mirror of
https://github.com/maxartz15/VertexAnimation.git
synced 2024-11-12 23:45:31 +01:00
max
e4ca15301b
AnimationLibraryBook editor setup. AnimationLibrary texture2DArray generation and material setup.
86 lines
2.7 KiB
C#
86 lines
2.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace TAO.VertexAnimation
|
|
{
|
|
[CreateAssetMenu(fileName = "new AnimationBook", menuName = "AnimationBook", order = 0)]
|
|
public class VA_AnimationBook : ScriptableObject
|
|
{
|
|
public int maxFrames;
|
|
public List<TextureGroup> textureGroups = new List<TextureGroup>() { new TextureGroup { shaderParamName = "_PositionMap", isLinear = false } };
|
|
public List<VA_AnimationPage> animationPages = new List<VA_AnimationPage>();
|
|
|
|
public Material[] materials;
|
|
public List<Texture2DArray> texture2DArray = null;
|
|
|
|
public void Create()
|
|
{
|
|
// Create textures.
|
|
texture2DArray.Clear();
|
|
foreach (var item in GetTextures())
|
|
{
|
|
if(VA_Texture2DArrayUtils.IsValidForTextureArray(item.Value.ToArray()))
|
|
{
|
|
texture2DArray.Add(VA_Texture2DArrayUtils.CreateTextureArray(item.Value.ToArray(), false, textureGroups[item.Key].isLinear, TextureWrapMode.Repeat, FilterMode.Point, 1, name + "-" + item.Key.ToString()));
|
|
}
|
|
}
|
|
|
|
// Assign material parameters.
|
|
if(materials != null)
|
|
{
|
|
foreach (Material mat in materials)
|
|
{
|
|
if(mat != null)
|
|
{
|
|
for (int i = 0; i < texture2DArray.Count; i++)
|
|
{
|
|
mat.SetTexture(textureGroups[i].shaderParamName, texture2DArray[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnValidate()
|
|
{
|
|
foreach (var item in GetTextures())
|
|
{
|
|
VA_Texture2DArrayUtils.IsValidForTextureArray(item.Value.ToArray());
|
|
}
|
|
}
|
|
|
|
private Dictionary<int, List<Texture2D>> GetTextures()
|
|
{
|
|
Dictionary<int, List<Texture2D>> dict = new Dictionary<int, List<Texture2D>>();
|
|
|
|
// Group and collect the textures.
|
|
for (int i = 0; i < textureGroups.Count; i++)
|
|
{
|
|
dict.Add(i, new List<Texture2D>());
|
|
|
|
for (int j = 0; j < animationPages.Count; j++)
|
|
{
|
|
dict[i].Add(animationPages[j].textures[i]);
|
|
}
|
|
}
|
|
|
|
return dict;
|
|
}
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct VA_AnimationPage
|
|
{
|
|
public string name;
|
|
public int frames;
|
|
public List<Texture2D> textures;
|
|
}
|
|
|
|
[System.Serializable]
|
|
public struct TextureGroup
|
|
{
|
|
public string shaderParamName;
|
|
public bool isLinear;
|
|
}
|
|
} |