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max/VolumetricLighting
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mirror of https://github.com/maxartz15/VolumetricLighting.git synced 2026-07-28 05:15:34 +02:00
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20 Commits 1 Branch 0 Tags
317aef1b6c62b361ad23b18fbb2add587a5a7b3a
Commit Graph
10 Commits
Author SHA1 Message Date
Robert Cupisz b5b0713338 Remove hard-coded struct sizes. 2018-10-15 23:38:17 +02:00
Robert Cupisz 48a36bcc43 Fix unassigned texture in compute 2018-10-15 23:30:11 +02:00
Robert Cupisz 2737a41bc4 Fix leaking buffer 2018-10-15 23:29:29 +02:00
Robert Cupisz fe8a53f50a Fix issues with empty compute buffers. 2018-07-09 20:32:21 +02:00
Robert Cupisz d82679ae5d Fail more gracefully on platforms without compute shaders. 2017-10-08 22:53:04 +02:00
Robert Cupisz 5597b04fcc Remove the unused dir shadowmap stuff. 2017-04-19 17:23:28 +02:00
Robert Cupisz 9589c93f77 Improved transmission with an integral over slice depth - behaves nic… 2017-04-06 13:53:09 +02:00
Robert Cupisz 57e7e4303a Upgrade to Unity 5.6 2017-04-04 12:27:05 +02:00
Robert Cupisz 603a19ddf4 Handle the reversed depth buffer in 5.5 2016-11-02 17:07:52 +01:00
Robert Cupisz 947b6de3a5 Added the project. 2016-11-01 13:25:56 +01:00
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