Commit Graph

10 Commits

Author SHA1 Message Date
max
c3fd688619 Fix texture naming error.
Fix texture naming error.
FixedString32 -> FixedString64.
2021-01-19 16:35:37 +01:00
max
c465ec6585 Simplify editor
Animations can now be used by scriptable object reference.
Bake saves book and animations.
Checks to update instead of create+overwrite assets to keep references/configuration.
2021-01-19 13:59:31 +01:00
max
2d6e920017 Simplify data.
Remoing asset builder.
Simple data setup.
2021-01-19 01:18:25 +01:00
max
e31ddd5631 GenerateTexture2DArray in ModelBaker 2021-01-18 13:42:45 +01:00
max
d3b4d34409 Model Baker Updates
...
Added fps to book data.
Cleanup.
Preparing LOD generation.
2021-01-14 00:45:25 +01:00
max
21a8c4615b AssetBuilder
Removed functionality from the books.
Seperated editor and play data.
2020-12-21 23:19:05 +01:00
max
952c1862be Package.json
Package.json deps.
More texture checks.
Upgrade project to 2020.2.
NOTE: Only works in editor.
TODO: Save generated data in editor time.
2020-12-21 03:21:51 +01:00
max
b285831ef7 Auto fill, const asset store name
Auto fill, const asset store name.
2020-12-16 11:59:22 +01:00
max
ea1d2412b1 AnimationLibrary
AnimationLibraryBook editor setup.
AnimationLibrary AnimationData generation and material setup.
AnimationBook added support for non animation textures as well. This allows the user for example, to link Albedo maps with animations.
MaterialData is now in one component.
Note: Only 1/3th of the performance when having 4 swapping texture maps/arrays.
2020-12-14 20:27:44 +01:00
max
e4ca15301b AnimationLibrary Editor
AnimationLibraryBook editor setup.
AnimationLibrary texture2DArray generation and material setup.
2020-12-10 19:51:02 +01:00