||
|
timeCreated: 1519393169
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 39bd4da4fed5aaf41858e1e23240cfca
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519389501
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b40a2786b518d6e41bfca3c464c9630e
|
||||||
|
timeCreated: 1519763882
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -15,6 +15,8 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
private GUIStyle labelStyle = new GUIStyle(GUI.skin.label);
|
||||||
|
|
||||||
|
bool useAddMeshButton = false;
|
||||||
|
|
||||||
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
public MA_TextureAtlasserProInspectorView(MA_TextureAtlasserProWindow currentEditorWindow, string title) : base(currentEditorWindow, title)
|
||||||
{
|
{
|
||||||
|
|
||||||
@ -30,6 +32,19 @@ namespace MA_TextureAtlasserPro
|
|||||||
//Draw inspector
|
//Draw inspector
|
||||||
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
if(curWindow.textureAtlas != null && curWindow.textureAtlas.selectedTextureQuad != null)
|
||||||
{
|
{
|
||||||
|
//Change layout during layout event to prevent gui errors
|
||||||
|
if (e.type == EventType.Layout)
|
||||||
|
{
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null && curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
||||||
|
{
|
||||||
|
useAddMeshButton = true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
useAddMeshButton = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
//Deselect GUI elements when we are focusing on a new quad
|
//Deselect GUI elements when we are focusing on a new quad
|
||||||
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
if (lastSelectedQuad != curWindow.textureAtlas.selectedTextureQuad)
|
||||||
{
|
{
|
||||||
@ -43,7 +58,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
GUILayout.Label("Quad Name");
|
GUILayout.Label("Quad Name");
|
||||||
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
curWindow.textureAtlas.selectedTextureQuad.name = EditorGUILayout.TextField(curWindow.textureAtlas.selectedTextureQuad.name);
|
||||||
|
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||||
|
|
||||||
//Textures
|
//Textures
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
@ -83,19 +98,20 @@ namespace MA_TextureAtlasserPro
|
|||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET / 2);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET / 2);
|
||||||
|
|
||||||
//Meshes
|
//Meshes
|
||||||
GUILayout.Label("Meshes");
|
GUILayout.Label("Meshes");
|
||||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
if (useAddMeshButton)
|
||||||
{
|
|
||||||
if(curWindow.textureAtlas.selectedTextureQuad.meshes.Count == 0)
|
|
||||||
{
|
{
|
||||||
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
if (GUILayout.Button("+", EditorStyles.miniButton, GUILayout.ExpandWidth(true)))
|
||||||
{
|
{
|
||||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
curWindow.textureAtlas.selectedTextureQuad.meshes.Add(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.selectedTextureQuad.meshes != null)
|
||||||
|
{
|
||||||
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
for (int i = 0; i < curWindow.textureAtlas.selectedTextureQuad.meshes.Count; i++)
|
||||||
{
|
{
|
||||||
GUILayout.BeginHorizontal();
|
GUILayout.BeginHorizontal();
|
||||||
@ -106,7 +122,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
}
|
}
|
||||||
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
if(GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||||
{
|
{
|
||||||
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i, null);
|
curWindow.textureAtlas.selectedTextureQuad.meshes.Insert(i + 1, null);
|
||||||
}
|
}
|
||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
@ -116,6 +132,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
curWindow.textureAtlas.selectedTextureQuad.meshes = new List<Mesh>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
GUILayout.FlexibleSpace();
|
GUILayout.FlexibleSpace();
|
||||||
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
if (!MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.width) || !MA_TextureAtlasserProUtils.IsPowerOfTwo((int)curWindow.textureAtlas.selectedTextureQuad.guiRect.height))
|
||||||
{
|
{
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f17051e9a63503f4da7866616d67a6a2
|
||||||
|
timeCreated: 1519505909
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -41,7 +41,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
MA_TextureAtlasserProExportWindow.InitEditorWindow(curWindow);
|
||||||
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
//MA_TextureAtlasserProUtils.ExportAtlas(curWindow.textureAtlas);
|
||||||
}
|
}
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||||
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
if(curWindow.textureAtlas.showTextures && GUILayout.Button(MA_TextureAtlasserProIcons.showTexturesOnIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
{
|
{
|
||||||
curWindow.textureAtlas.showTextures = false;
|
curWindow.textureAtlas.showTextures = false;
|
||||||
@ -50,7 +50,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
curWindow.textureAtlas.showTextures = true;
|
curWindow.textureAtlas.showTextures = true;
|
||||||
}
|
}
|
||||||
GUILayout.Space(MA_TextureAtlasserProUtils.VIEWOFFSET);
|
GUILayout.Space(MA_TextureAtlasserProUtils.VIEW_OFFSET);
|
||||||
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
if(GUILayout.Button(MA_TextureAtlasserProIcons.createQuadIcon, GUILayout.ExpandWidth(false), GUILayout.ExpandHeight(true)))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
MA_TextureAtlasserProUtils.CreateTextureQuad(curWindow.textureAtlas, "new Quad", new Rect(0, 0, 128, 128), curWindow.settings.autoFocus);
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bed32b77d058ea141ac98ceac0159297
|
||||||
|
timeCreated: 1519392331
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0ad6305c01639b64f8defe0ce7d26067
|
||||||
|
timeCreated: 1518210556
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6385799201fcbf246a8076f7fb2f4664
|
||||||
|
timeCreated: 1519389695
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0bf15f61e8c967348960f91d78ef05ac
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1519389493
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -47,7 +47,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
void OnGUI()
|
void OnGUI()
|
||||||
{
|
{
|
||||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
//Input options
|
//Input options
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 00058117c24864541a3f85fc4f18f89e
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -95,7 +95,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
if(isLoaded)
|
if(isLoaded)
|
||||||
{
|
{
|
||||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
//Input options
|
//Input options
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fadd3a216ba8658458040ed46c0d032e
|
||||||
|
timeCreated: 1519504375
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -10,7 +10,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
{
|
{
|
||||||
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
public class MA_TextureAtlasserProExportWindow : EditorWindow
|
||||||
{
|
{
|
||||||
private const int windowHeight = 300;
|
private const int windowHeight = 385;
|
||||||
private const int windowWidth = 320;
|
private const int windowWidth = 320;
|
||||||
|
|
||||||
//Editor
|
//Editor
|
||||||
@ -19,6 +19,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
//Data
|
//Data
|
||||||
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
private static bool isLoaded = false; //Make sure we wait a frame at the start to setup and don't draw.
|
||||||
|
private Vector2 scrollPos;
|
||||||
|
|
||||||
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
[MenuItem("MA_ToolKit/MA_TextureAtlasserPro/Export Atlas")]
|
||||||
private static void Init()
|
private static void Init()
|
||||||
@ -88,10 +89,9 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
if(isLoaded)
|
if(isLoaded)
|
||||||
{
|
{
|
||||||
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2)));
|
GUILayout.BeginArea(new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), position.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2)));
|
||||||
GUILayout.BeginVertical();
|
GUILayout.BeginVertical();
|
||||||
|
|
||||||
|
|
||||||
if (curWindow != null && curWindow.textureAtlas != null)
|
if (curWindow != null && curWindow.textureAtlas != null)
|
||||||
{
|
{
|
||||||
//Export
|
//Export
|
||||||
@ -102,7 +102,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
if(curWindow.textureAtlas.exportSettings != null)
|
if(curWindow.textureAtlas.exportSettings != null)
|
||||||
{
|
{
|
||||||
DrawExportAdvancedOptions();
|
DrawExportOptions();
|
||||||
}
|
}
|
||||||
|
|
||||||
GUILayout.EndVertical();
|
GUILayout.EndVertical();
|
||||||
@ -154,8 +154,41 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
if (GUILayout.Button("Export", GUILayout.ExpandWidth(true), GUILayout.Height(37)))
|
||||||
{
|
{
|
||||||
MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings);
|
bool export = false;
|
||||||
MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat == ModelFormat.ReplaceMesh)
|
||||||
|
{
|
||||||
|
if(EditorUtility.DisplayDialog("Replace original models?", "Are you sure you want to replace the original models, this can't be undone!", "Replace", "Cancel"))
|
||||||
|
{
|
||||||
|
export = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
export = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(export)
|
||||||
|
{
|
||||||
|
string[] textures = null;
|
||||||
|
string material = null;
|
||||||
|
string[] models = null;
|
||||||
|
|
||||||
|
if (curWindow.textureAtlas.exportSettings.exportTextures)
|
||||||
|
{
|
||||||
|
textures = MA_TextureAtlasserProUtils.ExportAtlasTextures(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.textureExportSettings);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings.exportMaterials)
|
||||||
|
{
|
||||||
|
material = MA_TextureAtlasserProUtils.ExportAtlasMaterial(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.materialExportSettings, textures: textures);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(curWindow.textureAtlas.exportSettings.exportModels)
|
||||||
|
{
|
||||||
|
models = MA_TextureAtlasserProUtils.ExportAtlasModels(curWindow.textureAtlas, curWindow.textureAtlas.exportSettings.modelExportSettings, material: material);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
GUI.enabled = wasEnabled;
|
GUI.enabled = wasEnabled;
|
||||||
@ -163,7 +196,7 @@ namespace MA_TextureAtlasserPro
|
|||||||
GUILayout.EndHorizontal();
|
GUILayout.EndHorizontal();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DrawExportAdvancedOptions()
|
private void DrawExportOptions()
|
||||||
{
|
{
|
||||||
bool wasEnabled = GUI.enabled;
|
bool wasEnabled = GUI.enabled;
|
||||||
|
|
||||||
@ -178,18 +211,37 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
|
||||||
|
|
||||||
GUILayout.Label("Models:", EditorStyles.miniBoldLabel);
|
curWindow.textureAtlas.exportSettings.exportModels = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportModels, "Models:", EditorStyles.toggle);
|
||||||
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
|
curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat = (ModelFormat)EditorGUILayout.EnumPopup("ModelFormat:", curWindow.textureAtlas.exportSettings.modelExportSettings.modelFormat);
|
||||||
curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel = EditorGUILayout.Toggle("ReplaceModels:", curWindow.textureAtlas.exportSettings.modelExportSettings.replaceModel);
|
|
||||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
|
curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY = EditorGUILayout.Toggle("UV FlipY:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvFlipY);
|
||||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
|
curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel = EditorGUILayout.IntField("UV Channel:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvChannel);
|
||||||
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
|
curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap = EditorGUILayout.Toggle("UV Wrap:", curWindow.textureAtlas.exportSettings.modelExportSettings.uvWrap);
|
||||||
|
|
||||||
GUILayout.Label("Textures:", EditorStyles.miniBoldLabel);
|
curWindow.textureAtlas.exportSettings.exportTextures = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportTextures, "Textures:", EditorStyles.toggle);
|
||||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
|
curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat = (TextureFormat)EditorGUILayout.EnumPopup("TextureFormat:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureFormat);
|
||||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
|
curWindow.textureAtlas.exportSettings.textureExportSettings.textureType = (TextureType)EditorGUILayout.EnumPopup("TextureType:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureType);
|
||||||
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
|
curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode = (MA_TextureUtils.TextureScaleMode)EditorGUILayout.EnumPopup("TextureScaleMode:", curWindow.textureAtlas.exportSettings.textureExportSettings.textureScaleMode);
|
||||||
|
|
||||||
|
curWindow.textureAtlas.exportSettings.exportMaterials = GUILayout.Toggle(curWindow.textureAtlas.exportSettings.exportMaterials, "Materials:", EditorStyles.toggle);
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shader = (Shader)EditorGUILayout.ObjectField("Shader:", curWindow.textureAtlas.exportSettings.materialExportSettings.shader, typeof(UnityEngine.Shader), false);
|
||||||
|
|
||||||
|
scrollPos = EditorGUILayout.BeginScrollView(scrollPos, false, false, GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true));
|
||||||
|
for (int i = 0; i < curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Count; i++)
|
||||||
|
{
|
||||||
|
GUILayout.BeginHorizontal();
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i] = EditorGUILayout.TextField("", curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames[i]);
|
||||||
|
if (GUILayout.Button("-", EditorStyles.miniButtonLeft, GUILayout.ExpandWidth(false)))
|
||||||
|
{
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.RemoveAt(i);
|
||||||
|
}
|
||||||
|
if (GUILayout.Button("+", EditorStyles.miniButtonRight, GUILayout.ExpandWidth(false)))
|
||||||
|
{
|
||||||
|
curWindow.textureAtlas.exportSettings.materialExportSettings.shaderPropertyNames.Insert(i + 1, "");
|
||||||
|
}
|
||||||
|
GUILayout.EndHorizontal();
|
||||||
|
}
|
||||||
|
EditorGUILayout.EndScrollView();
|
||||||
|
|
||||||
EditorGUILayout.EndVertical();
|
EditorGUILayout.EndVertical();
|
||||||
|
|
||||||
GUI.enabled = wasEnabled;
|
GUI.enabled = wasEnabled;
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 142cd2d260a4ef948a2f16b16cd9e00e
|
||||||
|
timeCreated: 1521826727
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -100,9 +100,9 @@ namespace MA_TextureAtlasserPro
|
|||||||
|
|
||||||
//Calculate view rects
|
//Calculate view rects
|
||||||
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
Rect workViewRect = new Rect(position.width - position.width, position.height - position.height, position.width, position.height);
|
||||||
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEWOFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEWOFFSET - 22, 164, 22);
|
Rect debugViewRect = new Rect(position.width - MA_TextureAtlasserProUtils.VIEW_OFFSET - 164, position.height - MA_TextureAtlasserProUtils.VIEW_OFFSET - 22, 164, 22);
|
||||||
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, MA_TextureAtlasserProUtils.VIEWOFFSET, position.width - (MA_TextureAtlasserProUtils.VIEWOFFSET * 2), 44);
|
Rect menuViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, MA_TextureAtlasserProUtils.VIEW_OFFSET, position.width - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 2), 44);
|
||||||
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEWOFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEWOFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEWOFFSET * 3));
|
Rect inspectorViewRect = new Rect(MA_TextureAtlasserProUtils.VIEW_OFFSET, menuViewRect.y + menuViewRect.height + MA_TextureAtlasserProUtils.VIEW_OFFSET, 164, position.height - menuViewRect.height - (MA_TextureAtlasserProUtils.VIEW_OFFSET * 3));
|
||||||
|
|
||||||
//Draw views and windows in the right oder from back to front
|
//Draw views and windows in the right oder from back to front
|
||||||
if(isLoaded)
|
if(isLoaded)
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 21fee5883ec8a9c4c911f3c40ab47ecf
|
||||||
|
timeCreated: 1519392331
|
||||||
|
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licenseType: Free
|
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MonoImporter:
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defaultReferences: []
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licenseType: Free
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9
Assets/MA_ToolBox/MA_Utilities/MeshUtils.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ac03fa4896f5ed74c80155bbbfccd958
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timeCreated: 1522672266
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@ -17,12 +17,9 @@ namespace MA_Mesh
|
|||||||
{
|
{
|
||||||
public static class MA_MeshUtils
|
public static class MA_MeshUtils
|
||||||
{
|
{
|
||||||
public static void MA_SaveMeshAsset(Mesh mesh, string savePath, string meshName = "")
|
public static string MA_SaveMeshAsset(Mesh mesh, string meshName, string savePath)
|
||||||
{
|
{
|
||||||
Mesh newMesh = new Mesh();
|
Mesh newMesh = mesh;
|
||||||
newMesh.SetVertices(new List<Vector3>(mesh.vertices));
|
|
||||||
newMesh.SetTriangles(mesh.triangles, 0);
|
|
||||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
|
||||||
|
|
||||||
if(meshName == "")
|
if(meshName == "")
|
||||||
{
|
{
|
||||||
@ -33,8 +30,49 @@ namespace MA_Mesh
|
|||||||
newMesh.name = meshName;
|
newMesh.name = meshName;
|
||||||
}
|
}
|
||||||
|
|
||||||
AssetDatabase.CreateAsset(newMesh, savePath);
|
string assetPath = savePath + newMesh.name + ".asset";
|
||||||
|
|
||||||
|
AssetDatabase.CreateAsset(newMesh, assetPath);
|
||||||
AssetDatabase.SaveAssets();
|
AssetDatabase.SaveAssets();
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string MA_SaveMeshPrefab(Mesh mesh, string meshName, string savePath, string material)
|
||||||
|
{
|
||||||
|
string assetPath = "";
|
||||||
|
|
||||||
|
if (meshName == "")
|
||||||
|
{
|
||||||
|
meshName = mesh.name;
|
||||||
|
}
|
||||||
|
|
||||||
|
string meshPath = MA_SaveMeshAsset(mesh, meshName, savePath);
|
||||||
|
Mesh curMesh = AssetDatabase.LoadAssetAtPath<Mesh>(meshPath);
|
||||||
|
|
||||||
|
if (curMesh != null)
|
||||||
|
{
|
||||||
|
GameObject gameObject = new GameObject
|
||||||
|
{
|
||||||
|
name = meshName
|
||||||
|
};
|
||||||
|
|
||||||
|
gameObject.AddComponent<MeshFilter>().mesh = curMesh;
|
||||||
|
gameObject.AddComponent<MeshRenderer>();
|
||||||
|
|
||||||
|
Material curMaterial = AssetDatabase.LoadAssetAtPath<Material>(material);
|
||||||
|
if (curMaterial != null)
|
||||||
|
{
|
||||||
|
gameObject.GetComponent<MeshRenderer>().material = curMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
assetPath = savePath + meshName + ".prefab";
|
||||||
|
PrefabUtility.SaveAsPrefabAsset(gameObject, assetPath);
|
||||||
|
|
||||||
|
UnityEngine.GameObject.DestroyImmediate(gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
public static Mesh MA_DuplicateMesh(Mesh mesh)
|
||||||
@ -43,7 +81,6 @@ namespace MA_Mesh
|
|||||||
{
|
{
|
||||||
name = mesh.name,
|
name = mesh.name,
|
||||||
bounds = mesh.bounds,
|
bounds = mesh.bounds,
|
||||||
colors = mesh.colors,
|
|
||||||
subMeshCount = mesh.subMeshCount
|
subMeshCount = mesh.subMeshCount
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -55,6 +92,7 @@ namespace MA_Mesh
|
|||||||
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
newMesh.SetNormals(new List<Vector3>(mesh.normals));
|
||||||
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
newMesh.SetUVs(0, new List<Vector2>(mesh.uv));
|
||||||
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
newMesh.SetTangents(new List<Vector4>(mesh.tangents));
|
||||||
|
newMesh.SetColors(new List<Color>(mesh.colors));
|
||||||
|
|
||||||
return newMesh;
|
return newMesh;
|
||||||
}
|
}
|
||||||
@ -199,12 +237,18 @@ namespace MA_Mesh
|
|||||||
return sb.ToString();
|
return sb.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void MeshToFile(Mesh mesh, string filename, string savePath)
|
public static string MeshToFile(Mesh mesh, string filename, string savePath)
|
||||||
{
|
{
|
||||||
using (StreamWriter sw = new StreamWriter(savePath + filename + ".obj"))
|
string assetPath = savePath + filename + ".obj";
|
||||||
|
|
||||||
|
using (StreamWriter sw = new StreamWriter(assetPath))
|
||||||
{
|
{
|
||||||
sw.Write(MeshToString(mesh));
|
sw.Write(MeshToString(mesh));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
return assetPath;
|
||||||
}
|
}
|
||||||
//End
|
//End
|
||||||
}
|
}
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b8292e68eba0ff5488f218a303e60a5b
|
||||||
|
timeCreated: 1518370877
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
9
Assets/MA_ToolBox/MA_Utilities/TextureUtils.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9727f759199d13e4e814f5fb3b8a41de
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1522672279
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a156d40c509995b4bbc8c259cdac9519
|
||||||
|
timeCreated: 1518369341
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
2
LICENSE
@ -1,6 +1,6 @@
|
|||||||
MIT License
|
MIT License
|
||||||
|
|
||||||
Copyright (c) 2018 Max Kruf
|
Copyright (c) 2019 Max Kruf
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
of this software and associated documentation files (the "Software"), to deal
|
of this software and associated documentation files (the "Software"), to deal
|
||||||
|
@ -1 +0,0 @@
|
|||||||
The created atlasses wil go here.
|
|
@ -1 +0,0 @@
|
|||||||
The exported assets will be saved in this folder.
|
|
@ -1,528 +0,0 @@
|
|||||||
#if UNITY_EDITOR
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEditor;
|
|
||||||
using MA_Mesh;
|
|
||||||
using MA_Texture;
|
|
||||||
|
|
||||||
namespace MA_TextureAtlasserPro
|
|
||||||
{
|
|
||||||
|
|
||||||
|
|
||||||
public static class MA_TextureAtlasserProUtils
|
|
||||||
{
|
|
||||||
public const string SETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/";
|
|
||||||
public const string EXPORTSETTINGSASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Settings/ExportSettings/";
|
|
||||||
public const string SAVEASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
|
||||||
public const string LOADASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Atlasses/";
|
|
||||||
public const string EXPORTASSETPATH = "Assets/MA_ToolBox/MA_TextureAtlasserPro/Exports/";
|
|
||||||
public const float VIEWOFFSET = 20;
|
|
||||||
public const string DEFAULTTEXTUREGROUPNAME = "Albedo";
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProSettings CreateSettings()
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProSettings>();
|
|
||||||
|
|
||||||
if(_settings != null)
|
|
||||||
{
|
|
||||||
AssetDatabase.CreateAsset(_settings, SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset");
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
return _settings;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProSettings LoadSettings()
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProSettings _settings = AssetDatabase.LoadAssetAtPath(SETTINGSASSETPATH + "MA_TextureAtlasserProSettings.asset", typeof(MA_TextureAtlasserProSettings)) as MA_TextureAtlasserProSettings;
|
|
||||||
|
|
||||||
if (_settings == null)
|
|
||||||
{
|
|
||||||
_settings = CreateSettings();
|
|
||||||
}
|
|
||||||
|
|
||||||
return _settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProExportSettings CreateExportSettings(string name, bool canModify = true)
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProExportSettings _settings = ScriptableObject.CreateInstance<MA_TextureAtlasserProExportSettings>();
|
|
||||||
_settings.canModify = canModify;
|
|
||||||
|
|
||||||
if (_settings != null)
|
|
||||||
{
|
|
||||||
AssetDatabase.CreateAsset(_settings, EXPORTSETTINGSASSETPATH + name + ".asset");
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
return _settings;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProExportSettings LoadExportSettings()
|
|
||||||
{
|
|
||||||
string name = "MA_DefaultExportSettings";
|
|
||||||
MA_TextureAtlasserProExportSettings _settings = AssetDatabase.LoadAssetAtPath(EXPORTSETTINGSASSETPATH + name + ".asset", typeof(MA_TextureAtlasserProExportSettings)) as MA_TextureAtlasserProExportSettings;
|
|
||||||
|
|
||||||
if (_settings == null)
|
|
||||||
{
|
|
||||||
_settings = CreateExportSettings(name, false);
|
|
||||||
}
|
|
||||||
|
|
||||||
return _settings;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProAtlas CreateTextureAtlas(string name, Vector2 size)
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProAtlas _atlas = ScriptableObject.CreateInstance<MA_TextureAtlasserProAtlas>();
|
|
||||||
|
|
||||||
if(_atlas != null)
|
|
||||||
{
|
|
||||||
_atlas.CreateAtlas(name, size);
|
|
||||||
MA_CheckTextureAtlas(_atlas);
|
|
||||||
|
|
||||||
AssetDatabase.CreateAsset(_atlas, SAVEASSETPATH + name + ".asset");
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
return _atlas;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProAtlas LoadTextureAtlas()
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProAtlas _atlas = null;
|
|
||||||
string absPath = EditorUtility.OpenFilePanel("Select Texture Atlas", LOADASSETPATH, "");
|
|
||||||
|
|
||||||
if(absPath.StartsWith(Application.dataPath))
|
|
||||||
{
|
|
||||||
string relPath = absPath.Substring(Application.dataPath.Length - "Assets".Length);
|
|
||||||
_atlas = AssetDatabase.LoadAssetAtPath(relPath, typeof(MA_TextureAtlasserProAtlas)) as MA_TextureAtlasserProAtlas;
|
|
||||||
|
|
||||||
MA_CheckTextureAtlas(_atlas);
|
|
||||||
|
|
||||||
if(_atlas)
|
|
||||||
{
|
|
||||||
EditorPrefs.SetString("AtlasPath", null);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(_atlas != null)
|
|
||||||
{
|
|
||||||
if(_atlas.selectedTextureQuad != null)
|
|
||||||
{
|
|
||||||
_atlas.selectedTextureQuad.isSelected = false;
|
|
||||||
}
|
|
||||||
_atlas.selectedTextureQuad = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
return _atlas;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void MA_CheckTextureAtlas(MA_TextureAtlasserProAtlas atlas)
|
|
||||||
{
|
|
||||||
if(atlas.textureGroupRegistration == null)
|
|
||||||
{
|
|
||||||
atlas.textureGroupRegistration = new List<MA_TextureGroupRegistration>();
|
|
||||||
|
|
||||||
MA_TextureGroupRegistration groupRegistration = new MA_TextureGroupRegistration
|
|
||||||
{
|
|
||||||
name = DEFAULTTEXTUREGROUPNAME
|
|
||||||
};
|
|
||||||
|
|
||||||
atlas.textureGroupRegistration.Add(groupRegistration);
|
|
||||||
}
|
|
||||||
|
|
||||||
if(atlas.textureQuads == null)
|
|
||||||
{
|
|
||||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
bool _sameCount = true;
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
if(q.textureGroups.Count != atlas.textureGroupRegistration.Count)
|
|
||||||
{
|
|
||||||
_sameCount = false;
|
|
||||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right amount of texture groups!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(_sameCount)
|
|
||||||
{
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < atlas.textureQuads.Count; i++)
|
|
||||||
{
|
|
||||||
for (int j = 0; j < atlas.textureGroupRegistration.Count; j++)
|
|
||||||
{
|
|
||||||
if(atlas.textureQuads[i].textureGroups[j].name != atlas.textureGroupRegistration[j].name)
|
|
||||||
{
|
|
||||||
Debug.LogWarning("TextureAtlasser: " + q.name + " doesn't have the right texture group name!");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(atlas.exportSettings == null)
|
|
||||||
{
|
|
||||||
atlas.exportSettings = LoadExportSettings();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static MA_TextureAtlasserProQuad CreateTextureQuad(MA_TextureAtlasserProAtlas atlas, string name, Rect rect, bool focus = true)
|
|
||||||
{
|
|
||||||
if(atlas != null)
|
|
||||||
{
|
|
||||||
//Create new list if we haven't one already
|
|
||||||
if(atlas.textureQuads == null)
|
|
||||||
{
|
|
||||||
atlas.textureQuads = new List<MA_TextureAtlasserProQuad>();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Create new quad
|
|
||||||
MA_TextureAtlasserProQuad _quad = ScriptableObject.CreateInstance<MA_TextureAtlasserProQuad>();
|
|
||||||
|
|
||||||
//Add quad to asset
|
|
||||||
if(_quad != null)
|
|
||||||
{
|
|
||||||
//Set quad settings
|
|
||||||
_quad.name = name;
|
|
||||||
_quad.rect = rect;
|
|
||||||
|
|
||||||
SetTextureGroups(atlas, _quad);
|
|
||||||
|
|
||||||
atlas.textureQuads.Add(_quad);
|
|
||||||
|
|
||||||
AssetDatabase.AddObjectToAsset(_quad, atlas);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
if(focus)
|
|
||||||
{
|
|
||||||
atlas.selectedTextureQuad = atlas.textureQuads[atlas.textureQuads.Count - 1];
|
|
||||||
}
|
|
||||||
|
|
||||||
return _quad;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("CreateTextureQuad Failed: _TextureQuad");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("CreateTextureQuad Failed: textureAtlas");
|
|
||||||
}
|
|
||||||
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void RemoveTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true)
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
|
||||||
{
|
|
||||||
int _index = atlas.textureQuads.IndexOf(atlas.selectedTextureQuad);
|
|
||||||
|
|
||||||
atlas.textureQuads.RemoveAt(_index);
|
|
||||||
Object.DestroyImmediate(atlas.selectedTextureQuad, true);
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
|
|
||||||
if (focus && atlas.textureQuads.Count > 0)
|
|
||||||
{
|
|
||||||
_index = Mathf.Clamp(_index, 0, atlas.textureQuads.Count - 1);
|
|
||||||
atlas.selectedTextureQuad = atlas.textureQuads[_index];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void DuplicateTextureQuad(MA_TextureAtlasserProAtlas atlas, bool focus = true, bool copyData = false, string namePrefix = "new ")
|
|
||||||
{
|
|
||||||
if(atlas != null && atlas.selectedTextureQuad != null)
|
|
||||||
{
|
|
||||||
MA_TextureAtlasserProQuad q = CreateTextureQuad(atlas, namePrefix + atlas.selectedTextureQuad.name, atlas.selectedTextureQuad.rect, false);
|
|
||||||
|
|
||||||
if (copyData)
|
|
||||||
{
|
|
||||||
q.meshes = new List<Mesh>();
|
|
||||||
for (int i = 0; i < atlas.selectedTextureQuad.meshes.Count; i++)
|
|
||||||
{
|
|
||||||
q.meshes.Add(atlas.selectedTextureQuad.meshes[i]);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int i = 0; i < atlas.selectedTextureQuad.textureGroups.Count; i++)
|
|
||||||
{
|
|
||||||
q.textureGroups[i].texture = atlas.selectedTextureQuad.textureGroups[i].texture;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if(focus)
|
|
||||||
{
|
|
||||||
atlas.selectedTextureQuad = q;
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SetTextureGroups(MA_TextureAtlasserProAtlas atlas, MA_TextureAtlasserProQuad quad)
|
|
||||||
{
|
|
||||||
if(quad.textureGroups == null)
|
|
||||||
{
|
|
||||||
quad.textureGroups = new List<MA_TextureGroup>();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Add texture groups
|
|
||||||
foreach (MA_TextureGroupRegistration tgr in atlas.textureGroupRegistration)
|
|
||||||
{
|
|
||||||
MA_TextureGroup textureGroup = new MA_TextureGroup
|
|
||||||
{
|
|
||||||
name = tgr.name
|
|
||||||
};
|
|
||||||
quad.textureGroups.Add(textureGroup);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CreateTextureGroup(MA_TextureAtlasserProAtlas atlas, string name)
|
|
||||||
{
|
|
||||||
MA_TextureGroupRegistration _textureGroupRegistration = new MA_TextureGroupRegistration
|
|
||||||
{
|
|
||||||
name = name
|
|
||||||
};
|
|
||||||
atlas.textureGroupRegistration.Add(_textureGroupRegistration);
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
MA_TextureGroup _textureGroup = new MA_TextureGroup
|
|
||||||
{
|
|
||||||
name = name
|
|
||||||
};
|
|
||||||
q.textureGroups.Add(_textureGroup);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void RemoveTextureGroup(MA_TextureAtlasserProAtlas atlas, int index)
|
|
||||||
{
|
|
||||||
atlas.textureGroupRegistration.RemoveAt(index);
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
q.textureGroups.RemoveAt(index);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void CloseWindow(MA_TextureAtlasserProWindow curWindow)
|
|
||||||
{
|
|
||||||
if(curWindow == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("Closing window Failed: curWindow == null");
|
|
||||||
}
|
|
||||||
curWindow.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsPowerOfTwo(int value)
|
|
||||||
{
|
|
||||||
//While x is even and > 1
|
|
||||||
while (((value % 2) == 0) && value > 1)
|
|
||||||
{
|
|
||||||
value /= 2;
|
|
||||||
}
|
|
||||||
|
|
||||||
return (value == 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Export
|
|
||||||
public static void ExportAtlasModels(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
switch(modelExportSettings.modelFormat)
|
|
||||||
{
|
|
||||||
case ModelFormat.None:
|
|
||||||
break;
|
|
||||||
case ModelFormat.Obj:
|
|
||||||
ExportAtlasObj(atlas, modelExportSettings, savePath);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ExportAtlasObj(MA_TextureAtlasserProAtlas atlas, ModelExportSettings modelExportSettings, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
if (atlas == null || atlas.textureQuads == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if(modelExportSettings.replaceModel)
|
|
||||||
{
|
|
||||||
var quads = atlas.textureQuads;
|
|
||||||
|
|
||||||
for (var index = 0; index < quads.Count; index++)
|
|
||||||
{
|
|
||||||
var quad = quads[index];
|
|
||||||
if (quad.meshes == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
var meshes = quad.meshes;
|
|
||||||
for (var meshIndex = 0; meshIndex < quad.meshes.Count; meshIndex++)
|
|
||||||
{
|
|
||||||
if (meshes[meshIndex] == null)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
MA_MeshUtils.MA_UVReMap(meshes[meshIndex], atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
|
||||||
EditorUtility.SetDirty(meshes[meshIndex]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
AssetDatabase.SaveAssets();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
foreach (MA_TextureAtlasserProQuad quad in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
//Export Mesh
|
|
||||||
if (quad.meshes != null)
|
|
||||||
{
|
|
||||||
for (int m = 0; m < quad.meshes.Count; m++)
|
|
||||||
{
|
|
||||||
if (quad.meshes[m] != null)
|
|
||||||
{
|
|
||||||
//Create new mesh
|
|
||||||
Mesh newMesh = new Mesh();
|
|
||||||
//Duplicate it from the current one
|
|
||||||
newMesh = MA_MeshUtils.MA_DuplicateMesh(quad.meshes[m]);
|
|
||||||
//Remap UV's
|
|
||||||
newMesh = MA_MeshUtils.MA_UVReMap(newMesh, atlas.textureAtlasSize, quad.guiRect, modelExportSettings.uvChannel, modelExportSettings.uvFlipY, modelExportSettings.uvWrap);
|
|
||||||
//Save it
|
|
||||||
string modelName = string.IsNullOrEmpty(quad.name) ? "" : quad.name + "-";
|
|
||||||
modelName += quad.meshes[m].name;
|
|
||||||
int n = m + 1;
|
|
||||||
modelName += "_" + n.ToString("#000");
|
|
||||||
|
|
||||||
MA_MeshUtils.MeshToFile(newMesh, modelName, savePath);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void ExportAtlasTextures(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
switch (textureExportSettings.textureFormat)
|
|
||||||
{
|
|
||||||
case TextureFormat.None:
|
|
||||||
break;
|
|
||||||
case TextureFormat.Png:
|
|
||||||
ExportAtlasPNG(atlas, textureExportSettings, savePath);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void ExportAtlasPNG(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
if (atlas == null || atlas.textureQuads == null || atlas.textureGroupRegistration == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
//Foreach texture group
|
|
||||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
|
||||||
{
|
|
||||||
//Create new Texture Atlas
|
|
||||||
Texture2D newTexture = new Texture2D((int)atlas.textureAtlasSize.x, (int)atlas.textureAtlasSize.y)
|
|
||||||
{
|
|
||||||
name = atlas.name + "_" + atlas.textureGroupRegistration[i].name
|
|
||||||
};
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
|
||||||
{
|
|
||||||
//Create new texture part
|
|
||||||
Texture2D newTexturePart = (Texture2D)MA_TextureUtils.ConvertToReadableTexture(q.textureGroups[i].texture);
|
|
||||||
//Scale it
|
|
||||||
newTexturePart = newTexturePart.MA_Scale2D((int)q.guiRect.width, (int)q.guiRect.height, textureExportSettings.textureScaleMode);
|
|
||||||
//Add it
|
|
||||||
newTexture = newTexture.MA_Combine2D(newTexturePart, (int)q.guiRect.x, (int)q.guiRect.y);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//Save it
|
|
||||||
newTexture.MA_Save2D(newTexture.name, savePath);
|
|
||||||
|
|
||||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + newTexture.name + ".png");
|
|
||||||
textureImporter.textureType = TextureImporterType.Default;
|
|
||||||
textureImporter.SaveAndReimport();
|
|
||||||
}
|
|
||||||
|
|
||||||
SetAtlasPNGSpriteSettings(atlas, textureExportSettings, savePath);
|
|
||||||
|
|
||||||
//Refresh
|
|
||||||
AssetDatabase.Refresh();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void SetAtlasPNGSpriteSettings(MA_TextureAtlasserProAtlas atlas, TextureExportSettings textureExportSettings, string savePath = EXPORTASSETPATH)
|
|
||||||
{
|
|
||||||
//Foreach texture group
|
|
||||||
for (int i = 0; i < atlas.textureGroupRegistration.Count; i++)
|
|
||||||
{
|
|
||||||
//Convert
|
|
||||||
string textureName = atlas.name + "_" + atlas.textureGroupRegistration[i].name + ".png";
|
|
||||||
TextureImporter textureImporter = (TextureImporter)AssetImporter.GetAtPath(savePath + textureName);
|
|
||||||
textureImporter.textureType = TextureImporterType.Sprite;
|
|
||||||
textureImporter.alphaIsTransparency = true;
|
|
||||||
|
|
||||||
//Slice sprites.
|
|
||||||
if (textureExportSettings.textureType == TextureType.SpriteSliced)
|
|
||||||
{
|
|
||||||
textureImporter.spriteImportMode = SpriteImportMode.None; //Reset it to update?
|
|
||||||
textureImporter.spriteImportMode = SpriteImportMode.Multiple;
|
|
||||||
List<SpriteMetaData> spriteMetaData = new List<SpriteMetaData>();
|
|
||||||
|
|
||||||
foreach (MA_TextureAtlasserProQuad q in atlas.textureQuads)
|
|
||||||
{
|
|
||||||
if (q.textureGroups != null && q.textureGroups[i].texture != null)
|
|
||||||
{
|
|
||||||
//Create new SpriteMetaData.
|
|
||||||
SpriteMetaData smd = new SpriteMetaData
|
|
||||||
{
|
|
||||||
name = q.name,
|
|
||||||
rect = new Rect(q.guiRect.x, atlas.textureAtlasSize.y - q.guiRect.y - q.guiRect.height, q.guiRect.width, q.guiRect.height)
|
|
||||||
};
|
|
||||||
|
|
||||||
spriteMetaData.Add(smd);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
textureImporter.spritesheet = spriteMetaData.ToArray();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
textureImporter.spriteImportMode = SpriteImportMode.Single;
|
|
||||||
}
|
|
||||||
|
|
||||||
textureImporter.SaveAndReimport();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
@ -1 +0,0 @@
|
|||||||
Export settigns are supposed to be here.
|
|
@ -1,25 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
|
|
||||||
m_Name: MA_DefaultExportSettings
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
canModify: 0
|
|
||||||
modelExportSettings:
|
|
||||||
modelFormat: 1
|
|
||||||
replaceModel: 0
|
|
||||||
uvFlipY: 1
|
|
||||||
uvChannel: 0
|
|
||||||
uvWrap: 1
|
|
||||||
textureExportSettings:
|
|
||||||
textureFormat: 1
|
|
||||||
textureType: 0
|
|
||||||
textureScaleMode: 0
|
|
@ -1,25 +0,0 @@
|
|||||||
%YAML 1.1
|
|
||||||
%TAG !u! tag:unity3d.com,2011:
|
|
||||||
--- !u!114 &11400000
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 81466035f9fafc64db33b9e6114d774b, type: 3}
|
|
||||||
m_Name: MA_DefaultSpriteExportSettings
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
canModify: 0
|
|
||||||
modelExportSettings:
|
|
||||||
modelFormat: 1
|
|
||||||
replaceModel: 0
|
|
||||||
uvFlipY: 1
|
|
||||||
uvChannel: 0
|
|
||||||
uvWrap: 1
|
|
||||||
textureExportSettings:
|
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35
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19
ProjectSettings/AudioManager.asset
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6
ProjectSettings/ClusterInputManager.asset
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35
ProjectSettings/DynamicsManager.asset
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8
ProjectSettings/EditorBuildSettings.asset
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25
ProjectSettings/EditorSettings.asset
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62
ProjectSettings/GraphicsSettings.asset
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295
ProjectSettings/InputManager.asset
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91
ProjectSettings/NavMeshAreas.asset
Normal file
@ -0,0 +1,91 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!126 &1
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agentClimb: 0.75
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56
ProjectSettings/Physics2DSettings.asset
Normal file
@ -0,0 +1,56 @@
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!19 &1
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Physics2DSettings:
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m_SyncDiscreteFixturesPerJob: 50
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6
ProjectSettings/PresetManager.asset
Normal file
@ -0,0 +1,6 @@
|
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|
%YAML 1.1
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|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!1386491679 &1
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PresetManager:
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