Commit Graph

6 Commits

Author SHA1 Message Date
max
3532465e69 Button labels, tooltips, icons.
First iteration, buttons now have optional tooltips and labels. By default the editor will load with them on, this can be changed in the settings.
2020-04-18 22:55:52 +02:00
max
521cb34541 Bugfixes: Texture width as height & build errors.
Bugfixes: Texture width as height typo and project build errors.
2020-01-14 19:42:30 +01:00
max
0dfa466d78 Support old prefab system
Added support for the prefab system used before Unity 2018.
2019-11-29 00:03:18 +01:00
max
406720d718 Export options/settings, material export, prefab export.
Moved/changed replace OBJ to ReplaceMesh.
Optional model/texture/material export.
Added Material export option, set shader and shader properties to assign exported textures.
Added Prefab export option, exports mesh as an Unity .asset file and creates a prefab to link it to the mesh filter/renderer, added the option for auto assignment of the exported material (New default).
2019-11-27 00:22:05 +01:00
max
279edb1e0e Update/bugfix texture export, folder creation, minor changes.
Bugfix texture export: where textures regarding of their settings would be exported as sprites.
Update texture export: original textures will now be copied to get the pixel values with the correct import settings applied to prevent strange-looking normal maps and color changes.
Folder creation: the required folders will now be created by the tool, no need anymore to save empty folders.
Minor changes: Renamed some variables, testing a new layout error fix, started working on material export.
2019-11-23 21:59:01 +01:00
max
e7ce849108 Restructured files and folders. 2019-11-10 00:03:44 +01:00